Really? Probably stupid players in the rooms so I'm skipping from one to another. Also, trying out all the different weapons - including Aerospray - just for fun.
Let me know when you're on so I won't leave.
What you say about map control and solo ranked is true, but it goes for virtually all short range weapons as well. Hell, there are only a handful of weapons in the game that can retake a map single-handedly, through their combination of inking and multi-kill potential. And perhaps the reality that these do mostly coincide with the top meta weapons refutes my point, but I don't think "carrying capacity" should be the only factor in determining weapon viability.I don't think Carbon is actually one of the best weapons in the game. It can be good but it really depends on teammates for support. This is an issue that all rollers have because if your team can't maintain map control you can't do anything. They can't really get kills by going head on against shooters so if there's no ink for you to swim in you're going to feel really useless.
In solo ranked, you don't want to have to depend on your teammates. It makes using rollers really difficult. Dynamo is probably the best just because of how quickly it can cover turf to regain map control but if you're set against it then try Krak-On Roller or Carbon and learn to abuse Kraken and Zooka. Regular Splat might work in some rotations but I think the other two are more consistent.
Since when has teabagging been a thing in splatoon?
Not played for a good few months but never had it happen before, now it seems to be every game.
Wait... you can't duck/crouch in the game, can you?
I was also wondering if I could get some feedback for the build that I have. I love using the Hero Replica gear, specifically the Hero Shot Replica and the Burst Bombs, as it feels satisfying to smash a whole team during the Bomb Rush. But I feel like I'm not strong enough to deal with the enemies that can pop me with one or two shots. Any suggestions?
What you say about map control and solo ranked is true, but it goes for virtually all short range weapons as well. Hell, there are only a handful of weapons in the game that can retake a map single-handedly, through their combination of inking and multi-kill potential. And perhaps the reality that these do mostly coincide with the top meta weapons refutes my point, but I don't think "carrying capacity" should be the only factor in determining weapon viability.
At some higher level of play in which your foes all achieve some level of competency, I believe you must rely on your teammates- or at least put them in a position to more easily succeed. That's how I've tried to play with tri-slosher and now with custom blaster.
Regarding the carbon roller, I'm of two minds. On the one hand, it has the well-roundedness to fight at all ranges plus the mobility to perhaps retake map control solo. But it lacks support abilities (disruptor, point sensor, bubbler, and echolocator being my favorites) to make teammates better. Sure is fun and potent though.
It was incredibly aggravating, but after hours of yo-yo-ing back and forth between 20-90 (along with getting a winstreak of 24 matches), I'm one rank away from joining the S Rank crowd. Until then, I'm pretty happy with my 8+ win-streak to reaching A+ Rank.
I was also wondering if I could get some feedback for the build that I have. I love using the Hero Replica gear, specifically the Hero Shot Replica and the Burst Bombs, as it feels satisfying to smash a whole team during the Bomb Rush. But I feel like I'm not strong enough to deal with the enemies that can pop me with one or two shots. Any suggestions?
Nah, S rank is a bitch to get out of because of the point weight.
If nothing has changed, A+ is harder to get out of than S. You can be an excellent player and it'd still be hard to get out with how many A+ players... shouldn't really be there. Godspeed, Blues. With enough time I'm sure you'll make it.
Scope is meta. Non-scoped is pretty uncommon in the higher ranks and competitive.I too am stuck in A+. But I'm gonna stick with my custom blaster "empowerment" strategy a little longer before succumbing to the carrying meta.
I've been practicing with the splattershot/splatterscope (I know it's not really meta). I tried to learn squiffer first but this feels like I'm actually part of charger wars. I think I'm getting the hang of anticipating and releasing rather than waiting for my crosshairs to change. And I love using splat bomb rush to cover my mistakes.
Is there a consensus on scope or no scope? I'm not so concerned about the FOV limitation because I try not to stand there with my laser hanging out anyway. I like using the zoom for timing, but I could give it up.
I too am stuck in A+. But I'm gonna stick with my custom blaster "empowerment" strategy a little longer before succumbing to the carrying meta.
I've been practicing with the splattershot/splatterscope (I know it's not really meta). I tried to learn squiffer first but this feels like I'm actually part of charger wars. I think I'm getting the hang of anticipating and releasing rather than waiting for my crosshairs to change. And I love using splat bomb rush to cover my mistakes.
Is there a consensus on scope or no scope? I'm not so concerned about the FOV limitation because I try not to stand there with my laser hanging out anyway. I like using the zoom for timing, but I could give it up.
At least 2x damage up is a must for any weapon with burst bombs. An eccentric build using 2x ink saver sub, to go from four to five burst bombs, is becoming popular. Other useful abilities for Hero Shot are bomb range, ink recovery, swim speed, and run speed (in that order). A gaffer took this weapon to S+ so keep at it!
Congrats! I used to be a splattershot main myself, I still use it but not as often as usual.
Definitely invest in bomb range up and damage up. Both will be very essential with taking enemies out from afar. Next, I'd say get some movement perks. Both swim speed and run speed up are great for it, but I'd put more focus on swim speed since that overall just helps in more cases. After that it's all about your wits and sanity to make it to that S rank!
