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Splatoon 2 |OT| Fresh Squids 2 Go

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Is anyone discussing this?
 
As a splatoon 1 vet I still can't identify what about the sequel feels so different. It kinda feels like everyone has half as much base HP as they used to and every 1-on-1 encounter ends in both people dying even though, visually, it looks like one person was supposed to come out victorious. None of my old mains (the gals & the squelchers) feel right Burst bombs feel nerfed. Tower control moves too fast on certain stages...

Salmon Run is my favorite addition but I never seem to catch it when it's up!

Is anyone else as frustrated as I am?
 
Yea, we're all annoyed by the abysmal tick rate. It doesn't help that the physical wifi chip/antenna are weak as hell as well.
I wonder if there is any past record of Nintendo listening to user feedback about online connectivity, frankly I think it's a big issue for many, I did not feel any lag so I can't really speak I guess.
 
It means I played 90% of my matches against ketchup.

Mayo was fighting Ketchup at the time regardless.
It was either that or timing out lobbies left and right and a lot of very bored consumers.

Regardless we know what to expect in the upcoming splatfests now in terms of what happens if teams are heavily uneven.
 
As a splatoon 1 vet I still can't identify what about the sequel feels so different. It kinda feels like everyone has half as much base HP as they used to and every 1-on-1 encounter ends in both people dying even though, visually, it looks like one person was supposed to come out victorious. None of my old mains (the gals & the squelchers) feel right Burst bombs feel nerfed. Tower control moves too fast on certain stages...

Salmon Run is my favorite addition but I never seem to catch it when it's up!

Is anyone else as frustrated as I am?


This game's all about weapon matchups. If you're rocking short range guns, then you need to be ambushing the enemy and retreating when the situation starts looking dicey. If you like long range guns, then you need to find high ground and snipe your enemies from afar.
 
Thats not a fact though. The only thing we know is that more people were on Team Ketchup.

It could be true, but there'd have to be strong players on both teams otherwise it wouldn't have been so close a victory for Mayo.
Even if the ratios were equal on both teams, the smaller side had a higher chance of drawing teams with more skilled players and got more opportunities to fight against ketchup teams, which would have had a higher chance of drawing teams filled with less skilled players.
 
In the end it doesn't really matter and I accept the loss. But I wish I would have had more fights against the actual opposite team... For the special ink alone.

Edit: Regarding Tick Rate: I had a lot of situations where I or the enemy dies when the other one is dead for 2-3 seconds already (no bombs or anything) or times when I'm dead moving behind a wall killed by a sniper aiming before the wall etc.
 
As a splatoon 1 vet I still can't identify what about the sequel feels so different. It kinda feels like everyone has half as much base HP as they used to and every 1-on-1 encounter ends in both people dying even though, visually, it looks like one person was supposed to come out victorious. None of my old mains (the gals & the squelchers) feel right Burst bombs feel nerfed. Tower control moves too fast on certain stages...

Salmon Run is my favorite addition but I never seem to catch it when it's up!

Is anyone else as frustrated as I am?

That is the tick rate. With the bad tick rate, trades always happen
 
As a splatoon 1 vet I still can't identify what about the sequel feels so different. It kinda feels like everyone has half as much base HP as they used to and every 1-on-1 encounter ends in both people dying even though, visually, it looks like one person was supposed to come out victorious. None of my old mains (the gals & the squelchers) feel right Burst bombs feel nerfed. Tower control moves too fast on certain stages...

Salmon Run is my favorite addition but I never seem to catch it when it's up!

Is anyone else as frustrated as I am?

no.
 
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Ever since Splat1 I've always been of the opinion that splat zones was the best, most fun ranked mode of the three.

Now I think Splatoon 2s individual ranking system has just exposed my bias. D:
 
Even if the ratios were equal on both teams, the smaller side had a higher chance of drawing teams with more skilled players and got more opportunities to fight against ketchup teams, which would have had a higher chance of drawing teams filled with less skilled players.

But what if all the REALLY skilled players were actually on Team Ketchup and just didnt get enough matchups against Team Mayo for it to make a difference?

The chance was higher if Mayo did have more skilled players but thats just speculation.

Looking at the top players on my app it shows that Ketchup actually had the highest powers. 2647 vs 2510. (I actually fought against the EU #2 spot =O )
(And the #6 spot too!)
 
Anyone down to play league now?

6188-0130-1440

Goddamnit. too late again. :(

Love the game to bits, but the sheer stupidity of the randoms that I get teamed up with can drive me up the wall.
2 vs 1, should be easy right? Nope, while you're outflanking him, the other guy runs away for no reason whatsoever letting you get splatted from another random that has come up behind you. Time and time again.

One is painting the right side section, so you think "ok, I'll start painting the left side". Exactly 1 second later you get splatted in the back from the right side while your brilliant teammate is still standing there oblivious that someone passed him and is now about to kill him as well.

Not to mention people who don't even bother to try and attempt to protect super jumpers... aaarg..

