It's worth mentioning that they already said another patch is coming next month centered around "improving main weapons," so that's when we'll get the buffs people are asking for. This patch seems like it was mostly designed specifically to combat Inkjet/Armor overuse. Armor still having some invul frames but adding overkill damage is interesting, I feel like it's gonna lead to a lot of trades. As for the other specials, I'm really curious to see how these shockwaves are supposed to work on the Stingray, and that with the sprinkler buffs is going to put the Splatling in a pretty nice place. Splashdown, on the other hand, I'm afraid they may have over-buffed. Get ready to see a lot of YOLO-splat rollers and Splooshes curling around everywhere and always having a panic Splashdown at the ready. It definitely didn't need that minimum damage buff.
The tri-slosher nerfs, while I can understand them, definitely come off as a slap in the face to folks using it when it's literally the only main weapon directly nerfed. Meanwhile the Tentatek gets to continue laughing all the way to the bank just as it did in the first game. They must really be hoping that inkjet being easier to shoot down is going to check them enough to get some people to consider other options, but I somehow doubt it.
Fingers crossed for some October buffs for the Flingza hitboxes.