Soulstone Survivors Update 1.1 The Golden Burglar (first legendary weapons, new map, new titan + more)

Kacho

Member

Greetings, Void Hunters!

Today we come to you with the first post-release update for Soulstone Survivors, the Golden Burglar! This update is just the first of many! Sit tight, enjoy a nice cup of coffee and let's get into whats new!

New Legendary Weapons

You can now craft the Legendary Weapons for the Barbarian, Pyromancer, Hound Master and Spellblade! These are the first 4 coming to the game, with new powerful skills and synergies to be explored!
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New Map - Tomb of the Sun God

Available in the Titan Hunt, explore the tomb and dig through its secrets, and defeat its ancient guardian...
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New Titan - Midorahk, the Golden Burglar

Face this new powerful Titan and unlock new unique power ups that can elevate your builds to the next level!
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Updated Visuals - Frozen Wastelands

A much needed face lift to bring this map more in line with our newer scenarios!
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General improvements and fixes:

  • Subtitles are now localized into all languages, along with multiple fixes across the game;
  • Implemented a way to skip Titan Hunt cutscenes for Titan introductions and Void King scenes;
  • New map icons for all Void Fields maps;
  • Fixed an issue where the Skill Tree would show all nodes as "possible to upgrade" when you first open it, only being fixed after you try to purchase a node;
  • Added a slider to the Settings where you can control the opacity level of the minimap;
  • Fixed an issue where it would be possible to inspect the skills of your first weapon in the Blacksmith if you did not have any more weapons unlocked;
  • Fixed an issue where the game could become locked if you surrendered before opening the Primordial Portal in the Titan Hunt;
  • Fixed an issue where the sensitivy of the scrolling in the Mastery Runes UI was too quick;
  • Multiple performance fixes and adjustments across the game;
  • Fixed an issue where if you opened the Level Up Screen at a very specific time when going through a Titan Hunt portal would lead the game to be soft locked;
  • Fixed an issue where the Vial of Titan Blood would be transparent if you kept going without going to the Primordial Portal;
  • Fixed an issue where your minions would scale much more than intended in the Titan Hunt especially in higher difficulties;
  • Fixed an issue where most melee minions would scale less than intended with attack speed, and should now attack faster especially in late game scenarios;
  • Fixed an issue where the Swift Execution rune would give multiplicative bonus critical damage based on your movement speed, instead of additive, being way stronger than intended;
  • Fixed the minimap in the Netherworld which had a few details missing;
  • Fixed an issue where depending on your skills it would be impossible to destroy minerals and health crystals;
  • Fixed an issue where the Hound Master's dogs would not receive buffs such as Radiance, Prowess, etc;
  • Elemental Power rune bonus is now multiplicative instead of additive, which was the intended effect;
  • Fixed an issue where the Chaos Golem description would not mention the Stun that your summons can cause;
  • Fixed an issue where a couple of the Legionnaire's artifact powers were not applying the appropriate negative effects;
  • Chaos Stabilizer rune now grants 10 purity on Chaotic procs, up from 2;
  • Increased the rotation speed for most Titans;


We hope that you have been enjoying the game so far, and well... let's just say we are cooking a little surprise for you all in our next major update... so stay tunned, for there's still quite a bit coming, and as always, thank you so much for your amazing support!!

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~ Soulstone Survivors team
 
Cool.
I've just got into this genre after playing Vampire Survivors a couple months ago.

Currently I'm hooked on Halls of Torment (awesome game) and when I'm done, Soulstone Survivors is the next game I plan on checking out.
 
Cool.
I've just got into this genre after playing Vampire Survivors a couple months ago.

Currently I'm hooked on Halls of Torment (awesome game) and when I'm done, Soulstone Survivors is the next game I plan on checking out.
Halls of Torment is excellent. Enjoy.

Soulstone Survivors is very much worth your time. It took a few days to click with me and I'm glad I stuck with it. The game has so much to do. It's a tad overwhelming at first.
 
Halls of Torment is excellent. Enjoy.

Soulstone Survivors is very much worth your time. It took a few days to click with me and I'm glad I stuck with it. The game has so much to do. It's a tad overwhelming at first.

They really need to rethink the UI design of their menus.
 
I tried the demo 2 times with the warrior and ended my session after like 2 min?!

Hits felt absolutely weightless, both animation and sound design wise, not sure what to think about that.
 
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They really need to rethink the UI design of their menus.
It's a nightmare with a controller until you get used to it. Much easier with a mouse.
I tried the demo 2 times with the warrior and ended my session after like 2 min?!

Hits felt absolutely weightless, both animation and sound design wise, not sure what to think about that.
Youre not wrong about it feeling weightless. The challenge is with the curse intensity modifiers, which are like Torment levels in Diablo 3.

SS is kinda like bite sized Diablo 3 in general imo. Each run is about making your build as efficient as possible until the scaling becomes too much.
 
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