Star Wars: TOR Free 2 Play - Will you play it?

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Is there a bullet point list that somebody could point me to explaining exactly what makes this a bad MMO? I'm interested, but don't understand why everybody says it sucks.

The battle system does just about everything launch FF14 did wrong (no autoattack and so on); the drops are total shit (almost everything from dungeons is BoP, but drops aren't tailored to your party comp at all so you can end up with a big pile of oranges to NPC); the itemization is shit (at one point, getting Bounty Hunter endgame gear involved getting a full set of BH gear, pulling out all the slots that gave nothing but Accuracy even though BH hardcaps Accuracy through stat bonuses in their 20s or 30s, and then getting another full set of Agent gear to steal the slots out of); the actual quests are vanilla WoW-tier "bring me 20 womp rat tails"; the fully-acted plots are expensively-produced, few and far between, but not very well-written; and the PVP, rather than being glorious open-realm clashes between pure Jedi and diabolic Sith, is mostly an instanced, same-faction pseudo-rugby that relies heavily on class balance but randomly assigns teams.

Oh, and rather than have a deep and meaningful alignment system, you can swap between purest light side and most diabolical dark side by spending an afternoon rerunning the level 10 instance over and over. The only difference is that dark side gives you red eyes and a veiny face, and more attack-oriented trinkets in the 30-45 range.

It's not, like, amazingly terribad unplayable shit, but it's a 7.0, completely vanilla and average effort that's slow to add new content. Not really something you can ask $15 a month for against WoW that's far -better- mainstream schlock, Rift with its endless cavacade of new raids, or Eve or FFXI that both do something totally unique and have their few hundred thousand hardcores.
 
I thought I was going to for the story, but if the gameplay is regular MMO fare, I really don't think I can stomach that.

It's quite literally WoW with aliens and space weapons. Even the classes are pretty close to WoW's. Sith Inquisitor is the main DPS class and the 2 branches are Rogue and Warlock and it goes on for the others.

The quest design is straight WoW. Nothing but endless amounts of fetch and kill quests with a meaningless side story planted on each group for each planet. The only good thing is you get class specific quests that tie into your class story line but there's precious few of them. You have to do hundreds of the boring quests to get through your class story line.
 
I might play through the class stories I never finished like smuggler. I thought the game was fun, just not worth a monthly fee.
 
In true EA/Bioware fashion basically they have tried to restrict the f2p aspect of TOR in every which way they can :-

  • Three Flashpoints per week
  • Three Warzones per week
  • Three Space Missions per week
  • The option to buy a weekly premium pass
  • Inventory expansion and cargo hold restrictions
  • Field revivals upon death are restricted
  • Character creation restrictions
  • Limited quick travel
  • Restrictions on login wait time

Source :- http://www.vg247.com/2012/10/17/star-wars-the-old-republic-f2p-restrictions-revealed/

Lol, wow.
Regardless of what you think of other MMOs, games like STO have done F2P pretty well, you can do almost anything that subscribers can from the start with no mission restrictions and things that are locked out you can buy and work towards.

I was interested in giving SWTOR a go as a Star Wars fan, but meh, too many restrictions.
 
The absolute incompetence of BioWare truly amazes me.

This entire game has been a disaster. Countless employees have already left or lost their jobs over this debacle.

I could potentially see it being salvaged by adding space travel / combat, going full free to play with the addition of a cash shop. However, that's never going to happen because truthfully the ToRtanic has already sunk.
 
Am playing it now, decided to give it a try after GW2 turned out to be so refreshing...

...and man, was this a step in time back to WoW's early days. Everything that was refreshing and new in GW2 (from the ease of getting end-game gear to resource/mob tagging) is put back into a straitjacket.

I play games largely for the story so it's been rewarding enough (the Jedi Knight storyline basically IS KOTOR 3...or I suppose Bioware's best attempt at such a thing), but gameplay-wise it's just too old-fashioned.

Oh, and the F2P model couldn't demonstrate more clearly just how out of touch the minds behind the game are. Guild Wars 2, again, has a fantastic approach to the "no-sub" model and I hope it works out for them. This deserves to crash and burn, sad to say.
 
My brother invited me to a free trial and I have to admit I got pretty bored of it fast. I actually liked the way they did story stuff, but I just got bored of the combat. I know it was early stuff, but it felt way too easy and inconsequential. My brother tells me this is basically how WOW is. I think new MMOs just feel stale because it's a hand-held ride to max level.
 
Uhhh...yeah, the F2P sounds like it would make my qualms with the game even more severe.

I'm not an MMO fan as I've never sunk much time into them. But I usually enjoy BioWare games, or have in the past. I tried TOR during its beta period up to level 14 or 15. The story bits were fine, but the MMO bits totally put me off to the game. There was just so much bloat and filler in the game that it completely watered down and buried the good elements.

The F2P restrictions sound like it would just make the experience even more unenjoyable by putting up more annoying barriers.
 
If all you want to do is play through the solo play story stuff, the F2P really does not put up many barriers at all. All the barriers basically affect end game play mainly.

As for adopting the GW2 model, they simply can't as it wont work. No one is going to pay $60 for this now to get to play, hence it's going free to play with no initial investment. They want players to come back to this or new ones to try it, but a price tag is going to keep people away. If they wanted to use the GW2 model, it needed to be done back at launch. They built up a bad rap, lot of unfounded net commentary, and lots of mistakes on their part that would keep folks from even trying it.

It has the worst F2P model ever.

Not even close. Age of Conan is the absolute worst F2P model.
 
GW2 is basically what I hoped Star Wars: TOR was going to be (In term of branching story, mission structures that is)

I thought I may return to finish my smuggler's story, but probably not anymore. I'm just going to read some wiki entries on the story and that's that.
 
