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Star Citizen Alpha 3.23 update: Adventure Beckons (Fauna, Creature Hunting plus more)

nemiroff

Gold Member
Jim Carrey What GIF


Where did nemiroff nemiroff make the claim SC is the only one? Take your meds already.
I don't even know what he's saying about/to me since I've had him on ignore for months for being overly compulsive to the point of concern (and he's obviously subscribing to this thread for fucked up reasons). I'm not even going to bother to "show ignored content" in this case.
 
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Buggy Loop

Member
More 4.0

Contested zones being like dungeons with rewards/loot with pvp. oh boy

The asteroid bases and just how the asteroids look in general in Pyro is awesome



Paul Rudd Reaction GIF


Looks absolutely insane that station with the lighting of the nearby planet.

Mv8cWXI.jpeg
WlyRatf.jpeg
 
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TVexperto

Member
Tedious and boring time sinks on top of tedious and boring time sinks on top of ...
This has gotten worse in 3.24: Local inventory gone, item banks are slow and hard to use, even equipping items, something that is quick and painless in most games, is slow in Star Citizen
Why replace one thing that is not realistic but very convenient - local inventory, with another thing that is not realistic either - item banks, but very clumsy, very hard to use and very inconvenient?

Star Citizen is a space game, I am not suppose to be every where in a split second and I don't want to, some things should take time, but what CIG seems to want is some kind of bad real life simulator

-More time sinks coming:
Micro-managing everything on our space ships like fuses, filters etc. I like to make sure my ship has fuel, is repaired and has ammunition, but managing every little thing on my space ship is more like "My little summer space ship" and not a space game.
perma death
personal hygiene (of course CIG will o
 

Buggy Loop

Member
Will be interesting to see how many layers of polish they've managed to put on SQ42 by now :messenger_grinning:

The first panel will be very interesting too. I imagine they called their new planet tech "genesis". Last year they had virtual terain texturing to be on GPU that are much more detailed and no/vastly reduced popping, supports advanced logic. So that part will also help how planet looks. As for planet generation, I guess it'll be their AI tech they shortly presented last year

bKGZ9BO.jpeg


Btw, they're tuning/stressing the server meshing tests. Was apparently very stable at 1000 players recently, now testing 2000 players. They expect it'll eventually deteriorate performance be rough, but its to find fixes.

pcv8cwi0nztd1.png


Meanwhile it means the train looks like this :

ynfx2w8eyztd1.png


One day when it's implemented and dynamic, we'll see this kind of crowd as usual. They might even lower the limit as the infrastructure just aren't made for now to welcome these numbers. Everyone getting up from hospital bed at same time as an example in limited number of rooms. They'll have to rethink how that works.
 

Buggy Loop

Member
bj417c5p7cud1.png


Eric Andre GIF


Evocati is playing full 4.0 build with server meshing and jumpgates functional under NDA. Fuck I envy them.

3.24.2 which is now on all open PTU, is running on 4.0 code base by the way, with basically jump gate and access to pyro removed, but the debugging of 3.24.2 is basically straight up debugging 4.0 code. At least 4.0 should not end up like 3.18 path where game was broken for days.
 
Never thought we'd get 4.0 this year but might actually happen. Been holding off for so long to jump back in until they finally updated their UI but may just wait it out until 4.0 at this point. Exciting times!
 

Buggy Loop

Member
There is a lot of great looking stuff in those videos, but honestly when is this game slated for v1 release now

Next weekend is Citizencon and the last panel is dedicated to 1.0

If it’s PowerPoint slides then It’s not coming until next 10 years 😅

If it’s full of implemented tech for the demo, I could see in next 2 years.

Thing is that server meshing was the biggest hurdle that stopped implementation of many systems they have developed in past years. Now that this is almost resolved, in tests right now for static, then dynamic, they’ll be looking at testing the tech that was dependent on good server performances.

I think we’ll be surprised how much they have stuffs ready. Will probably vastly surpass the already good 2023 Citizencon.

They would get my money, no problem. They just have to release the singleplayer part because the game itself looks great.

Next week I’ll make a thread for the conference

I’m calling it now, they’ll have the SQ42 release date, game will reappear on stores (it was gone) at a higher price for non backers like we see AAA prices. O predict Q1 2025, with chapter 1 downloadable demo likely in coming months.

