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Star Wars Jedi Survivor PC Performance Discussion OT: May The Port Be With You

Guilty_AI

Member
Harry Potter, RE4, Star Wars… yeah Ill stick to the less superior consoles versions thank you
"superior"
star-wars-jedi-ocalaly-optymalizacja-3.jpg
 

Guilty_AI

Member
lol at pc fools still trying to "platform war" after paying thousands get fucked port after port after port

don't worry about consoles fool, try to get your moneys worth first.
when the console version with cerny sauce has 15 seconds pop-ins and smudged image quality, yes we will worry, as it means far more fundamental problems than a simple bad pc port.

Instead of that, why don't you start pointing things out alongside us, instead of accepting whatever crap they put out?
 

damidu

Member
when the console version with cerny sauce has 15 seconds pop-ins and smudged image quality, yes we will worry, as it means far more fundamental problems than a simple bad pc port.

Instead of that, why don't you start pointing things out alongside us, instead of accepting whatever crap they put out?
nah these issues are almost always disproportionately on pc. as seen in now years worth of aaa releases.

as you can tell from fextralife video. its like that in this case too.
the console situation (although can use more work) isn't even remotely comparable.
 

Thebonehead

Gold Member
and lord alex convinced people that a 2070 super was enough for this generation :messenger_tears_of_joy::messenger_tears_of_joy::messenger_tears_of_joy::messenger_tears_of_joy:, i told people 8gb cards are dead, this happens every generation, why did people think that this time itll be any different..... and even worse ''Mark cerny'' warned fools, but they called him a fool instead, the more the games push the decompression on consoles the more problematic pc ports are going to be... because not only do this consoles have more unified memory they also dont need to hold too much data on memory because they can simply decompress it on the fly without you noticing, but let me wait for the comparissons first...

Learn how to use paragraphs when you post your utter nonsense.

Even better: don't post at all

Why do all these single platform ps5 warriors insist on posting in PC threads?
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
and lord alex convinced people that a 2070 super was enough for this generation :messenger_tears_of_joy::messenger_tears_of_joy::messenger_tears_of_joy::messenger_tears_of_joy:, i told people 8gb cards are dead, this happens every generation, why did people think that this time itll be any different..... and even worse ''Mark cerny'' warned fools, but they called him a fool instead, the more the games push the decompression on consoles the more problematic pc ports are going to be... because not only do this consoles have more unified memory they also dont need to hold too much data on memory because they can simply decompress it on the fly without you noticing, but let me wait for the comparissons first...

the problem is texture decompression, plague tale is simply a compute problem which is easy for pc gpu's to solve, flight simulator was designed for pc by a microsoft studio so it should scale well, dead space remake doesnt contain any special assets or requires any sort of special texture decompression it uses repeated assets, you can argue returnal but again returnal isnt a graphics hog, its more of a cpu, compute hog with all those particles and simulations going on and was designed as a 60fps game so should scale well with enough optmization on pc.... jedi survivor though im now convinced it could be using alot of unique textures similar to the last of us and requires alot of cpu decompression on pc
I take it you havent played The Last of Us on PC recently?
8GB cards are sufficient for Ultra Textures at 1080, High at 1440p.....if you are playing at High/Ultra 2160p with an 8GB card you deserve the suffering you get.

Its the devs not putting in effort for their PC ports, Naughty Dog and Iron Galaxy turned the game from completely unplayable on 8GB cards at Ultra or High regardless of resolution and Medium textures looking like absolute ass, to a game that is a smooth and good looking experience at medium and can be played with High textures using 8GB cards now.
All this in less than a month......if the game was delayed a frikken month, it wouldnt be getting used as an example of "PC gaming is dead, 8GB(some say even 10GB) is the end of days".......firstly dont play on Ultra if you are using a midrange GPU...whats wrong with you?

