is there a stretch goal for 6 mln?
Project Update #47 said:When we set out to crowd-fund Star Citizen we asked for two million dollars, the absolute minimum with which we thought we could build a solid game. And then we planned stretch goals so that we could include everything else we imagined. We expected three million, hoped for four million, dreamed of five million and so on. And the absolute top option, the impossible dream, was six million.
Six million was what it would take us to build the game we were imagining with all the bells and whistles we wanted included. Well, here we are with just over eight hours to go and that impossible goal where everything is unlocked is suddenly in sight. At six million you'll launch the game with 100 systems, a full orchestral score and a free copy of the first Squadron 42 mission disk, Behind Enemy Lines.
It's not as sexy as unlocking the carrier, for sure, but would certainly be pretty amazing if we met every one of our goals. So let's push this campaign all the way to the last minute. We can make this march!
I thought the garage was if you wanted to house multiple ships? Did you need a garage for one ship?
You can update your pledge at any time for the first 12 months. inside your account on the website it will say your pledges , pledge customization. So you can upgrade your pledges or add on ... add ons lol.
Oh man, we really need Eve-like music for the game.
http://www.youtube.com/watch?v=n3l3w1X8LCg&feature=related
I was thinking in doing a moderate backing, I have already three 100+ backed projects from 22 in total, and is weird for someone like me that doesn't preorder and is not very into collector's editions to put that kind of money.
But you know that?
Fuck that.
I was thinking in doing a moderate backing, I have already three 100+ backed projects from 22 in total, and is weird for someone like me that doesn't preorder and is not very into collector's editions to put that kind of money.
But you know what?
Fuck that.
Yes the $6 million is combined kickstarter and his site pledges.I'm confused, Chris's site shows almost $6 mil pledged and almost $2 mil from Kickstarter. Is he taking funds through his site too?
edit: his site is up and down (at least for me).
So I pledged $40. I have been kind of on blackout. What higher tier is worth it? They are all just differentiated based on the ship type you get but I'm not sure which ship is worth getting.
So I pledged $40. I have been kind of on blackout. What higher tier is worth it? They are all just differentiated based on the ship type you get but I'm not sure which ship is worth getting.
Kickstarter is the best thing to happen to the industry since Steam.
I've just noticed that there is a surprising lack of recent news about this from the websites I usually visit(RPS and Eurogamer), one would think shattering the crowdfunding record would be kind of a big deal.
So I'm having money issues and haven't been able to pledge to this. Is there any way to after the campaign finished?
Chivalry, FTL and Gianna are all finished and excellent, and a bunch of other recent games are in beta. The funding method is fine.well,let's see the results first...until now we got FTL (one hell of a game),and one project canceled if i remember correctly..most of the founded projects are still in
Yes. They're keeping things open after the kickstarter drive ends - but we won't be unlocking anymore goals with more crowd funding (not least because after 6 million there are no more goals planned).
Wow this is going to make it to 6 million, that's insane. Hell, a couple million more and they would match Witcher 2's entire budget. :lol PC gamers really do come out in droves if you cater to them.
Wow this is going to make it to 6 million, that's insane. Hell, a couple million more and they would match Witcher 2's entire budget. :lol PC gamers really do come out in droves if you cater to them.
Wow this is going to make it to 6 million, that's insane. Hell, a couple million more and they would match Witcher 2's entire budget. :lol PC gamers really do come out in droves if you cater to them.
Keep saying this after me:
The Witcher 2 was made in Poland.
The Witcher 2 was made in Poland.
The Witcher 2 was made in Poland.
As I said in another thread, you people waving around this argument so insistently are *way* overstating how cheaper developers' salaries are supposed to be in Poland.Keep saying this after me:
The Witcher 2 was made in Poland.
The Witcher 2 was made in Poland.
The Witcher 2 was made in Poland.
Upped from 110 to 125+15 physical Hornet tier.
Come on, orchestral soundtrack! Slightly more than 150k to go in 3hrs. Let's do it!
Wow this is going to make it to 6 million, that's insane. Hell, a couple million more and they would match Witcher 2's entire budget. :lol PC gamers really do come out in droves if you cater to them.
Plus 20 million in private investor cash. They've got a full-fledged bordering on AAA budget for this title.
i don't really get it, 30-35-37 backs have the same reward.
timed-exclusive from 30 crawling up to 37?
Did you read that in an interview? The amount of private investor money that is...
I just reduced my pledge to $35 after realizing that I spent over 800 USD this year on kickstarter.
Sorry!
I just reduced my pledge to $35 after realizing that I spent over 800 USD this year on kickstarter.
Sorry!
To be fair, 330 of those are Oculus Rift, and 280 for Eternity. Still, even the small stuff adds up.
It's basically every dedicated GAF'ers dream: buy games without having to play them.
I just reduced my pledge to $35 after realizing that I spent over 800 USD this year on kickstarter.
Sorry!
To be fair, 330 of those are Oculus Rift, and 280 for Eternity. Still, even the small stuff adds up.
It's basically every dedicated GAF'ers dream: buy games without having to play them.
Has Roberts actually talked about how big is team is? Because I dunno, there's like a handful guys in that room, so I wonder...are they going to contract everything out or how is it gonna work because this seems like a skeleton crew at best