I never know if my teammate (or me) who dies loads is playing poor, or just had a terrible match-up. I always jump to the first conclusion out of annoyance, though the second reason isn't far-fetched. Most of the times I see (or get) something crazy bad like 1/10, the weapon being used is a Blaster or Roller, and the enemies just happen to have Chargers and Tentateks. Random weapon balance does crazy stuff like four Rollers against four Chargers all too often.
I need to know whatever you guys are doing in Splat Zones, that's the one mode I've stopped playing due to dragging down every team I land on. Only time I touch it is if Flounder Heights is in rotation. And I avoid it like the plague if Saltspray, Warehouse, or Camp are in.
I play with Beacon subs, that allow me to either take attention away from the SplatZone or allows my teammates to safely surprise opponents.
In terms of SplatZone my choice of weapon depends on the maps in rotation for example Krak-On Rollers are pretty bad on Camp Triggerfish, Mall, Depot(which can be dominated by Dynamo Rollers) and certain times they falter on Kelp Dome.
On the other hand Chargers are lacking on Flounder Heights, Skatepark(you cannot dominate the same way you can with a Roller), Urchin Underpass(after they changed the map) and certain times they falter on Kelp Dome.
Although I'm starting to be more effecting with a charger on all maps as I mainly play with the E-Liter/Hero-Replica/E-Scope but no way can I consistantly dominate the way I do with the Krak-on Roller.
So depending on the two maps in rotation I choose the more viable weapon.
I'm guessing most players are like me and are more comfortable on particular maps - I win the majority of Moray matches with both Roller and Charger. I win majority of Port Matches with Roller, I can dominate Trigerfish with a charger.
I feel that depending on the weapon you use certain types of rotations are simply not viable. Blasters/Weapons with Walls/Chargers are best on TC. Rainmaker is usually pretty bad for chargers since it requires more varied movement and positioning.
Beacons are always decent - simply because you cannot underplay the importance of being able to enter the fray without worrying too much about someone sniping you as soon as you land. On Splatzones they are I feel the best subs since they allow you to take attention away from the zone or enter the fray from a position people who aren't expecting you.