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Splatoon |OT2| Prepare to Dye

If I get the Sprinkler at the top of Walleye without dying, then that's always a win.

I'm actively trying to grief snipers on that stage just because I want my win conditions to keep on chugging. :lol

Also, I am thoroughly surprised how much work a sprinkler thrown onto the structure over the splat zone on Urchin Underpass can do. Sustaining the area for the entire match unless I'm killed or there's a sniper/squelcher on the other team is kinda nuts.
 
Welp. Can't play now. Unable to join people on my friends list (errors out) and lag -> disconnect/Wii U error in multiplayer.
 
So today on Squid Sisters Live Marie tells us she has to pit out her shirts because it's so hot inside Kelp Dome and Callie informs us that when gramps was young vegetables didn't exist. Riveting stuff.
 
Kelp Dome Normal:

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Kelp Dome Splatzone:

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Nice, Big Zone.
 
Kelp Dome Normal:

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I like the symmetry I guess but I'm not sure if this will play open or tight as I can't really judge just from the schematic. I like open maps but I get murdered on stuff like Blackbelly Skatepark (I play Zapper) so I'm not really enthused about another wide-open map, if this in fact is one.
 
I do have a question. I can't find a gun that I am completely comfortable with. Despite my best efforts I can only average 700-900 point per game. I am new so I did not except to breaks the thousands, but is there a game that has a fast firing rate so I can cover the ground faster. I also want a gun that takes advantage of my ninja squid skill and having a slight immunity when in an opponents' ink.
This is my style of play. Ninja Squid around and keep on the move. I strongly recommend using echolator. You want to be able to hunt or avoid the enemy, as you see fit. I'm pretty sure half the players out there have no idea what the floating circle around their body means, as they try to hide in ink and around obstacles while I casually aim right at their face.

The Custom Splattershot Jr is great for Ninja, but more range is preferred, so I recommend the .96 Gal. It's perfect. You want the element of surprise, and the 96 kills in ~two hits. It also has the range to hit those perched chargers in the Mall.
 
What is with my connection problems with this game. It's so bad to the point where now I can't even get past the title of the map for the last 3 attempts. I've not had a single match disconnect in the last 15 tries and I'm just about over this. At least I got the single player out of this game
 
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