• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Star Wars: The Old Republic [Early Access: December 13th] Thread 2

Status
Not open for further replies.

Moaradin

Member
Might be kind of a weird questions, but is this less 'mmo-like' than other games in the genre?

I really don't know anything about the game, but EA's marketing has lead me to believe that the game is a more story driven, almost single player RPG kind of experience. Is this the case? I don't really enjoy MMOs, mainly due to the horribly dull storytelling and quests, but this has caught my eye.

Yes, it is very story driven.
 

JWong

Banned
This is the third time ive seen you post unqualified hate about swtor. If you are going to talk negative atleast quantify it.

As it stands there ARE differemt mechanics like the companions and space flight. To say not at all is just incorrect.

Yeah companions just make the biggest difference.

Never enjoyed leveling as a tank that much because I have a reason to.
 

Kettch

Member
Might be kind of a weird questions, but is this less 'mmo-like' than other games in the genre?

I really don't know anything about the game, but EA's marketing has lead me to believe that the game is a more story driven, almost single player RPG kind of experience. Is this the case? I don't really enjoy MMOs, mainly due to the horribly dull storytelling and quests, but this has caught my eye.

I played the beta as a single player game and had a lot of fun. Helps a lot if you're a Star Wars fan though.
 

-tetsuo-

Unlimited Capacity
This is the third time ive seen you post unqualified hate about swtor. If you are going to talk negative atleast quantify it.

As it stands there ARE differemt mechanics like the companions and space flight. To say not at all is just incorrect.

What does unqualified hate even mean? I've played a ton of MMO's, including this one, so I think I am actually pretty well qualified. Companions aren't new. They were in Guild Wars for example, and they were placeholders until you could play with a real person. He is in a thread full of people who are over-excited abut the game, I want to give him a level headed response.

The core combat, progression and non-combat activities are the standard fare MMO level. Also, third time? You are missing quite a few D:
 

Tworak

Member
This is the third time ive seen you post unqualified hate about swtor. If you are going to talk negative atleast quantify it.

As it stands there ARE differemt mechanics like the companions and space flight. To say not at all is just incorrect.
he's still right. space flight is basically a mini game and companions are essentially a solo tool.

edit; whoops-- sorry for pile-on
 

gatti-man

Member
What does unqualified hate even mean? I've played a ton of MMO's, including this one, so I think I am actually pretty well qualified. Companions aren't new. They were in Guild Wars for example, and they were placeholders until you could play with a real person. He is in a thread full of people who are over-excited abut the game, I want to give him a level headed response.

The core combat, progression and non-combat activities are the standard fare MMO level. Also, third time? You are missing quite a few D:

Quit being disengenious. Do i really need to go through your post history? It was in another thread about EA. Another brilliant three word response then here a few times. How is "not at all" a level headed response? Especially when its flat false.

Companions in swtor are a new mechanic for casual ie most mmo players. It allows for tanks and healers to effectively play solo much easier than before and can be used to gett through instances when you cant find a full group. I can nitpick and go over differing small things but companions will be something everyone notices.

he's still right. space flight is basically a mini game and companions are essentially a solo tool.

edit; whoops-- sorry for pile-on

So space flight on rails and companions the way bioware does them are not new mechanics for the casual mmo player? Because thats what tetsuo was replying to. Imo hes just another poster upset swtor isnt exactky what he wanted so he just slings poo at it without qualification to avoid being dismissed.
 

-tetsuo-

Unlimited Capacity
Quit being disengenious. Do i really need to go through your post history? It was in another thread about EA. Another brilliant three word response then here a few times. How is "not at all" a level headed response? Especially when its flat false.

Companions in swtor are a new mechanic for casual ie most mmo players. It allows for tanks and healers to effectively play solo much easier than before and can be used to gett through instances when you cant find a full group. I can nitpick and go over differing small things but companions will be something everyone notices.

