Deathrain has the worst name ever, but his ability is going to be fantastic.
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Bounty
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100 points
Pilots
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IG88-B (47)
Aggressor (36), Veteran Instincts (1), Sensor Jammer (4), “Mangler” Cannon (4), Autothrusters (2)
Boba Fett (53)
Firespray-31 (39), Predator (3), Autoblaster (5), Flight Instructor (4), Slave-1 (0), Anti-Pursuit Lasers (2)
Might be a little late in the day cos of the timings of your post I presume the fight has already happened by now. But just in case I would go with the 2nd Falcon themed build although tactics wise I would use Han to deal with Whisper while sending the Rookies to keep the mini swarm busy for the few turns it takes Han to out-damage the Phantom. Once that happens he should have more then enough firepower and health to outlast a few Ties.
Was the Imperial surprise a Decimator?
So, anyone else reckon we'll get a Raider release date today?
I'm feeling it. It's on the boat, we'll have it by the end of the month. Just in time for a massive epic game against my dad.
I have everything preordered. I'm ready to go. LETS DO THIS.
Also I played scum last night and lost twice. That makes, oh, about a dozen losses and not one win for scum. Either I don't understand it (likely) or that faction doesn't have enough to play to my kind of style. I just can't figure it out.
On the Raider, I'm really only interested on the TIE Advanced things on it, and only for a couple ships at max. Well, and maybe the freaking Emperor I've been conflicted on buying the expansion and reselling everything I don't want, or just buying those things on ebay. I'm still not sure which route I will take.
On the Scum thing, the faction has lots of ways to be played (although it's not as good as the Empire or Rebellion on emulating them), so keep searching for your own.
On my case, this last weekend I almost won my first Store Championship (37 players) with a Kath-Emon list, winning all the games without many problems until I had to face the regional champion on the final. There I bite the dust, although it was a really close match. His Boba survived with 1 hull after a mine almost didn't scratch him, and the IG-B had PS0 and ~3 HP.
Emon has become my favourite pilot by far. He is as hilarious as good once you get used to move him and to aim the Proximity Mines and Proton Bombs with the 3-templates. I'm really sad I won't be able to use Extra Munitions with his ship title
That is awesome! What was your list?
Man, Emon is so much fun. I love pulling off the Doug Kinney Slingshot with him and messing with my opponents head. Wave VII is gonna make him even more fun with the Connor Net.
I have been taking an X-Wing break lately, catching up on some vidya games and what not haha. Any word on when Wave 7 is launching? How many of each ships are you guys planning to preorder/purchase? It seems like the K-Wing and Punisher might be too expensive to run more than 1 per squad, so I'm probably going to get 1 of each of those and 1 Hound's Tooth. As far as the Khiraxz fighter goes, though, I'm guessing 2 might be a good amount? Or do you guys think 1 would be enough?
I guess it also depends on what upgrade cards each expansion comes with. Might want some multiples.
Also I played scum last night and lost twice. That makes, oh, about a dozen losses and not one win for scum. Either I don't understand it (likely) or that faction doesn't have enough to play to my kind of style. I just can't figure it out.
Gonna copy myself from another forum:I wanted the M3-A to be good so much. But it just seems to be a waste. I've never managed to keep one alive long enough to be worth it.
Friend flew Serissu with a Z-95 swarm and Serissu died in the first round of attacks. Was really poor, even with Stealth device.
Has anyone ever made it work?
His list was:
VT-49 (Chiraneau) w/ Rebel Captive, Ysanne Isard
Firespray (Krassix Trelix) w/ HLC
I decided to try out the worst list I've come up with yet:
M3-A Scyk (Tansarii Point Veteran) w/ PTL, Heavy Scyk (cannon), Mangler cannon
M3-A Scyk (Tansarii Point Veteran) w/ PTL, Heavy Scyk (cannon), Mangler cannon
Starviper (Guri) w/ VI, Virago title, Adv. Proton Torpedos, Autothrusters, Advanced Sensors, Hot Shot Blaster
Basically, I've played against a lot of Imperials and have always found Barrel Rolling to be a frustrating maneuver to deal with. So I came up with a (terrible) scum version of an arc-dodger list!
Now, naturally a VT-49 having a turret AND the Firespray having a secondary arc put my arc dodgers in a bad way. My ships are stupid fragile (11 total hull/shields between them).
