Guilty_AI
Gold Member
"superior"Harry Potter, RE4, Star Wars… yeah Ill stick to the less superior consoles versions thank you
"superior"Harry Potter, RE4, Star Wars… yeah Ill stick to the less superior consoles versions thank you
when the console version with cerny sauce has 15 seconds pop-ins and smudged image quality, yes we will worry, as it means far more fundamental problems than a simple bad pc port.lol at pc fools still trying to "platform war" after paying thousands get fucked port after port after port
don't worry about consoles fool, try to get your moneys worth first.
Harry Potter, RE4, Star Wars… yeah Ill stick to the less superior consoles versions thank you
nah these issues are almost always disproportionately on pc. as seen in now years worth of aaa releases.when the console version with cerny sauce has 15 seconds pop-ins and smudged image quality, yes we will worry, as it means far more fundamental problems than a simple bad pc port.
Instead of that, why don't you start pointing things out alongside us, instead of accepting whatever crap they put out?
and lord alex convinced people that a 2070 super was enough for this generation , i told people 8gb cards are dead, this happens every generation, why did people think that this time itll be any different..... and even worse ''Mark cerny'' warned fools, but they called him a fool instead, the more the games push the decompression on consoles the more problematic pc ports are going to be... because not only do this consoles have more unified memory they also dont need to hold too much data on memory because they can simply decompress it on the fly without you noticing, but let me wait for the comparissons first...
and lord alex convinced people that a 2070 super was enough for this generation , i told people 8gb cards are dead, this happens every generation, why did people think that this time itll be any different..... and even worse ''Mark cerny'' warned fools, but they called him a fool instead, the more the games push the decompression on consoles the more problematic pc ports are going to be... because not only do this consoles have more unified memory they also dont need to hold too much data on memory because they can simply decompress it on the fly without you noticing, but let me wait for the comparissons first...
I take it you havent played The Last of Us on PC recently?the problem is texture decompression, plague tale is simply a compute problem which is easy for pc gpu's to solve, flight simulator was designed for pc by a microsoft studio so it should scale well, dead space remake doesnt contain any special assets or requires any sort of special texture decompression it uses repeated assets, you can argue returnal but again returnal isnt a graphics hog, its more of a cpu, compute hog with all those particles and simulations going on and was designed as a 60fps game so should scale well with enough optmization on pc.... jedi survivor though im now convinced it could be using alot of unique textures similar to the last of us and requires alot of cpu decompression on pc
We have like what 5 configurations for consoles if we counted the Switch. 8 if we counted previous gen. Vs many many configurations for PC. Logically the console version will be better optimized. PC players are swimming in shitty ports why is it a surprise now? You want the game to run from the get go buy a console. Hint: Plug and play.But didn't console hardware always had the advantage of being a closed platform that's just easier to optimize the games for? Not to mention that console hardware works a bit differently, which makes any direct comparisons with PCs kinda pointless.
Clearly you haven't been watching this threadthe console situation (although can use more work) isn't even remotely comparable.
Clearly you haven't been watching this thread
Where are the posts that pc is the best way to play , I genuinely think pc is the worst way to play
Clearly you haven't been watching this thread
Hey, if you're fine with low-quality products with 15 second pop-ins on your cerny powered machine, thats on youyeah im sure grass texture proves the game is equally bad on all platforms lol.
Well we are pretty good at waiting for ports......we will slander your bad ports until you fix them......but once you do fix them well.......Where are the posts that pc is the best way to play , I genuinely think pc is the worst way to play
Clearly you haven't been watching this thread
With DirectStorage about equal?
With DirectStorage PCs are hitting 20GB/s.
dead island is a ps4 game, it can run on 6gb gpu... you can blame developers until jesus comes back but the fact is 8gb vram is officially dead and the quicker you accept this fact,
I'm not surprised considering that modern GPUs are trash. People expect these to perform magic solely based on the price but the reality is that Nvidia sold everyone snake oil this generation.
Also, I honestly can't take these videos seriously when the guy shows a footage of a game that seems to be running smoothly, with an occassional stutter here and there, and then the voice over say "it's absolutely abysmal." Like, seriously, are these people blind? If it was the same situation as with Callisto Protocol than sure, that game had some fucked up stuttering. But this? This is nothing.
No one said the i/o would make it impossible on pc that's bullshit. Pc has alot more going for it but it certainly makes optimization harder which makes devs don't hit the release date with acceptable performance.
The day one patch surely haven't been very helpful with previous releases.No one said the i/o would make it impossible on pc that's bullshit. Pc has alot more going for it but it certainly makes optimization harder which makes devs don't hit the release date with acceptable performance.
yeah im sure grass texture proves the game is equally bad on all platforms lol.
now watch this and go cry in rgb colors fool.
Wait?"With DirectStorage PCs are hitting 20GB/s."
Those maximum speeds depend not only on the speed of the PCI-E interface, but also the speed of the NME-drive and your graphics card. A 4090 is going to perform better than a 1660 card here since texture decompression happens on the graphics card. I did the DirectStorage 1. 1 benchmark on my PC (with an RTX 3080) and I got great results (16 GB/sec) but I would need to have a 4090 to hit the max.
So the truth would be that "Absolute high-end PCs are hitting 20GB/s bandwidth" but it all depends on your particular configuration. Whereas all PS5s can reach that target.
