CityHunter1981
Member
And still waiting for Squadron 42. do they wait until Mark Hamil dies of old age and they can market it as the last game with him?
People keep paying because they like what’s been delivered so far. They see progress and like playing the alpha.it's a carefully crafted never ending scam that prays on nostalgia and sunk cost fallacy by constantly increasing their scopes and promises thus providing the perfect excuse to never actually deliver a final product.
Been a while but this video was damn cool for a glimpse into 4.0 - Jump points / Pyro / Ship interfaces
There's missing VFX for the wormholes, their visual target is something like this :
Screenshots of the new cockpits
And 4.0 coming in the next few months, he iterates not by end of the year, next few months
Next few months? Yeah right, wait where did I hear that before?And 4.0 coming in the next few months, he iterates not by end of the year, next few months
And still waiting for Squadron 42. do they wait until Mark Hamil dies of old age and they can market it as the last game with him?
Sunken cost fallacy. Folks have a hard time letting go and will justify many things when they have put their own money into it.People keep paying because they like what’s been delivered so far. They see progress and like playing the alpha.
This Citizencon in October will be interesting for SQ42
I think we’ll have a release date, something like Q1 or Q2 2025
...
The moral of the story is you will always have morons that work hard for their money and spend it on goods with no value.
Next few months? Yeah right, wait where did I hear that before?
how often was 4.0 delayed since this 2016?
Even if they announce a release date do not trust it. They have never hit a date.
Don't you think I know?
Citizencon 2953 last year changed my perspectives though. This is not the same as before. They walked the talk. They came in with a shitload of tech that is functioning, not a powerpoint with a bullet list of hopes. They said "almost all you've seen today should be implemented in SC by a year or so", and 6 months in when 3.23 hit, we've got nearly half the features in, 3.24 which is being tested in PTU now with the personal hangars, freight elevators, cargo and 4.0 likely to close nearly all remaining points presented in Citizencon like Pyro, static server meshing, new quantum travel, MFDs, etc etc.
I don't care about the past really, pulling old quotes is especially laughable as if teams are fixed indefinitely in time, this is the team today. A shitload has happened since those years, from being a couple hundreds in early days to now over a thousand employees. Most importantly, including the buying of Montreal's Turbulent team and making Benoit Beausejour the CTO. That guy is amazing, I wish you could understand french because his interviews with Terada make it clear that the games are now in the right hands with someone that is not on some cloud of hopium. Things are moving since then at a rapid pace and with the montreal team being a huge turnover key for unlocking server meshing. Also since a lot of SQ42 tech made for it has been/being transferred massively into SC, it indicates the shift of the core tech team away from SQ42 and back into SC, after years of them being away from the MMO. Can't be a stronger signal that SQ42 is coming.
SQ42 2025. I'm willing to have an avatar bet on that.
As a golden ticket holder and Lifetime insurance holder.......I have been waiting for SQ42 and watched the games scope creep and creep and creep since the beginning. When I saw how successful the campaign was and how many things they promised because of it, I knew their development plan was unrealistic. But never in my life would I have thought it would be 84 years.
For sure there was feature creep
For sure there was mismanagement
For sure there were unrealistic dates, even beyond 2015, even team members at CIG sometimes were shocked by the dates announced, this has been documented in interviews.
But I'm looking at the team that was at citizencon last year and what they are delivering now. Never have I been more confident that they're on track.
Will the release be tit for tat all of the features that crept in the early days if someone has kept a checklist of all features? Nope. Things have changed a lot since the backers day, including that there was no seamless world tech even available back then. As long as they deliver on a good game, I don't think anyone will cry that their bathroom towel doesn't have physics (or some #513 shit from feature creep that nobody cares).
Is Sandy, Chris's wife sttill doing updates.
I use to watch those weekly update shows.....I am glad I quit. They were just too much. They were fun early on.Nope. I don't know when it stopped but I've started playing last fall and been looking at every videos out of CIG since then and I haven't seen her once.
Is Sandy, Chris's wife sttill doing updates.
Given that he was accused of "trying to micro-manage too much and constantly meddle with the work of the developers" it's not hard to see why he made that decision.Chris is almost nowhere to be seen in the updates, and I'm pretty sure it's deliberate strategy.
Well at least Chris was able to move into his new mansion during this time.For sure there was feature creep
For sure there was mismanagement
For sure there were unrealistic dates, even beyond 2015, even team members at CIG sometimes were shocked by the dates announced, this has been documented in interviews.
But I'm looking at the team that was at citizencon last year and what they are delivering now. Never have I been more confident that they're on track.
Well at least Chris was able to move into his new mansion during this time.
I'm trying to find a point in there but I'm not sure. Can't he?
The guy who lifted Origin systems over his shoulders and made big bucks with Wing commander? Then founded Digital anvil and was bought by Microsoft for god knows how much.
He bought a mansion?
I'm trying to find a point in there but I'm not sure. Can't he?
