• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Splatoon 2 |OT| Fresh Squids 2 Go

Status
Not open for further replies.
I don't know of any online multiplayer game that I've lost more in than Splatoon 2. I also haven't played a shooter in which I've struggled to aim at an opponent.

It's a great game, but it's pretty demoralizing starting out.

Just tough it out until you get the Tri Slosher or Octobrush. Easily wreck people then.
And when they get nerfed (or if you still want a gun): Splattershot Pro and Jet Squelcher. Accurate and ranged machiney guns.

For more general tips: make sure you use the map to get a heads up on who needs help where, don't be ashamed to hide and refuel/heal as you can always ambush, don't hang on to your special for too long and finally remember you can superjump at any time to your teammates or spawn point.
 
I don't know of any online multiplayer game that I've lost more in than Splatoon 2. I also haven't played a shooter in which I've struggled to aim at an opponent.

It's a great game, but it's pretty demoralizing starting out.

Keep at it, you'll wonder how you ever lived without gyro.
 
We have people that tried online with Splatfest that go on with ranked... and don't have a single clue about how it works...
 
Ink Armor is not that great, but when you're using a weapon that has a slow rate of fire, it's pretty dumb.

Huh? Ink armour is fantastic. I use it as a team-wide support to get them through firefights if I'm too far away to directly help.

Amazing to see people who know how to use it when they get the shield and brazenly walk through a grenade to splat someone. =P

We have people that tried online with Splatfest that go on with ranked... and don't have a single clue about how it works...

I was more concerned by people in the Splatfest not knowing how to play Turf War properly.
Surprised Ranked didn't have a forced tutorial for each mode's objective though. Recon is only available for the current objective and the Rainmaker one doesn't even show how scoring works.
 
Huh? Ink armour is fantastic. I use it as a team-wide support to get them through firefights if I'm too far away to directly help.

Amazing to see people who know how to use it when they get the shield and brazenly walk through a grenade to splat someone. =P



I was more concerned by people in the Splatfest not knowing how to play Turf War properly.
Yes but I just won 4 match in a row in less than 1 minute...
 
Ink Armor is not that great, but when you're using a weapon that has a slow rate of fire, it's pretty dumb.

Ink Armor is super dumb. Maybe not for one person, but as a global buff it's more than a little much. It's borderline impossible to take down 2 armored opponents, meaning you basically force them to retreat or die if you make a coordinated push.

It's not living up to it's potential in Turf War simply because there's zero communication. Just imagine a skill in any other game that said "You and your whole team get double HP for a limited time regardless of where you are." That's insane, especially for a game with mobility as crazy as Splatoon's.
 
Ink Armor is super dumb. Maybe not for one person, but as a global buff it's more than a little much. It's borderline impossible to take down 2 armored opponents, meaning you basically force them to retreat or die if you make a coordinated push.

It's not living up to it's potential in Turf War simply because there's zero communication. Just imagine a skill in any other game that said "You and your whole team get double HP for a limited time regardless of where you are." That's insane, especially for a game with mobility as crazy as Splatoon's.

Its not double HP, just a single hit. That does mean you can tank a grenade or charger shot, and I can imagine it getting nerfed, but its not impossible to contend with. Especially for the one trying to activate it because it has a startup animation before it takes effect.
 
Its not double HP, just a single hit. That does mean you can tank a grenade or charger shot, and I can imagine it getting nerfed, but its not impossible to contend with, especially for someone trying to use it because it has a startup animation before it takes effect.

I refuse to believe Ink Armor pops off after one hit. I've fired into an armored opponent with a weaker weapon multiple times and it's taken multiple shots for the armor to go away.

Maybe it's just lag though.
 
I have 2 questions regarding the gear

1)How does the gear spawn/respawn in the shops ?
2)Is everything random or do the first ability and the other ones are the same for everyone?

Thanks #teammayonnaise
 
I refuse to believe Ink Armor pops off after one hit. I've fired into an armored opponent with a weaker weapon multiple times and it's taken multiple shots for the armor to go away.

Maybe it's just lag though.

I think it's a set amount of damage. There have definitely been times where people got off multiple hits on me before my ink armor cracked.
 
I have 2 questions regarding the gear

1)How does the gear spawn/respawn in the shops ?
2)Is everything random or do the first ability and the other ones are the same for everyone?

Thanks #teammayonnaise
1) The gear in shops refreshes every day and is influenced by your level. Higher level = more high rated gear.

2) a particular piece of gear is the same for everyone initially (no of slots & main), but you can use Super Sea Snails to upgrade any gear you have purchased. Additionally, the SplatNet shop will sell gear with alternative main abilities.

Basically, check the shops and and app regularly, pick up anything that interests you and always max your rank in a Splatfest.
 