We’ll see just next weekend
 

sono

Gold Member
I’m calling it now, they’ll have the SQ42 release date, game will reappear on stores (it was gone) at a higher price for non backers like we see AAA prices. O predict Q1 2025, with chapter 1 downloadable demo likely in coming months.

We’ll see just next weekend
I don't understand this can you simplify what are you calling
 

Buggy Loop

Member
I don't understand this can you simplify what are you calling

I’m predicting that Squadron 42, the single player part (star citizen being the mmo), will be heavily demo’d next week and end with a release date. Maybe even a playable demo announcement.

You could not buy the game for years now, pulled from store as it was long time funded, so it’ll reappear, but not at 2012 backer price of course, like any AAA game price.
 

TVexperto

Member
Given that the test only lasted for 2hrs, I think this is more like another meshing test and CIG just renamed and marketed it as a "4.0 evo" to create hype.
Yeah, the cult is hyped and I'm over here facepalming. Like, we've seen this song and dance how many times?
I also love that Citcon is like "beyond Pyro" for one of their exhibits but it's not even in yet.
I gotta hand it to CIG though... they are a well-oiled marketing mill.
 

Buggy Loop

Member
... says the guy double and triple posting the same things as last year "Pyro this year!" ... for 5 years now



?

I have posted about SC for like a year now, where are you getting 5 years?

Peoples are testing 4.0 now

« but it’s not really 4.0 »

You cannot stop yourself from making shitposts, just look at your post in this very thread, it’s just the same cassette over and over.

I bet Chris Roberts came into your home and took a dump in your mouth to be this fucking triggered about this game. Go get a goddamn refund and leave ffs. Nobody cares about your cassette stuck in a loop of CIG conspiracies.
 
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Imtjnotu

Member
you would think a game in development for the last 13 years would finally come out of alpha.....

beta wont start until 2030.

full release 2050
 

Buggy Loop

Member
So you wanna go play skull and bones? How about Concord that cost 400mil

Or Elite Dangerous

Which technically « released », but is a dead end as of now with the vast majority of the userbase switching to Star Citizen. To release before SC, they’re stuck with an outdated engine and to deliver on what the fan base wants, they would have to rewrite the entire engine from the foundation again. Oops they don’t have money anymore. They fucked up the Xbox userbase to begin with, with a « release ».

Now Braben has stepped down as CEO and they are -25M in the hole, with no vision on how to dig their way out as most of the team was massacred.

I see all those space sim corpses and nothing on the horizon even remotely ambitious, there’s only Star citizen remaining to even have a chance to make the genre shine again.
 
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Alexios

Cores, shaders and BIOS oh my!
Or Elite Dangerous

Which technically « released », but is a dead end as of now with the vast majority of the userbase switching to Star Citizen. To release before SC, they’re stuck with an outdated engine and to deliver on what the fan base wants, they would have to rewrite the entire engine from the foundation again. Oops they don’t have money anymore. They fucked up the Xbox userbase to begin with, with a « release ».

Now Braben has stepped down as CEO and they are -25M in the hole, with no vision on how to dig their way out as most of the team was massacred.

I see all those space sim corpses and nothing on the horizon even remotely ambitious, there’s only Star citizen remaining to even have a chance to make the genre shine again.
I'd settle for less ambitious but well done at this point (still ambitious for an one man show obviously you know what I mean).
 
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Buggy Loop

Member
I'd settle for less ambitious but well done at this point (still ambitious for an one man show obviously you know what I mean).


I mean I've not like been abstinent to space games, I am playing Everspace 2 in fact recently. Before that I loved House of the Dying sun in VR. But they don't fill that hole of a grandiose modern space wing commander. No idea if Squadron 42 will even live up to that, but its basically the only one on the horizon that has a chance. Even Star Citizen with all its bugs and jank, is more attractive to me than say, No man sky. Too many space sims simplify things way too damn much or have an art style that just doesn't immerse.

I've had my share also of indies being in development hell and infinite early access. Not a lot of those lone devs pull it off. I wish him well!
 
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Love the tech in this game, I can see major progress these days. They're still not getting my cash until it's something I can really play as a V1 release. I know the beta and access are there but I want a polished game fresh when I dive in. I don't want to be chef-smelling-the-recipe for years while it's cooked.
 

