• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Star Wars Battlefront |OT2| I am altering the OT. Pray I don't alter it any further.

MADGAME

Member
Looks like Bespin will go live the same time as Outer Rim:
https://twitter.com/sledgehammer70/status/744682052864270338

Outer Rim go-live times:
ClWlNDhWQAAtCRp.jpg
 

MrDaravon

Member
Man, I've won I think 3 games in the last two days, and none today since my Daily Challenge to win a single match is still uncompleted. Doing so badly it's actually noticeably dropping my K/S which takes pretty drastic movement one way or the other, and even in games I manage to go positive in we still lose :/. I miss this game being my casual get on and wreck people time after work: (. Maybe everyone's coming back for new DLC?
 

MrDaravon

Member
Okay , who on here is theJordans17 and/or TheMajesticTable lol. Joined a game of WA on Endor in progress where at the start of the second phase our walker was already down to 60 health and those 2 already had over 100 kills combined LOL.

Literally about to get off for the night at 11:16 pm without having won a single game all day. FML

Edit: Jesus went from 65% to 60% win rate in one day. God fucking damn it's usually not this bad lol
 

Palpable

Member
Okay , who on here is theJordans17 and/or TheMajesticTable lol. Joined a game of WA on Endor in progress where at the start of the second phase our walker was already down to 60 health and those 2 already had over 100 kills combined LOL.

Literally about to get off for the night at 11:16 pm without having won a single game all day. FML

Edit: Jesus went from 65% to 60% win rate in one day. God fucking damn it's usually not this bad lol

Did you not see my reply to you on the previous page?
 

MrDaravon

Member
Did you not see my reply to you on the previous page?

Oh sorry missed that, if I get all of the other trophies/diorama done I might take you up on that. All day today I've been doing regular modes though (mostly WA), which is why I'm baffled that I'm doing so goddamn bad.
 

MedicUnderFire

Neo Member
The lure of bespin, got me to reinstall the game and I gotta say, being away for a while, seemed to help and i'm enjoying it as much as i ever did. Though i do have a love hate relationship with the DLT-19x, sometimes i can beast with it and other times people just aborb the shot and keep going. Makes me wish that the game didn't have regen.
 

Dries

Member
PC player here, but not aware of a PC-only thread, so I'll post this here:

I got to play this game 4 hours for free via Origin (still 1,5 hour left) Now I'm really liking it and thinking about buying. Now there's been some talk about the PC community leaving the game, but yesterday I had no trouble finding a game at all. Both the 40 player and 12 player modes could find me a game very quickly and performance was great. And every server was completely full too. So I'm confused. Is this just some case where the vocal minority spreaded these fears of abandoned servers and players? Cause my experience couldn't have been better. What's the truth?
 
I'm a man child.

Yes, yes you are.

PC player here, but not aware of a PC-only thread, so I'll post this here:

I got to play this game 4 hours for free via Origin (still 1,5 hour left) Now I'm really liking it and thinking about buying. Now there's been some talk about the PC community leaving the game, but yesterday I had no trouble finding a game at all. Both the 40 player and 12 player modes could find me a game very quickly and performance was great. And every server was completely full too. So I'm confused. Is this just some case where the vocal minority spreaded these fears of abandoned servers and players? Cause my experience couldn't have been better. What's the truth?

The PC players on here (those specifically in the US and EU) have never complained about lack of players on the PC in regards to the big game modes.
 

Mozz-eyes

Banned
For some reason the game has plummeted in price recently so I fell for Battlememe.

Is the season pass worth it? How are player numbers?
 
I would assume that if the Cloud City map were to be added to the regular WA playlist, it would become 20v20. Like how HvV has different player counts in The Outer Rim playlist from the regular playlist.
 

MMarston

Was getting caught part of your plan?
For some reason the game has plummeted in price recently so I fell for Battlememe.

Is the season pass worth it? How are player numbers?

Depends which platform you got it for. Did you pick it up from the PS4 E3 sale? Because PS4 has the healthiest population by far but XB isn't bad either.
 
Nice, guess it's time to starting playing again. I didn't like Outer Rim that much, never made it to 60 because my rank kept resetting so I gave up. However, I want to get to 70 for that shock trooper.
 
