Is there a bullet point list that somebody could point me to explaining exactly what makes this a bad MMO? I'm interested, but don't understand why everybody says it sucks.
I thought I was going to for the story, but if the gameplay is regular MMO fare, I really don't think I can stomach that.
Still waiting for Kotor 3...
In true EA/Bioware fashion basically they have tried to restrict the f2p aspect of TOR in every which way they can :-
- Three Flashpoints per week
- Three Warzones per week
- Three Space Missions per week
- The option to buy a weekly premium pass
- Inventory expansion and cargo hold restrictions
- Field revivals upon death are restricted
- Character creation restrictions
- Limited quick travel
- Restrictions on login wait time
Source :- http://www.vg247.com/2012/10/17/star-wars-the-old-republic-f2p-restrictions-revealed/
It has the worst F2P model ever.
ugh, no thanks.It's quite literally WoW with aliens and space weapons. Even the classes are pretty close to WoW's. Sith Inquisitor is the main DPS class and the 2 branches are Rogue and Warlock and it goes on for the others.
The quest design is straight WoW. Nothing but endless amounts of fetch and kill quests with a meaningless side story planted on each group for each planet. The only good thing is you get class specific quests that tie into your class story line but there's precious few of them. You have to do hundreds of the boring quests to get through your class story line.
I might go back to finish my sith inquisitors story. I only got to around 16 but it seemed pretty interesting. But i probably wouldn't hang around much after that.
I never like that art style so NO. I actualy hate that art style.
Enough with the hyperbole, guys
SW:TOR has the best personal story in the whole MMO-genre, it's just the rest of the game that's letting it down (straight-up WOW combat) and a lacklustre space gameplay section (basically just on-rails shooter).
Best personal story in a massively multiplayer online game.
Personal story in a massively multiplayer game.
The entire premise of the game was flawed from the start. It never should have been an MMORPG.
Nope, not interested in tab target MMOs. I'm a Star Wars fan, but I'm not THAT interested in the universe. I mean, what loot can you get from it? What's the god-tier armor, a brown robe?
I have to agree, it never really made sense.
If the big draw is the personal story, but they won't be adding any more substantial additions to it, then what's the point of playing the game once you've finished your personal story?
No auto attack is what made the battles fun for me...The battle system does just about everything launch FF14 did wrong (no autoattack and so on)
No auto attack is what made the battles fun for me...
It works well for ranged and/or spike damage classes. It's terrible for melee DPS, because it boils down to tapping attack every second and a half forever for no real reason. It's a bad decision for games with melee DPS.