Matt Attack
Member
im so confused
If you are telling the truth, I am going to be so fucking furious with you.
be furious.
end this now, you fucked around enough.
Welcome!
You are an Undercover Imperial.
You are aligned with the Hutt Mob.
The Emperor may have entrusted the Hutt Mob with the elimination of the Rebel squadron, but his faith in them is not absolute. He has sent you and swamped to ensure their success. The only problem is that the Mob changed their agents at the last moment, so you who have no idea who the secret Hutt Mob agents are. The Hutt Mob do know that there are two Undercover Imperials - but they don't know who you are either. Your only power is voting, so you will need to work to a Hutt Mob victory by helping lynch town, and by managing to appear suspicious enough the Hutt Mob don't want to kill you by mistake while at the same time not appearing so suspicious that the Rebels lynch you!
You win when Hutt Mob-aligned players are at least half of the remaining players.
i know I did not steal from you. I attacked you. QB gave me a Blaster, last night I used it. Czar died, you did not:You had to know I was lying. You had to. If you are the thief, you had to know you didn't steal from me! I put a target squarely on eJawa with that!
Just remember partner: you have to kill Palmer or Raindoc tonight. You should have killed Palmer and eJawa last night instead of attacking Czar and myself. Then there would have been no confirmed rebels during this day phase and maybe, just maybe, we could both come out of this alive.
I love you crab. I really was bummed with Czar died. ;_;
You began a sentence with frankly twice in 4 sentences.
MattyG, are we likely to have a short night, or are we waiting 3 days for resolution?
It says when the night will end on my day-ending post. The only change is that the night-length is being changed to 2 to co-ordinate with the Animal Crossing game so that they finish around the same time.
eJawa, the Ordinary Rebel and a hooded figure stand face to face in the middle of the camp as the suns rise behind them.
The blaster pointed at eJawa's face is steady, almost perfectly still. It's being weilded by a trained killer, one who has become increasingly more brazen as the days have ticked on.
Once the remaining survivors have clambored out of their tents to find this scene unfolding, the hooded figure turns their head slightly to the left, gives a slight nod, and pulls the trigger.
eJawa, the Ordinary Rebel is dead.
Welcome!
You are an Ordinary Rebel.
You are aligned with the Rebel Alliance.
You have no abilities other than voting.
You win when no remaining players are Hutt Mob-aligned.
It's you or the warboy, and we know his half-life is approaching. If this has to go to another Night phase, I'd suggest killing YesNo. He's less likely to have a dangerous reactive passive.
So as a Bounty Hunter, your win condition is still definitely to protect raindoc?
I mean, technically we don't have to go to another night phase, you just might not meet your win condition in the process. Think of all the good times we had!
BTW, I kinda hope the Hutt chat has just been you posting livejournal style updates ever since OA was detained.
How doomed did you think you were after they went down?
How doomed did you think you were after they went down?
lol, I thought about outing myself too yesterday (at the start of the day), but I still wasn't entirely convinced that you were then't the UI who came up with the best cover story ever. I wanted to play it safe - only Crab's post lured me out eventually.
Rules said:7. Players may bring a day phase to an end immediately without detaining by voting for
VOTE: No Detain
As with voting, please put the command in a separate line.
Since you all seem to have realized the inevitability of the situation, let me just leave this here:
But I want to get them to kill each other for our amusement!
Vote: No Detain
Do we have to wait through another 2-day Night phase as well?
No. Considering the situation, it will be expedited.But I want to get them to kill each other for our amusement!
Vote: No Detain
Do we have to wait through another 2-day Night phase as well?
No. Considering the situation, it will be expedited.
^that too.
LoC totally killed Swamped, right?
Did I kill Laura, Palmer?
R.I.P. one of you poor souls. I sorta feel bad YesNo didn't get a chance to post today.
The remaining survivors voted No Detain.
The remaining two Rebels shiver in their shelter, both from the cold, harsh Tatooine night, and the fear of knowing that they have no chance of survival.
The faint sound of footsteps begin in the distance. First, it sounds as though it is coming from the west. Slowly, as they grow closer, a second set of footsteps begins to the east.
They are coming.
Raindoc, the Thief bursts through the tent flap. He lunges toward YesNOnoNOYes, the Ordinary Rebel with a vibrolance over his head. Pinned to the ground and gasping for breath, they utter one final word to their Ordinary Rebel companion, Matt Attack.
"Run".
While Raindoc finishes what they started with YesNOnoNOYes, Matt Attack tears out of the tent. They don't know where they are going, but only that they need to get away. The suns are just beginning to peek over the horizon, so they speed off in that direction.
No sooner do they reach the edge of the now empty camp however, than the second pair of footsteps pick up speed. Stalking beind Matt Attack at a brisk pace is Palmer_V1, the Bounty Hunter, clad in the dusty armour they had buried in their tent for the past nine days.
Against the growing light of the suns, Matt Attack sees a faint shadow quickly speeding toward the camp. Matt Attack frantically waves their arms above their head, praying that they will be saved by this mysterious ship.
Palmer_V1 slows their pace, eventually coming to a complete stop. Thinking their lucky day has finally come, Matt Attack continutes on for almost a mile more, beginning to laugh at their fortune...
...Until the sillhouette becomes more defined against the rising suns.
Matt Attack watches in horror as the one TIE fighter is followed by two, which becomes four, which quickly becomes a full fleet speeding towards the camp. Matt Attack turns heel and runs back from where they came, hoping to get close enough to the Bounty Hunter and the Hutt to at least ensure their safety for another few minutes.
The last thing they ever see is a sea of green all around them and the scream of the TIE fighter fleet overhead.
Welcome!
You are a Thief.
You are aligned with the Hutt Mob.
Mob-wide message and instructions: Your partners are Makai and OceanicAir. Each night phase, one of the Mob-aligned players may kill one of the non-Mob-aligned players by PMing me with the command KILL: MattyG. This action will be associated with the player who sent the PM. You may also communicate with other Mob-aligned players at the QuickTopic board found here.
Also, there are two Hutt Mob-aligned players who do not know your identities and cannot secretly converse with you, but will work towards your cause. You don't know their identities either, so be careful not to lynch them!
Player specific message and instructions: Someones been handing out items to the survivors of the crash. To some theyve given blasters, to others theyve given personal shields. A blaster or shield in the hands of a Rebel could be disastrous to the mission. Your job: try to find who has these items and remove them from their person. Once during each night phase, you can attempt to steal an item from a player of your choice. To do so, PM me the command STEAL: MattyG. If they have an item, that item will be taken from them and given to you, although you may not use that item in the same night that you stole it. If they do not have an item, then nothing will happen - but your actions may still be tracked.
You win when Hutt Mob-aligned players are at least half of the remaining players.
Welcome!
You are a Bounty Hunter.
You are neutral.
It started out as just a routine bounty, but those damned Imperials just had to complicate things. Of course, it wasnt going to be simple in the first place, given that you were told to keep the target alive. No disintegration, the client had told you. No matter what, you need to keep Raindoc alive. To do so, you can protect Raindoc during a total of 3 night phases by sending me a PM with the command PROTECT. Any more than 3 times though, and people may begin to get suspicious of you. During the day, you must use your cunning to convince the others of Raindocs innocence, no matter what you may discover about their allegiances.
You win when Raindoc survives the game and his faction wins.