Star Citizen redefine "ahead of it's time", Needs The Industry To Catch Up To It

Yet RDO had gameplay loops.

IDK, there is some pretty cool "gameplay loops" in this video. It may not be everyone's cup of tea, and I personally have not tried the game... but I am not seeing much a difference with current year GaaS models.

 
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I don't mean just changing a label, obviously, but stop chasing whizbang new features, put all efforts into launching a viable product, and do that. There's effectively many games within this currently. Do all you want later, but ship _something_, counteract the dwindling faith it'll ship in a final form at all.

Why should they? They had record crowdfunding last year. CIG knows their audience will buy whatever they put in front of them, and there's not a publisher to keep Chris Roberts in check.
 
I don't mean just changing a label, obviously, but stop chasing whizbang new features, put all efforts into launching a viable product, and do that. There's effectively many games within this currently. Do all you want later, but ship _something_, counteract the dwindling faith it'll ship in a final form at all.

All I am saying is that if they changed the label, this would have a psychological effect and people would stop using the "scam" and move onto some other form of criticism towards it. It is literally no different than GaaS (Sea of Thieves, R6, any MMO, etc.) in current year. People are investing in an ever growing game, from what I see, you get the game at super low cost if you don't want to whale it out.
 
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Why should they? They had record crowdfunding last year. CIG knows their audience will buy whatever they put in front of them, and there's not a publisher to keep Chris Roberts in check.

Well yeah, exactly. Hence my dwindling faith it'll ship in final form at some point. They don't want the gravy boat to end so it's just one new idea after the next.
 
IDK, there is some pretty cool "gameplay loops" in this video. It may not be everyone's cup of tea, and I personally have not tried the game... but I am not seeing much a difference with current year GaaS models.



A scripted sequence between friends can make any game look awesome. Like, literally dude, you could pull the exact same shit in any random multiplayer game - roleplay a bit, fudge the narrative, and create your own story.

Sure. Pull the facade away and there's nothing in that clip worth anything. What? Talking with other characters? Riding in a vehicle? Okay?
 
All I am saying is that if they changed the label, this would have a psychological effect and people would stop using the "scam" and move onto some other form of criticism towards it. It is literally no different than GaaS (Sea of Thieves, R6, any MMO, etc.) in current year. People are investing in an ever growing game, from what I see, you get the game at super low cost if you don't want to whale it out.

It is fundamentally different than Sea of Thieves and R6. SoT and R6 have gameplay loops and are working titles that have starts/finishes/coherent systems that are fleshed out. Star Citizen is the equivalent of a Thanksgiving dinner in theory with no dishes that are even fully cooked. Hell, the turkey itself is frozen. The potatoes haven't even been bought yet.

My point is that you can't compare completed games that offer ongoing value versus a game that has taken 8 years to create a half-broken tech demo.
 
A scripted sequence between friends can make any game look awesome. Like, literally dude, you could pull the exact same shit in any random multiplayer game - roleplay a bit, fudge the narrative, and create your own story.

Sure. Pull the facade away and there's nothing in that clip worth anything. What? Talking with other characters? Riding in a vehicle? Okay?

Like pretty much any sandbox MMO ever?

I have never tried the game, may look into it just to see the graphics when I build a new rig next year, but I am not seeing much different than most GaaS in current year.

It is fundamentally different than Sea of Thieves and R6. SoT and R6 have gameplay loops and are working titles that have starts/finishes/coherent systems that are fleshed out. Star Citizen is the equivalent of a Thanksgiving dinner in theory with no dishes that are even fully cooked. Hell, the turkey itself is frozen. The potatoes haven't even been bought yet.

My point is that you can't compare completed games that offer ongoing value versus a game that has taken 8 years to create a half-broken tech demo.

Is it really this bad, IDK?

Why would people invest in something if it is so bad. See of Thieves was pretty cold gravy day zero.
 
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So apparently they decided to separate the project into a single player and a multiplayer component, correct? Will the single player version take place in the same world as the mmo, with the same gameplay features, or is it going to be its own thing entirely?
 
So apparently they decided to separate the project into a single player and a multiplayer component, correct? Will the single player version take place in the same world as the mmo, with the same gameplay features, or is it going to be its own thing entirely?
Actually no, in the beginning there was Squadron 42 only, Star Citizen came once the whole backing started

The single player plays before the events of Star Citizen. theyre connected in the same universe
 
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Does Star Citizen have a playable single player campaign already? I stopped following the game years ago.
 
I think you're onto somthing.

SC is so far ahead, that finished games are no longer a thing. Hear me out...

In a near distopian future, games are no longer 'completed' but rather are caught in continuous dev cycles that slowly eat away at their own fanbase until all hope is lost and every penny dried up. In this way game companies control the masses with their massive megacorporation overlords and zaibatsus and consumers are no more than whaled sheep that once had dreams of crossing the stars.

Sounds about right tbh.
 