UbE6th6.jpg

Yeah, fuck you too team! >:(

Don't get me started on "friends" who keep leaving to find another game after 1 round when you join theirs... pfff
 
What were the actual complaints about this Splatfest? Was it just the overabundance of Ketchup vs Ketchup?

Mayo won.


Really though, it sucks for the popular teams when most of their matches are friendly scrimmages against their own team. Like, Ketchup lost, but a lot of their matches didn't really count so the decision seemed to be out of their hands.

There's no easy solution without gutting how the Splatfest works, but I think Nintendo has done good to try to minimize those factors (Best of 3 format, very small difference in prizes).
 
Fuck the Tri-Slosher
Fuck the Octobrush
Fuck Donald Trump

I don’t want these to be my new mains but they’re like the only viable killers
 
What do you call it when you're concerned for/jelly of someone.
🤣

The only problem I see there is too many joycons not enough switches. ;)
My son has a switch as well and he picks and chooses whatever he's in the mood for lol
I like how you went out and made the neon Jocons matching, then went back to asymmetrical with the splatoon ones and pro.

I am super jealous of the platoon joycons, super jelly.
Haha, my son's favorite color is red and he gives the blue one to my wife so we can play mario kart together
 
Mayo won.


Really though, it sucks for the popular teams when most of their matches are friendly scrimmages against their own team. Like, Ketchup lost, but a lot of their matches didn't really count so the decision seemed to be out of their hands.

There's no easy solution without gutting how the Splatfest works, but I think Nintendo has done good to try to minimize those factors (Best of 3 format, very small difference in prizes).

Yeah it all boils down to just being a fun thing where the variation in a win/loss is 3 Super Sea Snails.

Pick a side, play to rank up a new bar, claim your 20+ Snails at the end.

Fuck the Tri-Slosher
Fuck the Octobrush
Fuck Donald Trump

I don’t want these to be my new mains but they’re like the only viable killers

You main Donald Trump? Do I even want to know how that works?

Tri Slosher is Hanzo, Octobrush is Genji.
 
Is ninja squid really that good?

I have an item with it thankfully and it's neat but I value ink saver so much more :(

Ninja Squid is so good, being able to attack a player, duck into the ink, swim around him and behind him as he's flailing about trying to figure out where you are and splatting him is so fun, or doing that but instead of splatting him instead just moving past him to another part of the map undetected. For me it's a necessary ability for attacking and defensive players, I can't play well without it. Ninja Squid is a main "unique" ability that only appears on tops/shirts/jackets so you can still pair it up with an ink saver.
 
I think they should add a 'who cares?' option to the next splatfest registration. When the actual event starts, the people who picked that would be auto-assigned in order to balance team sizes. Their votes wouldn't count towards the popularity contest which puts them at a slight disadvantage, so maybe they get some mercenary bonus to compensate.

Having matches that don't count at all towards the competition result just isn't much fun, so I hope they do something to prevent there being way more people on one team than the other.
 
Ninja Squid is so good, being able to attack a player, duck into the ink, swim around him and behind him as he's flailing about trying to figure out where you are and splatting him is so fun, or doing that but instead of splatting him instead just moving past him to another part of the map undetected. For me it's a necessary ability for attacking and defensive players, I can't play well without it. Ninja Squid is a main "unique" ability that only appears on tops/shirts/jackets so you can still pair it up with an ink saver.

Also screws you in splatfests lol since you have to wear the shirt
 
I really hope we get a new mode or two down the line. And some more maps. I love the game, but with Salmon Run being time restricted, there's only so much to differentiate it from the first game.
 
that seems to completely ruin the point of splatfest. choose what you like and fight for the team, that's all it really needs to be.


Not "completely". You're still choosing Mayo vs Ketchup and you're still fighting for Ketchup (as a sort of secondary team) for the small reward boost. It's just that this isn't the actual TEAM that fighting for yields the big payout.

It has been clear since the last game the problem that comes with the way it currently works. 70+% Ketchup vs 20+% Mayo. Lots of Ketchup vs Ketchup there. You want to talk about completely ruining the point, which is to fight for your team? What is the point of that when you're fighting YOUR team most of the time?

What solves this while keeping as much of the Splatfest spirit intact as possible?

And to those who'd say it is complicated, it's not. From the user's end, it isn't at all complicated. All you're doing is registering (still picking "Mayo or Ketchup") and fighting for a team you've been assigned to. You'll get points. For what it's worth to the user, the only difference is that while you feel a part of "Ketchup" or whatever, you're really fighting for the team you were assigned to (for the sake of even distribution, numbers and skill (by stats)).

But, yes, there seems to be a need for a more complex design to alleviate the issue with Splatfest. If it's not an issue for you, then yeah... I can see how "what it is is all it needs to be" makes sense.
 
Ninja Squid is so good, being able to attack a player, duck into the ink, swim around him and behind him as he's flailing about trying to figure out where you are and splatting him is so fun, or doing that but instead of splatting him instead just moving past him to another part of the map undetected. For me it's a necessary ability for attacking and defensive players, I can't play well without it. Ninja Squid is a main "unique" ability that only appears on tops/shirts/jackets so you can still pair it up with an ink saver.

