Whatever Square Enix does turns to shit so them being aware of 33 means shit.
Octopath Traveler and Bravely Default and Final Fantasy XIV would like a word.
Also, their games have been good with great production quality, just because you don't like them doesn't mean they're "shit". So, get over yourself.
I think with FF7 Rebirth they have the perfect system and that should be the blueprint for mainline FF.
If FF17 mimmicks E33 which is mimmicking/tinkering/enhancing the FF10 and Persona systems its all going to get very samey and sooner or later the market will be wanting something different when you have so many games releasing with similar combat.
For example: E33 follow up, Persona 6, Metaphor 2, FF17, DQ12 and about 10 other JRPGs...... would all have turnbased.
Rather than chase trends (which is why 16 is so hot/cold) they are better off ackowledging that a lot of fans love the FF7 Remake combat and it's the perfect inbetween and holds up as a fresh take to traditional JRPG combat whilst offering something new.
Big agree, while I found FFXVI's system to be fun, it's not really what I want in the series going forward. I see the Hybrid system like Remake being the future of the series. And honestly, I think it was already done really well, so it will be interesting if they can find a way to evolve it and make it even more fun than it already is now.
They need things in the more mainstream genres. The issue for them is games like Forspoken or Foamstars flopping means gamers are more hesitant to try any new fare from them in the coming years and they have a mountain to climb.
You contradict yourself here a bit. Those games
were Square's attempt to bring in more mainstream games into their ecosystem and both failed miserably. Forspoken had issues with it being bland and boring with a protagonist that no one wanted to like, and Foamstars was a lesser game than Splatoon. Those aren't the only games that they tried and failed either. I think the only one that they had that were massive successes (before they ruined them) were Deus Ex and Sleeping Dogs, games that were praised initially and then fizzled for one reason or another.
In my opinion, Square needs to return to the roots of their turn-based RPG for
FINAL FANTASY. There is one constant that I hear all the time about the series is that people want turn-based combat for the series because that's how they identify that it's a Final Fantasy game. I think it's something that Square should explore. And they can't do it in some spinoff game. they have to do it for Final Fantasy XVII. Nothing else will suffice. Square should see how Clair Obscur has done and incorporate these things in games that have been popularized. Parrying and dodging are the big things right now. FFVII Rebirth is the perfect example of starting to go into this trend and I thought it was done very well. They need to focus this and make it work for a turn-based game just like Clair Obscur, though, I'm sure that Square will want to do something completely different than just doing what others are doing. But, then the cycle continues.