I THULSA DOOM I
Banned
Odd omission. Disappointing.
Odd? Since both the original games were TPS and not built around ADS?
Odd omission. Disappointing.
WHY DO YOU WANT A BATTLEFIELD GAME WITH A STAR WARS SKIN SLAPPED ON.
This I cannot, even after months of battlefront's reveal, understand. I like battlefield and everything but I want something different, not battlefield: star wars edition.
Mean if you battlefield future edition you might as well play planetside 2.
Newer pace is to slow down at every engagement, and rewards 'who sees who first', older style is constantly moving while tracking another moving target, fighting against the enemy's independent movement and your own.
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casual game for babbies
Its amazing people actually enjoyed shooters back when you can move at a decent speed AND aim at the same time. Where your projectiles actually went where you were aiming. Like damn, the struggle was real back then
Not really immersion to have a weapon all of a sudden move from a players hands to the middle of the screen and then barely move when fired right. It was supposed to be some sort of realism, which I get Call of Duty wanted. But we're playing a video game man. Game play and fun should always trump realism, especially when we're talking about games set in the future, featuring aliens, robots, jedi/sith force users, Spartans etc.
Just saying, you can't claim realism in one part and then ignore it in the other. Recovering in 5 seconds from 8 bullet hits and then sprinting away isn't really realistic as well is it.
While we're on the topic of gun usage in this game, will it have reloading?
I don't know if I've ever seen anyone reload a laser gun in Star Wars before, but then again I haven't seen one in a while. Do their guns require changing a cartridge/battery pack, or does it simply cool off/recharge?
The shooting and gunplay is pretty much the exact same thing
Also a bit off topic but has it been confirmed as to whether or not Clone Wars era battles will be present? Or is this strictly going to be about simulating battles between the Rebellion vs. Empire?
Not all games need Battlefield destruction.Heard it through the grapevine that there's a significantly reduced focus on destruction. Unlike casual babby aiming, I think that would differentiate BF from BF in a bad way. Did they have to cut it because they didn't have time? Because if it's a design decision then that's a real shit one. Destruction is a fun, dynamic gameplay layer. Everyone agrees. Why would you reducemove that? It's not incongruous with the Star War universe at all. Things blow up in it, I've seen it.
Someone tell me it's a lie.
Original Trilogy only plus the Jakku battle that takes place shortly after Return of the Jedi. Most likely due to the asset scanning that they're doing. It takes a long time to get all the props in place and copied properly.
isn't Battlefront basically Battlefield with a Star Wars theme? Conquest is the main focus of both.Star Wars Battlefront is an already established series. Complaints that it's not taking things from Battlefield seem to be completely missing the point. Battlefront isn't Battlefield.
i feel like all the people praising the old school game mechanics are going to complaining when EA reveals the season pass and other paid dlc.
i feel like all the people praising the old school game mechanics are going to complaining when EA reveals the season pass and other paid dlc.
I'm trying to stay pessimistic, but the more news I hear the more my brain is going
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I can understand people championing this as a good thing because it remains faithful to the original games... But quite honestly... The originals gameplay didn't really age very well...
So that bring said, what would be your thoughts if they spiced up the gameplay by retaining rolls and adding a cover system? Too much change?
Also a bit off topic but has it been confirmed as to whether or not Clone Wars era battles will be present? Or is this strictly going to be about simulating battles between the Rebellion vs. Empire?
Why would you reducemove that? It's not incongruous with the Star War universe at all.
Good to hear, ADS was one of the reasons Halo 4 just got completely killed for me. I've never played a battlefront game, but i'm glad there are devs bucking the trend so to speak
Praise the Force there isn't.
ADS is for scrub Games.
Can't wait to hear all the Kids screaming "how Do I aim!!!!!!" In November
are you for real? c'mon man ADS has its place, its not inferior.
In your situation, one game would have an insta death sniper rifle or rail gun, where the other player moves at incredible speeds due to a variety of movement options, but also just in general movement sleed compared to a baret 50 cal player in cod who has to aim at a character moving at a snails pace. Dodging and strafing are something that hardly exist in these games outside of very small situations where players are close. In UT99 you can move fast and hope to dodge their weaponThis type of statement has been made a thousand times in this thread and it drives me bonkers. I will fully admit I don't play COD so I can't comment on that but I've played a number of "ADS" shooters and I've played far more "non-ADS" shooters and this type of myopic vision makes my brain hurt.