I know that Ninja Squid reduces your swim speed though, but how many Swim Speed boosts does it take to mitigate that? Can you pair Ninja Squid with one main Swim Speed Up and swim at normal speed?
 
I really hope we get a new mode or two down the line. And some more maps. I love the game, but with Salmon Run being time restricted, there's only so much to differentiate it from the first game.

The maps are on the way. It will also incorporate a 3 map rotation. And a whole bunch of new weapon sets.

I'm really excited about what they might add to Salmon Run and how that evolves during the 2 year plan.
 
So, here's what I'd like to see become of Splatfest.

[stuff]

BOOM! No more Ketchup on Ketchup for 95% of the Splatfest! No more guessing that the other team just had way more better players...


What do you think? Helps? Hurts?

I get where you're coming from with this, but to be frank going to a system like all of this sounds like it would only serve to create or reintroduce problems with the fest that have already been corrected up to now, all in the service of trying to resolve one issue that really shouldn't be as big a deal as people are making it out to be.

At its core, the Splatfest is meant to be an event where everybody picks from one of two sides, then bands together with their like-minded folk in a competition between the two things, but it's also a celebration of both sides and a big show put on for overall inkling culture. It's why you see the big rise of not-Miiverse posts and have all the extra squids dancing in the square and all. Separating the teams competing from the side of the debate they're voting for defeats the point of voting at all, doubly so if you still offer a snail reward to the most popular team (since, in that case, if you know one side is going to be more popular, why would anybody bother choosing the lesser at all?). Without the two sides competing directly against each other the entire rest of the event kind of falls apart.

Secondly, splatfests in Splatoon 2 already offer one big advantage over those in the first game: the ability to directly form a team with your friends and play as a group together. The entirety of splatfests in S1 was a solo experience unless you got really lucky with timely matchmaking, and pairing up is one of the things that everybody bitched and moaned about, so now it's here, but your proposal would immediately dash that away again in favor of randomly assigning people to battle-groups, and just before they start actually taking part in the event, to boot. In that case, you're just fighting alone with groups of random people, against other groups of random people, fighting for an arbitrarily-assigned team that you have no actual personal investment in. At least if you're playing solo right now, you're still fighting for something that you personally pledged support for.

Third, splitting into four teams instead of two only further confuses how you're handling scoring. How do you go about matchmaking to ensure that you get a fairly even spread against each of the other three teams? For that matter, if team selection is determined by the game just before the splatfest begins, how can you ensure that there are enough people active at a given time of day to actually represent all four teams? One team could wind up under-represented at some point out of sheer coincidence of who's online, populations could possibly vary even more than they already do if you're trying to form four groups instead of just two.

The complaints about the less popular team having "a better chance to group high-skilled players together" used to perhaps make a bit of sense in the Splatfest's earlier days, but I can't buy into that so much anymore once they started implementing their power-rankings-based matchmaking into things, and this time around they even took on the ranked mode's strategy of reforming teams after every solo round, so you're not likely to form up a good consistent group and start stomping on random newly-constructed opponents. If someone's good, then their rating will reflect it, and they'll be grouped with other players around their level, matched against other players of their level. The character of who makes up each team isn't as relevant as it used to be, since matches against each other will always be roughly more even now than they ever were in the past.

I get it that Ketchup people might feel a little short-changed in playing largely against other Ketchup people, but that's more a fault of the two sides Nintendo chose to pit together in this, not a fundamental problem with Splatfest itself. Mirror matches still count towards your progression up the ranks, so they still help you in getting those sweet sweet snails, and it really doesn't hurt the team in any way either. Just play the game and enjoy it as best you can, this kind of salt and calls for rule changes seem to come from the losing team almost literally every 'fest.

If there's one suggestion I would make to improve splatfests, and this is something I've proposed for a long time, it would be to adjust point-gains to that the difference in time taken to reach king/queen between players isn't quite so vast as it is now. Players who tend to lose more than they win in the current system can take two to three times longer to reach the highest ranks than winning players do, and while I get the incentive to play well, that's kind of motivation-crushing if you go on a bad streak. A really good run means you can reach your max rank in 2 hours or so, a really bad run can mean 4+ and that kind of a grind is rough to look at, especially for as precious of a resource as snails are this time around.
 
Splatfests are fine the way they are. When the difference between winning and losing is at most 3 snails, who really cares?

*heaps more mayonnaise onto his food*
 
my inventory feels cluttered
i wanna throw some useless weapons away. why cant i throw stuff away? i should be able to throw shit away 😑
 
First time playing Tower Control. Is this supposed to be fun?

I haven't played a ton of it in Splatoon 2 specifically yet, but if nothing else the preponderance of quick respawn/stealth jump sets being toned way back should hopefully make it more fun than it turned out to be in the original game. Endless waves of chain-jumps kind of broke any joy that mode would've potentially had for me.
 
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