Official Bespin Star Cards announcement
http://starwars.ea.com/starwars/battlefront/news/bespin-new-weapons-and-star-cards

Stim nullifies Shock Grenades
Cooling Cell nullifies Disruption


Does this mean the DLC is available 5.5 hours before the patch?
http://starwars.ea.com/starwars/bat...s-battlefront-bespin-update-6-21-16-ps4-pc-x1

They updated the times from PM to AM. That makes WAAAAY more sense now. So the patch drops around midnight and the DLC later that morning.
 

MADGAME

Member
What's to stop Lando from putting down traps over existing pickups, such as the AT-AT pickups? He can block doorways with them too, put them right on uplinks, etc.It will be obvious it is a trap, but the Imperials will either have to sacrifice a life, find another route, or sacrifice the path/power-up/objective. Lando seems like a really nice way to aggravate the other team.

Sounds like it was just the right time for me to start using cooling cell more often.
And Disruption does not affect Star Card weapons, so for me Shock Grenades are the bigger threat. I might run stim depending on how spammy the grenades get.

They updated the times from PM to AM. That makes WAAAAY more sense now. So the patch drops around midnight and the DLC later that morning.
Nice, life makes sense again.
 

PrankT

Member
And Disruption does not affect Star Card weapons, so for me Shock Grenades are the bigger threat. I might run stim depending on how spammy the grenades get.
Based on that I'll just continue to use the adrenaline pack and cycler rifle. Cooling cell and shock grenades sounds like a fun alternative.
 

MrDaravon

Member
Wish Bespin was out today, I'm off today but close the next two days :(

Are there any noteworthy Walker Assault streamers/youtubers worth watching to get good? I can't tell if either I have just gone to total and complete shit in a spectacular way that I've never done in a videogame before, OR if a lot of people are just coming back because of new DLC or combination of the two or what. Been having the same garbage performance again today. Playing WA solo (or most modes really) has always been a luck of the draw to a point depending on your randoms and whether or not you've got Parties of people on the other team, but this is unusually bad. Just lost a WA match where I was top of my team and I was I think 9-33 because people don't know how objectives work -_-.

I play WA like 90% of the time and for the last 2-3 months up until this week have mostly been wrecking shop, but I'm thinking maybe the shenanigans I've getting away with aren't working against better returning players or something so maybe I just need some fresh ideas? I always use Scout (in any shooter I play I like abusing people overly watching radar), and I've more or less settled on the E-11 for my general use blaster outside of challenges etc. My first hand is Thermal Detonator / Jetpack / Personal Shield. I like TD because it has a shorter cooldown than Impact Grenade and I seem to have pretty good success chucking it based on radar activity and getting hits/kills. Jetpack is the obvious mobility option, and I use Personal Shield mostly for activating/deactivating uplinks, I don't pop it often just to try to survive situations really. 2nd Hand is Ion Torpedo/Ion Shot/Ion Grenade which I switch to to damage AT-ATs as well as if there is a troublesome AT-ST or Airspeeder etc. I don't really like sniping (and I'm not great at it) so Pulse Cannon/Cycler Rifle aren't really on the table for me, but any suggestions or recommendations for a player to lookup on Youtube or something? Barely anyone streams this game it seems so I can't tell if anyone good actually streams or not.

Edit: YES IT FINALLY PUT ME ON TERRABRADFORD'S TEAM IN WA FOR ONCE

I no longer have to see the name of my favorite character killing me over and over, this guy/gal is a fucking beast in WA, been running into them in WA for a while now. This seriously makes me happy lol

Edit 2: OMFG our team was so bad he straight-up quit after losing 2 games. I can't even win a single fucking match on the same team as the most godmode player I've seen in this game, holy shit. This....actually makes me feel way better.
 

evi

Member
PC player here, but not aware of a PC-only thread, so I'll post this here:

I got to play this game 4 hours for free via Origin (still 1,5 hour left) Now I'm really liking it and thinking about buying. Now there's been some talk about the PC community leaving the game, but yesterday I had no trouble finding a game at all. Both the 40 player and 12 player modes could find me a game very quickly and performance was great. And every server was completely full too. So I'm confused. Is this just some case where the vocal minority spreaded these fears of abandoned servers and players? Cause my experience couldn't have been better. What's the truth?

