Star Citizen Single-Player Squadron 42 Reveals Odin System, Still on Track for 2026 Release

RaidenJTr7

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Here's how the system is officially described.

"This white-dwarf-centered system may seem outwardly cold, but its unique spectral anomalies and convenient hauling hubs make it well worth the visit (as long as you're not expecting a handshake and a cup of cocoa). Discover the once vibrant Fortune's Cross station, explore the treacherous tunnels of The Coil, and feel the magnetic pull of the system's glorious auroras."

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Still feels like some kind of tech demo. I mean, what's it even about? Humans just living in space? And why would it be interesting to anyone? There's no "hook" to get people interested. I look at these pictures and get the same feeling as from some arena shooter with no single-player campaign (even if I know this IS a single-player campaign). Articles keep blabbering about "enemies" in this game but why are they enemies? Sounds like a "uh-oh, ALIENS attack us, we must fight!" story where humans are arrogant assholes, branding the other party as villains just because they're different. I bet it would be full of patriotic militaristic bullshit and no real plot whatsoever, apart from dubious missions where "glorious humankind" defeats some kind of space-snakes.
 
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Still feels like some kind of tech demo. I mean, what's it even about? Humans just living in space? And why would it be interesting to anyone? There's no "hook" to get people interested. I look at these pictures and get the same feeling as from some arena shooter with no single-player campaign (even if I know this IS a single-player campaign). Articles keep blabbering about "enemies" in this game but why are they enemies? Sounds like a boring "uh-oh, ALIENS attack us, we must fight!" stories, where humans are arrogant assholes, branding the other party as villains just because they're different. I bet it would be full of patriotic militaristic bullshit and no real plot whatsoever, apart from dubious missions where "glorious humankind" defeats some kind of space-snakes.
The original plan was that they'd do a spiritual successor to Wing Commander. That changed after they found out that they can charge people thousands of Dollars for virtual ships. This fact, couped with Chris Roberts' infamous tendency to feature creep his games, led to.... feature creep and turned this into an MMO. Squadron 42 is the "single player spin-off/mode", which still intends to be that Wing Commander successor.
 
If they actually pulled this single player campaign off, that would be a smart strategy to solidify years of more scam money from their backers trust.
A great investment with good returns, it's in their best interest this thing is good.
 
The original plan was that they'd do a spiritual successor to Wing Commander. That changed after they found out that they can charge people thousands of Dollars for virtual ships. This fact, couped with Chris Roberts' infamous tendency to feature creep his games, led to.... feature creep and turned this into an MMO. Squadron 42 is the "single player spin-off/mode", which still intends to be that Wing Commander successor.
Well, I get that. But if you make a single-player campaign, you're kind of obliged to lure the people in to play it. An intriguing premise, lore, just the general outline of "what it is" apart from being "a space game".
 
vdgvxZ8y3Xxs6GaN.jpg



Here's how the system is officially described.

"This white-dwarf-centered system may seem outwardly cold, but its unique spectral anomalies and convenient hauling hubs make it well worth the visit (as long as you're not expecting a handshake and a cup of cocoa). Discover the once vibrant Fortune's Cross station, explore the treacherous tunnels of The Coil, and feel the magnetic pull of the system's glorious auroras."

r8EH2sexqsYVplHd.jpg


SpG6VTyDJ4eQOEtf.jpg
The Expendables of Gaming !!!
 
Still feels like some kind of tech demo. I mean, what's it even about? Humans just living in space? And why would it be interesting to anyone? There's no "hook" to get people interested. I look at these pictures and get the same feeling as from some arena shooter with no single-player campaign (even if I know this IS a single-player campaign). Articles keep blabbering about "enemies" in this game but why are they enemies? Sounds like a "uh-oh, ALIENS attack us, we must fight!" story where humans are arrogant assholes, branding the other party as villains just because they're different. I bet it would be full of patriotic militaristic bullshit and no real plot whatsoever, apart from dubious missions where "glorious humankind" defeats some kind of space-snakes.
The images are supposed to show off the new Odin system locations so-to-speak, not what the game is about per-se. There's plenty of videos explaining the gist of the story and the vibe of the enemies.

Well, I get that. But if you make a single-player campaign, you're kind of obliged to lure the people in to play it. An intriguing premise, lore, just the general outline of "what it is" apart from being "a space game".
From AI chat, disregard its weird salesman tone:

Squadron 42 is a narrative-driven experience, often described as a spiritual successor to the classic Wing Commander series

You play as a new recruit in the United Empire of Earth (UEE) Navy, specifically joining an elite fighter squadron. Your journey is a linear, story-focused campaign where you'll be part of an epic war against a formidable alien race known as the Vanduul. The narrative is designed to be a high-stakes, cinematic experience, blending intense space dogfighting with on-foot first-person shooter action

Story and Lore: The game is set to have a deep and engaging narrative with an estimated 30-40 hours of gameplay across multiple planned episodes. The lore of the Star Citizen universe is expansive, and Squadron 42 promises to delve into a significant conflict that has been built up over years of development.