If nothing has changed, A+ is harder to get out of than S. You can be an excellent player and it'd still be hard to get out with how many A+ players... shouldn't really be there. Godspeed, Blues. With enough time I'm sure you'll make it.
Bomb Range Up is fun, and Damage Up is really handy, as everyone else has said. If you just like that set for the good aesthetics, you could try re-rolling the Shirt for some more Damage/Bomb Range?
All of this info is incredibly helpful. Thanks to all who chipped in.
I'll wait until the next Splatfest to get some snails to roll for better gear, as I don't have enough cash to take the risk of losing what I already have. At least I have 2x Damage already for the shoes, so I'll roll again to get 3X Damage. I just need to roll for another Bomb Range Up & some Ink Saver Sub Badges. Swim Speed Up would be more helpful, as I rarely travel in my kid form and it seems that the Run Speed Up doesn't increase overall strafing.
So, in order: Bomb Range Up x3, Damage Up x2, Ink Recover Sub & Swim Speed Up x2 are the key abilities for the Hero Shot Replica build? There is also Special Duration Up, but I guess that ability is more useful for the Bubble Shield than for me to chuck more bombs.
And despite getting other gear that can cover my bases, I love the aesthetics of the Hero Replica Gear for the time being. With that said, any recommended gear that can help me get the best out of this build will be most welcome.
So yeah it finally happened.
After being stuck around A+ 50 for a nice long time (my longest stint in any rank so far, by far, I'd play a session and wind up right back in the 45-50 range) I somehow went on a tear in Piranha Pit splat zones. Being able to defend the close-side zone mostly solo proved to work out nicely, and the last round to rank up in particular felt so good, aim and movement were really dialed in. Might never play that well again now that it'll be higher competition, lol.
At any rate, I finally completed the challenge to myself to make it to S completely solo, as I wanted to know I could hang in the game well enough to make it without resorting to squad carries. Finally I'll be able to squad without worrying about tanking my rank and losing potential earnings!
Next step is to finally settle on some other weapons that I can be effective with. Every time I think I'm close with something, I go on a bad run that has me questioning everything. The regular splattershot is especially guilty of this pattern of being awful then suddenly great for a couple rounds and right back to awful again. Sub-goal remains coming up with some sort of viable Custom Jr. build...because yeah.
Moondrop said:Is there a consensus on scope or no scope?
Spyke Simulator is the only way to play Splatoon 😏I'd be afraid of rolling a 2 out. It's pretty dang close to 3, so unless you really want to test your luck I'd probably hold onto the two 2Subbed pieces.
If you played Spyke Simulator(TM) like Jeff Vader and didn't have to worry about those things then it'd be different.
But this needs to be real T_T I would be down for trying this out lolNintendo japanese Splatoon twitter has announced a mobile battle booth for four players!
Buy two for a match up of eight players! release date and price to be announced
https://twitter.com/SplatoonJP/status/715720362957283328
Happy april fools
Finally got the game...downloading it now. Anything I should know before I start?
Finally got the game...downloading it now. Anything I should know before I start?
Would probably be best if you tried single player first.
It does a pretty good job of getting you ready for multiplayer
I will. I was a bit unsure if I should get the game so late in the WiiU's life, but I finally caved in, thinking that at least I will enjoy the single player even if the MP goes dead.
I will. I was a bit unsure if I should get the game so late in the WiiU's life, but I finally caved in, thinking that at least I will enjoy the single player even if the MP goes dead.
Finally got the game...downloading it now. Anything I should know before I start?
I will. I was a bit unsure if I should get the game so late in the WiiU's life, but I finally caved in, thinking that at least I will enjoy the single player even if the MP goes dead.
If nothing else, there are definitely still armies of Japanese players that still play this, and more often than not there's something going on here or on the SplatGAF discord server. Don't be concerned about running into empty lobbies.
The only real downside to getting into the game this late is the fact that nearly all of the content's been out for some time now, so you're going to wind up with a lot more options unlocking as you make your way up the early levels, and you'll be dealing with the newer, trickier maps right at the jump. It'll take some getting used to, but remember that you can try out new weapons in Sheldon's store without buying them to get a feel for their ranges and power and so forth.
Lastly, when it comes to equipping gear, just remember thatfreshness counts.
After almost a month since the ability buffs, I'm curious if anyone has seen haunt or bomb sniffer in the wild? It seems only tenacity and ink saver sub saw usage increase. Gambit and LDE were initially popular then died.
Ok, this right here took me nearly all day to finally get the third sub. I think i'm about 2 steps from quitting the spyke simulator ride.
I look forward to dual Rapids again like last timeThat is a lie and you know it
Speaking of gear, if I can get a damage up shirt with triple swim speed and finally get the final swim speed up sub on my plum casuals then I'll have my ideal gear set for rapid blaster!
It certainly is.the rapid blaster deco is the truth
Looking at this: http://splatoonmaps.github.io/
Why no Port Mackerel/Saltspray Rig TC since October 2015?
No Piranha Pit/Blackbelly Skatepark/Saltspray Rig Rainmaker since February?
Can't they fix all that (don't even know what's wrong by the way) instead of removing them from the rotation? It shouldn't take half a year.