So when you say it may or may not include sunken scrolls, do you mean the time it takes to collect them, or do they actually unlock hidden missions? Also, don't the "power eggs" collected in single player level up your weapons? Is there any other way to level them up, or another way to collect the power eggs?
is splatzone highest when timer ticks down or first to tick down capture tickets?
I don't think this is a good example to look at. Pub stomps without a strategy being employed aren't helpful.I don't really agree with that strategy. Just look at these two videos of the same match:
Andre created a rough path to get to the center area and covered territory while the others painted their way to the center area. You need a combination of the two. Have some rush in and some paint the areas closer to spawn.
Because they got their own area covered a good bit and controlled the center area early, they were easily able to enter the enemy's half of the map. Sure, one person managed to sneak by, but they would never be able to cover enough territory to make up for losing their half of the map.
More roller is not OP analysis: https://www.youtube.com/watch?v=xC_4ZRErokg
I know it's probably different for everyone on how they play the game, but I can't really take his analysis on anything seriously judging by how he played the roller and especially the charger in the video.
A more objective approach to testing would be more helpful.
Well it's quite obvious it isn't OP, so I probably don't need to hear someone say it to believe it.Corey from Nintendo said it isn't OP and he knows everything.
If this response was meant towards me, the problem I have with the vid is that it is going over the weapons which really all depends on one's proficiency to use them. He obviously was not proficient with the Splat Charger so he wrote it off saying the only thing it was good for was sniping.i mean all strategy analysis is pretty tenuous at this stage in any case, it's early days yet
I know it's probably different for everyone on how they play the game, but I can't really take his analysis on anything seriously judging by how he played the roller and especially the charger in the video.
A more objective approach to testing would be more helpful.
The one thing I do agree on with the analysis in the video is that the Jr. was the best weapon.More roller is not OP analysis: https://www.youtube.com/watch?v=xC_4ZRErokg
Not sure if it has been shared, but here is the GamePad screen when you start the game up.
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Not sure if it has been shared, but here is the GamePad screen when you start the game up.
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And it shows how gear get new sub abilities. Your gear gain experience (1000 for all 3 here). Once filled up, this happens:
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I checked each frame of the roulette, and these ones (13) appeared:
Ink Saver (Main)
Ink Saver (Sub)
Defense Up
Swim Speed Up
Damage Up
Special Duration Up
Special Charge Up
Quick Super Jump
Special Saver
Ink Recovery Up
Run Speed Up
Bomb Range Up
Quick Respawn
So the ones (11) that didn't appear are:
Ninja Squid
Stealth Jump
Ink Resistance Up
Tenacity
Opening Gambit
Last-Ditch Effort
Recon
Cold-Blooded
Haunt
Bomb Sniffer
Comeback
I'm gonna assume all possible sub abilities were in the roulette. That means PotionBleue is most likely correct about some abilities not being able to be sub abilities.
Didn't you know? Splatoon is a shopping simulator. You're going to have closets full of clothes.There's got to be a better way that these sub-abilities work. Fewer than 1 in 2000 gear items are going to have 3/3 desired sub-abilities. That's worse than shiny Pokemon odds and rerolling abilities seems to be a lot slower than hatching eggs.
Nate, any idea why there isn't Off Tv Play for singleplayer???
I mean, what's on the Gamepad screen when you play it???
Thanks.
You can click on all the big bubbles - Lobby, Octo, Weapons, and the clothing stuff - and be taken to them instantly. The tabs on the side will replace the map with their respective options - so Gear will display your current equipment with their perks. Stages will show which stages are available in each game mode at that time, and Options will show control sensitivity, motion control options, and colorblind mode.This is cool. So I assume you can just click everything on there if you want instead of physically walking to each thing? This way the devs are having their cake and eating it too. People can have a straight up menu or actually treat it as a hub world.
You can reroll subattributes with spyke I believe.There's got to be a better way that these sub-abilities work. Fewer than 1 in 2000 gear items are going to have 3/3 desired sub-abilities. That's worse than shiny Pokemon odds and rerolling abilities seems to be a lot slower than hatching eggs.
Thank you.Yes, since they were announced, in fact.
http://www.nintendo.com/amiibo/games/detail/PgWojuR620ADG7VVhyz94zb5FZH75BKC
http://splatoon.nintendo.com/amiibo/
https://youtu.be/ultggnZb4OE?t=746
http://www.neogaf.com/forum/showpost.php?p=163784761&postcount=2905
They don't unlock any "levels."
You can click on all the big bubbles - Lobby, Octo, Weapons, and the clothing stuff - and be taken to them instantly. The tabs on the side will replace the map with their respective options - so Gear will display your current equipment with their perks. Stages will show which stages are available in each game mode at that time, and Options will show control sensitivity, motion control options, and colorblind mode.
Will it really be a big deal if you don't have 3/3 of the abilities you envision to be perfect setup? At a glance most abilities seem pretty useful and there probably aren't too many combinations that are straight up bad or OP. Should be easy enough to re-roll to get something you're ok with, and the longer it takes people to find their ideal setup, the better for the longevity of the game.There's got to be a better way that these sub-abilities work. Fewer than 1 in 2000 gear items are going to have 3/3 desired sub-abilities. That's worse than shiny Pokemon odds and rerolling abilities seems to be a lot slower than hatching eggs.
