The_Technomancer said:Okay...I need to stop playing SpaceChem...I need to go buy food...
And even if you do get stuck but have an idea what to do, the option to brute force a solution is still there. But at least it's not random!TyrantGuardian said:I cannot believe how mind-bending this is without ever having you resort to random brute forcing of solutions
Corky said:Food....foood....
*start-->input food--->grab....ramblings*
XiaNaphryz said:Another quick tip for those starting that may not be apparent - you can change the red ins and outs to affect what blue ins/outs normally and vice-versa. Just right-click and select the other symbol.
Oh yeah, this becomes absolutely necessary for any kind of efficiency as the game ramps up.XiaNaphryz said:Another quick tip for those starting that may not be apparent - you can change the red ins and outs to affect what blue ins/outs normally and vice-versa. Just right-click and select the other symbol.
Toma said:You still need to drop in your mouth. No wonder why you are still hungry, very inefficient.
I used that technique almost from the very start. Maybe I just got lucky and noticed it when the tutorial told me to right-click. I'm sure there's a level in the tutorial where it forced me to do it though. I really should remember, it wasn't even that long ago!Toma said:I just learned that a few hours ago.. For some reason I didnt think it'd work with the in and output.
You should get a series of graphs at the end of each level that show you how you compare to everyone who plays it.toythatkills said:I used that technique almost from the very start. Maybe I just got lucky and noticed it when the tutorial told me to right-click. I'm sure there's a level in the tutorial where it forced me to do it though. I really should remember, it wasn't even that long ago!
Does this have online leaderboards or anything? I dunno if the end of level scores are just showing me my own records because that's all it does, or because I've got nobody on my friends list.
In which case, if you're playing Spacechem, add toythatkills!
The_Technomancer said:You should get a series of graphs at the end of each level that show you how you compare to everyone who plays it.
Yeah, that's what he saidToma said:... erm what? You do? The graphs you get are comparing to the leaderboards in general. And the "list" leaderboard only lists your friends.
toythatkills said:Yeah, that's what he said
I guess it's 'cause I've got nobody on my Steam friends list that I'm seeing nobody but me in the leaderboards list
The_Technomancer said:Okay, the instructions don't explain Control Branches at all. I mean, I get how they should work but I have no clue what actually activates a branch. It says use them to "respond to external conditions". How?
The first defense level, with the moving tank.Toma said:Which level was that?
The_Technomancer said:The first defense level, with the moving tank.
Well I mean, this is what I currently have: http://steamcommunity.com/id/the_technomancer/screenshot/576675527060876543XiaNaphryz said:Look at the bottom, you press certain keys to activate whether a branch is active or not. That way you can personally control when to send a waldo to a certain path.
The_Technomancer said:Well I mean, this is what I currently have: http://steamcommunity.com/id/the_technomancer/screenshot/576675527060876543
The_Technomancer said:Oh yeah, sensing branches. Here we go!
Hahahahaha, oh man. You made the game so much more difficult for yourself. How far did you get without that knowledge?Toma said:I just learned that a few hours ago.. For some reason I didnt think it'd work with the in and output.
DogWelder said:Hahahahaha, oh man. You made the game so much more difficult for yourself. How far did you get without that knowledge?
You want to see "making it too hard on yourself"? Check out my video on the last page when I didn't know you could move bonders. Its actually pretty cool.DogWelder said:Hahahahaha, oh man. You made the game so much more difficult for yourself. How far did you get without that knowledge?
The_Technomancer said:You want to see "making it too hard on yourself"? Check out my video on the last page when I didn't know you could move bonders. Its actually pretty cool.
LOLOL. You guys need to read the instructions!The_Technomancer said:You want to see "making it too hard on yourself"? Check out my video on the last page when I didn't know you could move bonders. Its actually pretty cool.
Here's my solution for it. Been a while since I played that level, so I'm sure I could figure out something more efficient if I think about it for a while.toythatkills said:Can someone have a look at this? It's early on, 3-2, It Takes Three.
http://www.youtube.com/watch?v=63llmmS4mAo
That's what I made, but I realise that it's horribly inefficient (though actually kinda funny, I like the way the blue waldo moves the H out of the way of the red waldo before it drops the next one).
Just wondered how other people went at this one. It's the first time I've had to use three of the same input in one output and it confused me a little which is why my solution is kinda inelegant. It seems like a technique I'm gonna need a lot, so I need it working better than it is here!
Amazing, thanks!XiaNaphryz said:Here's my solution for it. Been a while since I played that level, so I'm sure I could figure out something more efficient if I think about it for a while.
http://i.imgur.com/rGIBw.png
Did you do one reactor or several?Spirit of Jazz said:Just finished "No Ordinary Headache" and it was the first mission where I felt like I actually found an efficient solution.
lorebringer said:Gold bar on bottom left of main menu.
S. L. said:tried one of the researchnet assignmets,
super inefficient and complicated
but i am mighty proud of it
I don't know, but there probably is some sort of hierarchy, so I'd say the solution is fine.toythatkills said:My problem is that the hydrogens bond to the oxygens, but not to each other. Why is this?