Is there a good site that has updated auction house prices?
Without mods someone would need to manually add the prices for each server.
Is there a good site that has updated auction house prices?
Without mods someone would need to manually add the prices for each server.
People are crazy, I was hoping someone had!
Also, how do I only sell one of a thing? I have 83 denebrillan star silks but want to sell them 5 at a time or so.
People are crazy, I was hoping someone had!
Also, how do I only sell one of a thing? I have 83 denebrillan star silks but want to sell them 5 at a time or so.
Didn't they fix that chat bug?
I may unsub... There's no point in me playing if I can't play without flickering which was supposedly fixed with a patch, but it's just horrible. I did an entire EV raid last night with it and it was unbearable. 6870 is my card and others are reporting it still happening to them. Didn't happen on my 9400m so I'm really unsure of what to do anymore.
No, that was fixed for me when I had the 9400m.
http://www.youtube.com/watch?v=vXEjydgZKxo&list=UUT31LlQiELQXp08Tc25fsog&index=1&feature=plcp
You can see it happening, but the video is quick. I would upload the other I took, but it's over a gig.
I don't think that's artificating, but then again I'm not very good with GPU technical terms. I'm in the process of D/Ling MW2 to see if it does it there. If it does, I guess I have a faulty GPU. If not, then it's just SWTOR.
Yea that's weird. Are you overclocked at all by any chance or have a custom graphics profile? Newest drivers is a given I assume.
Any Republic GAF'ers that ran the EV last night we are getting close to having enough people on to finish the Infernal One so if you read this get on we don't want to leave anyone out
I'm still at work...take Lemonade! (if you haven't already)
Fuck this game got boring fast.
Cleared NM KP & EV two weeks and the majority of my guild has quit. We're the second major PvE Guild on our server to cancel subs.
Just really nothing to do and the Operatons simply aren't fun anymore.
It's funny, I haven't even done a single operation and barely turned 50, but I've known this was going to be a problem for quite a while now. I mean all you need to do is look at the raid progression from the outside and it's painfully obvious. The only raid progression in the game is basically progression from normal mode to hard mode. But it's still the exact same place. Furthermore, there is no attunement or unlocking that needs to be done. It's just like "Patch Notes: New Operation in the game" and bam everyone can just willy nilly set foot in there and start killing shit. This is no way to make content last a long time.
Hard mode doesn't even feel that much harder, it's almost exactly the same encounter but with an enrage timer.
What kept the endgame WoW raiding scene healthy for so long was progression. I mean back in the BC days, when you first hit max level, you had to get your Kara keys, and that was already by itself not an easy task. It's sure as hell wasn't something that everyone in the game would have done within a couple days. But it didn't even stop there, you had to farm Kara for a while to build up gear, and then you could do heroics to get various keys. After potentially MONTHS, you were finally strong enough to do Serpentshrine, then a very sharp increase in difficulty to Tempest Keep, then Hyjal and finally Black Temple.
This was no joke, it could easily be a year before you would even be permitted by the game to step foot into Black Temple.
Call it a grind if you want, but that's what keep's people tied to MMOs, is the grind. Always having something to look forward to.
As it stands, all they're doing is just releasing new flashpoints and operations, unlocking it for everyone in the damn game on day 1, and on day 2 it's beaten.
There's no sense of accomplishment. Nothing to look forward to. On top of that, the gear progression is pretty weak, and individual specific pieces aren't as important enough to your success that it requires you to keep going back and farming earlier operations once you can clear it.
the same applies for other WoW expansions, not just BC, but I use BC as an example because it's the progression requirements that I remember most clearly. But it was always there.
