Inquisitive_Ghost
Member
There now, and my god Spyke what does it take for you to stop sucking? D<
Really hoping the higher levels increase the odds of him actually getting stuff in.
There now, and my god Spyke what does it take for you to stop sucking? D<
Really hoping the higher levels increase the odds of him actually getting stuff in.
Ver. 2.0.0 [8/5/2015 planned distribution] – 610MB download
Adding Tag Match mode.
- Adding a mode where you, together with a group of friends, can join and play ranked matches with other groups in "Tag Match" mode.
- As for ranked battles, you must be level 10+ to participate.
- After linking up with friends, you can then link up with your friends' friends.
- In the case you join only with specific friends, please use the option to set a password.
- Regarding opponents in Tag Match mode, you will only be matched with similarly-playing opponents in Tag Match mode.
- Players playing ranked battles, you may not compete with players playing Tag Match mode.
- You may play Tag Match mode with 4, 3, or 2 players.
- Groups of 3 may play against groups of 4. In this situation, the group of 3 will respawn faster, as the side with only three is at a disadvantage.
- In the situation you are playing in a group of 2, you can be matched with three other groups of 2 to play a "2 group of 2 vs. 2 groups of 2" battle.
Adding Private Match mode.
- Adding a Private Match mode where you can play with your friends using whatever rules, stages, and team divisions you like.
- After linking up with friends, you can then link up with your friends' friends.
- In the times you want to participate only with specific friends, please use the option to set a password.
Changes regarding level:
- You may now level up to level 50.
- Once you have reached level 20 and have listened to the explanation in the lobby, the level cap will be raised.
Changes regarding rank:
- You are now able to rank up to the S and S+ ranks.
- You may raise your rank to S and S+ in Ranked Match (you may not do so in Tag Matches).
- Once reaching rank S or S+, victories or defeats in Tag Matches will not affect your rank.
- The method for calculating rank points (+/- 10, 8, 12, etc.) has been modified.
- If your rank changes while in the middle of playing ranked battles, you will be sent back to the lobby.
Adding gear.
- New gear will be added, which can be bought from the shops at random.
Adding BGM.
- New BGM (background music) will be added, which can be heard at random while in battle.
Splatfest changes.
- In calculating the final results, the winning percentage points (weight) has been changed from 2x to 4x.
Stage adjustments.
- Urchin Underpass: All modes (i.e. Turf War, Splat Zones, Tower Control), large-scale terrain changes.
- Saltspray Rig: Tower Control mode, adjusting certain stage elements.
- Arowana Mall: Splat Zones mode, adjusting certain stage elements.
- Kelp Dome: Splat Zones and Tower Control modes, adjusting certain stage elements.
- Moray Towers: Splat Zones and Tower Control modes, adjusting certain stage elements.
Special Weapon adjustments.
- Inkzooka: Increased the points of turf inked needed to fill the special gauge from 180p to 220p.
- Echolocator: Increased the points of turf inked needed to fill the special gauge from 180p to 200p.
- Killer Wail (the Japanese name for this one is megaphone laser. oh my god.) : Decreased the points of turf inked needed to fill the special gauge from 180p to 160p.
- In both cases these are the numbers without the "Special Charge Up" gear ability.
Sub Weapon adjustments.
- Splash Wall: The problem of a bomb directly hitting Splash Wall and the damage range not being calculated correctly in rare cases has been fixed.
Gear Ability adjustments.
- Tenacity: Special Gauge will now start filling at the start of a match (rather than before the match begun) if there is a disparity between the number of players on teams.
- Special Charge Up: When wearing a lot of Special Charge Up gear, there is a more consistent increase when inking ground. There was a slight difference in the special gauge increase when inking ground little by little versus inking ground a lot at a time. It now increases an amount proportional to the area inked regardless to the method of inking.
Match-related sound effect adjustments.
- The Inkstrike can now be better heard from the left, right, and behind.
- Some of the long-ranged weapons' hit sounds will now be easier to hear from farther away.
Other
- Other adjustments to the game have been made so players may have a more pleasant experience.
Yeah, chargerGAF
6th post of this thread.Is there an excel file where to find SplatGAF NNID?
I would like to add them if it was the case...
The ink consumption is interesting. The charge designates a certain amount of ink that will be used and then each shot uses some of that ink. I wonder how it works after the designated ink is used. Do you have to charge up again? Does the ink consumption rise for each additional shot? It'll be interesting to see how this works.
The ink consumption is interesting. The charge designates a certain amount of ink that will be used and then each shot uses some of that ink. I wonder how it works after the designated ink is used. Do you have to charge up again? Does the ink consumption rise for each additional shot? It'll be interesting to see how this works.
Thanks will add a bunch of you this evening.6th post of this thread.
I think they could make good use of disrupters to get the charge up while your foe is wiggling around.Might be its downside, looking at the red marker, do you think it'll come with splat bombs?
That stuff is outdated. The bucket comes with burst bombs given it's sub marker. The only thing it could be is disruptive or splash wall. Leaning towards splash wall but can't tell by the angle.
That'd be a good sub for it, point sensor would be really useful too. Hope the vanilla version comes with one of them.I think they could make good use of disrupters to get the charge up while your foe is wiggling around.
That stuff is outdated. The bucket comes with burst bombs given it's sub marker. The only thing it could be is disruptive or splash wall. Leaning towards splash wall but can't tell by the angle.
I'm sure they were at one point actual sets. But they have changed since then. Sheldon's texts indicate different names for the weapons themselves. For example" slosher" isn't mentioned. And Sheldon calls the evil priest a type of charger using the katakana name. Even though in the twitter paired with this video, they call this weapon part of a new "main weapon class" called the spinner. So they've likely changed their mind about these weapons and adjusted them. If you look at alpha videos of splatoon the old splat charger used to have suction bombs and echolocator. So it's not like they don't go through iterations. Id be surprised if the bamboozler was changed though, since those weapons seem older and more tested than both the sloshers and the spinnersHmm, maybe they just put in Sheldon's texts randomly.
I absolutely fucking loathe players who get on the tower just to get someone else from the team to jump there and when they do, they get immeaditely off whereas the team mate lands in the middle of a firefight and dies almost instantly. Again and again. They don't bother actually moving the tower.
I had just one player like this. He got 19 kills. We lost. Like those 19 kills mattered. Of course he thinks to himself: well, I did my part, what the hell did you actually do?
Died on the tower for you. About 10 times.
This is why I think this mode just doesn't work, it's infuriating.
The update is dropping tonight, right?
Let's try... Splatoon |OT4| When you have to ink,ink. Don't sink.Might be a good idea to start tossing some OT4 title suggestions before activity explodes again during the update.
Some dumb ones I just thought up on a whim
Splatoon |OT4| Bucketsquid & Friends
Splatoon |OT4| This is a Bucket
Oh boo, thought NA was getting it earlyIn about 2 days
Let's try... Splatoon |OT4| When you have to ink,ink. Don't sink.
Splatoon |OT4| I splat splat you, you splat splat me.
That's how I play short ranged weapons not named roller. I just only do that in ranked so no one really knows.
Well based on this Walleye it's impossible to paint most walls and the only place to put beacons were the enemies side perch but my teammates would lose everything by the time I got there and then I had to leave and the beacons are gone and Mall I am bad with close ranged weapons, I also was just walking into bad situations guess I was just having a bad session
Splatoon |OT4| Lvl 50 Buckets
And one I saw as a suggestion for OT1 but didn´t make it:
Splatoon |OT4| I love the smell of fresh paint in the morning
- Behind the large stack of boxes in the very middle