I know others have made the argument that spoilers can't ruin a really good text. However, as Valvrave isn't a work with a particularly strong story or well developed characters, a lot of the enjoyment for me is being surprised by what silly thing they pull out of the bag next. I really don't want to know what's going to happen next.
One key animator/layout designer can't go astray that much! As I understand it, the supervision's responsibility (including additional layout changes, like on continuity checks) would fall more onto the animation director or episode director roles (in case there is something personally seen as off or unwanted, to be changed) that should always mark the postural and composition corrections by themselves. On this cyclic back-and-forth work between layers of staffers even the most important links of the production chain are affected. Which leads us to this:
The tight control and continuous feedback necessary that, while tremendously exhausting for the omnipresent supervisor, is many times imposed on such animation system process can make it a very close approach to achieving an unique vision, compared to different mediums offering other kinds of collaborative projects.
I've heard that some key animators with a large reputation are essentially left to do what they want for some cuts. Is that a bit exaggerated? I'd imagine that it's rare at most. I think I do attribute too much to key animators without considering how episode directors and animation directors affect a show's production though.
What I've seen mentioned habitually is senior key animators doing layouts for themselves, or for other lower-level key animators that they could use. There are workers with that task specifically assigned to them, though (and consequently only credited as such).
Now that you've mentioned it, maybe I do remember seeing people being attributed to layouts for some shows. I guess I never really made the connection.
It says a lot about how bad of a character Reika is when one doesn't think, "oh, she's really smart," but rather, "she's adept at interacting with her own kind."
I remember... before I started I was basically told "They're the Yes! group but 4/5 of them are dumber. Cure Beauty is the best one in fighting because she's not stupid".
Was kinda hoping it wasn't in this direction, but we need THE PATH sometimes :/
Legendary opening movie included!Hiroyuki Kitakubo showing his moves before making traditional animation plus 3DCGI models & background integration even more refined later on; Mr. Inoue cuts are additionally impressive with the perspective that the making of video gives...
sorry, not from the LD version of the video, just VHS will do.
I've heard that some key animators with a large reputation are essentially left to do what they want for some cuts. Is that a bit exaggerated? I'd imagine that it's rare at most. I think I do attribute too much to key animators without considering how episode directors and animation directors affect a show's production though.
Yeah, that would be not so frequent overall... but it happens (didn't Yoshinori Kanada had the fame of ignoring time after time storyboards and instructions while going his own way?).
Sometimes, brave ones like Seiya Numata sneak past production duties of those most responsible ones, and their more menial 'bureaucracy', doing what they want in the process:
Seiya Numata Kanadas successor? | Ani no Miyako said:
When Numata is in charge of animation direction, everything sure moves a lot more than in other episodes, one of the most extreme cases is certainly the super-smooth movement and lip-synch in Kannagi #2. However, Yutaka Yamamoto wasnt really happy with it as way too many drawings were used. Episode 1 had 6000 animation frames while episode 2 had 12000 (!) animation frames, thats a jump of 100% (the other episodes had 4000-5000 as far as I know). On the DVD audio commentary he put the blame on Numata, but I cant imagine that hes the only one at fault. I mean, its not like Numata worked alone on that episode, there was still the episode director after all. And as director, Yamamoto himself was supposed to keep track of budgetary issues like the number of animation frames used. Apparently, he found out way too late about it since the episode was corrected for a later broadcast & DVD (some of the lip-synch was removed and such). As I said, Numata is definitely someone who loves to make everything move a lot, but Im not sure if he would ignore instructions from the director(s) like some people accused him of. Either way, Yamakan probably prefers not to work with him anymore
Aw, I can't help but think it isn't nice what they did presenting him in that way (well, assuming Mr. Hayter isn't still involved in some capacity). To me, it seems that maybe Mr. Kojima's unmitigated enthusiasm (as always) in achieving something like the opportunity of working with such an actor made the whole ordeal a little reckless and insensitive, it could have still be done in a less convoluted and depreciative manner. At least that is all I can say without seeing the whole picture.
I don't know who I side with in this whole thing with Sakura's dad and Tomoyo's mom. On one hand, Tomoyo's mom was really going at him, and he kept his cool the entire time, so he deserves credit for that. On the other hand...the whole thing with him being a teacher and Nadeshiko being a student and marrying him when she was just 16 and still a student...I can understand why Tomoyo's mom is so upset with him. But on the other hand, from the way both of them described the situation, it sounded a lot like one of those "true love" things, and not him being a predator. Complicated issue.
So if Sakura's mom and Tomoyo's mom were cousins, what does that make Sakura and Tomoyo? Second cousins? I don't know how the terminology works.
