- Fixes an issue wherein players could take damage from a friendly Ink Mine, depending on their relative position.
...I didn't even know this was a thing.
- Fixes an issue wherein players could take damage from a friendly Ink Mine, depending on their relative position.
- Fixes an issue wherein if a placed Suction Bomb comes into contact with a Splash Wall and explodes, sometimes the blast damage would go beyond the Splash Wall.
I've seen it happen exactly once...I didn't even know this was a thing.
I've seen it happen exactly once
Welcome back!
The Dual Squelcher is a great weapon, but most people favorite the Splattershots.
Yep most people don't paint the base. What can I say. It isn't very exciting. I paint the base.
I always like Swim Speed Up.
The theory as I understand it is that map control is most important, and whoever gets splatted first should paint the base when they respawn. That said, I try to fire a few shots sideways as I head mid.
I've found that inking the base after you get splatted the first time to be more useful, It really feels like whoever gets the farthest on the first charge makes a difference on how the match goes.
DS used to be really popular but has fallen out of favor for the following reasons:
1. Nintendo increased the points required to build echo, making it harder for DS to build special
2. The coldblooded meta happened, making echo less useful
3. .96 Gal Deco released.
So now days people prefer to play other shooters in the DS's range group (really just .96 deco)
.96 Gal, Splattershot Pro and DS all have the same range. Out of these DS has the highest time to kill and requires the most shots to kill (.96 (2) > SSPro (3) > DS (4))
It's in the middle accuracy wise SSPro > DS > .96
Its advantages over the other two are that it has the highest run speed, highest ink efficiency, and best ink coverage. The problem is that it has a slower ttk and that it can be pretty hard to land 4 hits on people in a game with such high mobility.
Most people try to gain control of the middle of the map early and then paint their side of the map throughout the game.
Builds depend a lot on what weapon you are using. For DS you might want to go with some run speed up to maximize your mobility advantage over .96 and SSpro. You might also want to consider some special saver to help you get more echos off, since it can be hard to build echo since the nerf, and defense up could help you have time to land the fourth shot in some situations, but with defense up you'll generally want to stack a lot of it.
When you're at work for 7 more hours but all you wanna do is splat
The new bamboozler has heavy gauge depletion...does not compute.
I thought that at first, but when you use it it builds meter relatively quickly. Also, when you throw bombs out with the ink radius buff it covers more so it adds more to your meter.
If it didn't have heavy depletion it would be getting inkstrikes pretty quickly.
Nzap 89 is light...
When it was first revealed, the Soda Slosher seemed to be quite underwhelming to me, a bland kit that only served to outclass the poor Sloshing Machines, but after playing it with the Slosher buffs...
It might be soon to say it, but right now it might be my second favorite weapon (regular Slosher is king). It's pretty darn good without being too cheesy like Tri-Slosher, the combination of Splat Bombs and the fire rate buffs allows me to approach battles from interesting new angles, and the added hit stun to sloshes makes trapping people close to my bombs a joy lol, and Inkzooka also builds very fast on this than with the Sloshing Machine, so I get to go nuts more often during matches.
Overall, I'm pretty damn happy with this patch, many of my dear buckets got sweet sweet buffs. Now to dream of a buffed Sloshing Machine with Suction Bombs and Killer Wail for Pack 2...
I really think I like the Dynamo with seekers.
The swim speed nerf fills me with despair, however.
I'm very impressed by the changes in this patch, especially how the charger works now. Basically if you manage to outplay a charger, their ability to take you out when they are at a disadvantage is severely reduced. This means less short range trades or lucky burst bomb spamming. At the same it will be harder to actually outplay them due to the long range improvements (faster charging/higher range)
Overall Splatoon has become more tactical now I feel with this patch, so winning a duel is more about being clever than twitch skill based. Positional mistakes etc. will be punished more often now.
What were the rules for this thing again? I may be marginally interested.An Update on GAFHouse 4:
As of April 13, there have only been 14 signups for GAFHouse 4. Unfortunately, this is only enough for 3 teams, with two players left over. If I get one more signup, I'll just make it three teams of 5 (4 players + 1 sub). This will still allow for a round robin style play, although one team will have to sit out at each set as a bye.
However, since it's going to be underwhelming having three sets of games and then a grand final between two of the three teams, I may just increase the total number of games between each team so each team plays each other twice. The winner would the be decided by the total number of wins across the entire round robin, with tiebreakers settled depending on the relative number of wins between the two teams in question. In the event of an complete tiebreak (wins between the two tied teams the same), a final showdown Bo1 game will be played to decide the winner.
I've left the signup sheet open to see if things change between now and April 15 AEST (April 14 EST).
What were the rules for this thing again? I may be marginally interested.
Tempered Dynamo can get wail in about 15 seconds with ~16 points of special charge up. It is probably one of the more legitimately terrifying things to have pop up behind a seeker if you're not paying attention a lot. Also it's a Dynamo alternative for port. Did I mention that it gets wail very often?House Wi-Fi ain't working. Not being able to try New Dyno is killing me.
Is it good?
Bomb Range Up doesn't synergize as well with Burst Bombs anymore. Maybe it's just a Slosher thing with its range, but I didn't find it as useful to have all that range when I could only throw one or two of 'em.
Bomb range up is still good. Works great with the new bamboozler and burst bomb rush now.
House Wi-Fi ain't working. Not being able to try New Dyno is killing me.
Is it good?
It's shared with NA.
It's shared with NA.
And I mean literally, in the press release it said EU and NA were going to be matched together for this one.