Jeff Vader
Member
Spyke you suck bro. I just want you to come through once man!
Yeah.
I hate blasters.
(Pardon for my "stupid ignorant foreigner" routine I seem to have going on here. Most of the stuff I end up saying is either sarcasm or irony and littttle bit of truth.)
Not at all man, the 2+2 = 4 got a good laugh out of me. We did good overall tonight. Won most of our matches and I think if we were on discord or had communication. A couple times I wanted to tell you guys about a roller flanking us or to rush a charger. We could've easily beaten some of the S-S+ teams. I didn't think they were that much better than us.
Only one or two that had some surgical Chargers.
Although, especially in Splatzones, if a team gets good position and pushes your team back the match is over. But at one match we were 3 points from beating this A-S on Walleye Warehouse Splatzones, I got confident thinking we were going to win, started hitting Boo Yah, got killed with everyone else. They had the Splatzone at 50 while we had 3 points + 53 left. We ended up losing. That was the match that bothered me the most tonight.
Overall though, had a ton of fun, and we won 60-70% of our matches.
I think we got sloppy and tried to get a little too fancy sometimes.
Take a glance at the second post in this thread.
Not at all man, the 2+2 = 4 got a good laugh out of me.
We could've easily beaten some of the S-S+ teams. I didn't think they were that much better than us.
Apologies
Yeah, that match was the worst. We did pretty well, even against some higher ranked teams, but our downfall was the ending of matches where we'd be close but couldn't close it out. I think we got sloppy and tried to get a little too fancy sometimes. I know sometimes I would get overly aggressive towards the end and that would mess things up for me.
So true. It's a trap to which we almost fell when me met one of the three player teams too.
My worst side is rushing. And getting killed. Working on it.
Yep. One match we ended up winning against a A-C team, on Walleye Warehouse, I pushed close to their spawn, pulled out my inkzooka splatted their roller right by their spawn, thought we had a sure win, got killed and all it did was delay the match even further when I should've stayed back, covered the splatzone and the saved the inkzooka for the inevitable re spawn rush. We ended up winning but I should've stayed back.
Also did you guys see any beacons the opposing team had when we were playing? I don't know if it was the gear I was wearing but I always see enemy beacons before I spawn and those beacons caused some flanks that caused us the match. "Take out the beacon!", I yelled at my TV but I don't think anyone could see them. Those flanks were costly against those S teams that we should've beaten.
Voice chat would've prevented that. Official Nintendo headset when?
flank n spank.Just putting out an APB, if anyone has footage of good Octobrushers/Octobrush use/Octobrush tutorials, pass it my way. Time to take this thing seriously.
flank n spank.
Just putting out an APB, if anyone has footage of good Octobrushers/Octobrush use/Octobrush tutorials, pass it my way. Time to take this thing seriously.
Also did you guys see any beacons the opposing team had when we were playing?
Timetokill said:I took out a couple of beacons while I played, and in the later matches I made a point of trying to keep my eye on them because of how we were being flanked. One on Arowana was particularly brutal because we would've had the match if it weren't for them.
Hmmm I'm currently testing out the .96 and it seems to click well with me, especially between sprinkler and echolocator. Any idea of what gear abilities to use?
With this set up, the .52 feels like a splattershot.
tomorrow. although it would take you 2 squad battles to find an e liter player with that headband.Also, I'm gonna need to order your Squidforce Ink Recovery headband with the three damage up subs.
Hmmm I'm currently testing out the .96 and it seems to click well with me, especially between sprinkler and echolocator. Any idea of what gear abilities to use?
Does that damage up actually change anything though? It still takes to hits for a splat for you, no?
With this set up, the .52 feels like a splattershot.
Anyone think the Dynamo Roller should be nerfed somewhat?
Be it strength, splat length of distance or width. It gets ridiculous at times. I'll use my Krakon Roller and go head to head with any of them but I'll get hit or I'll I see teammates get hit from 10 ft. away with one little splat and splatted. It's ridiculous. At least with the Krakon you have to get up close and personal but the Dynamo windup combined with the damage and length doesn't add up. The Krakon special got nerfed.
Just putting out an APB, if anyone has footage of good Octobrushers/Octobrush use/Octobrush tutorials, pass it my way. Time to take this thing seriously.
Don't assume it is deliberate acts form the players. Its the games netcode resulting in players dropping. Something the v2.0.0 patch did makes some players a lot more susceptible to it now. Dropped players are already penalised by losing points.The last 10 games I played Ranked were fucking 2v4 or 3v4 because some dude keeps disconnecting or rage quitting in the beginning and midway through the match.
They need to address this and penalise players more because I went 2 for 8 and it messed up my rank.
Well GG lol, I made a lot of progress yesterday, I'm sitting at S 90, so about 4 straight wins when I play later in the day might do it for me, hopefully everything goes my way and I can make it quick because unlike getting to A+ 99 this run hasn't been as fun.Yea, I won against your team in tower control at moray towers D: I feel the same man, I hate disconnecting in rank today, especially when it's squad where you can't gain points but lose for disconnecting. but at least it's only 2 points lost. On the other hand tho, I only gain 3 or 5 points after every win >__>
Most of my gear I have to mix and match to get 3 sub abilities as the same because Spyke is hardly kind to me, but I don't mind anyway since it's the same thing.Everyone and their obsession with getting that third sub. Heh. I understand it can be useful, but man.
