Benzychenz
Member
How do you guys aim with the guns? I have such a hard time (had gyro controls off). I guess I'm used to FPS rather than TPS shooters without iron sights.
Gyro makes it an absolute breeze, so easy to use.
How do you guys aim with the guns? I have such a hard time (had gyro controls off). I guess I'm used to FPS rather than TPS shooters without iron sights.
There is nothing worse than getting paint rolled near your base.
Nothing.
Pretty much my experience... I feel kinda lame choosing the roller, but my team has a higher chance of winning (albeit slightly) w/ that in my hands than any other ink gun!Have lost all three games, by a lot.
Yet I'm having so much fun!
WHAToh and I finally realized that you can super jump at any time, not just when you re-spawn ;p
totally changed the game for me
The Killer Wail is so fucking useless.
The drip-feed realisation of strategies with each game I played was delicious. Some very dramatic, tense finishes.
oh and I finally realized that you can super jump at any time, not just when you re-spawn ;p
totally changed the game for me
I found a video of everyone saying rollers are OP http://m.youtube.com/watch?v=l4UFQWKjy_I
I had to disagree, those fugling snipers when they go high, they just snipe you like a fly. Lost a match because of them (2 in enemy team). XDThe main reason the roller is overpowered is because of how quickly and easily it can change the color of the map. I've seen massive comebacks take place in moments just because of a roller blitz.
The Killer Wail is so fucking useless.
I've been on the receiving end of one where they placed it on the respawn point. They kept us trapped on the respawn point by putting down 2 of them while the rest of the team inked the map.The Killer Wail is so fucking useless.
Someone killed me with it across the other side of the rig map. git gud
Hard to argue 'consistently' after two hours play, but I've been using nothing but the Jr. today, and only lost one game. Won with a team full of Jr.s, also beat a team full of rollers. As long as you play your part well, all the weapons are viable and nothing seems OP.As an individual weapon, yes. But a team of splattershot juniors isn't going to consistently beat a team with one or two rollers.
That's the point I'm making. Coverage.
I am a fan of the Splattershot Jr. Well, not so much the gun itself, the Super that comes with it. Having that Bubbler charged opens up a lot of options. Like charging the enemy, seeing their rollers bounce off and laugh. Or just as a panic button.
Or for the more sneaky advanced types. Bump into teammates and SHARE the bubble. Now we're BOTH invincible! Had three of us bubbled in one game.
Ubercharge tactics are a go! Except I don't need a Heavy. I AM my own Heavy.
As people get used to the snipers I can see them being a problem.I had to disagree, those fugling snipers when they go high, they just snipe you like a fly. Lost a match because of them (2 in enemy team). XD
Unfortunately no. Just one more time slot left too.Is this demo playable outside of the defined times? I can't play the Wii U during weekends.
Care explain why so?This is your first session right. Makes sense cause everything you said is wrong.
It's so fucking hard letting go of the fragging mindset lol. I've been taught to kill things since I was an infant.
oh and I finally realized that you can super jump at any time, not just when you re-spawn ;p
totally changed the game for me