I can only speak for EU, but I definitely notice the lower player numbers. Sometimes I can get in a match without problems, other times it's near impossible.
 

MrDaravon

Member
Anyone else on just get booted? I FINALLY got in a good lobby, played with a team that rolled pretty well and won my first game in forever then in the post-game screens got disconnected with a message saying something about being disconnected from EA Services or something? Worst possible timing :(. I still seem to be on but on the top bar where it normally shows a ton of your friends it's only showing 4 for me now.

Edit: Closed the game and re-opened it, it's still only showing 4 friends at the top of my main menu (usually shows ~15) which is weird and I can get in games fine, but all 3 of the challenges I have right now are totally different than the ones I had before. Fucking weird.
 

Palpable

Member
Wish Bespin was out today, I'm off today but close the next two days :(

Are there any noteworthy Walker Assault streamers/youtubers worth watching to get good? I can't tell if either I have just gone to total and complete shit in a spectacular way that I've never done in a videogame before, OR if a lot of people are just coming back because of new DLC or combination of the two or what. Been having the same garbage performance again today. Playing WA solo (or most modes really) has always been a luck of the draw to a point depending on your randoms and whether or not you've got Parties of people on the other team, but this is unusually bad. Just lost a WA match where I was top of my team and I was I think 9-33 because people don't know how objectives work -_-.

I play WA like 90% of the time and for the last 2-3 months up until this week have mostly been wrecking shop, but I'm thinking maybe the shenanigans I've getting away with aren't working against better returning players or something so maybe I just need some fresh ideas? I always use Scout (in any shooter I play I like abusing people overly watching radar), and I've more or less settled on the E-11 for my general use blaster outside of challenges etc. My first hand is Thermal Detonator / Jetpack / Personal Shield. I like TD because it has a shorter cooldown than Impact Grenade and I seem to have pretty good success chucking it based on radar activity and getting hits/kills. Jetpack is the obvious mobility option, and I use Personal Shield mostly for activating/deactivating uplinks, I don't pop it often just to try to survive situations really. 2nd Hand is Ion Torpedo/Ion Shot/Ion Grenade which I switch to to damage AT-ATs as well as if there is a troublesome AT-ST or Airspeeder etc. I don't really like sniping (and I'm not great at it) so Pulse Cannon/Cycler Rifle aren't really on the table for me, but any suggestions or recommendations for a player to lookup on Youtube or something? Barely anyone streams this game it seems so I can't tell if anyone good actually streams or not.

Edit: YES IT FINALLY PUT ME ON TERRABRADFORD'S TEAM IN WA FOR ONCE

I no longer have to see the name of my favorite character killing me over and over, this guy/gal is a fucking beast in WA, been running into them in WA for a while now. This seriously makes me happy lol

Edit 2: OMFG our team was so bad he straight-up quit after losing 2 games. I can't even win a single fucking match on the same team as the most godmode player I've seen in this game, holy shit. This....actually makes me feel way better.

Yeah, me. youtube.com/patriotinfinity twitch.tv/patriotinfinity
 

MrDaravon

Member
Just had yet another incredibly frustrating few hours with the game, this time in part with a friend where every single game we're both going grossly negative, getting like 3-5 Y-Wings max the entire game and the game just refuses to rebalance teams. We had one game where literally every single person on the other team had a positive K/D, many of them 3-5+ ratios, meanwhile not a single person on our team went positive and I got second place on our team with 9-22 or something embarassing like that. The game didn't shift a single person off of their team, and on top of that starts the next game with us down like 8 people to their full team of 20.

The team rebalancing in this patch tomorrow better be on some next level shit, because this is getting really fucking old really fucking fast. Even if I've gone to total shit and I'm destined to go from a 1.25 k/d to .5 or whatever at least attempt to match me up relatively fairly against equally shitty people or something game. The only consolation I've had in the last several days here is I finally got the 25 Trample kills trophy tonight so that's nice to have done at least.

Yeah, me. youtube.com/patriotinfinity twitch.tv/patriotinfinity

Thanks, I'll check your stuff out before I crash tonight, I don't know why all of a sudden I suck shit at this game apparently but I'm pretty tired of it, hopefully I can pick up some pointers.