The CPU utilization has been drastically drastically dropped cuz again clearly something was wrong.....the community found the oodle version they were using at launch was borked and found a fix ASAP.....ND and IG have implemented that and other optimizations and now that game is looking and playing as it should.

bTACAUM.gif




I wouldnt be shocked at all if this game actually gets the QA pass they clearly skipped that it suddenly starts running like it should.
These outlier examples people use are almost always a case of devs not putting in the effort not that the I/O Complex in consoles is somehow too much for devs to port their games to PC......none of that.
If devs seriously seriously need heavy decomp simply dont compress the game so heavily on PC, yes we will complain about the large install size, but its cheaper to buy a new M.2 SSD than it is to buy a new CPU to actually do that decompression.......and if devs really "need" to do heavy de/compression, then atleast have our vastly superior GPUs handle the decompression.

All these solutions are doable if devs just put in the effort.
Waiting a month to play a game is bullshit.....delay it a month instead of launching it broken.
 

hemo memo

You can't die before your death
But didn't console hardware always had the advantage of being a closed platform that's just easier to optimize the games for? Not to mention that console hardware works a bit differently, which makes any direct comparisons with PCs kinda pointless.
We have like what 5 configurations for consoles if we counted the Switch. 8 if we counted previous gen. Vs many many configurations for PC. Logically the console version will be better optimized. PC players are swimming in shitty ports why is it a surprise now? You want the game to run from the get go buy a console. Hint: Plug and play.
 

Filben

Member
What's up with high VRAM usage lately? Surely we had 4k textures many years ago; I remember the texture work in Rise of the Tomb Raider being phenomenal in most cases, yet it didn't exceed 8GB when played at 4k. And it did have many more open areas where good streaming was important.

What is it now that takes up so much of VRAM when the most advancements in visual fidelity is lighting and to some degree shadows. (if we ignore RT)
 

Gamezone

Gold Member
Where are the posts that pc is the best way to play , I genuinely think pc is the worst way to play

What PC gamers often refer to as terrible performance is often way better than what the console version has to offer. Most console games is close to what I would call unacceptable if they were released on PC with the same performance.

Not that it matters with Jedi Survivor, as many reviewers have stated that the game runs terrible on consoles as well, and that HDR is broken.
 
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DareDaniel

Banned
Played the previous game on pc earlier this year, had no issues with it. Gonna wait a couple of years until they fix this mess and get it for free.
Console versions don't even look that good either lol.
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
Where are the posts that pc is the best way to play , I genuinely think pc is the worst way to play
Well we are pretty good at waiting for ports......we will slander your bad ports until you fix them......but once you do fix them well.......


At which point it is the best way to play.
 

kruis

Exposing the sinister cartel of retailers who allow companies to pay for advertising space.
With DirectStorage about equal?
With DirectStorage PCs are hitting 20GB/s.

p1LC2UA.png

"With DirectStorage PCs are hitting 20GB/s."

Those maximum speeds depend not only on the speed of the PCI-E interface, but also the speed of the NME-drive and your graphics card. A 4090 is going to perform better than a 1660 card here since texture decompression happens on the graphics card. I did the DirectStorage 1. 1 benchmark on my PC (with an RTX 3080) and I got great results (16 GB/sec) but I would need to have a 4090 to hit the max.

So the truth would be that "Absolute high-end PCs are hitting 20GB/s bandwidth" but it all depends on your particular configuration. Whereas all PS5s can reach that target.

Another thing: since DirectStorage uses the graphics card for texture decompression, this will have an effect on the graphics performance. That's not the case on consoles that have dedicated IO chips.
 

SmokedMeat

Gamer™
dead island is a ps4 game, it can run on 6gb gpu... you can blame developers until jesus comes back but the fact is 8gb vram is officially dead and the quicker you accept this fact,

I’m just going to stop you right there, because you have no clue what you’re talking about in regards to this dogshit port.
 
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ToTTenTranz

Banned
In this thread:

Corporate loving Nvidia fans triggered and desperate that a pre-release version of a game they can't play yet has a frame-spike CPU bug running on the drivers of their progressively overpriced Nvidia hardware.
Proceed to blame everything on AMD who also happened to steal their (imaginary) girlfriend and spat on their soup back in elementary school.

