Big B said:question. I never played wii sports (sold it for $$$) and I do sort of like trophies. Will I have fun with this?
Like with no other game.
Big B said:question. I never played wii sports (sold it for $$$) and I do sort of like trophies. Will I have fun with this?
Big B said:question. I never played wii sports (sold it for $$$) and I do sort of like trophies. Will I have fun with this?
DoctorWho said:Yes. I wasn't a huge fan of the original Wii Sport but I really like this. Lots to unlock.
flyinpiranha said:Interesting. I'll have to screw around with it more. It seems even when I'm not holding T for the shield (playing with 2 Moves) I still regularly just swing-and-a-miss when it seems like I should be connecting.
malingenie said:FOUND OUT YOUR PROBLEM: YOU CAN'T USE CUSTOM WEAPONS ON SILVER CHAMPIONSHIP!
I had your problem and then switched to the default weapons on character select and then pow, damage without pressing the T button.
Sorry for Caps, just hope you can see the solution.
blurredvision said:If you play Table Tennis and can't figure out the difference between Move and WM+, you should probably stick with your Wii and let the big boys play with Move.
distrbnce said:Er, I really don't think this is correct either. I used the Samurai sword (holding it correctly even ) and the Phantom Sword and still have never held the T button down on the right Move.
Really not sure what's happening for you guys, but it must suck. Sounds like a bad dream. :lol
cameltoe said:After reading all the comments here, I am picking up Move after work tonight! Gonna get the SC bundle.
:lol :lolblurredvision said:Same. I very much disliked Wii Sports, but Sports Champions is damn amazing. I think they really hit it out of the park with the games they chose to use. I think volleyball is last on the list of showcasing the Move's abilities, but it's still fun.
If you play Table Tennis and can't figure out the difference between Move and WM+, you should probably stick with your Wii and let the big boys play with Move.
darkwing said:they should fix the leaderboards nao!!
Wrong wrong wrong. The Wiimote even without MotionPlus calculates the angle and absolute distance from the sensor bar when pointed at it. This was used as early as Wii Play, and is described very extensively in the patent application. (It's quite a lot of text, so if it's the absolute distance you're interested in it's referred to in the text as "distance realD". Angular position is covered in [0154].)Redbeard said:Wii mote is only really able to do orientation and pointing accurately, but not three dimensional positioning.
Jokeropia said:Wrong wrong wrong. The Wiimote even without MotionPlus calculates the angle and absolute distance from the sensor bar when pointed at it. This was used as early as Wii Play, and is described very extensively in the patent application. (It's quite a lot of text, so if it's the absolute distance you're interested in it's referred to in the text as "distance realD". Angular position is covered in [0154].)
I think you are mistaking what the game is programmed to detect and what is detectable. There are definite limitations to what the motion plus can detect but they are not as limited as shown in these videos.DangerousDave said:Of course it get a result. What kind of motion controller will be, if waggle it doesn't give any return?
Check the video that Redbeard just added. 00:50, to see how WSR don't get any kind of positional information, only orientation.
http://www.youtube.com/watch?v=fqi2eaY_gZ0
poppabk said:I think you are mistaking what the game is programmed to detect and what is detectable. There are definite limitations to what the motion plus can detect but they are not as limited as shown in these videos.
The thing is move does this better, and also when the controller is pointed at any angle or sideways to the camera (thanks to sphere on top, the absolute position can be tracked by camera no matter where you point it).Jokeropia said:Wrong wrong wrong. The Wiimote even without MotionPlus calculates the angle and absolute distance from the sensor bar when pointed at it.
Stampy said:I just don't get you Wii people. I mean what are you trying to prove? Wii has great backlog of games, the technology functions rather well, although it is not as precise as Move, but who cares, if it works for what it was made for. Then we have another product that came out 5 years later, and wow what a surprise, it is more precise and natural than Wii (you don't have to get too technical to conclude this. My cousin that is six years old immediately grasped that Move is more precise.). So does that suddenly make Wii a bad hardware? Of course not. I just don't get what are you trying to prove? To be honest I don't even understand why you bother with this thread if you don't plan to buy Move.
TheRagnCajun said:The GAF hype is making it hard to resist...
To keep things on a relatively level playing field. If you want to have local multiplayer across a wide range of demographics then you are going to have to limit the complexity. 'My wife loves it' will rapidly change to 'my wife hates it' if you stay up a couple of nights practicing and proceed to beat her 10 games in a row. Your friends are not gonna be eager to come over and try playing your new move set-up if they don't stand a chance against you.distrbnce said:I don't understand why a developer would intentionally block this functionality from the user... especially if it's what the device (AND the $20 upgrade to the device) were expected to do in the first place.