I lost the first M3-A when it decided to K turn directly into the path of an oncoming VT-49 Decimator. Only 1 hit and 1 crit made it through my green dice, but the hit stripped my 1 shield and the crit was a Direct Hit! to one-shot my Scyk. Guri held on at 1 hull for awhile thanks to her free Focus when at range 1 of an enemy, but eventually went down to a shot from the HLC that was just outside range 2. My autothrusters would have saved me had I not rolled 3 eyeballs; the only roll that could have killed me. My last Scyk took 3 hits to the face at range 3 and all 4 of my green dice came up blank.
Overall it was a good game. The dice definitely favored me early on, but in the end I left his Firespray at 1 hull and the VT-49 at 4. Not bad for two ships generally considered weakest in the scum list!
Guri can be a monster I think. The free focus at range 1 lets her get away with a bit more since she can Focus as her action to make sure she has both offensive and defensive uses for Focus. Still, a 30 point pilot with 4h/1s is really fragile, even with boost AND barrel roll. Still, it was a fun list. Gave me a bit of an appreciation for the Scyk, even if I recognize it is still really overcosted.
Meh, if you need a swarm of disposable cheap ships, a Binayre Pirate is cheaper, has one extra shield, and STILL has the ever evolving Illicit slot. Feedback Arrays are super nasty, Glitterstim looks to be a great boost (but is probably wasted on Binayre Pirates) and Inertial Dampeners may be among the best 1pt upgrades in the game.Thanks for the scum advice, might give it another go soon.
Yeah I tried doing a swarm of M3-As but it didn't work well. I might just have them be completely bare (they had flettchete cannons) and treat them like disposable TIEs next time.
Meh, if you need a swarm of disposable cheap ships, a Binayre Pirate is cheaper, has one extra shield, and STILL has the ever evolving Illicit slot. Feedback Arrays are super nasty, Glitterstim looks to be a great boost (but is probably wasted on Binayre Pirates) and Inertial Dampeners may be among the best 1pt upgrades in the game.
So I was bored tonight so decided to have a crack at the Nashtah Pup from the pilot card. I think it turned out better than I thought.
EDIT: for reference:
Looks pretty nice!
This reminds me I really should repaint the second Firespray as the Andrasta, but I'm kinda scared. It doesn't have a complicated scheme at all, but that twi'lek pin-up would be a nightmare for my crappy skills.
By the way, has anyone gotten into Armada? How does it compare?
I play Armada. It is a bit more tactical than X-Wing, in that the medium ships(the Victory Star Destroyer and the Alliance Assault Frigate) have to plan their commands three turns ahead of time, and the better of the small ships have to plan two turns ahead. You also cannot just speed up or slow down as you want, and until you get the hang of that, the game may feel like you are on roller skates. All in all, I thoroughly enjoy the game and think it was worth my investment.By the way, has anyone gotten into Armada? How does it compare?
My favorite Scum squad over the last couple months has been this:
Guri w/ Push the Limit, Autothrusters, Virago title, Inertial Dampeners and Accuracy Corrector (40)
Syndicate Thug w/ Ion Cannon Turret, Unhinged Astromech and BTL-A4 title (24)
Syndicate Thug w/ Ion Cannon Turret, Unhinged Astromech and BTL-A4 title (24)
Binayre Pirate (12)
TOTAL: 100
You can easily drop Inertial Dampeners if you want a one-point initiative bid.
You pretty much fly the Warthog Y-Wings in formation to hammer stuff, fly Guri like an Interceptor and use the Z-95 as a blocker or a pesky flanker. (Z-95s are the hidden assassins in any squadron, paradoxically they always seem to not die and do significant damage somehow.)
It's not the perfect min-maxed squadron to take over the metagame or whatever, but it works pretty well and can win some games.
[edit] Unhinged Astromech is what makes those Y-Wings, BTW. Changing their natural red 3-turns into green 3-turns is magical. Having green 3-banks and even the green 3-straight is super nice, too. They feel much more maneuverable than a standard Y-Wing or, somehow, even compared to a Rebel Y-Wing with R2 Astromech (all green 1- and 2-speed maneuvers are green).
By the way, has anyone gotten into Armada? How does it compare?
Flying that and just hammering everyone in sight. It's by no means tourney worthy, but playing casual you can take down a fat han in a single round and ruin a guys day.
Its solid maneuverability, access to the "0" maneuver, and its glorious arc mean that the YV-666 offers the Scum access to a new set of tactical possibilities that are wholly their own.
I like the 180 cannon arc, I think it'll add something decent to Scum lists, especially with the ability to stop in place. Throw a ship with wingman near him and you could potentially have a ship that flies in front facing, pulls a stop and just prevents anyone getting near him with 4 dice attacks.
Could be a lot of fun.
Guardian Squadron K Wing: