Star Wars Battlefront will not have ironsights

mcz117chief

Member
You can keep telling yourself that if you want, but they're very different things.

So scope are not sights ? Cool story, bro. Then what are they ? Carrots ?

Sight is anything that you use for aiming, it doesn't matter if it is an iron sight, scope, magnifying scope, telescopic scope, whatever, they are ALL sights.

I know wikipedia is a poor source but still "A sight is a device used to assist aligning or aim weapons, surveying instruments, or other items by eye. Sights can be a simple set or system of markers that have to be aligned together as well as aligned with the target (referred to as an iron sights on firearms). They can also be optical devices that allow the user to see the image of an aligned aiming point in the same focus as the target. These include telescopic sights and reflector (or "reflex") sights. There are also sights that project an aiming point onto the target itself, such as laser sights."
 

Zakalwe

Banned
Zaka, I think you're confusing ADS with ironsights. You can ADS with scopes lol, that's how scoped weapons are in CoD. You aim down sight through a scope; it's not just a big reticle on your screen like Halo games because you still see your scope.

Something like this:

ADS doesn't include things like Halo scopes, which is the type we're discussing when we talk about the difference here. These are very different things.
 
ADS doesn't include things like Halo scopes, which is the type we're discussing when we talk about the difference here. These are very different things.
Halo 5 does:
halo5mp4jpg-eb609b_960w.jpg

Halo-5-Aim-Down-Sights.png
EDIT: They can make the aesthetics feel like ADS while not having it function differently than traditional scopes. Traditional scopes also obscure vision outside of the reticle.

Also, ADS doesn't gimp movement.
 

Zakalwe

Banned
Halo 5 does:

They can make the aesthetics feel like ADS while not having it function differently than traditional scopes.

Also, ADS doesn't gimp movement.

Yes, Halo 5 has a solution, but In general there is a huge difference when we discuss scope vs ads.
 
Perhaps I'm missing your point then, because mcz117chief is simply saying that you can aim down sight through a scope, which is true, but you're disagreeing with that. Am I missing something?
 

Zakalwe

Banned
Perhaps I'm missing your point then, because mcz117chief is simply saying that you can aim down sight through a scope, which is true, but you're disagreeing with that. Am I missing something?

He's being pedantic about the terminology., he's technically right but when we discuss the difference between ADS and Scope we mean coD style versus Halo style. Two very different mechanics that give their respective games entirely different feels.
 

espher

Member
In your situation, one game would have an insta death sniper rifle or rail gun, where the other player moves at incredible speeds due to a variety of movement options, but also just in general movement sleed compared to a baret 50 cal player in cod who has to aim at a character moving at a snails pace. Dodging and strafing are something that hardly exist in these games outside of very small situations where players are close. In UT99 you can move fast and hope to dodge their weapon

So, maybe CoD is just a bad 'shooting mans' game from that perspective, because that's the one I see referenced over and over, but I'll be frank -- all that's beeing said with things like this is that fast games require faster tracking and slow games require slower tracking. Tracking is not the end-all, be-all, and frankly, things like "hoping to dodge their weapon" don't really apply to hitscan weapons. Most of the tacticool shooters that leave on ADS have projectiles with travel time and feature location-specific damage, so while you may not have to dial your mouse sensitivity up a notch or two to stay on target w/ a similar amount of physical mouse movement, you still need to be able to get the jump, ADS, lead at range (if they are moving) and hit the head. One is rewarding pure twitch, one is making twitch less critical but rewarding precision. If you're not in a head to head 1v1 HONOUR BOUND fight, but you're shooting at targets down-wind, I'd argue it's even trickier. I have a much harder time landing a sniped HS on a sprinting target in PS2 (even with a 2x scope and no sway), for example, than I ever did shooting someone across the map w/ a sniper rifle in UT99 or a rail in Q2/RA2.

The main flaw with ADS is it slows down gameplay and it lowers the skill ceili because of that. Even a game like Tf2, an "arena shooter" thats very casual oriented has a far higher skill ceiling then most ADS games.

this is an undeniable truth involved with ADS heavy games, they have a much lower skill ceiling when it comes to shooting people. And gunplay revolves essentially around who gets the first shot off because movement is so absolutley gimped by needing to aim all the time.