The guy who lifted Origin systems over his shoulders and made big bucks with Wing commander? Then founded Digital anvil and was bought by Microsoft for god knows how much.
He bought a mansion?
Yeah right, he founded it but did not release one single game under AnvilI'm trying to find a point in there but I'm not sure. Can't he?
The guy who lifted Origin systems over his shoulders and made big bucks with Wing commander? Then founded Digital anvil and was bought by Microsoft for god knows how much.
He bought a mansion?
Yeah right, he founded it but did not release one single game under Anvil
- Inability to Deliver: Roberts' ambitious project, "Freelancer," was behind schedule and over budget, leading to Microsoft's intervention to ensure its completion. Microsoft reduced the game's scope to make it releasable (Wikipedia).
- Departure from Digital Anvil: As part of the acquisition deal, Roberts left the company shortly after, which was seen as a move by Microsoft to stabilize the development process. His departure was partially attributed to mismanagement and the inability to finish projects on time (Wikipedia).
Yeah right, he founded it but did not release one single game under Anvil
Wait, people and companies can make money from selling stuff to people and companies? And they can even buy fancy things for the money they make??
Next thing someone is going to tell me that some people walking around on this planet aren't even perfect. But that's LOL
Been a while but this video was damn cool for a glimpse into 4.0 - Jump points / Pyro / Ship interfaces
There's missing VFX for the wormholes, their visual target is something like this :
Screenshots of the new cockpits
And 4.0 coming in the next few months, he iterates not by end of the year, next few months
… and if scope creep does not stop or progresses negatively and they focus on stabilising first, polishing up, and then iterating this will continue or even get worse as that is the nature of growing software engineering projects. They do not age like fine wine, they get progressively harder to grow and evolve (and that is even the best architected and best run project so imagine for mortals).3.23 is a disaster in that perspective. Game never received so many gameplay mechanics and improvements which are simply broken or unbalanced. Won't expect for better until 4.1 or so.
… and if scope creep does not stop or progresses negatively and they focus on stabilising first, polishing up, and then iterating this will continue or even get worse as that is the nature of growing software engineering projects. They do not age like fine wine, they get progressively harder to grow and evolve (and that is even the best architected and best run project so imagine for mortals).
When is the release date for this game?
We’ve all been asking this for 10 years
Or, you know, you can get the $60 game package and stop crying about it. People spend thousands on macro transaction games like Fifa and no one cries about it 24/7 like they do Star Citizen.lol they are still selling ships for 1000 dollars?? wtf tried it and its a buggy mess, desync is awful
We’ve all been asking this for 10 years
Even 6 years later the video is up to date and relevant lol, nothing changed, squadron 42 is not out, stanton is not finished, only 1 jump point, only 2 ships are "finished", quanta is not in the game, NPCs are still standing on chairsI feel like there should be a separate "Star Citizen is never releasing" thread filled with 6 year old videos, so this thread can be about the actual updates as they come out.
Sunken cost fallacy. Folks have a hard time letting go and will justify many things when they have put their own money into it.
I don’t remember much of the time, but my oldest spent a couple hundred dollars on a ship. So, I raised his rent two hundred dollars a month and he was asking what he was paying an extra two hundred a month. I told him he was paying for exactly what he got from the game for that amount, absolutely nothing.
He got pretty angry so every month I drew a stick figure guy and a ship on a piece of paper to make him feel better.
Then after two years and me putting that 200 in an account for him, he had most of his down payment for his first home. Taught him an actual lesson not to give your money to companies that you work hard for.
The moral of the story is you will always have morons that work hard for their money and spend it on goods with no value.
I don’t understand why it has “no value”. Does this apply to all video games or just Star Citizen? Does it apply to all entertainment products?
Star Citizen ships can be resold: https://star-hangar.com/. There are a few reseller sites for those ships. Ironically, these are gaming products that do hold some value. I don’t know much about all that though.
Sunken cost fallacy doesn’t make sense here. The product is actually being delivered, albeit, very slowly and the alpha can be played and gets updated regularly. Spending more money isn’t going to make it get here faster. Star Citizen concept sales work more like FOMO or limited time scarcity promotions where the chance to buy a concept ship with lifetime insurance is limited to a certain window of time.
— I’m bumping 50 years old, I have a family, a good job, etc, and I still play games. And, my dad still thinks they are dumb and that I spend my money on dumb stuff.
Now, more importantly, where can I buy these houses for $2,400 down?
Sorry, but at this point, it’s it’s really just corporate fraud that hasn’t been charged yet. How anybody can still defend this game is completely ridiculous.I feel like there should be a separate "Star Citizen is never releasing" thread filled with 6 year old videos, so this thread can be about the actual updates as they come out.
Sorry, but at this point, it’s it’s really just corporate fraud that hasn’t been charged yet. How anybody can still defend this game is completely ridiculous.
In 2016, I knew this was fraud. They’re funding the lifestyles of the people working on the game but primarily the husband and wife sitting at the top. and the reason the game is never gonna be finished is because they don’t want it to be finished . Because then they’d have to stop fundraising. At this point, it’s intentionally designed and planned to never actually be finished.
