there's no aim assist in this game, is there? I think that's just the sensitivity difference between the axes
There is definitely something because the aim snaps to the floor by itself sometimes.
there's no aim assist in this game, is there? I think that's just the sensitivity difference between the axes
OH fuck, so they're totally nerfing Inkbrush Ninja.
Weaker fling attack, that could be a major problem. Really hope the swing speed is much faster to compensate now.
http://splatoonus.tumblr.com/Also being added to the mix today at 7 PM PT is the Custom Dual Squelcher. Its got range, rapid fire, and Squid Beakons to give your squid buds a place to Super Jump to. And with the Killer Wail special you can zone your enemies for days!
So in other news, Marie is a traitor.
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Motion controls. Welcome to the new age.how do people constantly jump aim and shoot at the same time when the x button is to jump. Wtf...
Motion controls. Welcome to the new age.
Pretty sure this is libel, you'll be hearing from her attorney.So in other news, Marie is a traitor.
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Yeah, I wanted squid beakons with D/S but I want pretty much anything other than killer wail for special.Fuck yeah Custom Dual Squelcher time!
Though I'm kind of conflicted because on the one hand SQUID BEAKONS YES
On the other, no Echolocator![]()
Finally B 50, that's it for today.
Any people use splash wall as sub weapon here? It's fun playing with wall in current ranked stages. I find dropping wall at this place in Bluefin Depot quite useful.
Any tips for using splash wall?
Squid Beakons have been a deciding factor in some ranked matches I've played. They're convenient enough that I wanna at least try them out
Squid Beakons have been a deciding factor in some ranked matches I've played. They're convenient enough that I wanna at least try them out
Beakons are OP on Saltspray.yeah same, had a crucial knockout match yesterday on saltspray that wouldn't have been if not for the well placed squid beacons
and I've actually found the killer wail extremely useful in ranked. I just stopped trying to splat people with it and instead try to position it so I force the other team to move into a bad position. and then I splat them.
If you're starting from the bottom spawn point, that seems waaayy too close to the enemy side, a good team would pick you off before you get there.
I've found that usually the Splash Wall is used on either side of the Splat Zone in Bluefin Depot so that you deny the other team from spreading their ink there, also comes in handy for the central area in Walleye Warehouse.
Beakons are OP on Saltspray.
Beakons are OP on Saltspray.
What do you guys say of a Google docs hidden in email (quote to see) tags of everybody's NIND?
I hope they nerf the dynamo roller next.
What would you like to see nerfed on it ?
It's basically like a shotgun but the spray range is huge. There's been times I've been high up on the tower in skatepark for example... they don't even need to be that close to throw ink up there and kill you.
Thats one swag roller if I ever saw one!New Weapons inbound!
By tomorrow morning, they mean 3am GMT, so same time as usual! 19 hours to go!
We need new maps though!
EDIT:
The thing is that the only thing they got going for them is the shotgun, actually using the roll is almost suicide on most situations.My issue is how strong it is with the smallest bit of latency. If they're lagging even the slightest bit they pop out of the ink and splat you far too fast to react especially considering how slow the wind up is on that thing. It goes for both rollers but at least the smaller ones have no real range.
It's basically like a shotgun but the spray range is huge. There's been times I've been high up on the tower in skatepark for example... they don't even need to be that close to throw ink up there and kill you.
It's basically like a shotgun but the spray range is huge. There's been times I've been high up on the tower in skatepark for example... they don't even need to be that close to throw ink up there and kill you.
GGs Daboss. Stopping there since I'm not feeling very well ATM.
These seem like good changes, but the only problem I have with it is the range. There is no reason that it's range should rival dual squelchers, there have been a few times where I find it hard to believe that a dynamo should be able to push me back as a squelcher. Im not sure if this is due to lag but maybe you can fill me in on the range since you use it most of the time.I see what you mean, but if these users are lagging you may already be dead without knowing it, and we know how frustating rollers can be online just because of that, I'd rather roll on the person instead of spraying once up *... just for the satisfaction to roll on someone, the sound it makes never gets old, also the squid should stick on the roller too instead of flying to the sky, that'd be so good, especially when there's two of them, which is often the case on the skatepark*, personnaly, I'd like to see the dynamo unable to kill someone with 3 defense up with one shot, especially if it's not a centered one, as it is, it inflicts ~109.4 damage, that's way too much, same goes for the number of shots will a full tank, imo it should be decreased to 5 (it's 7 at the moment, you can do a full 360 and still have enough ink for a clean shot), that would allow to think twice before spamming like a crazy and would give more importance to some skills.
I hope they nerf the dynamo roller next.
I knew I wasn't seeing things, so that means only jet squelchers and chargers can out range it. And was this test with jumping because that's how most Dynamo rollers play, and it's kind of hard to be a jumping dual squelcher. Also although it only hits 30 you can't even move forward to fight them because the damage will just increase your only option is to find a way around and attack them from a different angledid some quick testing, dynamo roller actually outranges dual squelcher a bit (but only deals ~30 damage at that range) in the flat test area. The normal squelcher outranges the dynamo roller
73/100 vs 70/100.did some quick testing, dynamo roller actually outranges dual squelcher a bit (but only deals ~30 damage at that range) in the flat test area. The normal squelcher outranges the dynamo roller
I can't believe any top tier players would not use motions controls. The advantage is huge in my experience.ahh ok so i gotta master motions i guess.
A lot of people are getting much better. I get destroyed in rank with B players jeez.