Oh, and muh DLSS!!. There's FSR2 in there that runs on all PCs and consoles but we obviously can't have non-Nvidia-proprietary tech because monopolies from my favorite corporations are good and Battaglia told us DLSS was 3.68% better looking when you zoom in 400%.
 

kruis

Exposing the sinister cartel of retailers who allow companies to pay for advertising space.
I'm not surprised considering that modern GPUs are trash. People expect these to perform magic solely based on the price but the reality is that Nvidia sold everyone snake oil this generation.

Also, I honestly can't take these videos seriously when the guy shows a footage of a game that seems to be running smoothly, with an occassional stutter here and there, and then the voice over say "it's absolutely abysmal." Like, seriously, are these people blind? If it was the same situation as with Callisto Protocol than sure, that game had some fucked up stuttering. But this? This is nothing.

The PC version he played had multiple issues: stuttering, frame rate drops to single digits, audio wasn't in sync, stuttering audio (parts of voice dialog lines would be heard 2 or 3 times), characters would fall through the ground, etc.
 

SmokedMeat

Gamer™
No one said the i/o would make it impossible on pc that's bullshit. Pc has alot more going for it but it certainly makes optimization harder which makes devs don't hit the release date with acceptable performance.

Yeah, it just magically takes them a few days or weeks after years of development time to optimize the PC version.

Amazing how quickly they get it done after they release their half assed $70 ports, and piss off the community.

Sheer laziness.
 

Gamezone

Gold Member
No one said the i/o would make it impossible on pc that's bullshit. Pc has alot more going for it but it certainly makes optimization harder which makes devs don't hit the release date with acceptable performance.
The day one patch surely haven't been very helpful with previous releases.
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
"With DirectStorage PCs are hitting 20GB/s."

Those maximum speeds depend not only on the speed of the PCI-E interface, but also the speed of the NME-drive and your graphics card. A 4090 is going to perform better than a 1660 card here since texture decompression happens on the graphics card. I did the DirectStorage 1. 1 benchmark on my PC (with an RTX 3080) and I got great results (16 GB/sec) but I would need to have a 4090 to hit the max.

So the truth would be that "Absolute high-end PCs are hitting 20GB/s bandwidth" but it all depends on your particular configuration. Whereas all PS5s can reach that target.

Another thing: since DirectStorage uses the graphics card for texture decompression, this will have an effect on the graphics performance. That's not the case on consoles that have dedicated IO chips.
Wait?
Are you telling me performance is tied to the hardware in my system?
For shame!
That test was done with a 3080Ti.

Unless you are using DirectStorage to move like hundreds of GBs of data the difference between a low end gpu and a high end gpu is negligible.
The A770 is matching much much much much more powerful 7900XTs and RTX4080s.
images-3.png


DirectStorage is done Asynchonously........you would need a frame time graph to even notice a dip in performance, otherwise in game you would see shit....unless you were already below 60fps.

pokemon-team-rocket-try-again.jpg


Ill wait.
 
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Goon_Bong

Member
The hubris and mental gymnastics from PC gamers has been amazing the last couple of years.

There was a time where PC was my primary platform, mainly due to 60fps and good value. But looking at the landscape now, PC is becoming the snake oil of the gaming world. Sky high prices and shit results.

There has never been a better time to be a console gamer. I’ll have to get a feather duster for my midrange rig.
 

RoboFu

One of the green rats
Yeah, it just magically takes them a few days or weeks after years of development time to optimize the PC version.

Amazing how quickly they get it done after they release their half assed $70 ports, and piss off the community.

Sheer laziness.
Not laziness, it’s just priorities . Consoles take priority and the deadlines for those are the rule not the exception.
 

SmokedMeat

Gamer™
Not laziness, it’s just priorities . Consoles take priority and the deadlines for those are the rule not the exception.

It’s laziness, with a big side of not giving a fuck about the product you’re putting out there, for customers to spend their hard earned $70 on.

It’s a “we’ll fix it later” mentality.