Yes, I have a fat Pikachu avatar not because I like fat Pikachu, but because I only play Pokemon, and I do not know innovation, especially when it presents as some cult-like company throwing out cobbled together shit so old boomers can spend their kids' inheritance on $1000 JPEGs to chase the dragon and try to relive their youth playing Wing Commander.

This shit here deserves quoting.

Hot damn he went in :messenger_tears_of_joy:
 
Yes, I have a fat Pikachu avatar not because I like fat Pikachu, but because I only play Pokemon, and I do not know innovation, especially when it presents as some cult-like company throwing out cobbled together shit so old boomers can spend their kids' inheritance on $1000 JPEGs to chase the dragon and try to relive their youth playing Wing Commander.

The star citizen boomers are a disgrace to all boomers everywhere. Most of the cultists haven't played a videogame in years.
 
Yes, I have a fat Pikachu avatar not because I like fat Pikachu, but because I only play Pokemon, and I do not know innovation, especially when it presents as some cult-like company throwing out cobbled together shit so old boomers can spend their kids' inheritance on $1000 JPEGs to chase the dragon and try to relive their youth playing Wing Commander.
How is that pikachu fat?!
 
ah yes, hopefully i wont get bashed like resetera here for saying ive spent 15k on star citizen ships. praise me pc lords!
 
No.
It has a roadmap to a roadmap for the video showing off the current state of the development on the single player campaign.

It should be noted that at no time has anything on the previous timelines ever been developed on time. They have redone the timeline, ran silent for many times, and just never met the development expectations of the single player schedule. SQ42 looks and sounds great, it is the reason I pledged years ago, but it will be out when it is out....probably 3 more years if we are lucky.
 
If Star Citizen is an example of the future the industry needs to catch up to, then we'll get maybe 3 or 4 obscenely humongous games every 15yrs, while we empty all our children's trust funds into the developer's account to fund development...

... yeah... no.
 
If Star Citizen is an example of the future the industry needs to catch up to, then we'll get maybe 3 or 4 obscenely humongous games every 15yrs, while we empty all our children's trust funds into the developer's account to fund development...

... yeah... no.

Absolutely, some of these people are spending more on a single Star Citizen ship than I spend on videogames in a year.
 
You are basically saying "Your fun is wrong", i don't give a shit about 99% of games.
I don't go around saying they are shit because they are just not for me.
Not at all.
Star Citizen, by the words of its creators is in pre-alpha (or alpha) -- it depends on who knows what with this crew.

You may be having fun but this is not a game, and it's not the game they have promised.

At best it's a playable tech demo with few early mechanics and many many gameplay and stability issues.
It is not a released game, and it's not being reviewed as such.

You would definitely know if it was reviewed as a proper game.
 
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That was not my point.

99% of games on PC are hold by console hardware... very few like Star Citizen tries to push the industry ahead without need a new generation of console hardware.

Ok, but what does that matter if the game never comes out? What does that matter if its taking so fucking long, that the consoles they were talking about released in 2005 and 2006? When they first fucking made that statement, it was in regards to PS3 and 360 as the new systems where not announced yet, so they are basically playing catch up to new hardware. They will basically die by feature creep, if it takes this long to put out such a title on PC, I'd argue they are literally proving the point of consoles to actually fucking PUSH the industry forward vs holding it back.

Having a game take this long isn't pushing the industry forward folks.
 
You may be having fun but this is not a game, and it's not the game they have promised.

I agree with that, i had bought in when they did the first kickstarter pitch back in the day and i've since saw that this is not the game they are making.
I've given up and gone to other games to get what i was after.

No need to go pile on and ask what was "promise" whatever that means.
Everybody had a different idea of what the game was and looks like the devs themselves didn't know.


I'm just waiting now until it comes out passing but a glancing attention to it once in a while.
 
It's a grand tradition of space sims to be so far ahead the rest of the industry but lacking the budget and talent to fully realize it. Elite series was doing giant galaxies in the 80s and 90s. Battlecruiser 3000AD / Universal Combat has its own epic saga. Wing Commander and X-Wing pushed the limits of licensed games / voice-acted games.
 
bc Elite and No Mans Sky do not offer the same that Star Citizen is offering, even right now Star Citizen has arguably more stuff to do than ED

That is simply not true. I'm a beta backer of both games. ED is complete in terms of implemented gameplay loops, and there are more of them.
 
Smart people always recognised how ambitious, advanced & unparalleled SC has always been. Sadly most people are just dummies parroting along what other dummies say who are jealous of SC's success. Plus, no woke points in sight - it absolutely kills them.
 
Yes, I have a fat Pikachu avatar not because I like fat Pikachu, but because I only play Pokemon, and I do not know innovation, especially when it presents as some cult-like company throwing out cobbled together shit so old boomers can spend their kids' inheritance on $1000 JPEGs to chase the dragon and try to relive their youth playing Wing Commander.
god damn, tell him like it is. burn that bitch down.
 
Smart people always recognised how ambitious, advanced & unparalleled SC has always been. Sadly most people are just dummies parroting along what other dummies say who are jealous of SC's success. Plus, no woke points in sight - it absolutely kills them.
man. i needed a good laugh today. thank you.
 
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