In response to your points:
1. Not guesses just sales data pulled from Steam, and it was obviously notated that those games have a "+" denoting multiplatform and not all platforms advertise their sales data. - Right, so we can use them as a very rough guide of how the games did in comparison to each other, but the real numbers will be much higher than what's on that table
2. 40% of their 2022 release window was HD remasters and relaunches. Ignoring the significant contributions the HD sub-genre did to their 2022 roster is just being an apologist. - I'm not ignoring that there there were a lot of remasters. I'm saying that having lots of remastsers isn't a problem
3. You can neither solely blame nor exonerate the remakes and remasters as contributors to their poor sales in 2022. God knows they were unable to pull SE into profitability - The rematsers mostly did pretty well, but you are right that they were not enough to overcome the real issue with SE's fiscal year, which was that their new games were of poor quality. The issue for SE is that their remasters are their msot well recieved games, and their new games aren't matching them for quality
4. If the numbers were as glorious as Triangle Strategy, you can bet your little tooshy the PR team at SE would have put out a load of press releases about the absolutely fabulous sales performance of those titles.
As it stands only Triangle Stategy warranted a press release on its sales performance. - Agreed
5. My original post in here was to claim that remakes-remasters cannot solely post a company into profitability to make up for bad launches like Bablyon's Fall and Chocobo GP both of which were so bad they shut down service less than a year out the gate. - Bablyon's Fall and Chocobo GP weren't in the current financual year, but I agree with your overall point. They had plenty of mediocre games this fianncial year (Harvestella, Star Ocean etc.)