It wasn't even just the attunement though, even the raids themselves took more time to complete as well. I can't really comment on TBC+(Though I presume it's much the same), but in classic WoW you would be doing the dungeons for months before your guild finally managed to defeat the last boss of the dungeon and were able to move onto the next one. In fact, they took so long that for most guilds, you'd still be in the previous dungeon when the next one was released in a patch.It's funny, I haven't even done a single operation and barely turned 50, but I've known this was going to be a problem for quite a while now. I mean all you need to do is look at the raid progression from the outside and it's painfully obvious. The only raid progression in the game is basically progression from normal mode to hard mode. But it's still the exact same place. Furthermore, there is no attunement or unlocking that needs to be done. It's just like "Patch Notes: New Operation in the game" and bam everyone can just willy nilly set foot in there and start killing shit. This is no way to make content last a long time.
Hard mode doesn't even feel that much harder, it's almost exactly the same encounter but with an enrage timer.
What kept the endgame WoW raiding scene healthy for so long was progression. I mean back in the BC days, when you first hit max level, you had to get your Kara keys, and that was already by itself not an easy task. It's sure as hell wasn't something that everyone in the game would have done within a couple days. But it didn't even stop there, you had to farm Kara for a while to build up gear, and then you could do heroics to get various keys. After potentially MONTHS, you were finally strong enough to do Serpentshrine, then a very sharp increase in difficulty to Tempest Keep, then Hyjal and finally Black Temple.
This was no joke, it could easily be a year before you would even be permitted by the game to step foot into Black Temple.
Call it a grind if you want, but that's what keep's people tied to MMOs, is the grind. Always having something to look forward to.
As it stands, all they're doing is just releasing new flashpoints and operations, unlocking it for everyone in the damn game on day 1, and on day 2 it's beaten.
There's no sense of accomplishment. Nothing to look forward to. On top of that, the gear progression is pretty weak, and individual specific pieces aren't as important enough to your success that it requires you to keep going back and farming earlier operations once you can clear it.
the same applies for other WoW expansions, not just BC, but I use BC as an example because it's the progression requirements that I remember most clearly. But it was always there.
With TOR and many others MMOs nowadays, they are trying to get rid of that to allow a larger percentage of the player base to actually get to play parts of the game they are paying for. In WoW, a huge percentage of players never saw most of the end game content. The "grind" kept the hardcore players busy for months before the next chunk came out, while it kept out many other players from actually getting to experience it.
As long as they add a good amount of content every 2-3 months, it's fine.Going that route is fine, but if that's the case then I don't think a subscription model is the right business model. They are clearly going for the long drawn out subscriptions but on the other hand it's a game that you get bored of very quickly, by design. If they want to go down a model you only pay for the content that you use, then that business model already exists and it's called F2P.
But from a business standpoint a subscription model practically necessitates a grind, as well as artificial time barriers.
Fuck this game got boring fast.
Cleared NM KP & EV two weeks and the majority of my guild has quit. We're the second major PvE Guild on our server to cancel subs.
Just really nothing to do and the Operatons simply aren't fun anymore.
Didn't they fix that chat bug?
Think it's time to put my sub out to pasture. Fun enough levelling experience/storylines are fun, but the basic gameplay is just not there and there's nothing compelling to do once you get 50 :/ kind of sad.
I picked up SWTOR for the 'single player' content after being really impressed by several of the stories during beta--only to take an obscene number of hours to confirm on live that most of them fall off a cliff after Chapter 1. Unsubbed, but still feel I got sufficient value. Would've preferred KotOR3... unless it was like the Jedi Knight story. It would have been interesting to see if they'd gone further with the individual story-based approach, rather than patching it up with the usual MMO clichés. But then I guess there'd be no reason for it to require a sub.
It'll be ineresting to see in a few months if a subscription-based game targeted entirely at the casual demographic will be successful. You'd think so: casual players presumably account for the vast majority of subs in any MMO, but don't even casual players look forward to having something potentially insurmountable ahead of them, even if they'll never actually get to it? Will people who only play the game for a few hours a week want to pay for a sub? I always thought the ever-ascending-ladder factor was part of the appeal of MMOs, rather than a mark against them, but maybe I'm wrong. (Full disclosure: the pre-BC WoW HWL grind was the most fun I ever had playing MMOs.)