Another thing: since DirectStorage uses the graphics card for texture decompression, this will have an effect on the graphics performance. That's not the case on consoles that have dedicated IO chips.
Not laziness, it’s just priorities . Consoles take priority and the deadlines for those are the rule not the exception.Yeah, it just magically takes them a few days or weeks after years of development time to optimize the PC version.
Amazing how quickly they get it done after they release their half assed $70 ports, and piss off the community.
Sheer laziness.
PS5 Performance Mode
Not laziness, it’s just priorities . Consoles take priority and the deadlines for those are the rule not the exception.
"superior"
Whats in your "midrange" rig?The hubris and mental gymnastics from PC gamers has been amazing the last couple of years.
There was a time where PC was my primary platform, mainly due to 60fps and good value. But looking at the landscape now, PC is becoming the snake oil of the gaming world. Sky high prices and shit results.
There has never been a better time to be a console gamer. I’ll have to get a feather duster for my midrange rig.
5700X/16GB/RTX3070Whats in your "midrange" rig?
And what has that rig failed to play at 60fps?5700X/16GB/RTX3070
PC Master race experience
Without shader and other stutters, and out of the gate stability and performance at reasonable detail levels, not much AAA stuff in the last 18 months.And what has that rig failed to play at 60fps?
In this thread:
Corporate loving Nvidia fans triggered and desperate that a pre-release version of a game they can't play yet has a frame-spike CPU bug running on the drivers of their progressively overpriced Nvidia hardware.
Proceed to blame everything on AMD who also happened to steal their (imaginary) girlfriend and spat on their soup back in elementary school.
Oh, and muh DLSS!!. There's FSR2 in there that runs on all PCs and consoles but we obviously can't have non-Nvidia-proprietary tech because monopolies from my favorite corporations are good and Battaglia told us DLSS was 3.68% better looking when you zoom in 400%.
I do the same, just wait to see how the PC version is borked.Without shader and other stutters, and out of the gate stability and performance at reasonable detail levels, not much AAA stuff in the last 18 months.
Elden Ring, Callisto Protocol, even the Dead Space reboot was rough out of the gate for me. There are others as I’m sure you know. Since I’ve got a PS5 getting a game at release is straight forward for me, read the PC Performance Thread and generally getting the PS5 version based on that.
Elden Ring and Dead Space were not great on PS5 at launch either. Elden Ring drops to the 40s (still) and Dead Space had that awful VRS solution plus a resolution below 1080p. Elden Ring has some stutters on PC, but Dead Space has been great, although it has the same traversal stutter that PS5 has.Without shader and other stutters, and out of the gate stability and performance at reasonable detail levels, not much AAA stuff in the last 18 months.
Elden Ring, Callisto Protocol, even the Dead Space reboot was rough out of the gate for me. There are others as I’m sure you know. Since I’ve got a PS5 getting a game at release is straight forward for me, read the PC Performance Thread and generally getting the PS5 version based on that.
Elden Ring?Without shader and other stutters, and out of the gate stability and performance at reasonable detail levels, not much AAA stuff in the last 18 months.
Elden Ring, Callisto Protocol, even the Dead Space reboot was rough out of the gate for me. There are others as I’m sure you know. Since I’ve got a PS5 getting a game at release is straight forward for me, read the PC Performance Thread and generally getting the PS5 version based on that.
I know how to tweak settings mate, and Elden Ring was a stutter fest shit show on PC on release.Elden Ring?
You had better performance playing the PS5 version of Elden Ring than with your 5700X and 3070?
Callisto was broken at launch no excuses there, but its in a very playable state.
Dead Space? You couldnt hit 60?
And by reasonable detail levels whats reasonable.....as you yourself have attested, you have a midrange system.....if you are setting games to Ultra 4K you cant really complain cuz you are punching above your own weight class.
They very likely don't use consoles dedicated decompression in that game. Some textures need 15sec to load on PS5. Like all others UE4 game they use CPU to decompress assets creating tons of problem mainly on PC (and delayed textures on consoles).The Unified memory of 16GB and Fast SSD with offloaded decompressor of the consoles are the main culprit of the bad ports. Hopefully DirectStorage and RTX IO can solve this.
Pretty sure I heard people complaining about itRE4 ran amazing on pc.
I dont have a 1000 dollar GPU(RTX 3080).....hell ive got a budget CPU (12400).I know how to tweak settings mate, and Elden Ring was a stutter fest shit show on PC on release.
Those were just some glancing examples I had from personal experience. Do you honestly believe that brute forcing games to acceptable performance standards with $1000+ GPUs is anyway acceptable?
You can use the search function on this very forum and bring up any number of threads bemoaning the performance, stability, and other issues with a large number of recent PC releases.
My biggest example of PC buyers remorse was the RTX 3070 - a classic example of GPU manufacturer price gouging and not delivering on the value front which doesn’t look like abating any time soon and will soon be a relic due to VRAM issues that are now popping up. Caveat Emptor, I know.
Couple that with the releases shovelled out in states like this game and you have exactly the reason why putting money into a rig in 2023 is possibly the worst investment you could make.
The Last of Us Part 1 would like to disagree greatly.The Unified memory of 16GB and Fast SSD with offloaded decompressor of the consoles are the main culprit of the bad ports. Hopefully DirectStorage and RTX IO can solve this.
It runs pretty much flawlessly, you are always gonna find someome having problem with a specific pc port because their pc is an hot mess.Pretty sure I heard people complaining about it