Which by the way the console versions suck just as well, so looks like priorities went right out the window. Maybe delay these shit games to please paying customers instead of shareholders?
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
The hubris and mental gymnastics from PC gamers has been amazing the last couple of years.

There was a time where PC was my primary platform, mainly due to 60fps and good value. But looking at the landscape now, PC is becoming the snake oil of the gaming world. Sky high prices and shit results.

There has never been a better time to be a console gamer. I’ll have to get a feather duster for my midrange rig.
Whats in your "midrange" rig?
 

Goon_Bong

Member
And what has that rig failed to play at 60fps?
Without shader and other stutters, and out of the gate stability and performance at reasonable detail levels, not much AAA stuff in the last 18 months.

Elden Ring, Callisto Protocol, even the Dead Space reboot was rough out of the gate for me. There are others as I’m sure you know. Since I’ve got a PS5 getting a game at release is straight forward for me, read the PC Performance Thread and generally getting the PS5 version based on that.
 

winjer

Gold Member
In this thread:

Corporate loving Nvidia fans triggered and desperate that a pre-release version of a game they can't play yet has a frame-spike CPU bug running on the drivers of their progressively overpriced Nvidia hardware.
Proceed to blame everything on AMD who also happened to steal their (imaginary) girlfriend and spat on their soup back in elementary school.

Oh, and muh DLSS!!. There's FSR2 in there that runs on all PCs and consoles but we obviously can't have non-Nvidia-proprietary tech because monopolies from my favorite corporations are good and Battaglia told us DLSS was 3.68% better looking when you zoom in 400%.

NVidia's driver overhead is again causing issues with CPU utilization.

 

TrebleShot

Member
Without shader and other stutters, and out of the gate stability and performance at reasonable detail levels, not much AAA stuff in the last 18 months.

Elden Ring, Callisto Protocol, even the Dead Space reboot was rough out of the gate for me. There are others as I’m sure you know. Since I’ve got a PS5 getting a game at release is straight forward for me, read the PC Performance Thread and generally getting the PS5 version based on that.
I do the same, just wait to see how the PC version is borked.
 

Zathalus

Member
Without shader and other stutters, and out of the gate stability and performance at reasonable detail levels, not much AAA stuff in the last 18 months.

Elden Ring, Callisto Protocol, even the Dead Space reboot was rough out of the gate for me. There are others as I’m sure you know. Since I’ve got a PS5 getting a game at release is straight forward for me, read the PC Performance Thread and generally getting the PS5 version based on that.
Elden Ring and Dead Space were not great on PS5 at launch either. Elden Ring drops to the 40s (still) and Dead Space had that awful VRS solution plus a resolution below 1080p. Elden Ring has some stutters on PC, but Dead Space has been great, although it has the same traversal stutter that PS5 has.
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
Without shader and other stutters, and out of the gate stability and performance at reasonable detail levels, not much AAA stuff in the last 18 months.

Elden Ring, Callisto Protocol, even the Dead Space reboot was rough out of the gate for me. There are others as I’m sure you know. Since I’ve got a PS5 getting a game at release is straight forward for me, read the PC Performance Thread and generally getting the PS5 version based on that.
Elden Ring?
You had better performance playing the PS5 version of Elden Ring than with your 5700X and 3070?
Callisto was broken at launch no excuses there, but its in a very playable state.
Dead Space? You couldnt hit 60?

And by reasonable detail levels whats reasonable.....as you yourself have attested, you have a midrange system.....if you are setting games to Ultra 4K you cant really complain cuz you are punching above your own weight class.
 

Goon_Bong

Member
Elden Ring?
You had better performance playing the PS5 version of Elden Ring than with your 5700X and 3070?
Callisto was broken at launch no excuses there, but its in a very playable state.
Dead Space? You couldnt hit 60?

And by reasonable detail levels whats reasonable.....as you yourself have attested, you have a midrange system.....if you are setting games to Ultra 4K you cant really complain cuz you are punching above your own weight class.
I know how to tweak settings mate, and Elden Ring was a stutter fest shit show on PC on release.

