• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Splatoon |OT2| Prepare to Dye

personally, i kinda feel like the game is actually balanced around splat zones... or would be if crazy king was in effect, since locking down the fucking mall is a piece of piss

seriously the aerospray and splatter jnr is 2gud in turf wars and the charger classes all kinda wither there...
Used to think the Aerospray and Jr. were OP in turf wars.

Playing in a few really high level rooms made me change my mind. Those are fucking warzones and generally you have to get past that warzone to find new turf to paint.
 
I believe it did ~150k in Japan first week, but that's all we know. I guess you can also say it has not hit 1m yet since Nintendo always does PR when a game breaks 1m early.

Basically, just wait for NPD's.



I'll assume you mean Splat Zones, but I disagree. Splat Zones is much more fast paced and focused than turf wars. Because the objective is restricted to only 1 or 2 set places in the map, players are constantly forced to meet each other head to head which promotes better teamwork and more creative strategies.

While I do think high power weapons are more useful in Splat Zones than Turf Wars, I don't think that players using weaker weapons are at a disadvantage. Weaker guns are able to ink territory faster and therefore are the best at creating more room to let your team move around easily. This also lets them use stealth more effectively which leads to easy kills. Plus low power weapons can ink the zone(s) faster meaning you can realistically ignore a high power opponent (so long as they're not right in your face) and ink the zone to claim it for yourself before they can get you. This is especially useful on 2-zone maps in which, if the opponents have pushed up and taken our zone, I can slip behind them and take their zone before they even realize what's happened.

Thank you for your answer.

Splat Zones i way more tactical and has far more actual combat.
Both got Pros and Cons but both are inkredibly fun to play and hard to master :D
 
I believe it did ~150k in Japan first week, but that's all we know. I guess you can also say it has not hit 1m yet since Nintendo always does PR when a game breaks 1m early.

Basically, just wait for NPD's.



I'll assume you mean Splat Zones, but I disagree. Splat Zones is much more fast paced and focused than turf wars. Because the objective is restricted to only 1 or 2 set places in the map, players are constantly forced to meet each other head to head which promotes better teamwork and more creative strategies.

While I do think high power weapons are more useful in Splat Zones than Turf Wars, I don't think that players using weaker weapons are at a disadvantage. Weaker guns are able to ink territory faster and therefore are the best at creating more room to let your team move around easily. This also lets them use stealth more effectively which leads to easy kills. Plus low power weapons can ink the zone(s) faster meaning you can realistically ignore a high power opponent (so long as they're not right in your face) and ink the zone to claim it for yourself before they can get you. This is especially useful on 2-zone maps in which, if the opponents have pushed up and taken our zone, I can slip behind them and take their zone before they can realize what's happened.

Yeah, meant splat zones. I disagree on both points. Zones are small enough where the inking advantage afforded by a splattershot jr over say a 50 gal is entirely negligible.

As far as teamwork and strategizing, the timer being so short makes killing the other team first such an enormous, often insurmountable advantage that it feels more like TDM than anything. After the first wave of enemies is done, camp them as hard as you can. Repeat.
 
wow i swear to god half my teammates were blocking my blaster shots and heng survived a point blank blaster shot. ugh. time to dick around with the og splattershot
 
you're not inking the zone itself, you're inking around the zone for maneuvarability, that's where the advantage lies. camping the splat zone only works if the enemy is a team of lemmings charging in to get picked off one by one
 
you're not inking the zone itself, you're inking around the zone for maneuvarability, that's where the advantage lies. camping the splat zone only works if the enemy is a team of lemmings charging in to get picked off one by one

I'm on my phone and it's late so I'm not going to type up a huge response, but this Doesn't really refute anything I said.
 
i mean if you're going to reduce 'zone defence' to 'camp the shit out of them' i don't know really what to say. you're meant to defend the zone, what else are you gonna do

besides, it's only an insurmountable mechanic if you consistently can't dislodge them from the point. you remove them once from the point and it hits them with a huge penalty timer so you can comeback. hell i was arguing a day or two ago with people who were like 'this penalty timer is bullshit totally unfair'.
 
Jeez i just woke up in the middle of the night ( well... 4:20 AM here ) to drink some water after a longass day of playing splatoon nonstop and i just end up on neogaf on my phone readings splatoon's threads and i'm like I GOTTA PLAY THE GAME SOME MORE.

#Addinkted
 
Yeah, meant splat zones. I disagree on both points. Zones are small enough where the inking advantage afforded by a splattershot jr over say a 50 gal is entirely negligible.

As far as teamwork and strategizing, the timer being so short makes killing the other team first such an enormous, often insurmountable advantage that it feels more like TDM than anything. After the first wave of enemies is done, camp them as hard as you can. Repeat.

On the first point, the ability to quickly capture zones has helped me save games or forced the enemy team to turn their backs, allowing my team to move up. It has made a difference for me.

On the second, it depends on the map. Some maps have their center so well protected that reclaiming a zone is near hopeless once the enemy has the area fully under control. Others are better at allowing outsiders to move around and attack the center from various routes. 2 zone maps are especially fair since it's a constant back and forth of offense and defense, if you can't cap their zone you can fall back to your own, or you can try to sneak around them and get theirs as they push to cap yours.

The only maps where I feel the first cap offers a really unfair advantage are Urchin Underpass and Arowana Mall. I have no problems with the rest in this regard.
 