I refuse to believe Ink Armor pops off after one hit. I've fired into an armored opponent with a weaker weapon multiple times and it's taken multiple shots for the armor to go away.

Maybe it's just lag though.

Its apparently 30 points max or if the duration runs out, whichever is first. I've been nicked by rogue aerospray shots before when hiding and lost my armour. There may be some kind of... animation lag going on though but I have no idea how we could check that. They could probably nerf it by making it AOE instead so its more situational.

And yeah, lag in general causes all sorts of wierdness in Sploon.
 
Never realized that brands determine the abilities more likely to unlock on each piece of gear. Pretty neat that you can be a little more strategic about it.

Also not sure how much more powerful an ability in the main slot is vs a sub ability but I just found out there's a difference there too.
 
Never realized that brands determine the abilities more likely to unlock on each piece of gear. Pretty neat that you can be a little more strategic about it.

Also not sure how much more powerful an ability in the main slot is vs a sub ability but I just found out there's a difference there too.
IIRC, 1 main ability is worth 2 sub abilities.
 
Its not double HP, just a single hit. That does mean you can tank a grenade or charger shot, and I can imagine it getting nerfed, but its not impossible to contend with. Especially for the one trying to activate it because it has a startup animation before it takes effect.

Yeah for blasters, chargers and bombs, that one hit of invincibility can mean everything. With weapons like N-zap, Aerospray, or even the .52 gal it's not that bad. I think it should still affect everyone on the team but depending on how far or close someone is from the user, the duration can be altered.
 
I hope the next splatfet is more even and cooler in general. Condiments is just kind of lame when you think about it. Especially compared to stuff like Cats vs dogs, pirates vs ninjas, transformers, etc. Even pizza vs hamburgers is better for a food one.
 
Yep, got the same thing.
These kids try and dish out tbags, but can't even take them without throwing a temper tantrum. lol
A guy did it to me, but only when there were 5 seconds left so I couldn't retaliate. Next match I killed him with 10 seconds left, ZL bagged him and he quit lol
 
Yeah for blasters, chargers and bombs, that one hit of invincibility can mean everything. With weapons like N-zap, Aerospray, or even the .52 gal it's not that bad. I think it should still affect everyone on the team but depending on how far or close someone is from the user, the duration can be altered.

That'd work too. Theres only currently 4 weapons with that special at the moment too.
Its likely causing issues because at the very least one of them weapons is easily capable of demolishing 2 on 1 encounters by using it: the Tri Slosher.

Until it gets changed though its best to just get out of range of those using it and take potshots to get the shield down. Any thing with range or sneakiness is likely to take out these weapons users anyway.
 
The only sub abilities that I care about:
THE BEST
Ink Saver (Main)
Ink Recovery UP
Swim Speed UP
Ink Resistance UP
EH
Run Speed UP
Special Charge UP
Ink Saver (Sub)
Sub Power UP
DELETE
Special Saver
Special Power UP
Quick Respawn
Quick Super Jump
Bomb Defence UP
Cold Blooded

Main Abilities:
GOD
Ninja Squid
EH
Drop Roller
Stealth Jump
EHHHH
Opening Gambit
Last Ditch Effort
DELETE
Tenacity
Comeback
Haunt
Thermal Ink
Respawn Punisher
Object Shredder
 
Its not double HP, just a single hit. That does mean you can tank a grenade or charger shot, and I can imagine it getting nerfed, but its not impossible to contend with. Especially for the one trying to activate it because it has a startup animation before it takes effect.
It's 30 extra HP, but if you get hit by something that deals more damage you absorb it and lose the armor. It's OK because it has some delay so you can't just pop it in the middle of a fight, but it'a hell for chargers and such like you say.
 
It's 30 extra HP, but if you get hit by something that deals more damage you absorb it and lose the armor. It's OK because it has some delay so you can't just pop it in the middle of a fight, but it'a hell for chargers and such like you say.

Yeah I corrected the single hit thing. 30 hp is a single hit for most weapons though.

Its a good counter for Chargers and grenade spammers as most don't expect you to march through their shots like the Terminator.

It effecting the whole team is the main issue people have.
 
That'd work too. Theres only currently 4 weapons with that special at the moment too.
Its likely causing issues because at the very least one of them weapons is easily capable of demolishing 2 on 1 encounters by using it: the Tri Slosher.

Until it gets changed though its best to just get out of range of those using it and take potshots to get the shield down. Any thing with range or sneakiness is likely to take out these weapons users anyway.

I was (and still am) using the Luna Blaster so Ink Armor is kinda hard to deal with. Plus since it's range is bad, running away is tedious.
 
