OmegaSupreme
advanced basic bitch
They are so doomed
But like you said, the Switch is a hybrid CONSOLE. And there have been inumerous reports that people around the world use both modes, about 50/50.Switch is a hybrid portable, thats why it plays Wii U quality games in 2017-2022. Both versions can play games Away from the TV. Neither cannot be played on the go.
Regular home console games just don’t sell as much anymore in Japan, look at Wii U sales and its game sales, look at PS4, Gamecube, PS5 etc Wii games that weren’t included in console bundles etc. They sell nothing like 3DS or Switch.
The JRPG love isn’t the same as before, I don’t think there is a JRPG in the top 20 Switch Japan sales apart from Pokemon
Japan sales for Wii U games:
New Super Mario Bros. U – 1,252,654 copies
Mario Kart 8 – 1,183,372 copies
Splatoon – 1,154,192 copies
Wii Party U – 819,715 copies
Super Mario Maker – 773,116 copies
Compare it to 3DS and Switch
That these are good sales?God i hate how you really have to watch what you say in Switch threads or the mods come down hard. All my 9 warning points over the years have been in Switch threads.
I really want to say something about Switch software sales but i just know it will be taken the wrong way and i'll get in trouble lol.
Switch is a hybrid portable, thats why it plays Wii U quality games in 2017-2022. Both versions can play games Away from the TV. Neither cannot be played on the go.
Regular home console games just don’t sell as much anymore in Japan, look at Wii U sales and its game sales, look at PS4, Gamecube, PS5 etc Wii games that weren’t included in console bundles etc. They sell nothing like 3DS or Switch.
The JRPG love isn’t the same as before, I don’t think there is a JRPG in the top 20 Switch Japan sales apart from Pokemon
Japan sales for Wii U games:
New Super Mario Bros. U – 1,252,654 copies
Mario Kart 8 – 1,183,372 copies
Splatoon – 1,154,192 copies
Wii Party U – 819,715 copies
Super Mario Maker – 773,116 copies
Compare it to 3DS and Switch
A lot of their business decisions annoy me, but goddamn you are absolutely right. They make goddamn fun video games, not over the shoulder cinematic movie wanna be's, not phoned in multiplayer "engagement driven" micro transaction trash pits, they make fun video games. No matter how much of a dumpster fire this industry turns into, they'll probably always make fun video games, and as such they'll always find success.Absolutely no one comes close to Nintendo in terms of video game development.
One of the best things about Splatoon is that it's got a pretty interesting lore and world that's all its own. Every brand of clothing, every location, all are fitting in the world. They have so much room to expand into spin-offs and other locations in game.Imagine if the DLC has stages tied to other Nintendo franchises, like a map centered around Zelda or Mario.
That would be cool and make a lot of sense. And that's why Nintendo will never do it.
Completely agree.A lot of their business decisions annoy me, but goddamn you are absolutely right. They make goddamn fun video games, not over the shoulder cinematic movie wanna be's, not phoned in multiplayer "engagement driven" micro transaction trash pits, they make fun video games. No matter how much of a dumpster fire this industry turns into, they'll probably always make fun video games, and as such they'll always find success.
I'd say Capcom are comparable, creating games with core mechanics in mind first and building around that.But, in terms of video game mechanics, the actual nuts and bolts of designing an enjoyable gaming loop; they’re untouchable . I think vintage Blizzard came closest, but they’ve dissolved away.
That’s a good call.I'd say Capcom are comparable, creating games with core mechanics in mind first and building around that.
DQ XI might make it into the top 20 if you add all the SKUs together. and DQ XII will almost certainly be in the top 20 whenever it comes out.Switch is a hybrid portable, thats why it plays Wii U quality games in 2017-2022. Both versions can play games Away from the TV. Neither cannot be played on the go.
Regular home console games just don’t sell as much anymore in Japan, look at Wii U sales and its game sales, look at PS4, Gamecube, PS5 etc Wii games that weren’t included in console bundles etc. They sell nothing like 3DS or Switch.
The JRPG love isn’t the same as before, I don’t think there is a JRPG in the top 20 Switch Japan sales apart from Pokemon
Japan sales for Wii U games:
New Super Mario Bros. U – 1,252,654 copies
Mario Kart 8 – 1,183,372 copies
Splatoon – 1,154,192 copies
Wii Party U – 819,715 copies
Super Mario Maker – 773,116 copies
Compare it to 3DS and Switch
"But consoles are dead in Japan. I've been told that japanese only play on mobile these days!!!"