Buggy Loop

Member
Love the tech in this game, I can see major progress these days. They're still not getting my cash until it's something I can really play as a V1 release. I know the beta and access are there but I want a polished game fresh when I dive in. I don't want to be chef-smelling-the-recipe for years while it's cooked.

And at this stage I fully understand that point of view.

I typically do not recommend to buy star citizen at this stage, unless you do the free trial periods that happens twice a year and find you’ll have fun with it.

But a wait and see approach is legit.

Next week I'll probably make a thread on Citizencon. I hope that shitposters stay away / those who doubt can just simply continue to be on the side line, but that the thread will be used to discuss the technology presented. Nothing quite like it.

CitizenCon this year will need to do something pretty extraordinary to top off last year's presentation(s). Hopefully they will knock it out of the park again this year and we also get a definitive date for SQ42.

I’ve got a feeling it’ll make 2023 look like it was nothing 🫰
 
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CitizenCon this year will need to do something pretty extraordinary to top off last year's presentation(s). Hopefully they will knock it out of the park again this year and we also get a definitive date for SQ42.
Feels like I’m in the minority looking forward to S42 more than SC but with how CIG is with dates, I don’t think anybody will take them seriously unless it’s within 6 months. Curious how Chris will react once GTA6 date is announced and it’s close to S42 release window
 

nemiroff

Gold Member
Please, help me
We know, we know..
Comforting 30 Rock GIF


Love the tech in this game, I can see major progress these days. They're still not getting my cash until it's something I can really play as a V1 release. I know the beta and access are there but I want a polished game fresh when I dive in. I don't want to be chef-smelling-the-recipe for years while it's cooked.

See, TV? It's possible to make reasonable posts like ozzy instead of shitposting like an unstable person.

looking forward to S42 more than SC

As an original backer S42 is what I wanted. So it's the same for me.

But with that said, after diving into the vision of SC by playing the last couple of alphas, I'm not opposed anymore. SC will be a nice addition, there's plenty of content for SP centric guys like me.

Anyway, i just couldn't help myself, I had to log in and gaze at the new MFDs.. so beautiful and usable.
 
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TVexperto

Member
Peoples are testing 4.0 now
Where? I am an Evocati and the test was only online for 2-3 hours, nobody is testing it currently. It was the same shitty Pyro demo as last year, no ruin station, all the other planets were missing as well. This is just to create hype for them to sell more ships during this weekends ShitizenCon
 

Panajev2001a

GAF's Pleasant Genius
Thing is that server meshing was the biggest hurdle that stopped implementation of many systems they have developed in past years. Now that this is almost resolved, in tests right now for static, then dynamic, they’ll be looking at testing the tech that was dependent on good server performances.
From a software engineering perspective if static server meshing is “almost resolved” and in testing now (meaning development is not fully done and we expect bugs) and we have to then finish and test dynamic server meshing (more development and bugs to test, triage, and fix)… and then finally we can complete many systems that could not be completed without it (more development and then likely a lot more bugs as implementing many interconnected system in a bug free-ish way you could not end to end simulate is more akin to arcane wizardry than anything lol)... ... and then as the feature works and one thinks about people flocking to it / scaling you did note how it might lead to actual redesign of some areas and functionality if overcrowded.

Look, you made me appreciate the engineering effort on the ground, but the meat of the game still seems so so far away.

I understand that without the right core tech they may corner themselves, but at some point you need to limit scope, polish, ship, and then iterate based on players’ use and needs which seems to scare them if I have to put it bluntly (Carmack, in his interviews with Meta’s Boz and also with Friedman, talked about a local gradient of evolution … something also explained in this wonderful talk I really advice anyone to watch ).

I think RSI looks concerned about shipping something they do set the expectations of “done and production ready”. If the monetisation strategy once you are properly live and “1.0 done” does not work well funding would dry up and they would not be able to iterate.
At the moment it is both working against them and for them the fact that they are in this very long public development pre-release status. Part of what helps money come in is the fact that it is ambitious and not declared done and successfully painting a “over the horizon if you could only see it from my vantage viewpoint” angle that attracts people and funding (gives people hope).
 
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Buggy Loop

Member
Where? I am an Evocati

Spider Man Lol GIF


« The Evocati are a small group of testers we've selected from the top players participating in Star Citizen: contributing to Issue Council, racing, running missions, and more »

You contributing? Top players participating?