People were getting rather dramatic about it raining flowers at the school. Drowning? Medical tent? They're fucking flowers, guys. Unless you have an allergy, you should be fine. Also, the Flower Clow Card is one of my new favorite characters. Replace Li with her.
This sounds potentially more reprehensible than Araragi's abs. Fortunately for my curiosity I have the means to do some personal investigation on this and I'll hopefully have results later.
OMG that game was actually really good and she looks much better there than she does on Arise.
There needs to be a Ghost in the Shell game for next gen. Fucking GG, teasing that they were going to make a GiTs like game for the PS4. Deus Ex and Cyberpunk 2077 will do for now.
Kanashimi no Belladonna is cool b/c it uses the slideshow format perfectly and structures everything around it. Long well-crafted panoramic shots and the Aubrey Beardsley-style designs make up for any perceived lack of animation. Dick ghost was cool. Basically a Deleuzian film since it's all about how personal and sexual repression are the same as political repression, and it hammers this home with the French Revolution montage before the credits. 70s as all hell.
There's my Roger Ebert blurb review. Unlike Ebert however I consider Video Games, along with Anime and Pick Ups, to be the best Arts of our time.
On a way unrelated subject to Anime; Nodame Cantabile Special ep. is really awful and made me cringe in its entirety.
One of the few series I really don't understand why it is liked. Such a shitty and unfunny Drama.
) on the standard settings. Here's a quick translation of the relevant sections in novel 4 from the scene you mentioned (Corvo, don't read this, it's way beyond where you're up to >.>)
First, at the standard settings, with the Pain Absorber set to Level 10, when Sugou stabs Kirito with his own sword: The sensation of thick metal piercing through my body extinguished the fire that had been coursing through my nerves. It looked like the sword had gone right through the centre of my chest and buried itself deep in the floor below. There was no pain, but I was assailed by an intense, rough, unpleasant sensation.
Then with the Pain Absorber reduced to level 8: Instantly, a flash of genuine pain, like a sharp drill digging into my body, raced up my spine.
We don't actually get to witness any of the levels between 8 and zero, but Sugou does give the following explanation: "Ahahah...this is still just two notches up, you know. I'll gradually make it stronger and stronger, so look forward to that. I hear at Level 3 and below, there's a danger of shock symptoms remaining even after you log out."
And finally, when Kirito reduces the Pain Absorber level to zero to take care of Sugou, we have the following description: Hearing the command to increase the simulation of pain to unlimited levels, a trace of agitation raced across the face of the Fairy King with his golden sword.
In other words, at the standard Pain Absorber setting, Level 10, all pain is completely eliminated. All you can feel is an "unpleasant sensation" (though it does get fairly intense when taking massive damage). And though they would never be used in normal gameplay, the Pain Absorber has settings all the way down to Level 0, at which point all limitations are removed, so pain is simulated to the same level as it would be felt in real life. (Thankfully, there don't seem to be any settings where pain would be multiplied beyond real-life levels, which would really be overkill...)
Incidentally, Accel World has a similar feature, but the standard settings are far nastier than in SAO, particularly considering this is a game where battles to the death are considered normal.
Even in standard battles, we sometimes see characters suffering from lingering pain after a battle is finished (most notably Rust Jigsaw after his battle with Blood Leopard, where she specifically aimed for that effect). In the Unlimited Field, pain levels are set to twice that of standard battles, so while the author has gone on record saying it's still lower than real-life pain levels, it must be pretty damn high.
Humor followed by some serious plot. This is going places fast, and the last two episodes are going to be pretty interesting. Poor Chiho, sometimes even the most obvious of flirting maneuvers can't get through some guy's thick skulls...
I remember seeing that and I think the whole anime adaptation news on the manga's slip/flimsy piece of paper that usually tear, is more for Devil Survivor 2.
You can see the 2's protag's face on it and probably the 2 is just literally off camera.
I remember seeing that and I think the whole anime adaptation news on the manga's slip/flimsy piece of paper that usually tear, is more for Devil Survivor 2.
You can see the 2's protag's face on it and probably the 2 is just literally off camera.
Among other things. Technical triumph, great art, lots of hype. Let down once I started getting into it past the opening, which is otherwise detached from the main narrative. Every encounter so far has been:
enter area
see conveniently placed cover
kill random mooks around cover
Disappointingly lazy design. It's not so much the act of killing that disappoints me as much as the obvious artificiality of setting up these encounters.