It would be pretty tough to play on a handheld.Well deserved. I throughly enjoyed Splatoon 1 on the WiiU. I only have a Switch Lite though, so curious if that’s detrimental for competitive online play.
Xenoblade is an old-rusted RPG that looks like it was made for the ps3, Splatoon is a beautiful colorful garden that your girl wanna play co-op in. What do you think is gonna sell?If all that is selling well/growing is splatoon. animal crossing and other casual nintendo games than consoles are indeed effectively dead in japan.
Splatoon 3 opening week was 30 times that of Xenoblade 3 that released this year to the same install base.... where the hell were the console/nintendo fans when that game released?
We were here lol.If all that is selling well/growing is splatoon. animal crossing and other casual nintendo games than consoles are indeed effectively dead in japan.
Splatoon 3 opening week was 30 times that of Xenoblade 3 that released this year to the same install base.... where the hell were the console/nintendo fans when that game released?
Splatoon has a higher skill ceiling than every Fromsoft game released this past decade.If all that is selling well/growing is splatoon. animal crossing and other casual nintendo games than consoles are indeed effectively dead in japan.
Splatoon 3 opening week was 30 times that of Xenoblade 3 that released this year to the same install base.... where the hell were the console/nintendo fans when that game released?
Especially in Japan.Splatoon has a higher skill ceiling than every Fromsoft game released this past decade.
I've watched a couple of videos of top level japanese players, shit's crazy man. And they haven't even begun to master the new Squid Roll/Surge mechanics either, probably due to the muscle memory from the previous games. I've only seen one instance where the guy Squid Rolled into a Trizooka Shot and tanked it, the potential is ridiculous in two years this game will look like some sort of acid trip.Especially in Japan.
I played a bit of the original, i bought 2 when it came out and enjoyed it, ill be getting my copy of 3 today so im excited.I bought a copy. My first Splatoon game and I'm really enjoying it. It actually reminds me a fair bit of Jet Grind Radio...
That list is actually ridiculous.Splatoon 3 places in 47th for the best selling games ever in Japan after just 3 days. Splatoon 2 is in 15th place.
Data by PillFencer from Famiboards
Top console games ranked on LTD unit sales in Japan (floor: 3 million units)
Systems
NSW - 13
NDS - 11
3DS - 8
GMB - 5
Wii - 5
FCM - 4
SFC - 4
PS1 - 3
PSP - 2
GBA - 2
PS2 - 2
PS4 - 1
Easy 20 million seller I think if the Switch remains alive for more than two years, so basically they need the fabled new model and a substantive "cross gen" period.I now suspect this game is a 15m plus seller. Ninty games have seriously long legs in Japan (and around the world).
You are forgetting the elephant in the room for Japan:
Splatoon 2 achieved over 5 million sales in the country despite being a launch game on a limited user-base with big update work stopping around 2018 when most of the team moved onto New Horizon.
Switch & Splatoon 2 shipments by end of September 2017:
Switch 2017 World Wide - 7.63 million
Splatoon 2 World Wide - 3.61 million
Switch 2017 Japan - 1.78 million
Splatoon 2 Japan - 1.44 million
At that point physical sales per Famtisu estimates were 1.19 million so not a huge digital share, this will change with Splatoon 3 as vouchers now push more an more people at launch towards digital adoption.
Splatoon 2 was basically bough by 80% of Switch owners and I would go a little further and say that it drove hardware momentum by a huge amount but without adequate supply. It's the only franchise that can rival Animal Crossing in Japan, it actually increase Wii U sales for more than an year, something that no other title managed to achieve on the system.
It was limited what you you sell at launch by the size of the user base. Potential user-base that Splatoon 3 is launching on is over 22 million in Japan. It will be by far the most important game launching in Japan next year, and could very well achieve over 3.5 million sales just launch day and over 5 million in it's first quarter on the market.
However the more important thing is the years that follow where it continues to receive on-going support, this will help its legs be far stronger than other franchises. After all it remained the best selling evergreen in 2018 in Japan when it was regularly in the news due to a new map, new mode, new gear, new updates to PvE etc. Once updates stopped other evergreens started to outsell it.
Famitsu Switch Top 5 2018:
- Super Smash Bros. Ultimate - 2.360.655
- Pokémon: Let's Go - 1.253.677
- Splatoon 2 - 1.122.324
- Mario Kart 8 Deluxe - 926.553
- Super Mario Party - 764.853
Splatoon 2 launched at the start of the generation to drive hardware sales in Japan. However it only had 2 years of development time and a lot of core members moved onto making New Horizon an year after it launched. It had some fresh ideas but the creative team had to work on a tight deadline.