You don't understand why people who are interested in motion controls are interested in move? I think a lot of people are wondering if it will be worth upgrading to a PS3 with move down the line if it gets decent software support, and if the hardware is as good as it has the potential to be.Stampy said:To be honest I don't even understand why you bother with this thread if you don't plan to buy Move.
poppabk said:To keep things on a relatively level playing field. If you want to have local multiplayer across a wide range of demographics then you are going to have to limit the complexity. 'My wife loves it' will rapidly change to 'my wife hates it' if you stay up a couple of nights practicing and proceed to beat her 10 games in a row. Your friends are not gonna be eager to come over and try playing your new move set-up if they don't stand a chance against you.
You add simulation depth to simulation games not party/local multiplayer games.
Do you have any actual point or are you just playing dumb?distrbnce said:You wouldn't have bothered writing this if you had used both. It's irrelevant. Wiimote doesn't work like Move does. Why come up with a marketing pseudonym for 3D?
btw, can I coin reMove as Move Remote's shorthand?
25+, actually.Jax said:this. Not only that, the comparable wii experience is wm+ and that has um, 3 games?
Stampy said:I just don't get you Wii people. I mean what are you trying to prove? Wii has great backlog of games, the technology functions rather well, although it is not as precise as Move, but who cares, if it works for what it was made for. Then we have another product that came out 5 years later, and wow what a surprise, it is more precise and natural than Wii (you don't have to get too technical to conclude this. My cousin that is six years old immediately grasped that Move is more precise.). So does that suddenly make Wii a bad hardware? Of course not. I just don't get what are you trying to prove? To be honest I don't even understand why you bother with this thread if you don't plan to buy Move.
Jokeropia said:Wrong wrong wrong. The Wiimote even without MotionPlus calculates the angle and absolute distance from the sensor bar when pointed at it.
No, Wii has always been bad hardware.Stampy said:I just don't get you Wii people. I mean what are you trying to prove? Wii has great backlog of games, the technology functions rather well, although it is not as precise as Move, but who cares, if it works for what it was made for. Then we have another product that came out 5 years later, and wow what a surprise, it is more precise and natural than Wii (you don't have to get too technical to conclude this. My cousin that is six years old immediately grasped that Move is more precise.). So does that suddenly make Wii a bad hardware? Of course not. I just don't get what are you trying to prove? To be honest I don't even understand why you bother with this thread if you don't plan to buy Move.
Jokeropia said:Do you have any actual point or are you just playing dumb?
goomba said:It's pretty predictable to see lots of people who hated motion controls suddenly embrace and hype them because their system of choice now offers them.
hurblurredvision said:Same. I very much disliked Wii Sports, but Sports Champions is damn amazing. I think they really hit it out of the park with the games they chose to use. I think volleyball is last on the list of showcasing the Move's abilities, but it's still fun.
If you play Table Tennis and can't figure out the difference between Move and WM+, you should probably stick with your Wii and let the big boys play with Move.
BeeDog said:Goddamn, the archery game is killing my arm. :lol This game is really a lot of fun, didn't think such a 'casual' game would attract me. Good stuff!
goomba said:It's pretty predictable to see lots of people who hated motion controls suddenly embrace and hype them because their system of choice now offers them.
goomba said:It's pretty predictable to see lots of people who hated motion controls suddenly embrace and hype them because their system of choice now offers them.
goomba said:It's pretty predictable to see lots of people who hated motion controls suddenly embrace and hype them because their system of choice now offers them.
KAL2006 said:Exactly, Of course Move is going to be superior to Wii controls, Sony is not going to copy someone and come out with a shitter product
goomba said:It's pretty predictable to see lots of people who hated motion controls suddenly embrace and hype them because their system of choice now offers them.
When you're swinging a racket, chances are you're holding it in your hand and where you stand in the room is not as important as how it moves relative to your body.gofreak said:Think of - say - swinging like a racquet. I'm not sure my move or my wiimote is ever pointing at the top of my TV in that kind of motion.
I'm not sure you understand. You would only use M+ to track position if you're not letting the controller see the sensor bar.gofreak said:It's not really general enough to be usable, typically. Even AILive, the people who invented M+, don't seem to regard it as generally viable. Per their developer's manual, they note that you can track position relative to a starting position with M+, but typically only for a couple of seconds before the data goes bad - suggesting an overwhelming reliance on the internal sensors for that data. So their recommendation is to only track short discrete motions. This is very different to what Move's doing - tracking position relative to a external fixed point (the camera) and for indefinite periods of time.
Well then your point is quite dumb, because as I mentioned in my post, it manifested itself as early as Wii Play back in 2006.distrbnce said:My point, quite clearly, was that your tech specs to account for "realD" are obviously PR trickery, and hasn't manifested itself in practice. It's irrelevant.
Jokeropia said:When you're swinging a racket, chances are you're holding it in your hand and where you stand in the room is not as important as how it moves relative to your body.
I'm not sure you understand. You would only use M+ to track position if you're not letting the controller see the sensor bar.Well then your point is quite dumb, because as I mentioned in my post, it manifested itself as early as Wii Play back in 2006.
distrbnce said:That's all great. All I'm saying is that anyone that's used Move knows you haven't.