VolticArchangel
Member
"Game with a AAA budget but garbage game design, doesn't meet sales target."
Publisher:
Publisher:
They are saying SE had too high expectations, not that reviewers are to blame.Suuuuure, it was all the 'rebeeewwwwwers' fault!
I think the idea of having mid sized AA titles between the FF/KH/DQ mainline titles is the right approach. The issue is that most of their mid sized titles lately have not been good.I would rather they reduce the number of games they release and focus on a select few titles. Just put as much staff and as much time as possible on making Final Fantast 16, Final Fantasy Remake 2, Dragon Quest 12 as good as they possibly can be. I feel like they are throwing as much out as possible to hedge their bets, to not be in a situation where one o two failures will put them under, but to me that just shows a lack of confidence in their products.
But I think they are linked. The output of Square Enix is massive. They put out games like EA. They don't have unlimited resources and we are seeing that with their latest releases. They clearly can't do quality and quantity. When they have a mid size success like Octopath Traveller they should add that to their triple AAA Catalogue and make a big budget version of it and gradual phase out the failures. Thre is no need for a company the size of Sqare Enix to have more than 4 to 5 games in development. I think Ubisoft has realized this.They are saying SE had too high expectations, not that reviewers are to blame.
I think the idea of having mid sized AA titles between the FF/KH/DQ mainline titles is the right approach. The issue is that most of their mid sized titles lately have not been good.
This is where I'm at with them. Late ports for exclusivity and half assed efforts when they do get around to it. I ignore almost all their releases at this point.Exclusive deals like this are really hurting Square Enix in the long run.
Ubisoft put a lot of focus on big AAA games and the cost and complexity of that have put them in serious trouble.But I think they are linked. The output of Square Enix is massive. They put out games like EA. They don't have unlimited resources and we are seeing that with their latest releases. They clearly can't do quality and quantity. When they have a mid size success like Octopath Traveller they should add that to their triple AAA Catalogue and make a big budget version of it and gradual phase out the failures. Thre is no need for a company the size of Sqare Enix to have more than 4 to 5 games in development. I think Ubisoft has realized this.
Wth is Harvestella?
Sounds like Porn x Farming Simulator.
Decided to check the trailer.I think it's their version of Stardrew.
Started it up this morning. So far, so good!
Sucks that Luminous has their copyright on the photos I took
PS5. I got it because it's on sale for $46 on the PSN Store.On which platform are you playing? I'm tempted to snag a copy for PS5 since it's around €30 on the local used market lol.
Woke Stardew Valley.Wth is Harvestella?
Sounds like Porn x Farming Simulator.
Cheers! Enjoy the game!PS5. I got it because it's on sale for $46 on the PSN Store.
Same.This is where I'm at with them. Late ports for exclusivity and half assed efforts when they do get around to it. I ignore almost all their releases at this point.
It doesn't seem to be doing well. Unfortunate, because you're right, it's a great game.I hope Octopath 2 is doing well. It’s really fucking good.
Hindsight is 2020It's a misallocation of resources. Many mid games like Harvestella, Diofield Chronicles, Various Daylife (and the list goes on and on) simply shouldn't have been made. They could've rolled the budgets of all these shitty games into something with AAA production values with more widespread appeal. There is only so far that pretty Amano-style box art depicting watercolor people standing on cliff sides can take you, when the Metacritic score averages 70.
I don't particularly mind their remasters since they are preserving their series' legacy. Tactics Ogre also sold relatively well and they did a solid job with it (for a change). It was more like a Let Us Cling Together+ with all the gameplay and balance changes. Live A Live was also fantastic and i'm sure the upcoming Dragon Quest 3 HD remake will be too. I think a case could be made that SE should actually invest more into their remasters, since nostalgia is such a big component of their popularity.
We've not seen anything from Parasite Eve for a long time, and having a remaster to refresh a series' relevance in people's minds can open the way for sequel development. I think this is probably why Valkyria Elysium flopped (in addition to it being low budget shite) - they should've dropped a remaster of Valkyrie Profile Lenneth and 2 first, and then released the new entry. That's a little something called marketing that SE need to get re-acquainted with.