The game has progressed so much visually and design wise...
btw, anyone up for some pickup vanduul coop this evening? I've got an itch I need to scratch.
Ask me again around this time next year.
The game has progressed so much visually and design wise...
btw, anyone up for some pickup vanduul coop this evening? I've got an itch I need to scratch.
I'm gonna be right there in the crowd
I've had to warn my SO that it's going to be goofy, it's going to be cringy, there will be technical issues, and it wont start until it's at least 30 mins late. But hey, that's what it's all about!
Ask me again around this time next year.
Seems like most of us from the UK studio will be there - should be funWell, I am jealous... I will try and maybe make it to gamescom next year... Even if there is some cringe, that cringe, technical problems, etc... is kinda what makes this project so special!
Seems like most of us from the UK studio will be there - should be fun
EMPIRE REPORT: VANDUUL ATTACK
https://robertsspaceindustries.com/comm-link/spectrum-dispatch/14984-EMPIRE-REPORT-VANDUUL-ATTACK
Leading up to Citizencon?
EMPIRE REPORT: VANDUUL ATTACK
https://robertsspaceindustries.com/comm-link/spectrum-dispatch/14984-EMPIRE-REPORT-VANDUUL-ATTACK
Leading up to Citizencon?
Haha, this is great!-5, lads.
Hey guys, I haven't really followed this game these last few month.
Is there an updated timetable that detailes the release of the first SP module? Will it still be out this holiday season? I think that was the release date somewhere along the line and I'd love to buy me a flightstick and try it out around christmas..
Wouldn't that be a nice Christmas. Alas, it won't be out this holiday season. We currently don't know when Part I of Squadron 42 will release, as no dates have been announced. Not even tentative ones. We might hear something about it this weekend at CitizenCon, since they'll be talking about S42 and showing footage, but I wouldn't bet on a release date announcement.
Right now, it's anyone's guess. I'd be amazed if we'd get it a year from now. Roll on Saturday!
Also, if you're thinking about buying a HOTAS for SC specifically, you should probably wait for the official ones from Saitek anyway.
Mh, I see - I'll just sit it out then and hope for some additional information during the next week.
I guess there will be a thread about CitizenCon?
Unless someone else in this thread wants to... I could probably set up a thread for CitizenCon on Saturday.
Seems like most of us from the UK studio will be there - should be fun
EMPIRE REPORT: VANDUUL ATTACK
https://robertsspaceindustries.com/comm-link/spectrum-dispatch/14984-EMPIRE-REPORT-VANDUUL-ATTACK
Leading up to Citizencon?
More info on the Vanduul please.
And I'm going to assume there will eventually be the ability for us to board and fight on Vanduul space ships? Yes?
I sure hope so, that's definitly what I want to see happen in some big pve fight.And I'm going to assume there will eventually be the ability for us to board and fight on Vanduul space ships? Yes?
I sure hope so, that's definitly what I want to see happen in some big pve fight.
Nice, is does seems like a good indication thatthey are planning it.I think there was a few Vanduul ships from the leak that had interiors, so I think CIG is planning for that. Found a few videos from Teller on reddit that show them.
Vanduul Void Bomber
Vanduul Cleaver
Urge, I have to spend more time with you guys ;D Should be good fun!
F42 represent o7
F42 design crew form up!
I *suppose* I can sacrifice my Saturday evening to get drunk and talk about cool space games.
Urge, I have to spend more time with you guys ;D Should be good fun!
F42 represent o7
I hope to see some vanduul get gut splattered against a wall! Much love here for F42!Seems like most of us from the UK studio will be there - should be fun
All the damage tech stuff for multi crew. Every video they showed made the hair on my neck stand up. Holy shit.
More info on the Vanduul please.
And I'm going to assume there will eventually be the ability for us to board and fight on Vanduul space ships? Yes?
They mentions in ATV that version 1.3 will be a fully merged code base. So we should get all the improvements and all that right? Think it will include 64-bit precision?
They mentions in ATV that version 1.3 will be a fully merged code base. So we should get all the improvements and all that right? Think it will include 64-bit precision?
Actually, I'm pretty sure we already have 64-bit precision in the current version, but we're still stuck with the same maps so we don't really see it.
I think there may be the higher bit depth buffers and z buffers, but the 64 bit world stuff, transforms, coordinates, etc... is still no t in. Hence why your helmet shakes and why the ship shakes if you look at it closely enough.
Oh i know that!Rendering is still performed at 32 bits. So depth buffers and z buffers will remain the same as before.
Oh i know that!
Sorry I should ahve been more specific, they at one point increased the precision of the depth and z buffer (to 32 bit and 24 bit respectively I believe) and that made it into the game build.
ah. What was it before?
16 bit for both I believe.
A legacy of the transition of cryengine to consoles I believe.
I never really took much stock in the 'immersive' buzzword, but that sounded so visceral and real that I almost felt like I was there. It's going to be frightening with VR.The visuals are stunning, but what really stood out to me there was the audio - I happened to have earphones on when watching the vid and that metallic groan that rings through the ship before it fully succumbs to the damage gave me chills.