Glitter and Gold
Banned
I think the answer to having DQ gain mainstream success is to drastically change the game but I dont think they're in a position to gamble with DQ after faltering with FF and other efforts over the past decade.
and they can't do that. As that would alienate its Japanese audience.
I remember reading that they revealed DQIX as an action based multiplayer RPG, but that idea was abandoned after a huge negative reaction to the idea from the Japanese audience
and honestly they were right. I think what makes Dragon Quest so compelling atm is that it's maintained its identity in a market that's mostly moving away from those types of games. If it changed like everything else to sell itself, there'd be no point.