You’ll never get a “clean” thread just about the contents of the game, because the game is not clean. And it never will be.
No worries, it's not smoke and mirrors. The good thing is that the graphics engine is the most tangible part of the project so-to-speak. Some of us are hands-on playing most of what you saw in that demonstration right now in 3.23 (except of course only the Stanton system is available in the alpha).I think it was earlier this year that they showed their engine and it blew my mind. It really seems to finally be coming together… I guess it could be smoke and mirrors still.
Star Citizen is not the first nor the only game that has a 64 bit universeNo worries, it's not smoke and mirrors. The good thing is that the graphics engine is the most tangible part of the project so-to-speak. Some of us are hands-on playing most of what you saw in that demonstration right now in 3.23 (except of course only the Stanton system is available in the alpha).
The "64 bit universe" (not only that, but how this is utilized for gameplay purposes as well, like f.ex. transferring between ships while QT) is what I enjoy the most about their engine. There's no loading screens, and when you travel between planets, it's actually travelling in real-time distance. I guess the impact and nuance of this "64 bit universe" is hard to understand unless you experience it for yourself, so I'll refrain from trying to explain it further.
Well, at the time of that video there were no explorable planets, and since then CIG added all 4 of Stanton's planets and their moons. 85% of the ships that had been announced at that point are now playable. The big holdup is the professions and the dynamic economy, which depend on server meshing supporting a multi system PU with thousands of active players, rather than the current limit of 100. If the point of the video was that we can't trust CIG because they lied in the past, then ok. But if Alpha 4.0 comes out with server meshing this year, as scheduled then I think this discussion will move to quanta, and then if quanta gets fully implemented, it will move to the number of systems (being promised 100). So I don't think it will ever end, irrespective of whether the game becomes progressively more fun or polished.Even 6 years later the video is up to date and relevant lol, nothing changed, squadron 42 is not out, stanton is not finished, only 1 jump point, only 2 ships are "finished", quanta is not in the game, NPCs are still standing on chairs
the game is a fucking mess, 700 million dollars down the drain
To me the main promise of the game is having an online universe filled with thousands of players performing specific roles (mining, cargo hauling, trading, bounty hunting etc.) that are engaging in their own right and also feed into the wider economy and ongoing conflicts. You can deliver that I think with a small number of systems, a dynamic economy and NPC A.I improvements. And at that point CIG can still be selling ships, can still be working on adding new star systems and can still be expanding the game's featureset. At that point, you essentially have an MMO that is fun to play, but with no planned end.Sorry, but at this point, it’s it’s really just corporate fraud that hasn’t been charged yet. How anybody can still defend this game is completely ridiculous.
In 2016, I knew this was fraud. They’re funding the lifestyles of the people working on the game but primarily the husband and wife sitting at the top. and the reason the game is never gonna be finished is because they don’t want it to be finished . Because then they’d have to stop fundraising. At this point, it’s intentionally designed and planned to never actually be finished.
You’ll never get a “clean” thread just about the contents of the game, because the game is not clean. And it never will be.
85 percen of ships are playable doesnt mean their finished, caterpillar still missing basic features like the elevators outside, no ship has working exploration modules, drones, the video is as relevant as ever, when was the last planet added? ah yeah 3 or 4 years agoWell, at the time of that video there were no explorable planets, and since then CIG added all 4 of Stanton's planets and their moons. 85% of the ships that had been announced at that point are now playable. The big holdup are the professions and the dynamic economy, which depend on server meshing supporting a multi system PU with thousands of active players, rather than the current limit of 100. If the point of the video was that we can't trust CIG because they lied in the past, then ok. But if Alpha 4.0 comes out with server meshing this year, as scheduled then I think this discussion will move to quanta, and then if quanta gets fully implemented, it will move to the number of systems (being promised 100). So I don't think it will ever end, irrespective of whether the game becomes progressively more fun or polished.
To me the main promise of the game is having an online universe filled with thousands of players performing specific roles (mining, cargo hauling, trading bounty hunting etc.) that are engaging in their own right and also feed into the wider economy and ongoing conflicts. You can deliver that I think with a small number of systems, a dynamic economy and NPC A.I improvements. And at that point CIG can still be selling ships, can still be working on adding new star systems and can still be expanding the game's featureset. At that point, you essentially have an MMO that is fun to play, but with no planned end.
It's funny, because in the past. These seperate "Hate on SC/Chris" threads were laugable, even on that purlpe forum. There were people who were putting as much time to hate on this project as people who are invested in the game and supporting it.
I remember there was also a "things that CIG promised to do" wiki / tracker with sources and references to direct quotes. Is that thing still around?85 percen of ships are playable doesnt mean their finished, caterpillar still missing basic features like the elevators outside, no ship has working exploration modules, drones, the video is as relevant as ever, when was the last planet added? ah yeah 3 or 4 years ago
Star Citizen is not the first nor the only game that has a 64 bit universe