You don't even have consistency with mainline Final Fantasy success, so it's a garbage claim. Persona 5 did around 3 million in sales. Persona 5 Royal did over 7 million in sales.
Yes, Final Fantasy doesn't even have sales consistency within itself (which is why I keep pointing out to your annoyance the sales drop-off from VII to IX within a generation).
However it still enjoys better sales than most other games in the genre, particularly when it comes to
pace. XVI did in a week what Clair Obscur did in a month, and doubled what its peers in the genre usually do (which you seem keen to downplay).
If it makes you happy, I
will acknowledge that XVI didn't do as well as XV. And it also didn't sell as quickly. Still doesn't change that it did much better than its contemporaries.
That's because you were intentionally omitting one of the titles.
FFVII - 10 million
FFVIII - 8.6 million
FFIX - 5.1 million
Final Fantasy X - 8.5 million
Final Fantasy IX had a different art style and theme that didn't resonate as well. It was the outlier, not the rule. But you only frame things to fit your narrative.
I omitted it to mock you thinking a difference in millions of sales = "about as well"
In regards to FFX: yes its sales rebounded, but declines are rarely smooth. Look at any stock market chart and descents won't be a perfectly straight slope. There will be fleeting moments of recovery which in isolation get people excited before breaking hearts with further regress.
FFXII sold 6 million which wasn't as much as VIII. FFXIII sold 7 million which wasn't as much as X. In stock trading this is known as a
descending tops pattern and it describes Final Fantasy's sales decline post-VII to a tee:
Descending tops can be recognized when a second peak is less than the first peak—which is called the top—and then confirmed when a third peak is less than the second peak.
This is why I said that the peaks were getting progressively lower across the generations (10 mil for FFVII -> 8.5 mil for FFX -> 7 mil for FFXIII). The chart I posted showed that behaviour.
Review scores matter almost as much as sales. The user opinion of mainline, single-player Final Fantasy titles has been down since Final Fantasy X, not up. Ignoring that is insane. Final Fantasy XV sold ~10 million copies and has bad reviews. People bought the game because it was Final Fantasy, but then they found out that it was a complete mess of a game with no cohesive vision.
Square Enix has mismanaged Final Fantasy repeatedly. Again, Final Fantasy XV hit the same sales numbers as Final Fantasy VII did, and marginally more than Final Fantasy VIII and Final Fantasy X did, when it released on more platforms, and when there were 2 billion more console and PC gamers. Final Fantasy XV is the second-worst reviewed mainline Final Fantasy game since Final Fantasy VII. In order, these titles are:
- Final Fantasy XIII
- Final Fantasy XV
- Final Fantasy XII
- Final Fantasy XVI
Ignoring user feedback and focusing only on sales is ridiculous. Even without totals released by Square Enix, we know that Final Fantasy XVI has sold millions of copies less than Final Fantasy XV. You seem to forget that Final Fantasy XV sold 5 million copies within two days of its launch. Final Fantasy XVI has sold less copies in two years. The turn-based combat system was never Final Fantasy's problem, and this makes it pretty clear.
Pre-release trailers and gameplay info were pretty up front about what direction FFXV was moving in. People were excited enough about the new direction to snap up 5 million copies in 2 days. Pretty sure Square Enix are intelligent enough to differentiate between:
1) a new direction which was appealing enough to sell strongly on day 1, but was ultimately executed poorly
2) a new direction which simply doesn't sell
Being ignored is the ultimate form of rejection, not selling 10 million copies and then people realizing later it's a bit shit.
Every company does a post-mortem of their releases. The more detailed user feedback you describe is collated in the weeks/months/years following release. Not in 2 days when most people are just a few hours in. What that data
did tell them is that XV's direction wasn't immediately repellent to people. Quite the opposite really.
Most of the negativity of XV mainly stemmed from its story, weak open world and disjointed production. The game felt incomplete, likely as a result of its difficult development. I'm not saying there wasn't any criticism levelled at the combat system, but it was not from the angle of "I wish this was something completely different / like the old games", and more that what was there needed polishing.
Square Enix must've felt confident that real-time combat should stay for XVI and set about trying to make it better. That's why they brought on board Ryota Suzuki, who worked as a designer on DMCV and Dragon's Dogma. They were committed enough to literally get one of the best people in character action games.
I'd say their efforts paid off. It's true that Final Fantasy has reviewed worse since X but XVI had the best user reception and the second best critical reception since.
You aren't welcoming it, though. You said that it's an outlier and that you're sick of people talking about it's success, and that it's success was despite it being turn-based, blah-blah-blah.
My point was that turn-based isn't the indicator for a game's success or "failure". You're acting like turn-based combat is a restriction when there is zero evidence to support that claim.
If that's your read of my posts, that's on you. I'm simply pointing out that there is a baseline level of success the genre usually enjoys and that Clair Obscur surprisingly exceeding that level is an exception until proven otherwise.
The first thing I did in my post you originally responded to was acknowledge that it was a good game. Why would I not want to see more games like it? There is a difference between criticising a game directly, versus criticising people's reaction to it and how they think its successes should map onto other game series.
Of course you'll probably say that is pedantic too. I don't care at this point to reply any further.