Apparently, ADS requires lower levels of situational/positional awareness, reduces the need for efficient/smart movement, encourages slow/plodding play, rewards whoever sees/hits first, doesn't require you to track moving targets, and doesn't allow skill to be the determining factor; on the other hand, games without ADS are better because they force you to have higher situational/positional awareness, require you to be more active/moving, encourages fast-paced and aggressive play, isn't an instant win for the person who fires the first shot, requires you to actively track moving targets, and places a huge reliance on skill.
What's being described here isn't a difference between games without ADS and games with ADS, but a difference between arena shooters (and the odd non-arena shooter with a similar pace, e.g TF2) and not-arena shooters. The reason the oft-cited examples of UT, Q2, Q3A forced awareness, forced active movement, and encouraged aggressive play were because they were arena shooters. Maps tended to have a lot of z-axis movement, you were actively trying to manage and control access to guns and powerups to keep your opponent at a disadvantage, and you had to hunt them down and pursue them to ensure that happened -- and if you were the guy getting wrecked, you had to try and juke him so you could get a good weapon to try and get the jump and turn the tide. The game dictated the play, not the way you shoot.
People can't sit there and seriously say that "he who shoots first wins" or "aiming is easymode" is a trait of games with ADS and then turn around and point to games like this:
Hitscan instant (or two-hit) kill weapons, woo. UT99 had the sniper rifle (and instagib), and Q2/Q3 had the railgun. Hell, even if you were shit with those, you still had things like the UT99 pulse/minigun to omnomnom someone without having to lead. Assuming you could put a dot on a head and compensate for latency (which was, generally, high then than it is now), the guy who shot first won. And then since you won, you just had to pay attention to sounds and know the map to hunt them down and keep putting bullets or railgun rounds into their cranium before they could pick up a weapon. But no, clearly an ADS game where you're dealing with projectile travel time and needing to control burst to manage recoil and land a series of headshots (instead of one) requires so much less skill that one can call it "casual game for babbies". If you played Rocket Arena in any of those games, it pretty much devolved into who gets the first hitscan kill.
I would argue the style of game dictates far more about how it plays than the aiming mechanic -- but even then, all of those games require all of the aforementioned elements. You need high awareness in both. You need to have good map knowledge and movement. You need to play at the right tempo, both where moving/camping and playing offensive/defensive are concerned. You need to be able to track moving targets. You need to get the first shot -- and you need to have the skill to make sure you don't fuck up when you have it. How those traits are used will, of course differ.
Some games need ADS. Some don't. Either option impacts the gunplay of the game, as does the genre/nature of the shooter itself. UT99 with ADS would suck. Battlefield with only hipfire would suck. Battlefront can and should do without - stick to the zoom.
Seriously. Destiny has many flaws, but it was the ADS mechanic (and the accuracy and movement penalties associated to it) that really ruined the game for me. If Bungie had not decided to sabotage their own game with that shit, I'd probably still be playing.I have no issues with games like COD or Battlefield existing, but ADS is not a good mechanic to just throw into every game, which is the case nowadays. Hell you can look at a game like Brink which had a heavy emphasis on beingable to traverse incredibly fast, but yourestill super limited when trying to aim your gun. Same with Titanfall. And gamers dont want that shit in their games anymore, you can look at the dwindling numbers of Titanfall and Destiny to understand that it hurts more games then it helps, and communities dont last because theres no skill ceiling to try and reach other then a bar at the bottom of your screen filling up.
Ugh, so awful...Halo 5 does:
Odd? Since both the original games were TPS and not built around ADS?
Both of the original games are FPS and have ADS. The TP mode is inferior to the FP in Battlefront.
Neither Battlefront had ADS. You're thinking of the ability to use scopes, which Battlefront 3 has as well.
So scopes are not sights ? I understand that this game has no iron sights, but ALL weapons in both Battlefronts have scopes, ALL of them, even pistols and I hope that this will be back in Battlefront 3
A scope is something you look through that magnifies, iron sights are for aiming down the weapon without magnification.
Scopes are in BF3.
I know there are no iron sights, I said that in the post you quoted. I am just saying that ALL weapons in both Battlefronts had scopes so effectively you could ADS with every weapon. The only time you didn't use ADS was at close range or with shotguns, which still had scopes.
And I explained that there's a difference. Scoping is not ADS, especially as scoping tends to not slow down movement.
But scopes are still sights, so the term "aim down the sights" still applies.