How now, hardly a boomer. Gen X here, don't know why you guys call anyone older than you boomer, its just strange.It’s an impressive grift. I’m kinda jealous I wasn’t the one who came up with it. A game with unlimited budget, unlimited scope, and an infinite timeline. Sold to boomers who had high end PCs since the early 90s who are nostalgic and have lots of disposable income. It’s genius.
At this point after all the money he spend on this scam Buggy Loop could have bought a yacht himselfWHAT?
I CANT HEAR YOU OVER MY YACHT
I SAID YACHT
WHAT?
NO, JUST KEEP SPENDING
..Tell them to spend Jeeves, they seem to be deaf and stupid. The peasants Jeeves, that's right. Just make another ship or something. Just get the money.
At this point after all the money he spend on this scam Buggy Loop could have bought a yacht himself
Nah, you can literally take off and land on any planet in this 10 year old game in real time with no loading screens.Should have sold the IP to Bethesda so they could at least finish it and call it Starfield.
They are milking the poorest segment of our industry
Interesting rebuttal - nothing says confidence in a project like avoiding facts with insults.Fuck off TV
im glad you acknowledge the 2 games in development and understand that modern-day standards have caught up to the project expenses. Meaning normal games nowadays will cost this much per game. So while we shit on the budget, by modern games standards it is a bit higher than average but that gap is shrinking.This is year 15 of the Star Citizen Project. Year 14 of development. Year 13 of crowdfunding. And next month will be the start of year 11 of the delayed release of Squadron 42 and the beta for the Persistent Universe.
$700 million is only game pledges. That does not include the investors, grants, loans, investment returns, merchandise, subscriptions.... We are probably closer to $900 million in than $700 million. Next year, if things continue as they are, they could cross a Billion. Its fucking glorious.
This is an even worse project than many of the SC community realizes lol but of course you are still defending this. By the way this is not lazy journalism but actually real investigative journalism.
Interesting rebuttal - nothing says confidence in a project like avoiding facts with insults.
Classic episode. Lol
12 "years"
with starting with a crytek demo made by 15 persons for a kickstarter in 2012.
2014 they had a demo of what is equivalent to starfield/Star wars outlaws, on-rail atmosphere entry, hidden with well disguised loadings (ala outlaws), on-rail landing sequences. JPEG planets you could not land anywhere you wanted.
2015 Crytek finds to do it all seamlessly. Basically throw everything to the ground and start again. Star Citizen MMO would use this tech, the technological gap between the MMO and keeping SQ42 on the old technology would be huge.
- 2015 Amazon
- Cryengine licensed to Amazon, yay?
- 2016
- Oh shit, Amazon released Lumberyard, a copy of cryengine. Why pay a license now. CIG moves to Lumberyard
- CIG (Star Citizen) switched from cryengine to Lumberyard. Crytek tries to sue CIG with an action claiming that CIG had to use cryengine and not allowed to move away from it (LOL). Dismissed in court
- Crytek tries a 2nd time, that CIG violated the GLA by promoting other game engines (Star engine & Lumberyard). Which again, CIG is not competing with Cryengine as they don't sell a license to it. Again, dismissed in court
- 3rd time? Yup. Claimed copyright infringement for removing crytek trademark for the game engine... thing is CIG is no longer using cryengine... dismissed
- 4th? You better believe, something will stick right? Ex Crytek employee was the now CIG attorney, they claimed conflict of interest, they withdrew it themselves..
- 5th... seeking damages, dismissed
- 6th Breach of contract for snippets of cryengine in the video series bugsmashers... dropped
- 7th Failure to provide bug fixes and optimizations. CIG was required to provide any bug fixes and optimizations to crytek when using CryEngine. Crytek claimed they didn't. CIG brought the receipts that they did... Crytek realizes they're a fucking fool and dropped the claim
- 8th Crytek claims CIG shared source code with Faceware, but themselves admit they have zero evidence in support of its claim Dropped
- 9th and last fucking one... Loss of benefits as CIG dropped the engine to Lumberyard and it would be a loss of money source from CIG promoting cryengine... even though there's nothing in GLA obligating CIG to promote CryEngine... dismissed.