It's quite literally WoW with aliens and space weapons. Even the classes are pretty close to WoW's. Sith Inquisitor is the main DPS class and the 2 branches are Rogue and Warlock and it goes on for the others.

The quest design is straight WoW. Nothing but endless amounts of fetch and kill quests with a meaningless side story planted on each group for each planet. The only good thing is you get class specific quests that tie into your class story line but there's precious few of them. You have to do hundreds of the boring quests to get through your class story line.
ugh, no thanks.

I'm a big RPG guy, but I always felt that MMOs aren't really my genre. The skinner boxing is just too obvious for me to enjoy it.
 
I'll log back on to finish my Sith Warrior and Jedi Consular playthroughs, and maybe do Imperial Agent. Unfortunately, Bioware will never get my money via this series again.
 
I might go back to finish my sith inquisitors story. I only got to around 16 but it seemed pretty interesting. But i probably wouldn't hang around much after that.

I didn't find myself liking the Inquisitor story that much. You hunt powerups for a while, get betrayed and repeat until you're at the end.
 
No, I honestly don't have time to play MMOs. (That is, they would replace too much of my conventional single player/coop/multiplayer game time, which I find more satisfying)
 
I'll try it and play it like a SP game. I hate subscriptions when my time is so limited, this is why I loved DCUO and could not pay into WoW any longer. Playing 0-10 hours a month is not worth $15.
 
Enough with the hyperbole, guys :p

SW:TOR has the best personal story in the whole MMO-genre, it's just the rest of the game that's letting it down (straight-up WOW combat) and a lacklustre space gameplay section (basically just on-rails shooter).

Best personal story in a massively multiplayer online game.

Personal story in a massively multiplayer game.

The entire premise of the game was flawed from the start. It never should have been an MMORPG.
 
Best personal story in a massively multiplayer online game.

Personal story in a massively multiplayer game.

The entire premise of the game was flawed from the start. It never should have been an MMORPG.

I have to agree, it never really made sense.
If the big draw is the personal story, but they won't be adding any more substantial additions to it, then what's the point of playing the game once you've finished your personal story?
 
I was givin a free week back when it was released. I played a couple hours and was bored to tears.

So nah..

Wish they would have just made a good single player game. :/
 
I was a subscriber, bought the game at launch and played for about three months before calling it quits. It was my first MMO. I don't think free-to-play would lure me back but at least now people can experience the better portions of the game, the story-quests of some classes on the first few worlds.

Nope, not interested in tab target MMOs. I'm a Star Wars fan, but I'm not THAT interested in the universe. I mean, what loot can you get from it? What's the god-tier armor, a brown robe?

The basic robes are roughly the starting level gear, they have some fairly distinct armor sets for each specialised class later on.
 


Wait, wait, wait. You mean I have to pay for the convenience that subscribers are paying for? And it's specific to my personal preferences? So I end up paying less than $15?

What fucking assholes!

TORtanic!


Why actually put thought into what is being discussed when you can just go along with the three our four negative hyperbolic posters that have only played the game for less than the trial?

Post count +1
 
i dont want to be mean but ...

Is this me or everytime a star wars game come out, most of the time its overhyped by star wars nerds?
 
I have to agree, it never really made sense.
If the big draw is the personal story, but they won't be adding any more substantial additions to it, then what's the point of playing the game once you've finished your personal story?

It fell victim to what usually kills ongoing stories.
First you decide to make an epic, overarching plot that you can continue, funded by the tens of millions of dollars the first part will make.
Then you backpedal and cram on a halfhearted forced semi-ending, because you're worried people will be mad if you leave them hanging.
Then your shit bombs, because the people who signed up for the amazing plot you've been bullshitting about for years hit endgame, have a lackluster duel with an obvious-traitor NPC, and then have nothing to do but click boxes on Ilum.
Then the rest of the plot gets cancelled because your game is bleeding money.
 
Nope. I played the trial or whatever they had now for a while and I was fucking bored to tears before I even maxed it out.
 
I doubt it. I did buy the game and played it for the first month, but beyond the class storyline (yay IA), the rest of the game was terrible. regular quests were fetch/kill monster quests with dull/inconsequential dialogue tacked on, and the gameplay was standard mmo affair. Actually worse, i think i like WoW gameplay more for some reason.

But yea, after GW2 i doubt i could stomach going back to TOR, even though i never managed to finish my IA questline. Maybe ill see if youtube or some other site has the cutscenes for me to watch
 
Yes. All I really care about is finishing my Juggernaut's story and maybe trying the Imperial Agent story. Totally worth it for the low low price of nothing, I find the game genuinely fun to play.
The battle system does just about everything launch FF14 did wrong (no autoattack and so on)
No auto attack is what made the battles fun for me...
 
No auto attack is what made the battles fun for me...

It works well for ranged and/or spike damage classes. It's terrible for melee DPS, because it boils down to tapping attack every second and a half forever for no real reason. It's a bad decision for games with melee DPS.

If there was a timing-based mechanic similar to GoW's active reloads/Mother 3's rhythm/having to swing when your opponent lets their guard down, it would be a lot better. But there's literally no penalty to binding it to a turbo button and resting a rock on that button.
 
It works well for ranged and/or spike damage classes. It's terrible for melee DPS, because it boils down to tapping attack every second and a half forever for no real reason. It's a bad decision for games with melee DPS.

I played a Juggernaut and liked it. I like pushing buttons to do stuff, even if I just have to mash the same button sometimes. Makes the game feel more actiony less automated. Less automation is good.
 
Listen, the story is great. if you got a buddy with you playing a different class its even better.

and for free? its probably the best co-op game you're going to play this year.

to answer the question tho, no I wont be going back. I had my fun with the Old Republic. I'm sticking with Guild Wars 2
 
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