Disingenuous how? I am being completely genuine about this, which is somewhat of a rarity for me. Perhaps I should have quoted his entire post, then the answer would have been more fitting. Go through my post history all you want.

They did the same thing in Guild Wars. They worked pretty well in DDO as well. Of course, you couldn't talk to them and slide meters but, well, that is where TOR excels after all. Companions are just an addition to make an actual core mechanic, combat, easier for people who are alone.
 

Tworak

Member
So space flight on rails and companions the way bioware does them are not new mechanics for the casual mmo player? Because thats what tetsuo was replying to. Imo hes just another poster upset swtor isnt exactky what he wanted so he just slings poo at it without qualification to avoid being dismissed.
sure they are but they're minor, imo. companions already existed in guild wars, anyway. although in a much much more basic form. that said, companions are one of the new things I really like about swtor.
 

TheExodu5

Banned
The only thing SWTOR does that other MMOs don't is the conversation system. Besides that, the mechanics are largely your standard fare.

sure they are but they're minor, imo. companions already existed in guild wars, anyway. although in a much much more basic form. that said, companions are one of the new things I really like about swtor.

You don't really have the extensive control over the play style and skill set of your characters as you did in Guild Wars. While they may have been a small part of Guild Wars, they were thoroughly implemented.
 

Aedile

Member
Might be kind of a weird questions, but is this less 'mmo-like' than other games in the genre?

I really don't know anything about the game, but EA's marketing has lead me to believe that the game is a more story driven, almost single player RPG kind of experience. Is this the case? I don't really enjoy MMOs, mainly due to the horribly dull storytelling and quests, but this has caught my eye.

Each character class has an ongoing main quest that is more or less single-player RPG main storyline quality, and which spans the entirety of levels 1-50. If anything, I've enjoyed some of them more than single-player RPG storylines, because most of the class quests avoid the awful "you are the Chosen One who is destined to do X" cliché. That's probably because you can't have a million Chosen Ones running around, but I'd argue that it actually led to more interesting storytelling, by allowing the writers to focus on what a Republic soldier or an Imperial spy would actually do in the Star Wars universe. (Most of the non-class quests are straightforward collect-10-bear-asses fare, but usually with a storytelling hook or twist to keep them somewhat interesting. They're definitely not on the same level as the main quest, however, and can get tedious.)

That said, I'm interested in the game solely for the same reason you are--I have little interest in Star Wars and a pretty low opinion of the MMORPG genre--and I played it for ~50 hours during the beta weekends without boredom or disappointment. I don't know if it's something I'll be playing six or twelve months down the road, but right now it's as close to a good Bioware RPG as we've got.
 

-tetsuo-

Unlimited Capacity
Imo hes just another poster upset swtor isnt exactky what he wanted so he just slings poo at it without qualification to avoid being dismissed.

Once again, how am I "without qualification"? That doesn't even make any sense. Also, I am not upset at all. The game not being great makes no difference to me as I knew this is how it would be for years.
 

RotBot

Member
The support line must not have a lot of people calling while the website is down. I only waited about 5 minutes.

Now's the time to call if you have issues. 18554679867
 

Alex

Member
The dialogue wheel, comapnions, flight, crew and ship stuff are neat, but they don't rocket it to something beyond a traditional MMO, just like they didn't for LOTR, etc, of course thats being oddly twisted by some like it's a bad thing, which it's not, considering the amount of traditional MMOs that are actually worth a piss can be counted with half a hand.

Bullet points aren't that important for an MMO though, it matters more on how this stuff is handled and presented, especially going forward. This genre has so many Fuckups and faceplants, leveling should be really fun but Im still concerned with eas ability to manage a live MMO.
 

