Low Moral Fibre
Member
Wow it has DLSS and frame gen not just upscaling. Like 140 FPS running around Koboh - fake frames or not it looks and feels way better than FSR2.
SSR was broken. Series S had to it what they had and PC users that wanted to disable it got fugly reflections:Fair play I figured they had bailed and moved on.
Runs fine on my PC already but the console and lower end PC experience was terrible - not sure why they didn't just offer a RT toggle day one and save all the bad press unless they have done more than just toggle it like bake in some better raster lighting or something as it was apparently weird looking in places with no RT.
It wasnt just lower end. My 3080 was a fucking mess no matter what i did with the settings or resolution. Constant stuttering. Especially in koboh.Fair play I figured they had bailed and moved on.
Runs fine on my PC already but the console and lower end PC experience was terrible - not sure why they didn't just offer a RT toggle day one and save all the bad press unless they have done more than just toggle it like bake in some better raster lighting or something as it was apparently weird looking in places with no RT.
Doesnt DLSS3.5 improve RT performance on non 4000 series GPUs? I wonder if thats also happening since this game is all Ray tracing with RTGI, RT Reflections and Shadows all working in tandem. I know 3.5 is supposed to improve the IQ of RT effects but they also hinted at slightly better performance. Even 10% would be huge in a game like this.Wow it has DLSS and frame gen not just upscaling. Like 140 FPS running around Koboh - fake frames or not it looks and feels way better than FSR2.
It can improve it but not in all circumstances. There was an example of it providing a slight boost in Cyberpunk but the NVIDIA engineer doing the piece said it should perform similarly. You might see an improvement here and there but don't expect it to be a regular occurrence. And I think it was around 5% in Cyberpunk.Doesnt DLSS3.5 improve RT performance on non 4000 series GPUs? I wonder if thats also happening since this game is all Ray tracing with RTGI, RT Reflections and Shadows all working in tandem. I know 3.5 is supposed to improve the IQ of RT effects but they also hinted at slightly better performance. Even 10% would be huge in a game like this.
Meanwhile, support for Dead Space on PC is long dead and for goodCrazy that it took this long, but better late than never.
koboh will be unfixable. it even stuter mess on ps5 it is hopelessIt wasnt just lower end. My 3080 was a fucking mess no matter what i did with the settings or resolution. Constant stuttering. Especially in koboh.
i would be getting 60 fps and then boom, drops to 15 fps. i thought i was vram bound so i turned down settings to medium. no dice. locked to 40 fps. nope. lets hope they have fixed that.
DLSS is a very promising addition but six months???
i can say non koboh regions run pretty smoothly at this point. like super smooth. i have to be honest I didn't have much of a complaint about them before either, but now feels extra smooth. Koboh can still be a mess. the exact super hard hitch that happens when you exit the meditation area and run towards the inner square is stil there for example. but i feel like minor improvements they did to koboh affected the overall game immenselyIt wasnt just lower end. My 3080 was a fucking mess no matter what i did with the settings or resolution. Constant stuttering. Especially in koboh.
i would be getting 60 fps and then boom, drops to 15 fps. i thought i was vram bound so i turned down settings to medium. no dice. locked to 40 fps. nope. lets hope they have fixed that.
DLSS is a very promising addition but six months???
i always hated how badly motion looked in this game, especially double jump
this is 1440p fsr quality vs 1440p dlss performance. dlss is a beast
fsr is a bit "sharper" but probably due to amd's cas sharpening. I gather DLSS has no sharpening involved.
even then, even with sharpening FSR always looked atrocious in movement. even quality mode is not enough to prevent that at 1440p. meanwhile dlss performance at 1440p is more than usable
i had to use fsr quality 1440p to get 50 60 fps on my 3070 in most regions other than koboh. with dlss performance, i can reliably lock to 60 (other than koboh main hub) and get much better image stability and better image quality overall. great boon. it is not really helpful in Koboh though. I went back to jedha and coruscant and I was always getting a near 60 fps avg there. all with ray tracing of course
also non ray tracing lighting is somewhat improved. Cal's head do not become glowy orange anymore. but reflection artifacts are still there.
dlss also greatly resolved the moire effect fsr has. it is still there, but much better. also notice how you can see FSR somehow skips or reduces frames within the animation. it really looks wobbly.
i always hated how badly motion looked in this game, especially double jump
this is 1440p fsr quality vs 1440p dlss performance. dlss is a beast
fsr is a bit "sharper" but probably due to amd's cas sharpening. I gather DLSS has no sharpening involved.
even then, even with sharpening FSR always looked atrocious in movement. even quality mode is not enough to prevent that at 1440p. meanwhile dlss performance at 1440p is more than usable
i had to use fsr quality 1440p to get 50 60 fps on my 3070 in most regions other than koboh. with dlss performance, i can reliably lock to 60 (other than koboh main hub) and get much better image stability and better image quality overall. great boon. it is not really helpful in Koboh though. I went back to jedha and coruscant and I was always getting a near 60 fps avg there. all with ray tracing of course
also non ray tracing lighting is somewhat improved. Cal's head do not become glowy orange anymore. but reflection artifacts are still there.
dlss also greatly resolved the moire effect fsr has. it is still there, but much better. also notice how you can see FSR somehow skips or reduces frames within the animation. it really looks wobbly.
I kinda regret I played this game with FSR now. A mistake I will never repeat again. A mistake that will always remind me to stay away from AMD GPUs.