Stingray
When firing for 1.5s or more, shockwaves are generated around the ink line, and the range at which damage can be dealt is increased.
Base duration of stingray increased by 0.5s when not using Special Power Up (maximum scaling with Spec Power Up is unchanged)
Inkstorm
Radius of effect increased by 13%
Points needed to build special on many Inkstorm weapons has been reduced.
Splashdown
Time being stuck in the air after activating reduced by 10/60 second (the actual attack now comes out faster after activating)
Splashdown peak height after activation increased by 31%
Minimum Splash Damage increased from 40 to 55
Points needed to build special on many Splashdown weapons has been reduced.
Baller
Knockback on Baller when hit with enemy attacks has been reduced
Base durability of Baller when not using Special Power Up has been increased by 33% (Maximum scaling values when using Special Power Up remains unchanged.
Explosion Radius increase by 17%; paining radius increased by 7%
Minimum Splash Damage from explosion increased to 55 (from 30)
Knockback generated by the explosion against opponents increased
Ink Jet
Hitbox of players using the inkjet has been modified so that that are easier to be shot down.
Radius of indirect explosions reduced by 17%. Painting radius of explosions reduced by 20%
Damage caused by Inkjet exhaust reduced by 75%
Ink Armour
Ink Armour invulnerability frames reduced by 8/60 seconds
When hit by shots that exceed 100 DMG, excess damage is applied to the player after the armour breaks (For example, if a shot deals 140 DMG, the Armoured player will take 40 normal DMG)
*Maximum exceed DMG that can be applied is 80 DMG