The two biggest problems I have with this argument are that a) it isolates skill to reflex and twitch and b) downplays the importance of reflex and twitch in an ADS game. When I lose a heads-up fight in a game with ADS, it's generally because the other guy's aim was better and/or they shot first. When I lose a heads-up fight in a non-ADS game, it's because the other guy's aim was better and/or they shot first. Either that or it was cheap bullshit like pulse wiggling or rocket primary or MAX suits or knifing. :)

Frankly, I'm having trouble thinking of an arena shooter where the person landing the first shot wasn't at a huge advantage, except in situations where they had different weapons (because, you know, it's an arena shooter and you can control your enemy's access to weapons). First shot being less critical by any stretch probably has to do with situations where weapons differ (which is rare in an 'ADS' shooter because most of those have classes and/or fixed loadouts).

This is the biggest reason why a lot of hardcore fps players dont play fps games anymore, brcause you either play CSGO, which is not everyone cup of tea, or your stuck playing really old games with dead communities or indie shooters that dont have a high enough player count to even warrant getting good at.

I'd say a bigger factor has to do with the demographic/market for the genre moving away from PCs and to consoles, and with nobody wanting to make a good arena shooter. If you go back to the glory days of 'hardcore FPS players', everyone was playing arena shooters, TFC, and CS. What are hardcore players playing now? Hat Fortress 2, and CS:GO -- arena shooters have disappeared. It's a genre thing, not a mechanic thing. You can't tell me that hardcore FPS players who aren't interested in a game like Battlefield w/ classes, loadouts, vehicles, and not-straight-up-DM game modes as the 'primary' modes would suddenly thing they were hot shit if you took out ADS. I don't think a single one of the guys I used to play Q2 and UT with but who have no interest in a squad-based shooter have messaged me to say "man, if I didn't have to ADS sometimes, I'd be all over Battlefield/Planetside with you".

I have no issues with games like COD or Battlefield existing, but ADS is not a good mechanic to just throw into every game, which is the case nowadays. Hell you can look at a game like Brink which had a heavy emphasis on beingable to traverse incredibly fast, but yourestill super limited when trying to aim your gun. Same with Titanfall. And gamers dont want that shit in their games anymore, you can look at the dwindling numbers of Titanfall and Destiny to understand that it hurts more games then it helps, and communities dont last because theres no skill ceiling to try and reach other then a bar at the bottom of your screen filling up.

I think we're totally in agreement on the bolded. I definitely don't want it in Battlefront.

Look, I guess I can say I appreciate the disdain for the impact that ADS (and milsim console shooters) have had on the genre, because I feel the same way about WoW and MMOs. I don't think WoW is, inherently, a /bad/ game (much like CoD4, I don't really care for it but I don't think it's objectively /bad/), but there's no denying it shaped everything that came after it, and for the worse as far as my tastes are concerned. The 'golden days' of 'hardcore' MMO play, mechanics, etc are all pre-WoW, as everything afterwards has basically taken WoW's mechanic streamlining and "mainstreaming" of the genre and tried to copy it, and FPS games are going down the same path post-Modern Warfare. Compared to its predecessors, WoW doesn't require /less/ skill, but it places emphasis on different skills. WoW arenas require different skills than WoW BGs, which require different skills than DAoC's open world 8v8 or RvR. WoW dungeons/raiding require different skills than DAoC's ML raids. Even the 'base' leveling models require different skillsets - WoW encourages a fast, efficient solo build to grind quests, whereas DAoC's quests were mostly for loot and to level you just needed to kill mobs (and play with a group).

Not every MMO needs to be a themepark PvE-centric (some need to focus on PvP), just like not every shooter needs to be milsim/squad play/ADS-driven (some need to play like arena shooters). That doesn't mean they're bad or are "casual babby games" as some folks here like to posit while smugly waving their e-peens around like it's 2001.

Edit: Oh, and to note, I do get the 'slower = less fun' argument somewhat, in that I hated UT2k3/2k4 vs. the old Quake games and UT99 because they slowed down the speed/TTK a bit -- changing the sniper rifle, nerfing the translocator, changing the shock combo, lowering rocket count, etc, etc -- but other people think UT2k4 is the greatest arena shooter of all time. Different strokes, I suppose. :)

Edit 2: Oh I'm also super hyped for Splatoon because even though it's a TPS I feel like it's going to scratched that arena shooter itch. I hope.
 