Bullshit

Test lasted 2h. Still 4.0 code base, with server meshing, first time with end to end jump gates. A base was not available for a 2h session? Whoop Dee doo. It’s always like that in evocati, chunks enables, some disabled, it depends on what devs want for debugging data. Everyone was excited for the test, even fucking cynical Saltemike.
 
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TVexperto

Member
« The Evocati are a small group of testers we've selected from the top players participating in Star Citizen: contributing to Issue Council, racing, running missions, and more »

You contributing? Top players participating?

Bullshit

Test lasted 2h. Still 4.0 code base, with server meshing, first time with end to end jump gates. A base was not available for a 2h session? Whoop Dee doo. It’s always like that in evocati, chunks enables, some disabled, it depends on what devs want for debugging data. Everyone was excited for the test, even fucking cynical Saltemike.
You dont have to believe me, I dont need to proof it to you but I probably played more Star Citizen the last 10 years and experienced all their lies than you ever will.
Also the test sucked, nothing worked, the jump points were buggy as fuck.

And its not a small group of testers, you should know there are several thousand people who are currently evocati.
 

Buggy Loop

Member
From a software engineering perspective if static server meshing is “almost resolved” and in testing now (meaning development is not fully done and we expect bugs) and we have to then finish and test dynamic server meshing (more development and bugs to test, triage, and fix)… and then finally we can complete many systems that could not be completed without it (more development and then likely a lot more bugs as implementing many interconnected system in a bug free-ish way you could not end to end simulate is more akin to arcane wizardry than anything lol)... ... and then as the feature works and one thinks about people flocking to it / scaling you did note how it might lead to actual redesign of some areas and functionality if overcrowded.

Look, you made me appreciate the engineering effort on the ground, but the meat of the game still seems so so far away.

Wanted to take time to reply to you friend,

Glad I could pick your morbid curiosity on the development of Star Citizen :messenger_tears_of_joy:

I hope I don't look like a crazy person from your perspective.

Even if they crash and burn, the tech they've cooked over all these years is mighty interesting. There's so many "safe" & budgeted to a cent, or made by committees games out there nowadays that it feels we're stagnating a bit honestly. I kind of like to have that crazy motherfucker aiming for the stars. Back in 2013 or so I used to be heavily favoring Elite dangerous' approach to development and release plans over Star Citizen, I probably even made fun of CIG on this very forum, but alas, ED fell flat on its face. Nowhere near its vision.

The puzzle of implementing the tech they've developed on the side but on hold due to servers will be interesting. Thankfully a lot of it was also done for single player campaign where servers are not important, so a lot of proofs of concepts are not pure unknowns.

I think the biggest bumps to dynamic server meshing is all the groundwork to get to static server meshing to stability and big number of players. Dynamic is basically to either resize the regions on the fly or to spun up/down servers depending on how many peoples are in the region. I think at that point its pretty much a done deal compared to the previous work.

I would say that the biggest pieces for MMO part after server meshing is the economy AI and having NPCs participate in that universe. By the same logic, dynamic events and missions.



For the problems of too many peoples due to higher server capacity, they're as of now looking into simply spreading peoples forcibly as a short term solution. The problem is mainly when servers get online for the first time, and get especially crowded when players know a huge feature is implemented and hype takes hold, but inevitably in time peoples will spread. Eventually the idea is to have an instanced "home" on big planets. Base building which was talked about last year and returns on a dedicated panel in the coming week, will again spread peoples as you'll spawn in your base. So that part of overcrowding is not worrying imo.


I understand that without the right core tech they may corner themselves, but at some point you need to limit scope, polish, ship, and then iterate based on players’ use and needs which seems to scare them if I have to put it bluntly (Carmack, in his interviews with Meta’s Boz and also with Friedman, talked about a local gradient of evolution … something also explained in this wonderful talk I really advice anyone to watch ).


Too late on feature creep :messenger_tears_of_joy:

It was absolutely mismanaged in that era of funding.

I'm not even expecting 1.0 to even fill the whole checklist item by item, some promises completely changed scope due to changes in technology too. Can I point fingers at them the day they go 1.0 but have say, 5 solar systems, rather than the 100 once promised? Those 100 systems were promised back when the technology was basically like Starfield, not seamless solar system, planets were jpegs, not modeled for every surfaces, the transition from space to ground was through well hidden loading (ala Star wars outlaws), and the sequences of landing were on-rail. I mean sure, easy to pull off 100 systems in that kind of tech. But I prefer them to have 5 good well designed systems with pertinent gameplay with seamless tech they have now than whatever Starfield ended up being.