Among other things. Technical triumph, great art, lots of hype. Let down once I started getting into it past the opening, which is otherwise detached from the main narrative. Every encounter so far has been:
enter area
see conveniently placed cover
kill random mooks around cover
Disappointingly lazy design. It's not so much the act of killing that disappoints me as much as the obvious artificiality of setting up these encounters.
annoyed me, it's wartime and she wants everyone to have a festival instead of preparing for the very possible chance of being attacked by the Space Nazis? I bet S1 will end at the Festival, there will be an invasion inside of Module 77, and a lot of people will die because Shoko was in charge and lived by YOLO.
Disappointingly lazy design. It's not so much the act of killing that disappoints me as much as the obvious artificiality of setting up these encounters.
annoyed me, it's wartime and she wants everyone to have a festival instead of preparing for the very possible chance of being attacked by the Space Nazis? I bet S1 will end at the Festival, there will be an invasion inside of Module 77, and a lot of people will die because Shoko was in charge and lived by YOLO.
I remember seeing that and I think the whole anime adaptation news on the manga's slip/flimsy piece of paper that usually tear, is more for Devil Survivor 2.
You can see the 2's protag's face on it and probably the 2 is just literally off camera.
Ugh, I was hyped for a moment to finally see protag and AT-LOW animated, and if the anime would make a better choice for KT than I did. Id also want to see Shoji and Amane *Currently am on the 6th day.
) on the standard settings. Here's a quick translation of the relevant sections in novel 4 from the scene you mentioned (Corvo, don't read this, it's way beyond where you're up to >.>)
First, at the standard settings, with the Pain Absorber set to Level 10, when Sugou stabs Kirito with his own sword: The sensation of thick metal piercing through my body extinguished the fire that had been coursing through my nerves. It looked like the sword had gone right through the centre of my chest and buried itself deep in the floor below. There was no pain, but I was assailed by an intense, rough, unpleasant sensation.
Then with the Pain Absorber reduced to level 8: Instantly, a flash of genuine pain, like a sharp drill digging into my body, raced up my spine.
We don't actually get to witness any of the levels between 8 and zero, but Sugou does give the following explanation: "Ahahah...this is still just two notches up, you know. I'll gradually make it stronger and stronger, so look forward to that. I hear at Level 3 and below, there's a danger of shock symptoms remaining even after you log out."
And finally, when Kirito reduces the Pain Absorber level to zero to take care of Sugou, we have the following description: Hearing the command to increase the simulation of pain to unlimited levels, a trace of agitation raced across the face of the Fairy King with his golden sword.
In other words, at the standard Pain Absorber setting, Level 10, all pain is completely eliminated. All you can feel is an "unpleasant sensation" (though it does get fairly intense when taking massive damage). And though they would never be used in normal gameplay, the Pain Absorber has settings all the way down to Level 0, at which point all limitations are removed, so pain is simulated to the same level as it would be felt in real life. (Thankfully, there don't seem to be any settings where pain would be multiplied beyond real-life levels, which would really be overkill...)
Incidentally, Accel World has a similar feature, but the standard settings are far nastier than in SAO, particularly considering this is a game where battles to the death are considered normal.
Even in standard battles, we sometimes see characters suffering from lingering pain after a battle is finished (most notably Rust Jigsaw after his battle with Blood Leopard, where she specifically aimed for that effect). In the Unlimited Field, pain levels are set to twice that of standard battles, so while the author has gone on record saying it's still lower than real-life pain levels, it must be pretty damn high.
When i say "amplified" i was talking about what should be a common occurence.
Pain was stronger than normal during that moment.( your first example )
Then again you cannot say that they don't feel pain , but they do feel an unpleaseant sensation. They are feeling something and that was my original point, reduced or not , pain is still present especially if this was intense.
I must say sorry if my sentence implied that i was talking about a real life ( i now realise it was ) comparaison/situation. I was not.
Same when i said that they are feeling cold and heat. It's not at the same levels as real life but it's still stimulated in the game.
In conclusion :
Pain is stimulated to the players but not at the same levels as IRL.
Same with cold, heat and such.
annoyed me, it's wartime and she wants everyone to have a festival instead of preparing for the very possible chance of being attacked by the Space Nazis? I bet S1 will end at the Festival, there will be an invasion inside of Module 77, and a lot of people will die because Shoko was in charge and lived by YOLO.
Among other things. Technical triumph, great art, lots of hype. Let down once I started getting into it past the opening, which is otherwise detached from the main narrative. Every encounter so far has been:
enter area
see conveniently placed cover
kill random mooks around cover
Disappointingly lazy design. It's not so much the act of killing that disappoints me as much as the obvious artificiality of setting up these encounters.
Should go without saying.
Also nearly caught up with Henneko, Yoko-kun always makes me crack up when he calls Azuki by her full name. This is truly the moewinner of the season.