People against ironsights aren't even identifying the real issue they suppose ironsight is causing. It isn't the fact that ironsights exist, or that ironsights or ADS or scoping, or whatever you want to call it, exists. It is the huge cone of fire that exists when you aren't ADSing/scoping/etc.. This causes you to have to ADS in nearly any situation except at the closest ranges.

Not all FPS are this retarded to have a huge cone of random when you are hipfiring.

--

My take on this all is that this little tad of news means nothing (towards quality of the game) until we know how accurate guns are, what their ROF are, the TTK is, etc.. Also third person view is a bit of a letdown to me. I think third person is generally worse as an experience yet advantaged by a wider field of view.

In the meantime, if people are really passionate about a game that has accurate hipfire, I suggest checking out:

dirtybomb.png


Steam only
 
Yeah, just wanted to mention Dirty Bomb when I saw the thread popping up again. It has ADS, but hip fire is totally viable. In fact in close and medium range it's encouraged to use it over ADS, otherwise you'll get slaughtered, if your opponent is good. The mercs are very fast and agile, there's wall jumping, lots of group vs group encounters etc
 

RSB

Banned
People against ironsights aren't even identifying the real issue they suppose ironsight is causing. It isn't the fact that ironsights exist, or that ironsights or ADS or scoping, or whatever you want to call it, exists. It is the huge cone of fire that exists when you aren't ADSing/scoping/etc.. This causes you to have to ADS in nearly any situation except at the closest ranges.

Not all FPS are this retarded to have a huge cone of random when you are hipfiring
Nah, most people realize this, it's just that usually, both ADS and the accuracy penalties come together. There are exceptions, obviously (see Wolfenstein or Halo 5) But yeah, when people mention ADS they usually mean the visual "aim down the sights" animation combined with the movement speed and accuracy penalties. That's why you see the term "cosmetic ADS" to describe games like Halo 5.

Personally I'm against both. Classic scopes/zoom looks much better than ADS (having a gun blocking the middle of the screen is awful) and those accuracy and movement penalties are the worst.

IF ADS is not mandatory for every gun fight, more as an option or tactic, then that is far better than removing ADS altogether imo. Which is why Dirty Bomb is worth supporting, it isn't just a "cosmetic" ADS, whatever that is exactly, since it does have 0 spread (increased vertical recoil and movement slowdown) for a slight edge in long range combat. You can still hipfire long range though just fine, making it more along the lines of optional.
I haven't played that game, but from what I've seen in some videos, that's exactly what it looks like. The ADS animation is still there (gun in the middle of the screen when you zoom) but the accuracy and movement penalties commonly associated to it are not. And yeah, cosmetic ADS is better than full blown ADS, but personally, I prefer no ADS at all. Classic zoom for life.
 

a916

Member
I'm curious if the majority of those complaining about no ADS have ever played a Battlefront game. I hope DICE doesn't cave in to the pressure from the minority.

Um, the minority is NeoGAF... if COD/BF are anything to go by, console shooter fans want ADS.

I have no issues with games like COD or Battlefield existing, but ADS is not a good mechanic to just throw into every game, which is the case nowadays. Hell you can look at a game like Brink which had a heavy emphasis on beingable to traverse incredibly fast, but yourestill super limited when trying to aim your gun. Same with Titanfall. And gamers dont want that shit in their games anymore, you can look at the dwindling numbers of Titanfall and Destiny to understand that it hurts more games then it helps, and communities dont last because theres no skill ceiling to try and reach other then a bar at the bottom of your screen filling up.

I'm not sure how you were able to leap from Titanfall/Destiny have ADS, and gamers don't want that.
 
Nah, most people realize this, it's just that usually, both ADS and the accuracy penalties come together. There are exceptions, obviously (see Wolfenstein or Halo 5) But yeah, when people mention ADS they usually mean the visual "aim down the sights" animation combined with the movement speed and accuracy penalties. That's why you see the term "cosmetic ADS" to describe games like Halo 5.

Personally I'm against both. Classic scopes/zoom looks much better than ADS (having a gun blocking the middle of the screen is awful) and those accuracy and movement penalties are the worst.

IF ADS is not mandatory for every gun fight, more as an option or tactic, then that is far better than removing ADS altogether imo. Which is why Dirty Bomb is worth supporting, it isn't just a "cosmetic" ADS, whatever that is exactly, since it does have 0 spread (increased vertical recoil and movement slowdown) for a slight edge in long range combat. You can still hipfire long range though just fine, making it more along the lines of optional.