It started with Nien and Greedo, their turrets and grenades upgrade.

Yeah this, it's represented by the yellow progress bar above your health bar on the bottom of the screen. Wonder if they're going to go back and do anything with the original cast? Isn't Palpatine supposedly getting some buffs tomorrow or something?
 

MrDaravon

Member
If the game ever tells you that I somehow totally fucking missed it, I feel dumb :(

Speaking of feeling dumb I'm watching some of Palpable's videos and Jesus Christ. Ignoring the obvious strategy of knowing where the vehicle/hero spawns are and camping them (I know some but not all of them) I think in general I probably need to try to play more passively or hanging back maybe. I'm not really concerned with my K/D as long as we're winning (or at least obviously trying), but there's probably something to be said about hanging back a bit more. A lot of the time watching his videos I'm like "fuck those uplinks are up/not up I need to get up there and take care of them!", but killing a ton of people helps the rest of your team take care of that I suppose? I feel like I'm maybe a bit more at home being the guy backed up by Palpable as I'm trying to get in there or whatever, but hmm. Also he's making a lot of the same moves/shots I'd be making in terms of understanding map and player flow so I don't think that's necessarily my problem; understanding map movement and pre-emptively responding to enemy movement has probably been the one thing I've always been best at, even if my old man hands aren't as good as they used to be :p.

Also as a side note I have clearly grossly underestimated Han's lucky shot, I thought that got nerfed at some point early on but it's still pretty great I guess? I virtually never see anyone pick Han. I also have no idea how your aim is so snappy in the AT-ST, I feel like crosshairs on that and the AT-AT are flighty as fuck.
 

PrankT

Member
If the game ever tells you that I somehow totally fucking missed it, I feel dumb :(

Speaking of feeling dumb I'm watching some of Palpable's videos and Jesus Christ. Ignoring the obvious strategy of knowing where the vehicle/hero spawns are and camping them (I know some but not all of them) I think in general I probably need to try to play more passively or hanging back maybe. I'm not really concerned with my K/D as long as we're winning (or at least obviously trying), but there's probably something to be said about hanging back a bit more. A lot of the time watching his videos I'm like "fuck those uplinks are up/not up I need to get up there and take care of them!", but killing a ton of people helps the rest of your team take care of that I suppose? I feel like I'm maybe a bit more at home being the guy backed up by Palpable as I'm trying to get in there or whatever, but hmm. Also he's making a lot of the same moves/shots I'd be making in terms of understanding map and player flow so I don't think that's necessarily my problem; understanding map movement and pre-emptively responding to enemy movement has probably been the one thing I've always been best at, even if my old man hands aren't as good as they used to be :p.

Also as a side note I have clearly grossly underestimated Han's lucky shot, I thought that got nerfed at some point early on but it's still pretty great I guess? I virtually never see anyone pick Han. I also have no idea how your aim is so snappy in the AT-ST, I feel like crosshairs on that and the AT-AT are flighty as fuck.
Be the objective guy and let Patriot kill everyone. Works out pretty well. I put up my PSN a few pages ago; add some people here and jump into their games. I usually join people if I see them playing.
 

Palpable

Member
It started with Nien and Greedo, their turrets and grenades upgrade.

Oh, I didn't realize the turret upgrading was a 'trait'.

Come on man, you're fooling around you know this.

I legit had no idea.

If the game ever tells you that I somehow totally fucking missed it, I feel dumb :(

Speaking of feeling dumb I'm watching some of Palpable's videos and Jesus Christ. Ignoring the obvious strategy of knowing where the vehicle/hero spawns are and camping them (I know some but not all of them) I think in general I probably need to try to play more passively or hanging back maybe. I'm not really concerned with my K/D as long as we're winning (or at least obviously trying), but there's probably something to be said about hanging back a bit more. A lot of the time watching his videos I'm like "fuck those uplinks are up/not up I need to get up there and take care of them!", but killing a ton of people helps the rest of your team take care of that I suppose? I feel like I'm maybe a bit more at home being the guy backed up by Palpable as I'm trying to get in there or whatever, but hmm. Also he's making a lot of the same moves/shots I'd be making in terms of understanding map and player flow so I don't think that's necessarily my problem; understanding map movement and pre-emptively responding to enemy movement has probably been the one thing I've always been best at, even if my old man hands aren't as good as they used to be :p.