Jarmel

Banned
Each character class has an ongoing main quest that is more or less single-player RPG main storyline quality, and which spans the entirety of levels 1-50. If anything, I've enjoyed some of them more than single-player RPG storylines, because most of the class quests avoid the awful "you are the Chosen One who is destined to do X" cliché. That's probably because you can't have a million Chosen Ones running around, but I'd argue that it actually led to more interesting storytelling, by allowing the writers to focus on what a Republic soldier or an Imperial spy would actually do in the Star Wars universe. (Most of the non-class quests are straightforward collect-10-bear-asses fare, but usually with a storytelling hook or twist to keep them somewhat interesting. They're definitely not on the same level as the main quest, however, and can get tedious.)

That said, I'm interested in the game solely for the same reason you are--I have little interest in Star Wars and a pretty low opinion of the MMORPG genre--and I played it for ~50 hours during the beta weekends without boredom or disappointment. I don't know if it's something I'll be playing six or twelve months down the road, but right now it's as close to a good Bioware RPG as we've got.

Oh I disagree on that. If any of these stories were put into a single player RPG they would get bashed all over the place. There's not enough depth, complexicity, or even world impact. There's nothing even remotely approaching KOTOR's storyline. Very few of the side quests are remotely interesting in any sense of the word.

Oh and the main storylines make up probably around 10 percent of the actual amount of quests and even less if you include the playtime of said quests(in that some side quests take longer than main quests).
 

Alex

Member
Oh I disagree on that. If any of these stories were put into a single player RPG they would get bashed all over the place. There's not enough depth, complexicity, or even world impact. There's nothing even remotely approaching KOTOR's storyline. Very few of the side quests are remotely interesting in any sense of the word.

Oh and the main storylines make up probably around 10 percent of the actual amount of quests and even less if you include the playtime of said quests(in that some side quests take longer than main quests).

Honestly, I found most of the content during the imperial agent line to be more compelling than anything in the original kotor, especially as someone who isn't into star wars and doesn't give a shit about Jedi.
 

Sent

Member
If you don't know if you want to play this my suggestion is to wait for a free trial or see if you can grab a Pre-order code from someone who has an extra one.
 

Jarmel

Banned
Honestly, I found most of the content during the imperial agent line to be more compelling than anything in the original kotor, especially as someone who isn't into star wars and doesn't give a shit about Jedi.

That was the one that I hadn't gotten around to. I heard that's the best of the lot so that actually might be on the level of KOTOR or regular single player RPGs.
 

gatti-man

Member
Once again, how am I "without qualification"? That doesn't even make any sense. Also, I am not upset at all. The game not being great makes no difference to me as I knew this is how it would be for years.

You didnt qualify your argument. Saying not at all is just a flatly incorrect statement without qualification. Every post you made trying to qualify your original statement has weakened your original position. Like prejudging the game years out as you admit to in this very post.
 

Won

Member
Honestly, I found most of the content during the imperial agent line to be more compelling than anything in the original kotor, especially as someone who isn't into star wars and doesn't give a shit about Jedi.

IA seems to be the exception and not the rule though. It's interesting because of a rather different angle to the whole Star Wars thing alone.

The Smuggler on the other end definitely didn't feel like something worthy of a full game from what I got to see.
 
I've been going back and forth on cancelling my preorder. It's not that I don't necessarily still want to play it, I'm just worried that launch will be a mess.

If I preload will I still be able to cancel my preorder? My preorder is with Amazon, so I imagine it wouldn't be an issue. Also, I can't seem to preload now anyway.
 

Sent

Member
I know a lot of the Republic story lines don't pick up until way later (30+)? All the Sith stories were fun right from the start (Warrior & Inquis), unlike the Jedi ones. They might've done it on purpose though to cull Jedi numbers?
 

Alex

Member
IA seems to be the exception and not the rule though. It's interesting because of a rather different angle to the whole Star Wars thing alone.

The Smuggler on the other end definitely didn't feel like something worthy of a full game from what I got to see.

Possibly, I liked the bounty hunter one I was spectating with a friend, as well.