My guild killed the first boss of EV HM last night and he was missing his Rakata loot. Two pieces of Exotech something or other dropped (hats?) but no Rakata glove tokens like in previous weeks. CS ticket has been in over 24 hours and nothing so far. :-/
Great Job, Bioware.
I think most hardcore players would say yes, most casual players would CLAIM no but then they get bored and quit when they can achieve everything, and most developers stupidly listen to the 'larger' audience. You need a carrot in these games to keep subs.
I should note, as much as people think I'm a wow fanboy sometimes here, blizz has failed at this horribly for the last couple years as well.
Going that route is fine, but if that's the case then I don't think a subscription model is the right business model. They are clearly going for the long drawn out subscriptions but on the other hand it's a game that you get bored of very quickly, by design. If they want to go down a model you only pay for the content that you use, then that business model already exists and it's called F2P.
But from a business standpoint a subscription model practically necessitates a grind, as well as artificial time barriers.
I picked up SWTOR for the 'single player' content after being really impressed by several of the stories during beta--only to take an obscene number of hours to confirm on live that most of them fall off a cliff after Chapter 1. Unsubbed, but still feel I got sufficient value. Would've preferred KotOR3... unless it was like the Jedi Knight story. It would have been interesting to see if they'd gone further with the individual story-based approach, rather than patching it up with the usual MMO clichés. But then I guess there'd be no reason for it to require a sub.
It'll be ineresting to see in a few months if a subscription-based game targeted entirely at the casual demographic will be successful. You'd think so: casual players presumably account for the vast majority of subs in any MMO, but don't even casual players look forward to having something potentially insurmountable ahead of them, even if they'll never actually get to it? Will people who only play the game for a few hours a week want to pay for a sub? I always thought the ever-ascending-ladder factor was part of the appeal of MMOs, rather than a mark against them, but maybe I'm wrong. (Full disclosure: the pre-BC WoW HWL grind was the most fun I ever had playing MMOs.)
Get ready to laugh.
Hold shift and drag the item a little. A split-item window will pop up. Choose how many you want to sell and put it in the window.
Be careful here, because by doing this it will also add the item to the chat window. There's no way around this. When you see peole spamming stuff like [Mandalorian Iron][Mandalorian Iron][Mandalorian Iron][Mandalorian Iron][Mandalorian Iron][Mandalorian Iron] in /1, it's because of this idiotic bug.
shift right click, drag, won't link it to chat
Actually, I'm pretty sure it did.
I just hit 41. Should I start thinking about acquiring PVP gear?
Actually, I'm pretty sure it did.
I just hit 41. Should I start thinking about acquiring PVP gear?
If you mean the level 40 gear, if you didn't get it by forty it's best to just continue questing for gear unless you want to take a break for PVP (I did that at one point too).
If you mean level 50 pvp gear, the most you can do pre-50 is buy 2 champion bags (one for your bank and one for your inventory. You can also buy as many Merch coms as you can.
What kept the endgame WoW raiding scene healthy for so long was progression. I mean back in the BC days, when you first hit max level, you had to get your Kara keys, and that was already by itself not an easy task. It's sure as hell wasn't something that everyone in the game would have done within a couple days. But it didn't even stop there, you had to farm Kara for a while to build up gear, and then you could do heroics to get various keys. After potentially MONTHS, you were finally strong enough to do Serpentshrine, then a very sharp increase in difficulty to Tempest Keep, then Hyjal and finally Black Temple.
No, there is no "pvp gear" until 50. Gear is gear is gear until then.
You can't buy 2 champion bags anymore, only 1 and then save up 1000 merc and warzone commendations. At least thats how it was for my marauder about a month ago when I tried to buy another with one in the bank.
There is level 20 and 40 pvp gear.
If you mean the level 40 gear, if you didn't get it by forty it's best to just continue questing for gear unless you want to take a break for PVP (I did that at one point too).
If you mean level 50 pvp gear, the most you can do pre-50 is buy 2 champion bags (one for your bank and one for your inventory. You can also buy as many Merch coms as you can.