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SSBM debug mode: awesome

Zeo

Banned
customscale.jpg
stageshrcend.jpg

characters3.jpg
sixplayers.jpg


http://www.n-philes.com/features.php?id=174&p=1

Dunno if it's been posted before. Searched though. Saw a link to this on Joystiq today.

Plenty of (non capture card, ugh) pictures and videos. Seriously some hilarious stuff in here.

EDIT: I guess these are the Action Replay codes for it:

v1.0:
77H8-Y4CD-H4VRY
JR3K-U29H-U6BHT

v1.1:
69KC-WJGT-V09F5
P5A0-GP46-M8EB7

v1.2:
VBF7-P9Y6-2788D
TDA5-YA0R-8947W

PAL:
7X1H-THWE-401YB
47K3-GPZC-DBY82
 
Yeah, I wish I had an AR already though.

Hm, if anyone has a capture card/AR and wants to make a bunch of movies, go right ahead. heh
 
Man, SSBM was such a complete game...def top 10 this generation. I'm gonna buy a Revolution just for this game. I just need Goomba,Wario, and Boo, then i'll be set.
 
I wish developers would let us have access to all that stuff without modding. I played around with the museum in r&c2 for AT LEAST an hour before I was bored with it
 
They talk about the "L-Cancel" or "Quick Recover" as if it's a glitch, they even wonder aloud if HAL put it in on purpose -- but there's an award you get for being able to do it. :lol
 
Mejilan said:
Holy shit!

6 player SSBM!!
As a guy who once suggested that Dolphin should have 6 controller ports to keep its multiplayer advantage over the 4 player Dreamcast and presumably PS2, but didn't find much agreement... I like this one. :lol


A lot of these options seem like things that should be standard in-game options, like Scale Select.
 
Debug mode should be in every option menu, but I see why developers leave it out. Alot of times debug makes a game lock or frezze, and people would complain about it, because people tend to suck like that :)
 
JoshuaJSlone said:
As a guy who once suggested that Dolphin should have 6 controller ports to keep its multiplayer advantage over the 4 player Dreamcast and presumably PS2, but didn't find much agreement... .

that's why PS3 has 7 controllers support? :lol
 
That was pretty cool. No idea what they're talking about with the "Akaneia" comment (there's no such Fire Emblem game for SFC), but otherwise that was really interesting.
 
Shaheed79 said:
Ho-ly-Crap.

For the first time ever I think I will finally buy SSBM.

I don't know what's more pathetic.

#1: The fact that you own a cube but not SSBM.

#2: The fact that you're buying it for the motherfucking debug mode. :lol
 
GaimeGuy said:
I don't know what's more pathetic.

#1: The fact that you own a cube but not SSBM.

#2: The fact that you're buying it for the motherfucking debug mode. :lol

Oh no'z! Zee internet fanboy personality dissapproves of me game-purchasing habits! What shall I do!? :lol

Since I can tell you like hangin on my nutz poindexter just go ahead and take em and put em under your pillow at night.

mixtures-nuts-deluxe-rs.jpg


Enjoy.
 
Zeo said:
EDIT: I guess these are the Action Replay codes for it:

v1.0:
77H8-Y4CD-H4VRY
JR3K-U29H-U6BHT

v1.1:
69KC-WJGT-V09F5
P5A0-GP46-M8EB7

v1.2:
VBF7-P9Y6-2788D
TDA5-YA0R-8947W

PAL:
7X1H-THWE-401YB
47K3-GPZC-DBY82

I figure you were just copying from your link, but for future reference, it is customary to include credit for AR codes when you post them.

v1.0 - Rune (original discoverer)

v1.1 and v1.2 - donny2112

PAL - JAY007

You can thank wParam for the original 6-player code (v1.2), and I believe I ported that to the other versions.

SSB:M is great fun to play with an AR. :D

You can find tons of more codes for SSBM (the most hacked game on GameCube) and others at ARCentral and GSCentral.org.

wParam also worked out how to have every player have a clone. Think: Popo and Nana but with everybody. :)
 
john tv said:
That was pretty cool. No idea what they're talking about with the "Akaneia" comment (there's no such Fire Emblem game for SFC), but otherwise that was really interesting.

Akaneia is the continent that the first three FE games are set in, so most likely it would have been a stage for Marth.
 
