Saturday, I decided to say fuck it. Connected my PC via HDMI to my 70" HDTV and 5.1 Surround sound. Installed PS3 controller drivers.
Gaming has never been this good. Sleeping Dogs with high-res texture and 60fps = AMAZING!
You are my hero sir.
Saturday, I decided to say fuck it. Connected my PC via HDMI to my 70" HDTV and 5.1 Surround sound. Installed PS3 controller drivers.
Gaming has never been this good. Sleeping Dogs with high-res texture and 60fps = AMAZING!
Saturday, I decided to say fuck it. Connected my PC via HDMI to my 70" HDTV and 5.1 Surround sound. Installed PS3 controller drivers.
Gaming has never been this good. Sleeping Dogs with high-res texture and 60fps = AMAZING!
Saturday, I decided to say fuck it. Connected my PC via HDMI to my 70" HDTV and 5.1 Surround sound. Installed PS3 controller drivers.
Gaming has never been this good. Sleeping Dogs with high-res texture and 60fps = AMAZING!
People seem to be a bit concerned about the cockpit taking so much space on the screen ...
If you think about it, it's a bit ridiculous that we'd still have framed cockpits in the future, considering today planes like the F-22 no longer have any framework whatsoever, just a pure bubble canopy. However, Josh Strike (HUD designer) posted that: "Historically, in Chriss games, the higher-end / more expensive ships tend to have more open and undivided viewport areas in the cockpit than the basic models. Just sayin." Makes sense. That enemy fighter concept art they released seems to indicate just that.
I know people dont have a crystal ball, but how realisticly you think the vision for this game will be? reading some stuff on reddit seems 'to good to be true'.
I know people dont have a crystal ball, but how realisticly you think the vision for this game will be? reading some stuff on reddit seems 'to good to be true'.
Roberts crashed Reddit? Nice.
Roberts crashed Reddit? Nice.
"Must my ship travel in the direction it is pointing? For example, could I accelerate to a given speed, cut my engines and, as I would be able to in reality, use my RCS to turn my ship to a retrograde attitude and blast my tailing attacker while still traveling in my original trajectory?
You will have the ability to do this. Its a more advanced maneuver, and it may require an upgrade to your fly by wire system but it is definitely part of the arsenal of tools available to an advanced pilot.
I want to donate to Star Citizen's Kickstarter, but that list of features is SO ambitious I'm not sure I believe they can have it ready close to 11/14. I mean that is a hell of a list.
I want to donate to Star Citizen's Kickstarter, but that list of features is SO ambitious I'm not sure I believe they can have it ready close to 11/14. I mean that is a hell of a list.
Looking at the current funding status, they're getting very close to meeting their funding goals on both the Kickstarter page and in the overall picture. The Kickstarter is at $443,263 (9911c, $44.72 avg), and it should be on track to hit the $500,000 mark tomorrow. The RSI page is close to $1.3 million ($1,298,077; 14457c, $89.79 avg). When the Kickstarter hits its funding goal, its funds will be added to the total displayed on the RSI page, putting their overall position at $1.8 million, a "mere" $200k away from the $2m funding goal.
I came in at the Wingnut level, which grants me a Bronze Citizens Card.
Is there any info on what the physical Citizens Card is?
I've never played a space sim in my life but after watching that Kickstarter video my mouse went to the "pledge" button at FTL speeds. Holy goddamn shitcakes on goldplated sandwiches, this sounds and looks like the greatest game ever.
edit: Wait, do they already have additional funding from private investors or not? I'm getting conflicted messages from the video and this thread.
Hey, glad to have you back as a game developer!
I'm curious about the budget, you're looking to raise a few million dollars but promise an amount of depth and complexity (MMO & singleplayer, visuals, etc) that needs at least 20 million (and that's probably not enough by far). Any plans on where to get the other 80-90% for the game? Do you plan on working with a publisher or do you have private funding?
We have private funding (not publisher funding). The crowd funding side helps to determine how ambitious we can be upfront. The overall game wont cost $20M upfront, but probably by the end of the first year of public release we will have spent that much between the original game and the ongoing content that year.
I've never played a space sim in my life but after watching that Kickstarter video my mouse went to the "pledge" button at FTL speeds. Holy goddamn shitcakes on goldplated sandwiches, this sounds and looks like the greatest game ever.
edit: Wait, do they already have additional funding from private investors or not? I'm getting conflicted messages from the video and this thread.
Really? I thought the kick starter and website funds were already pooled together on the pledge counter. Great if not!!
Whoa 1,8 already ? They didn't even reach half of their time on their site and kickstarter is still fresh !
11k to go for the kick-starter goal. the 2 million goal seems achievable for the next 2 days.
I'm really digging the frequent site updates and info bits, fiction included. Ships info is also on the way, so we're good on that front. They'll reach 2M$+ soon enough, but they really need to do something about the stretch goals if they want to keep the momentum going. They are too generic, vague and waaay too spread out. They should follow Project Eternity's example and add something cool every 300K$ or so. Stuff like "300.000$ more and we will hire Mark Hamill for voice acting!" One million between goals is too much.
They should take notes from Project Eternity - clear stretch goals that grow as progress is made and clear breakdowns of what is offered in each tier. They REALLY need to get the concept art/specs out for the various ship types that are in each tier. Should have had that ready from the start.
Chris Roberts:
"We have some updates coming VERY soon that youve all be waiting for. For everyone in Europe, they will be waiting for you when you wake up!"
Ben Lesnick (community manager) six minutes ago via twitter:
"Hey, we hit our $500,000 goal on Kickstarter! Onward to $3 million! New stretch goals and a ships plan SOON!"
Chris Roberts:
"We have some updates coming VERY soon that youve all be waiting for. For everyone in Europe, they will be waiting for you when you wake up!"
Hell yeah, wake your ass up Europe!
Where are you guys seeing stretch goals? I've looked all over the KS page.