Folks say the Jedi ones are boring, to that I say no shit, Jedi stuff is always boring. It's a pretty a antiqued type of appeal, IMO.
 

Aedile

Member
Moaradin said:
My two favorite so far has been Sith Warrior and Imperial Agent.

Ditto. I'd rate those two considerably above the rest, with Trooper also being very good and Bounty Hunter OK. The rest didn't make much of an impact on me up to level 20 or so (didn't try Jedi Knight).
 

-tetsuo-

Unlimited Capacity
You didnt qualify your argument. Saying not at all is just a flatly incorrect statement without qualification. Every post you made trying to qualify your original statement has weakened your original position. Like prejudging the game years out as you admit to in this very post.

TOR follows the blueprint laid by its predecessors with no significant changes or deviations from the formula. As such, my "not at all" is a perfectly legitimate response to that quote.
 

Jarmel

Banned
Ditto. I'd rate those two considerably above the rest, with Trooper also being very good and Bounty Hunter OK. The rest didn't make much of an impact on me up to level 20 or so (didn't try Jedi Knight).

Jedi Knight I would say is trash mainly due to how action oriented it is and how they try to cram down epicness down your throat and it doesn't really work. Also it's very bland and straightforward. I guess a kid might like it though.

Sith Inquisitor and Jedi Consular also are garbage as well, both for different reasons.
 

Kem0sabe

Member
The way you're saying it, Witcher 1, Bethesda, Obsidian games doesn't have multiple storylines. Absolutely not true.

I confess i didn't play the same class to 50 more than once, but from my experience there is little to differentiate my play-through trough the class quests and yours, if we play the same class. Story wise that is.

I might be wrong and maybe you sparring a single character might change your class story completely, but i doubt it, as an inquisitor/sorcerer, everyone else i kept tabs on during the beta had the same quests, the same objectives, and ultimately the same ending (which is awesome by the way) :)

If you don't see the features TOR has over WoW, then get out of this thread, play the game, then come back. Story, companions (my biggest feature), new mana resource systems, there are a number of things that can separate it from WoW.

I did play it, for months. You can take my opinion as it is... mine... and an opinion. If you see the game as something else, more power to you.

My opinion overall is that the game is fun, and i enjoyed playing/testing it so much that i pre-ordered.

Still, i find that it has more than a passing similarity with WoW than with any other mmo i have played. As a sorcerer for example, my healing rotation was almost a carbon copy of a WoW discipline priest, thats only one example.
 

Woorloog

Banned
Every class in SWTOR has a different resource system.

Not really. The game has 3 resource systems. Rage/Focus (SW/JK), Heat/Energy cells(BH/TR), and Force/Energy(SI,JC/IA,SM). Energy and Force are not really different systems. Heat and Energy cells appear to be different but the class are balanced so there's no real differences (correct?)
 

putarorex

Member
I decided to preorder this after watching some playthroughs and doing a bit a research. I downloaded the client and I am ready to go. Does the no-grace period mean I will be able to play through the early access, but then will have to wait around a week or so for the game to be delivered to me in Japan? Does the one month free start from when you put in the product code?

I am going to have the PS Vita keep me occupied, but waiting a week could suck.
 

Dunlop

Member
Anyone played a Body Guard and a Sith Sorcerer,

Just wondering how vast a difference is in the healing styles

Sure I will level as DPS but I always end up playing a support roles in raids
 

Kem0sabe

Member
Anyone played a Body Guard and a Sith Sorcerer,

Just wondering how vast a difference is in the healing styles

Sure I will level as DPS but I always end up playing a support roles in raids

Someone posted this a couple of pages ago, its a nice overview of the diferent healing classes.
 

Mastamind

Member
Not really. The game has 3 resource systems. Rage/Focus (SW/JK), Heat/Energy cells(BH/TR), and Force/Energy(SI,JC/IA,SM). Energy and Force are not really different systems. Heat and Energy cells appear to be different but the class are balanced so there's no real differences (correct?)