Also as a side note I have clearly grossly underestimated Han's lucky shot, I thought that got nerfed at some point early on but it's still pretty great I guess? I virtually never see anyone pick Han. I also have no idea how your aim is so snappy in the AT-ST, I feel like crosshairs on that and the AT-AT are flighty as fuck.

As PrankT said, if you're an objective player, then we'd be a good match. I normally like to kill everything so my team can move in with as little resistance as possible. So many people get angry with me for having high kill counts, but what they don't get is that I'm killing shit so they have openings to complete the objectives.
 

Palpable

Member
Wow. Every game I joined it put me on the garbage teams that were losing badly. I'm talking people that were 1 and 20. Fuck matchmaking.
 
Full patch notes:


Below are the patch notes specific to PlayStation 4, PC, and Xbox One for the Star Wars Battlefront Bespin client update.

New content for DLC owners:

New Environment:
Five new maps set around or on Cloud City.
New Weapons
X-8 Night Sniper: A blaster pistol with a focus on long range and a night vision scope.
EE-4: Spread burst weapon with short-to-medium range and high damage.
New Star Cards
Shock Grenade: A non-lethal grenade with a small radius that will stun opponents caught in the blast.
Scout Binoculars: Outlines enemy soldiers when zooming through the goggles. After pressing fire, any soldiers in line of sight get tagged for your entire team for 4-5 seconds.
Disruption: Instantly overheats the weapons of any soldiers in close proximity to the player.
New Heroes
Lando Calrissian
- Power Blast – Once activated it will give a critical modifier on Lando’s blaster fire for a limited time
- Shocking Trap – Throws a decoy on the ground to confuse the enemy and shock anyone that gets close.
- System Disruption – Disrupt all nearby enemies weapons & star cards, setting them to overheat / cooldown. Also affects Hero abilities.
Dengar
- Explosive Rush – Dengar runs forwards and sticks grenades to all enemies he passes.
- Frenzied Blast – Greatly increases the fire-rate for his primary weapon.
- Hurricane Strike – Perform a melee sweeping attack while running forward.
New Game Mode: Sabotage
The Empire are using Tibanna Gas Generators to power their tractor beams, preventing Rebel transports from escaping Cloud City. The Rebels must blow up the generators and defend their extraction point. The Empire must stop the Rebels and hunt them down.
New Hutt Contract:
A new batch of 8 Hutt Contracts.
Cloud Car:
Added the Cloud Car as a playable vehicle on the new maps. The cloud car features twin blaster cannons, concussion missiles and a sensor jammer.

New content for all players:

Ranks: Increased rank cap from 60 to 70.
Appearance: A new unlock for the Rebels, the Bespin wing guard.
Appearance: A new unlock for the Empire, the Shock Trooper
Palpatine: The honor guard have been updated and replaced with Royal Guards.
Leia: The honor guard have been updated and replaced with Alderaan Guards.

General:

Partner: Staying close to your partner will provide you with reduced cooldowns for all your Star Cards. This is illustrated via an icon above the in-game soldier. An exclamation mark means that you are too far away, a check mark means you are within distance, and a cross means your partner is dead.
Partner: Enemies that kill your partner will have a red outline for a brief period.
Partner: The game will now always try to auto assign you a new partner whenever you do not have one in-game. There are also in-game notifications to inform you that you’ve lost a partner and if a new partner has been found.
Partner: If you are not able to spawn on your partner there are now written explanations as to why. They are: Partner is in danger, Partner is out of bounds, Partner is inside a vehicle, or Partner is dead.
Partner: The distance to enemies that prevent spawning on partner has been reduced from 20m to 2m.
Private Matches: Bespin and Outer Rim maps and game mode have been added to private matches. Limited to owners of Bespin and Outer Rim DLC and Star Wars Battlefront Season pass.
Private Matches: Players are now able to select multiple maps and create a custom map rotation.
Private Matches: Team switching functionality has been added and is an option that can be toggled by the host.
Private matches: Team balance functionality has been added and is an option that can be toggled by the host.
Immortality: The immortality issue that could occur when spawning in to vehicles has been resolved. The time to spawn in to a vehicle has been reduced and players are no longer protected by immortality during this time period.
Social Hub: Resolved the issue related to players getting disconnected when navigating to a friend’s profile in the social Hub.
Rebel Vehicles: Added a modifier to X-Wing, A-Wing, and Millennium Falcon weapon energy when the shield is active. While active, weapons deal 25% less damage than what they do when the shields are not active.
Team Scramble: Added functionality for scrambling teams at map change.
Team Balance: Fixed various bugs that resulted in that team balance not functioning correctly on small game modes.
General: Various minor UI issues.
General: Resolved various spectator issues.
General: Updated various error messages used in game.
General: Updated the localization to resolve various text bugs.