- Then massive studio closures. After Crytek had not paid many studios for months, including the Frankfurt studio. Five studio closed.
So that took CIG time and energy.
Satellite studios who have been bought out (one of which Sony bought), satellite studios who did not do a good enough job..
Now up to >1000 employees. You think from 15 to 1000 its all fucking smooth? To make two games, a single player with huge cast of actors and an MMO that will require tech not seen before?
When Bethesda pays $400M, 8 years development with a massive team, with the in-house tools known by all veterans there since they've been using it since freaking Oblivion, a known hierarchy that they know worked for some of their biggest success, team leaders identified, managers in their right place, little to no turn-over, and they they delivered is Starfield? With that fucking loading tech?
Will anyone care about Starfield even 6 months from now?
Industry is filled to the fucking brim with "safe" projects, run by marketing departments, verified by committees, government aided most often even for massive studios like Ubisoft, AND they go for DEI budgets. Just trying to push pretty graphics with the least risks taken in gameplay.
Then you shit on one project aiming for the stars.
Elite Dangerous "released" technically a long time ago. I used to laugh at Star Citizen back in those days and praised ED for a better vision and more reasonable scope. Now its dead. Complete dead end. CEO stepped down, they are millions under, they basically have to rewrite the whole goddamn in-house engine from scratch to meet the fans demand and they lost most of the technical team to even achieve that, not counting they have no fundings to speak of.
Fucking hell, even if it crashes and burns, I prefer having this existing and risking it all then just the fucking "usual". You cannot even open a store page on any devices without having the store bursting with safe no risk games that bring no evolution to any genres.
As someone who has Kickstarted a couple shitty products, I have honked my nose on more than one occasion. I am fully on board with this!Just got an idea - perhaps, instead of calling projects like this crowd-sourced, they should be called clown-sourced.
How tf did it get so high? There should be an investigation into what could be a potential fraud.
There is no circumstance, none whatsoever, that a single player game like Wing Commander but with modern stuff should take 12 years to make. It is absurd. and it's not going to take 12 years because it's not going to come out anytime soon, we all know this. The entire Wing Commander series that everyone knows and loves started in 1990 and ended in 1997.
Just because they took that money and decided to make some disaster "mmo" with a funding model built on selling people shit that won't be in the game for five more years, maybe, doesn't justify that.
Yep, that’s the grift. Technically it’s not a scam as long as they are in Dev.As long as they get money and keep developing it... isn't a scam... right? Right?
I explain that Starfield was a massive piece of shit made by people who couldn't do what they wanted to do. But giving them more money wouldn't fix the problem, any more than giving these guys more money has fixed their problems. Eight years ago Star Citizen was a buggy, crappy, slow, unoptimized piece of shit full of half-baked mechanics and unfulfilled promises, and today, it's still all of that. But they can do what they are doing because simps are out there shoveling money at them all the time, as your sad graphic showed. Nothing fundamentally has changed with this project in all this time, they've just found more cans to kick down the road.How many studios went through this kind of rollercoaster for a massive project?
How do you explain Starfield?
Just to add to that, AFAIK there's about 70K to 150K (numbers approx. and uncertain) concurrent players in SC depending on the "size" of the updates. Not too shabby for an alphaWay more peoples are playing this daily than whatever peak Concord achieved and its bringing in money. That really pisses peoples off.
I didn't imagine star citizens like this.
Aren't you the evocati dude that spent a decade in this game and probably invested a small fortune compared to me?
I have a starter pack from 2013 and 2 whooping ships
Fuck off TV
Cassette after cassette in a loop
We're back to Chris Roberts Yacht stories...
I'm about to blow your mind... those devs worked with CIG to develop a module for Star Citizen before being bought by Sony.At least the concord devs were decent enough to just scam a multibillion corporation.