So it really isn't that ADS exists, nor the movement penalty, nor even the lower FOV, it is that you must use it too much. The large cone of random is the real culprit. Reduce that, a lot, and you have a game where you can move freely, aim and fire, without having to ADS. Dirty bomb also has a great TTK which promotes headshots rather than just spamming into their midsection.

I just got done a couple rounds of dirty bomb, and the gun play is far superior to most shooters of this or last generation. It is still beta (hell, I've been in the game since alpha back in 2013), so right now people have to pay in. But eventually it'll be a full on f2p with a payment model similar to LoL with no paywalls to content, but even cosmetic can be obtained for free with enough effort.
 

JTripper

Member
Why is this such a big deal? Why do people have such a hard time trusting developers who go in a different direction? I'm sure they're not just doing it because. Maybe they found something that actually works.

Halo 5 got so much criticism when they announced ADS, but it turns out it works brilliantly (at least from the beta).
 

HariKari

Member
Why is this such a big deal?

A large number of people have only ever known ADS games, and assume that the omission of the mechanic makes a game automatically terrible. This, of course, ignores that a shooter currently being played by 500k concurrently has no ADS mechanic, or that many equally popular games in the past never needed it.

I'm happy DICE has the guts to go forward with it. It shows a hopeful sign that they're about good design, and not just checking boxes.
 
Oh wow, this is awesome news, though I'd still count on there bring some sort of zoom-in function that works equally in FPS and TPS mode,
 

mcz117chief

Member
A large number of people have only ever known ADS games, and assume that the omission of the mechanic makes a game automatically terrible. This, of course, ignores that a shooter currently being played by 500k concurrently has no ADS mechanic, or that many equally popular games in the past never needed it.

I'm happy DICE has the guts to go forward with it. It shows a hopeful sign that they're about good design, and not just checking boxes.

This just keeps baffling me. Where or when did they ever say that there will be no ADS ? They only said that there will be no iron sights, which is understandable since there were none in the previous Battlefronts, but ADS is in both and is on every single weapon.
 
"These blast points, too accurate for hipfire... Only ADS is so precise"
(Remove my midiclorians if old)

I hope they avoid ADS as the default aiming mechanic. Obviously sniper rifles and rocket launchers should have a scoped view.
Star Wars has never been a world designed in the Tom Clancy "realistic" shooter style, so modern military shooter mechanics would feel out of place.

I like ADS in Battlefield games, but I think Battlefront needs to have a very different style.
 
Oh, so it's iron sights except without the token visual representation of the "iron" part. Shitty.

i guess yeah, just like in halo 5 the assault rifle was not build with that mechanic in mind so it has no sights on top of the gun, so it zooms in above it, but the core ADS mechanics stay the same.
 

mcz117chief

Member
i guess yeah, just like in halo 5 the assault rifle was not build with that mechanic in mind so it has no sights on top of the gun, so it zooms in above it, but the core ADS mechanics stay the same.

Which is fine, it is pretty much like that in every Battlefront game so far anyway, each weapon has a scope so each weapon has ADS
 

Bold One

Member
Thats a damn shame, and really counter-productive, people should be given a choice,

especially of they are going to market it to the a new crowd that didnt play the last Battlefront, this particular crowd has been ADSing with iron-sights for like 7 years now...

there is a good chance they'll be turned off, I know I am
 
So it will not have irons sights but you can "ads" although not trough the actual sights.

https://twitter.com/DICE_FireWall/status/590261624000229376


My guess?

It will be like the assault rifle in Halo 5, and some other games have done this before.

So like a zoom in above the gun

SmartScope-AR.jpg
Another from the design director: https://twitter.com/DICEfigge/status/597983812585463808

mLTyrju.png




So there is ADS, but only certain weapons are just missing physical "ironsights" on the actual weapon?
 
Another from the design director: https://twitter.com/DICEfigge/status/597983812585463808

mLTyrju.png




So there is ADS, but only certain weapons are just missing physical "ironsights" on the actual weapon?

Sounds like it. I was suspect about the whole wording of this news initially and the lack of information surrounding it.

What really matters, at least to me, is how big the cone of fire is in both hip and zoomed stances.
 
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