Will it really be a big deal if you don't have 3/3 of the abilities you envision to be perfect setup? At a glance most abilities seem pretty useful and there probably aren't too many combinations that are straight up bad or OP. Should be easy enough to re-roll to get something you're ok with, and the longer it takes people to find their ideal setup, the better for the longevity of the game.
Well it's quite obvious it isn't OP, so I probably don't need to hear someone say it to believe it.
If this response was meant towards me, the problem I have with the vid is that it is going over the weapons which really all depends on one's proficiency to use them. He obviously was not proficient with the Splat Charger so he wrote it off saying the only thing it was good for was sniping.
As for map strategies, I don't think it is too far-fetched for people to create viable strategies for the maps we have seen so far. The objectives in this game aren't too complex. Team comp and loadouts do play a huge role in these strategies though.
The one thing I do agree on with the analysis in the video is that the Jr. was the best weapon.
The normal Splattershot covers a longer range, but doesn't fire as fast and it had by far the worst sub weapon and special weapon for the testfire. Ink Balloons are terrible, and being able to spam Ink Balloons is also terrible since they don't do that much damage, cover a smaller area and already have a lower ink cost, which spamming doesn't help with.
The Jr. is a decent enough gun on its own, but it had the best sub weapon and special weapon during the testfire. Ink Bombs are easier to use well than Ink Balloons and Suction Bombs. Bubblers basically let you win fights, counters other special weapons and can be shared with allies. The only problem is that the Bubbler doesn't directly contribute to kills or ink, but it can force other players to vacate or die to you and your allies' regular attacks anyway.
It looked like he was having some trouble getting the Charger to work right, he aimed it into the floor quite a bit from the clips he showed during that video.
I mean, yeah it is kind of a big deal. In fact, it's so unreasonable that I actually don't believe that's the way it will work. 1/2000 doesn't just take a long time to get. For most people, it's simply unattainable. Just having "ok" gear will never cut it in a competitive game.
You must remember that the sub abilities aren't ALL activated at once. I can't remember but I think there's something like a maximum of 4 perks you bring in to a match at once, so of all your possible 9 subperks you only use one.
Which means that the only thing you really need to focus on is your main perk for each clothing item.
I mean, yeah it is kind of a big deal. In fact, it's so unreasonable that I actually don't believe that's the way it will work. 1/2000 doesn't just take a long time to get. For most people, it's simply unattainable. Just having "ok" gear will never cut it in a competitive game.
That's nice. Where did you hear this?You must remember that the sub abilities aren't ALL activated at once. I can't remember but I think there's something like a maximum of 4 perks you bring in to a match at once, so of all your possible 9 subperks you only use one.
Which means that the only thing you really need to focus on is your main perk for each clothing item.
So your definition of a competitive game is a competition about getting the best gear, rather than the player's skills? Sounds like a definition of a broken game to me.
Why would only 1 combination be better than ok? Not like it's going to make a huge difference if you have a bit more running speed or recover your ink a bit faster. One isn't going to make you a top-tier player and the other leave you struggling.I mean, yeah it is kind of a big deal. In fact, it's so unreasonable that I actually don't believe that's the way it will work. 1/2000 doesn't just take a long time to get. For most people, it's simply unattainable. Just having "ok" gear will never cut it in a competitive game.
You must remember that the sub abilities aren't ALL activated at once. I can't remember but I think there's something like a maximum of 4 perks you bring in to a match at once, so of all your possible 9 subperks you only use one.
Which means that the only thing you really need to focus on is your main perk for each clothing item.
Adorable cushions D:
That's nice. Where did you hear this?
You see, this is what I wanted to hear. I've been looking around trying to find out how gear abilities work, but nobody wants to go into specifics.
With that in mind, what DO we currently know?
That completely defeats the point of upgrading gear to have more subperk slots. If you only get one in a match it would make more sense to have the one you like the most on a piece of gear with 1 slot and the rest of your gear have no slots to guarantee you always have that perk. Plus, what's the point of making the subperks weaker if you only get one?
Well, I would imagine that Nintendo actually did do a lot of internal testing with people of various skill levels. I would actually not be surprised at all if the weapon with the highest point average among more skilled players in their testing wasn't even a roller. While the roller's good at neatly spreading ink, I feel that certain shooters are better at racking up points as long as you don't give a fuck about being neat and instead just focus on constantly moving and spraying.Corey from Nintendo said it isn't OP and he knows everything.
Hey Jintor, sent you a Splatoon-related PM.dudes gotta fix his mic
Yeah I realised it was silly shortly after I posted it
edit: two more points:
* Not all of the known abilities can be equipped as sub abilities. I imagine some things like 'Ninja squid' can only be found as a main perk.
* We're not sure if the abilities stack. I think it's likely that they don't. So if you have 3 'speed up' abiltiies, it'll be the same as having one.
I thought it was confirmed that they stack but that they have diminishing returns.Ah nice. I wonder if anyone with the review copy could test whether the perks stack? This system is a whole lot more complex than I originally thought...
The Aerospray MG is my favourite weapon so far.