Force/energy arent the same. Force has a static regen rate affected by abilities/talents. Energy's regen would be more like heat/cells where the higher your resource pool the higher your regen (heat just has its resource bar flipped so it drains left to right rather than right to left).
 

Woorloog

Banned
Force/energy arent the same. Force has a static regen rate affected by abilities/talents. Energy's regen would be more like heat/cells where the higher your resource pool the higher your regen (heat just has its resource bar flipped so it drains left to right rather than right to left).

Well they both regen and have meters and are 100 units by default. Minor differences merely, just like Hunter's Focus and Rogue's Energy in WoW.

I'm not sure if i recall correctly but didn't JK and SW have Force bar in addition to Rage/Focus at some point?
 

Mastamind

Member
Well they both regen and have meters and are 100 units by default. Minor differences merely, just like Hunter's Focus and Rogue's Energy in WoW.

I'm not sure if i recall correctly but didn't JK and SW have Force bar in addition to Rage/Focus at some point?

Would you say rogues and warlock share the same resource?
 

Sanic

Member
Thanks for the responses everyone. Getting slightly conflicting results so I may wait out for a time when I can trial the game. It's the apparent amount of generic mmo quests that really concern me.
 

Sent

Member
Thanks for the responses everyone. Getting slightly conflicting results so I may wait out for a time when I can trial the game. It's the apparent amount of generic mmo quests that really concern me.

If looking for something new, best bet is Guild Wars 2, but that won't be coming out for a while.
 

Woorloog

Banned
Would you say rogues and warlock share the same resource?

No. Unless the Warlock is stupid and somehow (would love to see a GMs face when he sees a max level player is running with only 100 mana max) caps his mana to 100.

If the resource works differently (enough), it is a different system (Energy, DK runes). If it basically works the same, it is the same system (Energy, Focus).

closeenough.jpg

EDIT wait, what do you mean "the higher your resource pool the higher your regen"? Isn't Energy capped at 100?
 

Giolon

Member
Thanks for the responses everyone. Getting slightly conflicting results so I may wait out for a time when I can trial the game. It's the apparent amount of generic mmo quests that really concern me.
So, as I broke it down before (thought with some adjustments):

Generally, each planet consists of 2-4 quest hubs. Each quest hub has:
  • 1-3 class story quests associated with it.
  • 1-3 planet storyline quests with it (most of these are really quite good).
  • 2-6 one-off filler quests.
You can generally get away with doing only your Class and Planet storyline quests w/o having to do much in the way of the filler quests to keep up.
 

Kettch

Member
EDIT wait, what do you mean "the higher your resource pool the higher your regen"? Isn't Energy capped at 100?

He means that if you have 90 energy currently you'll have a significantly higher regen rate than if you had 10 energy currently. So you'll only want to blow through your energy in absolute emergencies.
 

Woorloog

Banned
He means that if you have 90 energy currently you'll have a significantly higher regen rate than if you had 10 energy currently. So you'll only want to blow through your energy in absolute emergencies.

Oh, dynamic regen rate.
Well fuck, i wonder how i'm going to adjust to that. Never had to deal with such before.

Related question, is Agent Sniper Marksman specced burst or whatever-the-not-burst-is-called?

EDIT lack of avatars due VGAs is killing me. I do not know who is who, everyone is just anonymous poster without them :/
 

Zinga

Banned
Anyone else getting excited for launch?! been following this game for 3 years, can't wait to start finally playing! only get a few days of early access then I am away for 3 weeks so when I come back I bet half of you are already Level 50 :D
 

jstevenson

Sailor Stevenson
hey guys, finally got my gaming rig up and running and SWTOR.com is down, anyone still have the launcher install file they could throw up on a mirror for me so I can log-in and pull the build?

tia
 
Status
Not open for further replies.
Top Bottom