This really does take the "wait till next year, it'll be great" and turns it up to 11, well 12 in this case.
I explain that Starfield was a massive piece of shit made by people who couldn't do what they wanted to do.
But giving them more money wouldn't fix the problem, any more than giving these guys more money has fixed their problems. Eight years ago Star Citizen was a buggy, crappy, slow, unoptimized piece of shit full of half-baked mechanics and unfulfilled promises, and today, it's still all of that. But they can do what they are doing because simps are out there shoveling money at them all the time, as your sad graphic showed. Nothing fundamentally has changed with this project in all this time, they've just found more cans to kick down the road.
I'm about to blow your mind... those devs worked with CIG to develop a module for Star Citizen before being bought by Sony.
[/QUOTE]Ah the easy way out
so 8 years, $400M, a known tech with a known hierarchy and a known inhouse engine.
They just "couldn't do what they wanted to do".
And nobody has
So it shouldn't take time... because
I mean, it's not controversial to say Starfield is a huge hunk of shit, and disappointed pretty much everyone.
But here's also a problem, you're comparing Starfield to a game that actually doesn't exist, except in the highly manicured trailers that they've been releasing to simps to get money over the years. Until Squadron 42 comes out, or, lol, the actual Star Citizen, you can put it up to all the games that actually had to get out and get out through the door. Like you compare a 2014 demo of this "game" to Star Wars Outlaw, well okay except that 2014 demo wasn't an actual product that actually had to hit the market and face customers, was it? it just lived on CIG's servers and existed as an advertisement for funding from gray haired boomers. Everyone else is actually out there releasing games. I always see the Star Citizen simps comparing this tech to games that are out and claiming their game that will be out in <error> will be so much better. Okay, well let's see it. That's why I brought up Squadron 42, because that is supposed to be their actual game and they can't get it out.
If you want to play the space dork fake mmo sim, that's fine, but everyone outside the cult got tired of these fanciful tech demos ages ago. I mean, they were selling land in the game in 2017, can you do anything with that yet?
Yea obviously most of the resources went into the “mmo”, that’s the whole problem. The pitch was a spiritual sequel to wing commander. That game is not out yet.they decided to do this monstrosity instead. That’s the source of my criticism. I don’t think it’s out of line. They pitch a Wing a commander game and then say you can buy a fake ship to play in a 100 person server for $500. Like lol what. Just finish the fucking game you pitched and shut up about some mmo tech.I am playing the MMO and I am having more fun with it than Starfield. End of story. How fucking hard? Most of the funding is due to MMO and for MMO tech.
Would you feel better to bring back the bill of Squadron 42 funding? 2012 to 2016 is stretching it, as the MMO was in discussion also in those times, so $102M for that period. MMO pulls the blanket in the bed for a huge number of employees too.
But no, clickbait that a "game (not s)" with $700M and 12 years development is more easy internet rage for brainlets
Lots of words thrown around to insult
Dude, I backed in 2012 with basic package and didn't make a fucking checklist of everything they've promised or did, I don't give a shit. I started playing last fall. I enjoy my time. Google says its a beacon you could buy with in-game money... sooo again, who gives a shit? Base building is coming and actually has a dedicated panel tomorrow. Is that part of base building part of a beacon mechanic? I don't know. Does it matter if there's billions of square kilometers of planets and you buy a beacon in-game?
Drop it off with the fucking cult bullshit. Dork? You're on a fucking gaming forum.
Yea obviously most of the resources went into the “mmo”, that’s the whole problem. The pitch was a spiritual sequel to wing commander. That game is not out yet.they decided to do this monstrosity instead. That’s the source of my criticism. I don’t think it’s out of line. They pitch a Wing a commander game and then say you can buy a fake ship to play in a 100 person server for $500. Like lol what. Just finish the fucking game you pitched and shut up about some mmo tech.
As for cult, if the shoe fits. They used to offer refunds. A lot of people refunded because this project was such a bloated mess. There was even a subreddit about it. So those people are gone and the true believers remain.