A "Living" Capital Ship: A major part of the experience involves living and interacting with your crewmates aboard a massive UEE capital ship, the UEES Stanton. This ship serves as your home base and a central hub for the story, where you'll build relationships and witness the drama unfold among your comrades.

Player Choice and Consequences: While a linear story, the developers have stated that player actions will have consequences. Your decisions and how you behave will affect your standing with various NPCs and could potentially have an impact that carries over into the Star Citizen persistent universe.

A-List Hollywood Cast: One of the biggest draws is the star-studded cast of actors who have lent their likeness and voice to the game's characters. This includes the likes of Henry Cavill, Gillian Anderson, Mark Hamill, Gary Oldman, and many others. Their performances are captured with a high degree of fidelity, aiming to make the characters feel believable and their interactions feel authentic.

Focus on a "Tightly Paced" Story: For those who might find the vast, and often aimless, nature of Star Citizen's persistent universe daunting, Squadron 42 offers a structured and focused single-player campaign. It's a way to experience the universe's incredible technology and lore without the commitment of an MMO.

Blend of Gameplay Styles: The game is not just a space flight simulator. It promises a 50/50 split between spaceship combat and on-foot, first-person shooter sections. This mix of dogfighting, exploration, and ground-based combat provides variety and appeals to a wider range of players.

Squadron 42 is pitched as a high-budget, single-player cinematic adventure that uses the vast technological foundation of Star Citizen to tell a compelling story with a well-known cast. It's an experience built for players who want a focused, immersive narrative within a rich and detailed science-fiction universe.

The game also comes with some epic soundtracks



day one on PS5
Let's hope they port it as soon as possible. But I have a feeling it'll take some time considering the history of this project. One thing though, I think SQ42 will arrive a lot sooner than Star Citizen :)


For those interested, here's the progress tracker for both SQ42 and SC
 
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Only just episode 1, right? That's what I read here not so long ago.

I dont believe at all in this game after seeing Star Citizen, lol. i could swear this was confirmed for consoles too?
 
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Only just episode 1, right? That's what I read here not so long ago.

They wrote the story and lore for a trilogy

But the game for 2026 is a full blown ~40h campaign.

It's not The walking dead episode 1, 2, 3.... Its more like Mass Effect trilogy.

I dont believe at all in this game after seeing Star Citizen, lol. i could swear this was confirmed for consoles too?

There were rumours that SQ42 will come to consoles later, but nothing official

What did you see in Star Citizen that don't make you believe in SQ42? The MMO has a ton more complex requirements and requires new technology solutions because it's a high fidelity (that's the aim ultimately) MMO. The single player game is much easier to design. The MMO is sandbox emergent gameplay, SQ42 is a wing commander esque linear story.

Still, tens of thousands of players play SC daily, jank and all, there's really nothing like it.

Carrier ops with real peoples



Newest patches since 4.2 introduce more PVE missions and 4.3 even came from SQ42 team as they move back to SC because the game is done on their end.







Racing even in the game has leagues and a ton of dedicated peoples improvising new circuits or race events.

 
The original plan was that they'd do a spiritual successor to Wing Commander. That changed after they found out that they can charge people thousands of Dollars for virtual ships. This fact, couped with Chris Roberts' infamous tendency to feature creep his games, led to.... feature creep and turned this into an MMO. Squadron 42 is the "single player spin-off/mode", which still intends to be that Wing Commander successor.
Have to admit, it's kind of cool that we have a living scenario of "what happens if absolutely nobody involved says no to feature creep and just keeps dumping infinite money on it". Kind of wild.
 
Have to admit, it's kind of cool that we have a living scenario of "what happens if absolutely nobody involved says no to feature creep and just keeps dumping infinite money on it". Kind of wild.
Big irony is that the same was about to happen to Freelancer (one of the best space games of all time, imho) until they were running out of money and Microsoft had to step in. First thing Microsoft did was to feature freeze the game (and cut some features). Chris Roberts left fairly soon after Microsoft took over.

And for all the shit you can rightfully throw at Microsoft, when it comes to Freelancer, they most likely did more good than harm.
 
Very excited to hopefully see the Odin system this Citizencon. I still remember when they showed it off in the SQ42 vertical slice ages ago, it was so cool. Since I started backing SC about 10 years ago I already have SQ42 included for free in my original SC starter package. I'm sure Citizencon this year will be mostly SQ42 as they need to start marketing it for the launch next year. SQ42 needs to be a hit or at least critically acclaimed as anything less will negatively affect SC's funding going forward.
 
For those interested, here's the progress tracker for both SQ42 and SC
The progress tracker :messenger_tears_of_joy: . I remember reading reports of this game's issues back in 2016 and at that point it was already bordering on scandal/ fraud. Can't imagine how bad it is now.

 
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After so many years, I'm really interested to see how this turns out if/when it actually lands. After all these years of joking-not-joking about SC being a Ponzi scheme, I'd love to see a fantastic single player game come out of it.
 
