I didnt mean in game I mean in the star wars lore of cannons!!!!!!
The dark side, much like a strong, addictive narcotic, affected not only the mind of the user but the appearance as well. As one immersed themselves deeper within the dark side of the Force, its malevolent power would take a toll on the body.
Many darksiders experienced a change in the pigmentation of their eyes, as their normal eye color would transform into a luminous, sulfuric yellow. Often the skin would also lose pigmentation, becoming pale and mottled while veins became increasingly visible. The hair would also lose color, making it appear as though the darksider was aging rapidly. The user's voice would also be altered, becoming a few pitches lower and raspier.
Damn, when this game looks bad it looks really fucking bad.
The source of that is the Kotor games!
I demand something outside of that. The Bioware invention is terrible and Lucas should have zapped their mid chlorine!
Kotor was my first experience with the stupid 'dark side points? BAD SKI CONDITION!' thingy >.< is that where it came from? Cause its stupid and dumb.
So speaking of star wars... who decided that dark side would make people turn all evil looking and decaying?
So was the Emporers puffy face actually what he really looked like? I thought it was cause of the lightning hands he did at himself via Jacksons lightsaber.
Kotor was my first experience with the stupid 'dark side points? BAD SKI CONDITION!' thingy >.< is that where it came from? Cause its stupid and dumb.
damn that pathing thing really gets me kinda... i mean it's THIS which prevents the game from feeling like a true living breathing world right?
i am only going on what other people said here, haven't played it yet, but feel free to correct me...
The game doesn't look or flattering in many of the screens. Does it at least have some great vistas and huge open environments?
So a bad screenshot (best I had of the preorder crystal) Also wiped out some stuff just for sure and to ensure no spoilers.
You see if you can overwrite some AA in via RadeonPro or inspector?The early levels/planets are very linear and and not big, but the later planets get larger and larger and are big open zones for the most part. The game does have some gorgeous vistas I thought. Frankly find the game better in motion, but also the lack of AA really hurts the game in these beta screens.
You see if you can overwrite some AA in via RadeonPro or inspector?
Even with that, I'm not trying to be mean by saying it looks like a mid tier PS2 HD port.
It really does not look like a HD port of a PS2 game, the game is a mixed bag largely due to some odd texture work where you have some high res textures in areas mixed with really bad ones. They have been improving the textures with each build polish update, but still some textures are likely going to remain low res possibly like character armor... hopefully not. AA is currently disabled in the game menu, supposed to be in the works and should be in by launch. Other players have forced on AA through various means depending on their card. It does make a big difference when AA is on.
New build coming out so I hope that some of these textures get sorted out
They better talk about it soon!
I didn't take any screenshots... But I had 4xaa in my game. It's as simple as adding it in a game ini...
I thought the game looked great. It's detailed, colorful, huge draw distances, good looking flora and trees, nice characters models (and honestly, the armor isn't low res, at least in 1680x1050)... AA makes a huge difference. The game looks really clean and it's then you can really appreciate the somewhat cartoony feel of the art style.
Go see some official screenshots from the various planets and you'll get an idea of how it looks. The ice planets look wonderful and honestly the Sith starter planet, Korriban, just pales in comparison to all the others. It doesn't have half the detail of the other planets.
I've said it like twice already, but it seems only bad screenshots count to form an opinion. You can't even say I'm a biased Star Wars fan because I couldn't be further from it, I have never had any interest in SW until now.
It's a shame I never took screenshots.
One thing's for sure, I feel it's unoptimized. It was a beta though.
The game has more than enough launch content for a while, which has been the main problem for new MMOs the past couple years. All they have to worry about is post launch content, but they did say they are already working on it.
Hopefully BW knows that constant updates is the only way to keep people from leaving.
Where's the lighting? Some textures? It looks like a glorified mid tier HD PS2 game. That is pathetically ugly. Please tell me that is not maxed and you can at least add some SSAA as that game does not look that graphically demanding. I know it's SW and the fanbase is broad but damn, you gotta give the PC gamer more options to make it look better.
You see if you can overwrite some AA in via RadeonPro or inspector?
Even with that, I'm not trying to be mean by saying it looks like a mid tier PS2 HD port.
My impressions were pretty negative... I don't think it's a bad game, it just isn't very good either. Certainly not good enough to warrant paying a subscription, anyway.
The game isn't as responsive as WoW which may be a product of lackluster animation, it just feels unresponsive at times. The opening planet was boring and didn't do much to entice me to keep playing but that may be due to the fact that I don't really care at all about the SW universe/story at all. It doesn't really seem to be doing anything new or unique, it's the same tired formula, which is probably a business decision since MMOs are so expensive. It's not a very pretty game, either.