Why not just ask your brother for tips on the Octobrush, Azure? =P
Man, I need to try that Sploosh Super Charge Wail shenanigans. =D
No, Spyke, you didn't try your best. Now go get the stuff I ordered.
The Scopes STILL feel weird to me, but I understand how it helps. Truthfully, they are objectively superior, and staying in scope mode for too long is bad playing, making the narrower FOV kinda moot. Still, I do better with the nonscoped ones. Though the Squiffer is a different beast in that its max range enters one of my worst ranges to aim in. I have no idea why that happens the way it does. That's probably why the Squiffer is so fun for me.
I have so many scattered thoughts right now. I blame it being 3:16 in the morning. Ha.
Glad y'all are finally coming around on scopes
With this set up, the .52 feels like a splattershot.
Hmmm I'm currently testing out the .96 and it seems to click well with me, especially between sprinkler and echolocator. Any idea of what gear abilities to use?
Does that damage up actually change anything though? It still takes to hits for a splat for you, no?
yeah just tested it out and damage up only benefits the .52 against defense up enemies.Does killer wail benefit from special duration up? I think the time is constant.
I think .96 doesn't need any damage up to two-shot inklings. .52 with one sub damage up can two-shot someone with one main defense up, the cp value is pretty good IMO.
lmaoGlad y'all are finally coming around on scopes
The stars don't affect what abilities appear.
The brands have certain affinities to sub-abilities and have sub-abilities that are unlikely to appear. For example, the Inkline brand has a higher chance of getting Defence Up as sub-abilities, but it has a lower chance of getting Damage Up as a sub-ability.
Some brands are neutral all around. There is no brand that favors Bomb Range Up.
The stars don't affect what abilities appear.Is there a difference between what abilities one/two/three star clothing can roll?
Like if I buy a one star top and have Spyke add two slots, can it still roll all the same abilities as a three star item?
The 96 is very slow when shooting, so I find run speed to be a waste. Ink savers are also unnecesary. The 96 is one of my favourites for hunting enemies. I use swim speed, and special charge up and special duration up. This is for turf wars. The gun is mediocre in splat zones and I never use it in tower control.How is this for a set for .96 gal with sprinkler and echolocator.
1 Inknsaver main
2 ink saver sub
3 Defense up
4 Bomb range up(may want to skip this, as the difference is rather small, but if it means I can reach special places, it may be good to keep)
5 Ink resistence up
6 Swim speed up / Run speed up
At higher ranks, you earn 3000+ per win. I get 5500 per knockout now. Turf Wars is pocket change. I made 150k during a single play session last night.A million plus?! How long have you played according to the Activity Log?
I need another Splatfest because I'm already out of snails (only three were used for rerolls), and I have nowhere near that wealth. Thought I was doing okay at 150k.
http://**************/2015/08/nintendo-working-on-splatoon-connection-issues/Don't assume it is deliberate acts form the players. Its the games netcode resulting in players dropping. Something the v2.0.0 patch did makes some players a lot more susceptible to it now. Dropped players are already penalised by losing points.
Personally, I've avoided ranked completely for now until a fix is found (since I'm susceptible to the problem symptom being mid-match "the connection is unstable" will appear on screen) as I really don't want to go back to C+. Heck in Turf Wars I'm lucky if I can finish two games a day.
I won't stop playing as hopefully Nintendo are able to look at match statistics and see a large increase in <4v4 matches. I'm not too keen on their fairly silent stance so far though aside from the "turn it off and back on again" when the patch first hit (which was a different problem).
Ultimately, I think things they need to do is make the experience more pleasant for the team mates left. Maybe introduce some of the squad battle 3 person mechanics (the 3 person team has fast respwan). Thing is they can't do too much as otherwise players will start dropping deliberately if they are a deadweight.
How to cure your addiction to Splatoon: play on the Bluefin Depot map 5+ times in a row.
Fun!
Yeah swim speed over run speed. But I think ink saver main is needed. Coming from splash o matic I'm used to never running out of ink, but find myself with an empty tank all the time with .96The 96 is very slow when shooting, so I find run speed to be a waste. Ink savers are also unnecesary. The 96 is one of my favourites for hunting enemies. I use swim speed, and special charge up and special duration up. This is for turf wars. The gun is mediocre in splat zones and I never use it in tower control.
It charges echolocator extremely fast. Use it and the fast swim speed to track down enemies and splat them in two shots..
Yeah swim speed over run speed. But I think ink saver main is needed. Coming from splash o matic I'm used to never running out of ink, but find myself with an empty tank all the time with .96
I hate that kind of Chinese whispers reporting. That isn't an official statement but a bloody e-mail pasted in a reddit post and it turns out the person had contacted Nintendo UK (but neglected to mention this info in their OP). Now due to their customer services being outsourced (at least this was the case in the past) head office could mean the Nintendo UK office and the not the NOE head office in Germany let alone the NCL office (who are the only ones capable of doing anything here).
So how exactly are people getting Spyke to reroll their gear with 3 slots of the same perk? How is that not cost prohibitive if it's random rerolls?
So how exactly are people getting Spyke to reroll their gear with 3 slots of the same perk? How is that not cost prohibitive if it's random rerolls?
It's around a 1/33 chance with brand affinity. There's nothing else to spend money on after you buy out the stores so why not?