Yes, it's possible. Just make sure your iPhone has a stable connection otherwise you'll get disconnected.
do you have to set something? because we tried it a couple month ago with mk8d.
we could connect to the hotspot with the switch. but online play wasnt possible. always an error message when we searched for a game
 
Every time they have Splatfest, I seem to be traveling. Ended up doing the climb to King in Gatlinburg, Tennessee. Good thing this game is on Switch.

Ran into Fuzzy in one Splatfest game and had Hitzel on my team in another. Cool. Although when a level 50 'o fuzzy' appeared on the enemy team, I was like, "ah, shit".

Ended up spending ah lot of the snails already. I fully unlocked the Fugu Tee, to get Swim Speed + Sub Saver (have 2 so far). But then after I leveled the Chilly Mountain Coat and it got Swim Speed + 2 Ink Saver Subs (offbrand). May just use the Fugu now to grind out Ink Saver Sub.

Also leveling up my Hunter High Tops and have a pure Ink Recovery Up going (2/3). Would be nice to get the third by luck, but being able to fall back on chunks now is nice.
 
do you have to set something? because we tried it a couple month ago with mk8d.
we could connect to the hotspot with the switch. but online play wasnt possible. always an error message when we searched for a game
I've never used it for MK8. All you need to do is open up for hotspot and search for it on your Switch. On a stable connection it worked smoothly for Splatoon 2.
 
I was (and still am) using the Luna Blaster so Ink Armor is kinda hard to deal with. Plus since it's range is bad, running away is tedious.

Even with Ink Armour I'm getting swatted by Octobrushes. (Hard to see through a wall of ink) Running away is the only surefire tactic you can get away with without tailoring gear.

For what it's worth, I'm tagging every Furry in-game post I see as "sexually explicit."

Many kids play this game, people.

Are they sexually explicit? Had some suspect Pearl ones for the Mayo side pop up, but the furry stuff I've been seeing has all just been faces.
 
I liked them at first but I've gotten pretty frustrated by how imprecise they are. I spend a lot of time aiming right at people and either not hitting them or just clipping them a couple times. I loved the dual squelcher in Splatoon 1, which these seem to be based on, and the dualies are just flat out inferior:
200px-Dual_Squelcher_HQ.png


The dual squelcher had pretty much the same range, damage and fire rate but with a more accurate ink stream and way better side weapons. It gave you an actual ink bomb and the ability to mark the entire enemy team at once. The dualies are way sloppier and require you to roll to get the same kind of stable ink stream, which is not practical to do in a lot of situations, and the radar bomb is flat out useless the majority of the time. Even in ranked mode where enemies will be clustered together, I haven't found it to be worth the ink it costs. The tenta-missiles are also not the greatest.


I've just started using the regular jet squelcher and I prefer it. It's slower, but you get much better accuracy and range and you have a much more useful grenade option.

Totally with you on this. At close range they're worse than the regular dualies, which are already worse than other close range shooters unless you dodge, IMO, and at long range they're worse than every long range shooter in terms of both damage and accuracy, unless you dodge, in which case they're still worse but only in terms of damage, and only for 1 second before they're back to being inaccurate too.

Going into the testing range shows the insane variance on using these things. Go to the further end of their range and watch how sometimes they hit reasonably reliably, then sometimes they just miss over and over. They're similar up close but without the fire rate to make up for it like the regular dualies have.

They're one of the weapons that I just genuinely don't fear at all in other players hands.
 
Used up a bunch of Super Sea Snails on fashionable items with good powers. Also, I did this while I still had white ink. Don't question me.

DGhfxuLVYAEJIwF.jpg


Every time they have Splatfest, I seem to be traveling. Ended up doing the climb to King in Gatlinburg, Tennessee. Good thing this game is on Switch.

How's Gatlinburg recovered from the fires? Did you go to Ripley's Aquarium?

...Sorry, I've been missing that area lately. Haven't gone in a while.
 
Just tough it out until you get the Tri Slosher or Octobrush. Easily wreck people then.
And when they get nerfed (or if you still want a gun): Splattershot Pro and Jet Squelcher. Accurate and ranged machiney guns.

For more general tips: make sure you use the map to get a heads up on who needs help where, don't be ashamed to hide and refuel/heal as you can always ambush, don't hang on to your special for too long and finally remember you can superjump at any time to your teammates or spawn point.
Wait... really? We'll, shit.
 
For what it's worth, I'm tagging every Furry in-game post I see as "sexually explicit."
If I understand you well, don't you have an issue with the meaning of "explicit"?

Also, I've been told that any anthropomorphic animal is considered furry, so inklings and octolings are technically "furry". You'll have a lot of work ;)
 
Status
Not open for further replies.
Top Bottom