WordAssassin said:
They talk about the "L-Cancel" or "Quick Recover" as if it's a glitch, they even wonder aloud if HAL put it in on purpose -- but there's an award you get for being able to do it. :lol

It's not exactly the same thing. The quick recover you get an award for is, I think, if you're tumbling--and your character will do a fast animation and make a noise while recovering.
What they're talking about will let you recover fast, not from falling onto the ground, but from doing a down+A air attack. The most obvious example is Link's downstab. When he hits the ground, it takes forever and a day for him to pull his sword out and get up. But if you hit L just as he hits, he pulls it out and stands up in less than half as long--sometimes he even skips that animation altogether and lands standing up (that seems to happen if he's just starting to come out of the move anyway).

I have no doubt it's intentional, though, as it's obviously a closely related move.
 
donny2112 said:
I figure you were just copying from your link, but for future reference, it is customary to include credit for AR codes when you post them.

v1.0 - Rune (original discoverer)

v1.1 and v1.2 - donny2112

PAL - JAY007

You can thank wParam for the original 6-player code (v1.2), and I believe I ported that to the other versions.

SSB:M is great fun to play with an AR. :D

You can find tons of more codes for SSBM (the most hacked game on GameCube) and others at ARCentral and GSCentral.org.

wParam also worked out how to have every player have a clone. Think: Popo and Nana but with everybody. :)

I didn't exactly find who found the codes important :P

Well, that and since it didn't say who found the codes, I didn't care to look.
 
donny2112 said:
I figure you were just copying from your link, but for future reference, it is customary to include credit for my AR codes when you post them.

v1.0 - Rune (original discoverer)

v1.1 and v1.2 - donny2112

PAL - JAY007

You can thank wParam for the original 6-player code (v1.2), and I believe I ported that to the other versions.

SSB:M is great fun to play with an AR. :D

You can find tons of more codes for SSBM (the most hacked game on GameCube) and others at ARCentral and GSCentral.org.

wParam also worked out how to have every player have a clone. Think: Popo and Nana but with everybody. :)

Politely fixed.

Actually you should credit HAL Labs for leaving the debug mode in the code.
 
You'd have to think that up to 8 players could play in a Revolution Smash Bros given all the consoles support wireless controllers, and it's not as expensive to include more then 4 player capability out of the box because you don't need the physical ports, right?

That was a very interesting read thanks btw.
 
Red Dolphin said:
You'd have to think that up to 8 players could play in a Revolution Smash Bros given all the consoles support wireless controllers, and it's not as expensive to include more then 4 player capability out of the box because you don't need the physical ports, right?

That was a very interesting read thanks btw.

With 8 players I'd be more concerned about the levels and if they could handle that many without the gameplay suffering. Still, I'm sure it can be done.
 
GaimeGuy said:
Those are some really salty nuts you have there, Shaheed.

I threw the salt on em just for you. :lol

I'm currently trying out some these codes with my friends copy of the game. If at least half of those extra stages are realistically playable then I think I'll go ahead and buy it today. I beat every single challenge in the game and got most all the trophies before I even owned a cube and so far it's breathing a little life back into it.
 
tetsuoxb said:
Politely fixed.

Actually you should credit HAL Labs for leaving the debug mode in the code.

Actually, I would have pointed it out rather I had done any of those codes or not. It is something of a sore spot in the home AR code-making community for people to post AR codes and either mis-credit or leave credit off all together.

I am glad that HAL left the debug mode in, but it wasn't them who gave us the 1 in 24 million location to unlock it in the regular game. The 6-player debug code is literally hacked together through a lot of work by wParam figuring out what the different subroutines do and basically reprogramming portions of the game. Just an FYI. ;-)
 
from the link :
I always believed the HAL-developed brawler was the deepest fighting game of this gaming generation, but from then on, I was convinced it was the deepest fighting game ever.

thats a bold statement. also one hell of a debug mode. pretty cool.
 
The Take Out Bandit said:
When I see "debug mode" I click on a thread expecting pr0n! Or at least Peach in awkward poses ala Bloody Roar 3. :P

Then you're in luck. I actually took this shot months ago (the debug code has been around for quite a while). It seems that when you taunt using Peach or Zelda, their skirts disappear.

PeachDaisyZeldaDebugSkirts.jpg


I think it was to check/test their leg animations (it was visible in an old pre-release shot of Smash at one point, so it was known about and not some pervy thing quietly thrown in), but it's still highly amusing.
 
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