Things I can see other people liking: Voice acting, character alignment (good, evil, etc), companions, futuristic non-fantasy setting. With that said, I never had any performance issues, lag, nor did I experience random bugs.. so that's a plus.
If you're really desperate to play an MMO or if you're really tired of WoW the this is a decent alternative. I just really can't see myself getting into it and I'm glad I got to try it for free. I think I will wait for GW2. My advice would be to try out a later beta/free trial before buying.
Thanks for the responses. I just want to see some good AA shots like some of them screens I seen before the beta came out.
I would argue that whilst content is indeed king, end-game play requires more than just quarterly/six-monthly content updates to keep players interested.
Nearly all MMO's have suffered loss of players at endgame due to repeatable content becoming tired and stale after a while, and the producers of MMO's need to at some point move to a model of dynamic content / regular world events to solve this.
It's a shame that the promise of "Persistent World States" was reduced to "cloud storage for characters and items" rather than developing into systems for a truly changable world environment.
It's a shame that the promise of "Persistent World States" was reduced to "cloud storage for characters and items" rather than developing into systems for a truly changable world environment.
It's a shame that the promise of "Persistent World States" was reduced to "cloud storage for characters and items" rather than developing into systems for a truly changable world environment.
RIFT did a pretty nice job with putting in new content on a regular basis, though it never took off huge and it seems to be bleeding members now, majority of servers are low pop now with just some getting to even medium pop now during prime time. Server merges are likely not to far off for that game.
I hope to see a developer challenge this and succeed at it. EVE is the closest I've come to experiencing this. Wasn't perfect... but it was something.
Not sure how old that screenshot is, but even on my 5850 the game looks a billion times better than that. The engine seemed to be improved a lot between the previous beta weekend and this one. I'd post some shots I took this weekend, but I'm at work. :\Where's the lighting? Some textures? It looks like a glorified mid tier HD PS2 game. That is pathetically ugly. Please tell me that is not maxed and you can at least add some SSAA as that game does not look that graphically demanding. I know it's SW and the fanbase is broad but damn, you gotta give the PC gamer more options to make it look better.
One was that long-term players were not generally wanted by the MMO publishers, as they tended to be the most vocal about issues, both minor and major, the most demanding with respect to changes and content updates, and were generally detrimental to the longer term health of their games.
Long ago I used to be part of a forum (long gone now) that used to have many devs from the MMO world and had many discussions with devs from different MMO's and some of their revelations could be quite surprising.
One was that long-term players were not generally wanted by the MMO publishers, as they tended to be the most vocal about issues, both minor and major, the most demanding with respect to changes and content updates, and were generally detrimental to the longer term health of their games.
Instead they wanted high turnover, new content was released not to keep players playing, but to entice newer customers to join and that a player that played for a year and quit was better for them than a player that played from launch for evermore.
It explains the move to themepark MMO's overall, the levelling experience *is* the game, and end-game content was considered to be anathema to the goal of high turnover.
I wonder if WOW has changed this perception, or validated it.
Long ago I used to be part of a forum (long gone now) that used to have many devs from the MMO world and had many discussions with devs from different MMO's and some of their revelations could be quite surprising.
One was that long-term players were not generally wanted by the MMO publishers, as they tended to be the most vocal about issues, both minor and major, the most demanding with respect to changes and content updates, and were generally detrimental to the longer term health of their games.
Instead they wanted high turnover, new content was released not to keep players playing, but to entice newer customers to join and that a player that played for a year and quit was better for them than a player that played from launch for evermore.
It explains the move to themepark MMO's overall, the levelling experience *is* the game, and end-game content was considered to be anathema to the goal of high turnover.
I wonder if WOW has changed this perception, or validated it.
So torn on this game at the moment. On one hand I want to play a Star Wars MMO. I enjoyed my time in SWG and the idea of playing in another one is appealing. However on the other hand what I played of the beta just had me going through the motions for the most part. I didn't even continue with the other phases as a result. 30gig redownload was also a turn off but would have gone through with it if I cared enough. It wasn't horrible but it was really a been there and done that situation. It was boring for a lack of a better word. It felt really linear, no exploration in my eyes. There is a serious lack of scifi mmos but I wouldn't suggest this to people looking for one.
The biggest negative for me is also perhaps the games biggest strength. The focus on story. I enjoy the lore in MMORPGs. I like reading the various books in games or reading up on the settings for the games. I did this a LOT with Everquest 1 and Everquest 2. If I'm given so much story (which is different from game lore) to play through, that I must play through, I don't want to be spending $15 a month on top of playing $50/$60. That's the biggest turn off for me. Star Wars: The Old Republic to me, from what I experienced, is a single player game (made up of kill and fetch task) that you need to pay $15 a month to access. It's really crazy and a rip off the more I think about it. Perhaps I'm just over the P2P model after all these years and no longer see the worth.