UI:

Enemy Highlights: Enemies will be highlighted if they are inside the player’s crosshair for more than 1 second. The highlight will be removed after the crosshair isn’t on the enemy for 1 second.
Traits: Whenever an enemy has reached the third level with a trait card, it will now be visible above his health bar.
Frontend: A Cloud Car has been added in the rotation of FrontEnd objects.
Text chat (PC): Has been added to various places in the game, such as loading screens, lobby and End-of-Round.
Grenades: Resolved a bug in which there would be two grenade indicators overlapping when throwing a grenade.
Text chat (PC): Numpad Enter is no longer used to open the chat. Only regular Enter works.
Idle kick: Improvements to the system have been added and there’s now a countdown timer to illustrate when you will get kicked from the round.
Idle kick: The system will now observe if players are idle in the deployment screen.
Deploy screen: Spawn on Partner and regular Spawn have switched places in the deployment screen.
Event log: Callouts have been added when a Hero suicides or leaves the game.
End-of-Round: The summary page has been updated and now displays a few key stats from the concluded round.
End-of-Round: Added a “Skip” button in the end-of-round flow, once the next level has loaded.
Kill Card: Resolved a bug in which the trait card would occasionally be blank for some players.
Hutt Contracts: Resolved the bug that caused completed Hutt Contracts to stay in the end-of-round screen.
Hutt Contracts: Resolved a bug in which the Hutt Contract screen would still be present in the rest of the menu.
Match Making: Resolved a bug which caused the status to be displayed as “Expanding search to 0% full games”. The matchmaking systems as not affected by this bug as it was purely a visual issue.
Community: Added a unique identifier for all developers in-game.

Weapons & Star Cards

Charges: Players will be able to deactivate charges by holding down the Y/Triangle button on console and 2 on PC. Once this is done the effect will be removed and the charge will instantly enter a cool down state.
Scan Pulse: This card now continuously sends out pulses at set 2 second intervals. When someone is pulsed, they will remain visible for 0.5 seconds.
Bowcaster: The fire pattern has been altered. The following pattern will be used when charging the weapon:
- Center projectile
- Left & Right projectiles
- Top & Bottom projectiles
Pulse Cannon: A laser glint has been added so players that are being targeted by the pulse cannon will be able to see a green laser on their screen thus revealing the location of the attacker.
Explosive Shot: The charge now will cause double the heat buildup on any weapon when being used. To balance this the time the charge is active has been increased for both normal (5 to 7s) and upgraded (7 to 10) cards.
Berserker (Trait): The berserker effect will trigger on 78% HP or less
Berserker (Trait): A vignette has been added to inform the player that the berserker effect is active.
Berserker (Trait): The armor multiplier has been increased while the berserker effect is active.
Blaster Cannon: A self-destruct timer has been added and will trigger 45 seconds after the blaster cannon has been used at least once. If the blaster cannon never was used, it will self-destruct after 15 seconds.
DLT-19: Raised initial damage from 15 to 17.
Ion Disruptor: Increased the explosive radius of the disruptor projectile. Inner explosion from 1 to 2.5m and outer explosion from 2.5 to 7m.