The Chargers can have a really bad time racking up points on Turf War. The E-Liter is especially bad and I suspect there might be some kind of point multiplier for each weapon because of that. Where I would get 600-900 raw points on the Vanilla Splat Charger, I would get 300-500 raw points on the E-Liter. =/


When did this happen?
Hey I'm not selfish lol.
 
i mean if you're going to reduce 'zone defence' to 'camp the shit out of them' i don't know really what to say. you're meant to defend the zone, what else are you gonna do

besides, it's only an insurmountable mechanic if you consistently can't dislodge them from the point. you remove them once from the point and it hits them with a huge penalty timer so you can comeback. hell i was arguing a day or two ago with people who were like 'this penalty timer is bullshit totally unfair'.

I think you're overreacting. If you look at my original posts I'm saying that I like turf wars better because it's far more dynamic and more weapons/strategies are viable.

I'm glad that both modes exist, but I feel like zones doesn't leverage the games unique mechanics as well or as satisfyingly as turf. I really wish we had ranked turf...
 
finally getting fairy decent at this game. ranked battles = zapper with my current loadout which has 3-4 damage boosts. turf war = krak-on splatterbrush since it covers ground really nice (and the special reloading your ink is especially great). made it to level 17 and b- from 15 and c tonight. got some new clothes too, so might lay off the ranked battles for a moment to level up the new gear and see what shakes loose.
 
I think you're overreacting. If you look at my original posts I'm saying that I like turf wars better because it's far more dynamic and more weapons/strategies are viable.

more dynamic in the sense that a rolling battle can happen anywhere I see (it's why I like crazy king), but I don't think it's more viable really since imho it kind of cuts out the charger class to a large extent.
 
Ranked battles are a chore. I'm B- now and for every win I get into several teams loosing. Often with n00bz which think they're still in turf wars -_-
Made it twice almost to B, but then again I was thrown into dumbass teams again or there was a connection error which nets me -10 as well. THANKS Nintendo. I'm kind of stuck and this is starting to frustrate me. I'm Lvl20 and almost top-notch in turf wars as well as in ranked WHEN my team is playing accordingly. Anyone else with this?

I was in B 2 days ago, almost made it to B+. In the end I fell to B- and yesterday I played ranked for like 4 hours straight and am still at 72 points in B-. It´s crushing how you can play a match awesomely, win after a loong fight and the next one yo get a shitty team and you get sweeped in 100 seconds. Everything you gained gone in a few minutes.

Anyone has any tips on playing with a charger in Urchin Underpass? For the rest of the maps I have some strategies and I always perform good, but in this one I can´t find a way to contribute to the team as much as I´d like. There´s almost no space to move in the central zone and the height differences make it easy for fast weapons to approach you safely.
 
more dynamic in the sense that a rolling battle can happen anywhere I see (it's why I like crazy king), but I don't think it's more viable really since imho it kind of cuts out the charger class to a large extent.

True, charger seems to be the big loser in turf so far. Might change as people settle on loadouts though. One can hope anyway.
 
The lack of regional matchmaking is so fucking ridiculous. This game is damn near unplayable for me at night when >70% of the room are japanese players.
 
I don't think so, I frequently topped the score board today with the charger. It help to spam the Sprinkler, of course

Kelp Charger with Damage Up does the exact same job but has better range

one of the last matches I played, on Warehouse. I mean, I think it was Heng

Exactly. The Kelp Charger accumulated points better than the E-Liter. Same for me, except just replace the Kelp Charger with the Splat Charger. Maybe I play the E-Liter more defensively and I don't realize it. I don't know. I want to test it out when I wake up.
 
New stage tonight/tomorrow

https://twitter.com/SplatoonJP/status/608560026760773632

CHIKHlMUwAAtU83.jpg
 
man playing against you was brush hell, i'd stop for half a second and you'd leap out of the ink, or i'd try and reverse direction and get caught in a Wail, or you'd just ram into me from around a corner. hilarious
ly depressing

I learned that from playing the brush! this is my first time playing roller really at all.

That brush makes you a ninja....!
 
alright that's enough splatooning for now, i have stuff to do. later gaffers, add me if you haven't already (friends -> recently played -> jintor)
 
Twice now I've thought "definitely no more stages until E3", and then bam, new stage. Good on them for keeping the content flowing.

Hopefully Kelp Dome is better in practice than the single player mission makes it seem.
 
Firing the game up after two days of not being able to play. \(^o^)/

Ranked maps are shit bottleneck mall and chaos skatepark. ¯\_(ツ)_/¯

First place with 16/3 ratio. Still lose the match. After 2 hours, went from B- to C+. (╯°□°)╯︵ ┻━┻
 
New map already? Excellent!

All that's missing now is a mode where you get points per "kill" so everyone who's playing the game wrong and ruining everything for his/her team can play that mode instead.

Actually, I have a serious idea for a new mode. Sort of a free-for-all turf war where everyone gets their own colour.
 
明日6月11日午前11時、新しいステージ「モズク農園」が追加される。
上から見ると正方形に近いステージだ。
中央の広場へは左右から回り込むか、金網の橋を渡って進入できる。
外周部は塗れないビニールハウスで迷路状に区切られているぞ。

A new stage will be added tomorrow (11th of June) at 11am called "Mozoku Plantation / Kelp Dome". It's kind of a small stage that looks like a square from above.

The middle plaza can be pressured from the circumference at two main points, or you could be attacked from the wire bridge overhead! The exterior is a plastic greenhouse that can't be inked, but you can totally cut off the interior mazes.

(I think)
 
Surprised how much I loved playing Splatoon, girlfriend is in to it too.

I'm guessing you can only have one character per NNID?

Excited to get back into this, but also just bought a new graphics card and The Witcher 3. #gamerproblems
 
Top Bottom