bigf00t said:
I totally agree, I only look at levels that I'm completely finished with and think I did well on. I won't change them even if I see a better solution, it's a matter of honor. There almost always is a better solution though, and it makes me feel bad inside
But I keep playing.
For me, it's kind of like Minecraft. I still have the first single-player world I ever made, and my original shack is intact, incorporated into my main fort. I could tear it down and make something prettier, but I keep it around to remember my humble beginnings.
Of course, in Spacechem, every single puzzle solution of "humble beginnings". I think I'd go insane if I actually cared about competing for high scores against the general public. The best I can hope for is being somewhat to the right of the bell curve.
Still having great fun, and as others have said, there's something incredibly satisfying when you finally get a solution that works.
I've been discovering some of the (as far as I can tell) undocumented keyboard shortcuts recently, though. Stuff like actually being able to hit delete to delete stuff, shift and control-clicking, and even being able to select multiple units by drag-selecting. However, there's still some functionality I'm wondering about:
- Is it possible to change the attributes of an already-placed instruction without right-clicking on it? Stuff like changing the color or changing a Grab/Drop to just Grab or Drop?
- How about deleting? Is there a way to change the keyboard shortcut for it? It's not a huge thing, but since I'm playing on a laptop I like to keep the right hand on the touchpad and the left hand near the WASD cluster.