Splatoon 3 has had over 5 years for creative ideation, at least four of actual development in some capacity. There has been no rush to capitalize on it, but there is no doubt that it will be a greater investment for Nintendo as a whole into the franchise. Splatoon 2 confirmed how big it was by achieving some crazy things in Japan until its support faded. I expect this title to end up with over 2 years of support and major updates, & for it to continue to be relevant on the Switch successor or Pro.
There are many things we are likely to learn in the lead up to the release, as Nintendo's marketing ramp ups. There are likely two major franchises for Nintendo next year - Splatoon 3 and the Breath of the Wild sequel. The comparison of how much marketing is focused on Splatoon 3 compared to how much marketing they could allocate in 2017 when they had a bunch of titles launching and also had to build hype for 2018 games. After all in 2017 Nintendo had to also market Mario Kart 8 Deluxe, Breath of the Wild & its expansion, Arms & Super Mario Odyssey, 2022 is likely to be focused on just two major games and a few mid-tier franchises like Kirby and maybe something like a new entry to Tomodachi, Rhythm Heaven or Xenoblade(rumored)
Splatoon is now among the Top 5 Franchises according to Nintendo themselves - so we are talking about a massive launch for a online-focused multiplayer game. Its a game that will also be a major opportunity for Nintendo in East Asia as Splatoon 2 never officially launched in China, and at the time it launched in places like Taiwan & South Korea Switch wasn't in a dominant position on those markets. As Nintendo expands their operations in other SEA markets it will likely lead to even greater investment in Splatoon long term. The region is famous for it's love for online focused mulitplayer games - League of Legends, PUBG, Garena Free Fire, Dota 2 are all huge there, the question is can Splatoon reach the same heights and become the major hardware seller for Nintendo in the region next year.
Where does the Switch sit in terms of volume of software sold?
Surely there can’t be many consoles that have sold more games?
After 5 1/2 years on the market many users had moved on from previous Nintendo console's but not Switch. The Switch userbase is still very active and actively buying the new releases, hardware may not be selling as well as the 2020 peak but software is. Nintendo forecast 210 million software this fiscal year (probably conservative), this is very unusual for a Nintendo console to sell so much software so late in it's lifecycle.My expectations going into Splatoon 3, Xenoblade 3, and BotW 2 is that all three would sell a bit less than their predecessors due to where we are in the lifecycle and rampant piracy.
Glad to see the hype is still heavy on Switch to overcome those factors.
Thanks.Q2 Switch results had total lifetime software sales (863.59m) just a touch below Wii (921.85m) and DS (948.76m) lifetime software sales. PS2 is still king with 1537m units.
That said, Switch has a few more years left and they've done all this while ruthlessly avoiding any significant sales on 1st party software (or hardware). It'll likely settle for 2nd place all time in software sales somewhere close to the PS2.
God i hate how you really have to watch what you say in Switch threads or the mods come down hard. All my 9 warning points over the years have been in Switch threads.
I really want to say something about Switch software sales but i just know it will be taken the wrong way and i'll get in trouble lol.
This is the quarterly software data for Nintendo Switch including the regional split. Nintendo forecast 210 million for the current fiscal year which would put Switch over 1 billion by the fiscal years end (31st March 2023). This would make Switch the first Nintendo console to break the 1 billion barrier. At the moment Switch is still behind Wii (921m), DS (948m), PS1 (962m), PS3 (999m), PS4 (over 1.5b) and PS2 (1.537b). I think Switch will sell an absolute minimum of 1.25 billion software lifetime.Where does the Switch sit in terms of volume of software sold?
Surely there can’t be many consoles that have sold more games?
Where does the Switch sit in terms of volume of software sold?
Surely there can’t be many consoles that have sold more games?
Something that complicates things is that Nintendo doesn't include digital-only software in that count, so I don't think we'll ever know the full total of games bought on the platform.Q2 Switch results had total lifetime software sales (863.59m) just a touch below Wii (921.85m) and DS (948.76m) lifetime software sales. PS2 is still king with 1537m units.
That said, Switch has a few more years left and they've done all this while ruthlessly avoiding any significant sales on 1st party software (or hardware). It'll likely settle for 2nd place all time in software sales somewhere close to the PS2.