I think RSI looks concerned about shipping something they do set the expectations of “done and production ready”. If the monetisation strategy once you are properly live and “1.0 done” does not work well funding would dry up and they would not be able to iterate.
At the moment it is both working against them and for them the fact that they are in this very long public development pre-release status. Part of what helps money come in is the fact that it is ambitious and not declared done and successfully painting a “over the horizon if you could only see it from my vantage viewpoint” angle that attracts people and funding (gives people hope).

But even 1.0 would not be "done", 100% sure. I think it would have all the core mechanics implemented, but there would still be a lot of work to be done to make it a "game". Creating events, "dungeons", raids, story missions, etc. That could be, like any MMO, continue in time.

I can't find the exact video of it but SaltEMike had a very good and down to earth what to expect in 1.0 and if the game would be done. Its basically a big nope. 1.0 for him is more like now CIG can start making a game. Tech behind the game now allowing to flesh it out.

But of course they must be concerned about monetization long term. Elite Dangerous dried up. How to avoid that? I'm not sure. I haven't followed the rumours about that I'll be honest. A release of Squadron 42 and if it reviews well, would inject massive cash into CIG and bring a new userbase too.

Citizencon next week will be mighty interesting. I hope you watch it and we can comment on the tech we see in the thread I'll probably make by end of week. I don't want to convince anyone to buy it, but please, let's discuss what we'll see. :messenger_bicep:
 

Ishma3L

Member
It doesn't even matter if it's good at this point. It has been worth it to watch the drama surrounding its infamous development alone.

If Squadron 42 comes anywhere close to what it set out to do, I'll be well impressed.
 
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Its not a full scam. Like game is playable. But its got bugs, quality of life issues. Unfinished assets.
Its a half scam. They actually give you something. And then tell you to keep crowdfunding because for every dollar they put into making the game they pocket two more dollars.
 

Snake29

Banned
Its not a full scam. Like game is playable. But its got bugs, quality of life issues. Unfinished assets.
Its a half scam. They actually give you something. And then tell you to keep crowdfunding because for every dollar they put into making the game they pocket two more dollars.

Name 1 game that doesn't have bugs? Majority of the PC game releases these days are almost all unfinished on release....
 

Comandr

Member
Name 1 game that doesn't have bugs? Majority of the PC game releases these days are almost all unfinished on release....
Coral Island is a really charming farming sim that recently comes to mind. It debuted on kickstarter and made 23.4 times its original stretch goal.

Feb 1 2021 - Kickstarter debut.
Oct 1 2021 - Alleged kickstarter delivery date.
Oct 11 2022 - Game launches in version 0.1. Unable to complete story, many features missing. Very buggy.
Nov 14 2023 - Game officially hits version 1.0, available on Steam, Xbox, and PS5. Unable to complete story, features still missing. Still has bugs.
July 22 2024 - Game version 1.1 drops. You can finally complete the story. Some features still being added. Fewer bugs but still janky.

So at what point do we examine when a game is out versus when a game is done? Coral Island came out, but it certainly wasn't done. When do we judge the game? When do we review it? Someone playing the game in 2022 and then never playing it again versus someone playing it in 2024 are going to have massively different experiences. I mean, look how much No Man's Sky has changed.

Chris Roberts could release SQ42 today, probably, in its buggy state and I'm sure a lot of people would play the game and love it, even if it crashed every 10 minutes. But is the game "done?" It will shut up all of the naysayers shouting from the rooftops that there is no game and it's all a scam - but then they'll only remember it as a buggy broken mess and where did all of those years and millions of dollars go? It'll only give them more fuel to scream about.

It's clear that Roberts' intention is to take his time and make "the best damn space sim ever." Just as he originally promised.

It's worth noting that SQ42 was originally supposed to be episodic. Releasing episodes years apart though could create pretty different looking games, and give players only small snippets of the story at a time, then potentially waiting years for the conclusion. Anyone who has ever been in the entertainment industry can tell you that retention drops fast after the first episode. I think Roberts saw the writing on the wall that they needed a complete product, day one.
 
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