You're excited about a game. The trailer looks incredible, the art direction is right up your alley, and the worldbuilding seems immersive. But then you find out… there's no easy mode.
Does that make you hesitate?
For me, it's frustrating when I realize the only barrier between me and enjoying a game is its difficulty. I'm not looking for the game to play itself, but I do want
options, especially if I'm more interested in the atmosphere, story, or exploration than in dying 15 times to the same boss.
Some recent examples come to mind like
Chronos: The New Dawn, which got a lot of attention, but was criticized by some players for having no difficulty options at all. And of course, the gold standard (or nightmare, depending on your perspective) is
Elden Ring. Absolutely stunning game. But unless you "git gud" or lean on summons and cheese, there's no built-in way to scale down the challenge.
Games like
Returnal,
Sekiro, or
Remnant II follow similar design philosophies. While I respect them, I can't help but wonder how many players bounce off them entirely just because there's no on-ramp for more casual or story-focused players.
The best approach, in my opinion, is when a game includes difficulty options from the start. That way, it works for
everyone. The hardcore crowd still gets their challenge, but other players aren't locked out of the experience. Accessibility doesn't diminish a game's vision. It expands it.
Curious to hear:
- Have you ever not bought a game because it lacked a difficulty option?
- Does a game having an "easy mode" make you more likely to try it?
- What games got the balance right or wrong in your opinion?