Heroes:

Heroes: Reduced damage to heroes from Pulse Cannon from 150% to 80%.
Palpatine: Increased lighting sustainability from 4 to 7 seconds.
Palpatine: Decreased lighting recharge time from 4 to 2 seconds.
Palpatine: Increased lightning damage from 20 to 22.
Boba Fett: Modified the behavior of the flamethrower to be more responsive.
Boba Fett: Increased Boba Fett’s flamethrower active time from 2.5 to 4.5 seconds.
Boba Fett: Reduced time for jetpack regeneration from 2 to 1.6 seconds.
Boba Fett: Lock-on distance for wrist launcher added for up to 25m.
Boba Fett: Increased wrist launcher rocket blast radius from 3 to 4m.
Bacta Bomb: Updated some hero abilities to be more effective against players that are currently under the effect of the Bacta Bomb.
Heroes: The health pick-up icon has been updated with a new visual look.
Leia & Palpatine: Resolved an issue in which the honor guards could spawn on both Leia and Palpatine when they were out of the combat area.

Game Modes:

UI: Game mode HUD is visible when observing the scoreboard.
Pre-round: Combined the in-game lobby and the pre-round timer to be the same. Now the game mode will instantly start as soon as you can join from the in-game lobby.
Droid Run: The game mode will no longer end if all three droids are held for 20 seconds. Instead once all three are held by a single team, that team will be gaining points. If the point total for either team reaches 100%, that team will win. If no team reaches 100% before time runs out, the team that has held all three droids for the longest time will be the winner.
Droid Run: Decreased the time for capturing a droid from 20 seconds to 10 seconds.
Droid Run (audio): Tension music has been added and will trigger whenever a team is close to win.
Walker Assault: Improved the system which handles uplink activation and deactivation so that the player can’t interact with them once the Y-wings are about to spawn in.
Fighter Squadron: Increased the score limit from 200 to 400.
Blast: Resolved an issue in which the round would end in draw when the score was 100/99.
Turning point: Resolved a bug in which the wining team could switch from empire to rebels if there were rebels present on the final control point exactly when the match ended.
Heroes Vs Villains: Changed the starting times. First round starts after 60 seconds, all rounds after will start after a 20 second delay.
Extraction: Improved the button call out on the Shield & Shipment controls. Before they could appear visible when they weren’t usable.

Stats & Progression:

Diorama: Dengar, Lando Calrissian, and the Cloud Car have been added to the Diorama.
End-of-Round Summary: Several key gameplay stats have been added to the end of round screen.
Scoring: Resolved a bug which caused the player getting 400 points or more for healing an Honor guard with the Bacta Bomb.
Scoring: Removed the event for kill assist & critical kill assist and replaced it with a regular kill. If you deal more than 25 damage to an enemy, you will automatically get a kill.
Scoring: Updated the score log and how certain scoring events are presented. Kills will now only state which weapon was used to kill a target as well the name of the target.
Scoring: Resolved the issue in which vehicle damage scoring event would clutter the score log when dealing a lot of damage within a very short time-span. Now you will see points accumulate, but the score log will not display any text when dealing damage.
Scoring: Explosive bonus and kill streak have been hidden in the score log. Players will keep getting extra points for performing more than 4 kills within a life, but there will be no text in the score log. The amount of Explosive bonus events will be presented in the summary screen after a round has concluded.
Thanks
 

GeeTeeCee

Member
Scoring: Removed the event for kill assist & critical kill assist and replaced it with a regular kill. If you deal more than 25 damage to an enemy, you will automatically get a kill.

This is great. It felt like there was a bunch of weapons that were only ever good for getting kill assists in the larger modes.
 
Nice, just like with Outer Rim you can play the DLC earlier then expected.
Just played a round of Sabotage, which seems like a nice mode. Rebels really, really need to manage their heroes well and save them for the second phase, otherwise it's an almost certain loss.
Oh, and Lando is awesome!
 

Ozorov

Member
Nice, just like with Outer Rim you can play the DLC earlier then expected.
Just played a round of Sabotage, which seems like a nice mode. Rebels really, really need to manage their heroes well and save them for the second phase, otherwise it's an almost certain loss.
Oh, and Lando is awesome!
What modes are available on each map?
 

Nemic77

Member
Partner: The distance to enemies that prevent spawning on partner has been reduced from 20m to 2m.

That's a big decrease... Also a bit disappointed that they increased the explosive shot active time. Let's see how this plays out.

Everything else sounds good.
 
Top Bottom