Those were just some glancing examples I had from personal experience. Do you honestly believe that brute forcing games to acceptable performance standards with $1000+ GPUs is anyway acceptable?

You can use the search function on this very forum and bring up any number of threads bemoaning the performance, stability, and other issues with a large number of recent PC releases.

My biggest example of PC buyers remorse was the RTX 3070 - a classic example of GPU manufacturer price gouging and not delivering on the value front which doesn’t look like abating any time soon and will soon be a relic due to VRAM issues that are now popping up. Caveat Emptor, I know.

Couple that with the releases shovelled out in states like this game and you have exactly the reason why putting money into a rig in 2023 is possibly the worst investment you could make.
 

Rea

Member
The Unified memory of 16GB and Fast SSD with offloaded decompressor of the consoles are the main culprit of the bad ports. Hopefully DirectStorage and RTX IO can solve this.
 
The Unified memory of 16GB and Fast SSD with offloaded decompressor of the consoles are the main culprit of the bad ports. Hopefully DirectStorage and RTX IO can solve this.
They very likely don't use consoles dedicated decompression in that game. Some textures need 15sec to load on PS5. Like all others UE4 game they use CPU to decompress assets creating tons of problem mainly on PC (and delayed textures on consoles).
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
I know how to tweak settings mate, and Elden Ring was a stutter fest shit show on PC on release.

Those were just some glancing examples I had from personal experience. Do you honestly believe that brute forcing games to acceptable performance standards with $1000+ GPUs is anyway acceptable?

You can use the search function on this very forum and bring up any number of threads bemoaning the performance, stability, and other issues with a large number of recent PC releases.

My biggest example of PC buyers remorse was the RTX 3070 - a classic example of GPU manufacturer price gouging and not delivering on the value front which doesn’t look like abating any time soon and will soon be a relic due to VRAM issues that are now popping up. Caveat Emptor, I know.

Couple that with the releases shovelled out in states like this game and you have exactly the reason why putting money into a rig in 2023 is possibly the worst investment you could make.
I dont have a 1000 dollar GPU(RTX 3080).....hell ive got a budget CPU (12400).
AAA games have been launching broken lately....Ill wait for the patches.....saying PC gaming is dead and we NEED 1000+ Dollar GPUs is bullshit and you know it.
Cuz youve got a 500 dollar GPU in your rig right now and if you actually go through your backlog there are more games you have little to no problems with than there are games you do....and yes I am counting AAA games in that too.
You are using these borderline outlier titles to justify something that i dont quite understand......devs are making shitty ports, its not your hardware at fault with most of these shitty ports, those ports are shitty either way.....a month after launch suddenly those shitty ports aint so shitty.
Even frikken Gotham Knights is actually a game now not a Powerpoint presentation.....now sure you could say I want my games nao!!! and we all do, we make sure to slam devs on Steam when they dont deliver.
But most of us dont sit and say PC Gaming is dead......we blame the real culprit, the devs/port teams.


The Unified memory of 16GB and Fast SSD with offloaded decompressor of the consoles are the main culprit of the bad ports. Hopefully DirectStorage and RTX IO can solve this.
The Last of Us Part 1 would like to disagree greatly.
Its devs not putting in effort into doing the ports that leads to bad ports.....it took Naughty Dog and Iron Galaxy less than a month to get that game to a "launch" state where its acceptable.
Had they put this effort in prior to launch, we wouldnt have been bitching about the game at all.
 

GymWolf

Member
Pretty sure I heard people complaining about it
It runs pretty much flawlessly, you are always gonna find someome having problem with a specific pc port because their pc is an hot mess.

I know people love to talk shit and maybe it's because i have a pretty good pc, but i can really count on one hand the games that were unplayable on pc this year for me.

Some minor stutter in dead space and hogwarts doesn't erase the fact that for 95% of playtime i was enjoying these games at 4k120 maxed out.

I played callisto on console and it was a much worse shitshow tham anything i played on pc this year and without the pc eyecandy to add salt to the wound.
 
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