Very excited to hopefully see the Odin system this Citizencon. I still remember when they showed it off in the SQ42 vertical slice ages ago, it was so cool. Since I started backing SC about 10 years ago I already have SQ42 included for free in my original SC starter package. I'm sure Citizencon this year will be mostly SQ42 as they need to start marketing it for the launch next year. SQ42 needs to be a hit or at least critically acclaimed as anything less will negatively affect SC's funding going forward.

This year its not a live event and is only 2 hours, so yea, I think most of the attention is SQ42. With so little time I think the spotlight is on the game they want to launch next year. The MMO has enough detailed plans laid out on the table for years to come, the attention for that can wait.
 
Feels good to have kickstarted the GTA6 killer 🚀
I threw money at them expecting the world of gaming to change. Since then I've sold my Titan X-SLI PC, fallen in love twice, gotten married (just once), lost most of my hair (unrelated to the marriage) and grown from engineer to vice president. My $180 in 2015 is worth $245 dollars now. That's a lot of sandwiches

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day one on PS5

Let's hope they port it as soon as possible. But I have a feeling it'll take some time considering the history of this project. One thing though, I think SQ42 will arrive a lot sooner than Star Citizen :)

Think PS6.

The specs required to run the game (albeit SC and not SQ42), at a decent resolution and performance, are borderline current gen console specs.




Almost a 1:1 current gen console equivalent spec (minus Series S, of course) and it comfortably runs the MMO at ultra 1440p at playable performance, which means the smaller scope SQ42 will be way easier.

The problem is CIG and their dev hell mismanagement. It will take years for them to optimize the same spec, but a closed ecosystem console, even if they have lower level access via custom API's from Console teams.

Won't be surprised if they release on PS5, as that alone has more than 80 million potential players now and will easily pass 100 million by next year end, and the Xbox Series, which will reach 40 million+ lifetime by the end of this gen, but it won't be at launch along with PC.

Consoles will get the port starting with the next gen consoles, and current gen, at th same time, sometime later, after the PC release.

This is all assuming this doesn't get delayed again past 2026 lol
 

At Cloud Imperium Games' (CIG) annual CitizenCon event, CEO Chris Roberts provided an update to Squadron 42, the standalone, single-player experience that is separate from Star Citizen. Even though work on Squadron 42 is near completion, it seems like we won't get to play the game this year.


In terms of content, Roberts said that all of the game's chapters and gameplay are at the "grey-box" level, which means that development is nearly complete, but the last set of assets aren't included yet, and the developers want to give it a final polish.

Ah sweet, bit of a shame that we won't get to play it this year, but I can't wait to play it in the big 2017 😎

Wait...

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i remember when developers said single player campaign Squadron 42 was going to be released in Playstation 4 too.

I dont think it will even be on Playstation 5.
 
It's, many things ..there are videos where you play it in third person and other FPS it's like call of duty advanced warfare but with aliens and movie like cinematics

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To me thats not postive, it tells me the game lacks focus and its trying to be everything for everybody and often than not it does none of it well.
 
i remember when developers said single player campaign Squadron 42 was going to be released in Playstation 4 too.

I dont think it will even be on Playstation 5.
I think they never said that about SQ42 or SC on ps4 ?
Or i didn't see any news about it

in November 2013, Sony sent a PlayStation 4 development kit to Chris Roberts for his game Star Citizen after a misunderstanding about the game's platform. This gesture was made after Roberts stated that the game, which was initially only planned for PC, would not be developed for consoles like the PS4

they (sony) chased us down to give us some dev kits to play with but we've been very clear on what it would take to get Star Citizen onto PS4."

We are shooting for the stars both virtually and technology wise. For me this game is about pushing boundaries on all levels and is something that I hope is still breathing strong 10 years from now. Instead of Crysis benchmarks when they test a new GPU I want to see Star Citizen!"

But it may come to PS5 it can run the SP i think.

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Yes, i read they had
I think they never said that about SQ42 or SC on ps4 ?
Or i didn't see any news about it

But it may come to PS5 it can run the SP i think.
I read a lot of time ago they didnt discard a possible ps4 port. It was no officially announced but they had that in mind.

That was about 10 years ago. Now its clear the game wont be out on that system. Maybe Ps5.
 
The progress tracker :messenger_tears_of_joy: . I remember reading reports of this game's issues back in 2016 and at that point it was already bordering on scandal/ fraud. Can't imagine how bad it is now.


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You don't have to imagine, you can just use the link I posted. All the core gameplay festure tasks for SQ42 are basically done.

SC and SQ42 are two different project sharing the same tech. This thread was about presenting one of the systems in SQ42.
 
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SQ42 is the one thing i expect to release, so yes.

It annoys me to no end it doesnt have its own wikipedia page, however.
 
If SQ42 actually exists and if it's actually released one day and if it's actually good, I'll buy it and play it

I'll never have any interests in Scam Citizen and SQ42 will have no impact on that
 
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