• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Star Wars: X-Wing Miniatures Game | The Official Thread

Tensketch

Member
So the Punisher should be revealed today. Anyone hype? Because I am so hype.

I just want to know what the TIE only upgrade is. I want to bring my defenders back to the table dammit!
 

Tensketch

Member
Speaking of which....

THE DIAL
swx34-dial.png


TWIN ION ENGINE MK II
twin-ion-engine-mk2.png


CLUSTER MINES
cluster-mines.png


Cutlass Squadron Pilot
cutlass-squadron-pilot.png


90's saturday morning cartoon villain
deathrain.png


Redline
redline.png


I don't know how I feel about TIE mk II... I think it's good?
 

chubigans

y'all should be ashamed
Oh man that cluster bomb...sooooo good. Cant wait to shove them up a large ship's engine. Muhahaha

Yeah it's hard to say about the TIE MK II...I like green maneuvers but a lot of my strategies don't incur a lot of stress. Hmm.
 
Deathrain has the worst name ever, but his ability is going to be fantastic.

See, I would normally agree with you. But their is a scum pilot with the name Talonbane Cobra.

Also got a really good pilot skill so it is probably the worse the name the better the ability.
 

PBalfredo

Member
I wonder if they are going to use SLAM on any future ships. The only other one that would fit naturally would be the Missile Boat, though now we have the TIE Punisher filling the role of the Missile Boat as the imperial heavy ordinance platform. Giving the Punisher a Boost action seems like a SLAM-lite.

...


Okay, I may be more than a little salty that X-Wing is ignoring a unique ship from the computer game series that shares its name for an uninspired ship from an Age of Empires total conversion Galactic Battleground.
 

daevv

Member
I'm going up against my friends unbeaten mini Tie Swarm w/Whisper tonight. I say unbeaten but it has only been 4-5 matches between us so far. We are both new with under 20 matches each so we are still learning. He likes the Imperials while I stick to Scum or Rebels. I've made 2 squads to try out against him. Any tactics suggestions would be great.

First is a simple XXBB build with Wedge(+Swarm Tactics), Biggs, and two Blue Squadron Pilots. I plan to stick to the side of the board and try to have my firing arcs towards the center of the board, the swarm, or Whisper. He likes to have Whisper break off from the swarm and try to get behind my ships.

Second is a Han Shoots First build with C3PO added for extra defence. Han (+Falcon, Veteran Instincts, Gunner, and C3PO), and 2 Rookie Pilots. I don't have a definite plan here as I've only used the Falcon once before with none of those cards. I'm thinking of using Han to fly circles around the swarm using the 360 arc to roll, re-roll, and re-roll the attack dice to destroy the named Ties. :) While Han does that I'll have the Rookie Pilots try to keep Whisper busy.

Only wrench in my plan is since we last played he has bought another Phantom and something he calls an Imperial entanglement/surprise. I'm thinking it's a Decimator. I have a bad feeling about this....:)
 
Might be a little late in the day cos of the timings of your post I presume the fight has already happened by now. But just in case I would go with the 2nd Falcon themed build although tactics wise I would use Han to deal with Whisper while sending the Rookies to keep the mini swarm busy for the few turns it takes Han to out-damage the Phantom. Once that happens he should have more then enough firepower and health to outlast a few Ties.

Was the Imperial surprise a Decimator?
 

Tensketch

Member
Been flying a new list recently and I bloody love it.

==================
Bounty
==================

100 points

Pilots
------

IG88-B (47)
Aggressor (36), Veteran Instincts (1), Sensor Jammer (4), “Mangler” Cannon (4), Autothrusters (2)

Boba Fett (53)
Firespray-31 (39), Predator (3), Autoblaster (5), Flight Instructor (4), Slave-1 (0), Anti-Pursuit Lasers (2)

Fett almost never has to focus or target lock because he gets rerolls all the time, so I evade with him and it keeps him both punchy and slippy. IG-88B just runs support close behind him.

Autoblaster helped me ruin a twin Iggy list my friend ran against me (seriously, I love and hate autothrusters so god damn much)

Sensor jammer is SO underrated, so many times, my opponent has had his attack made almost pointless thanks to that card + autothrusters.

Flight instructor has so far only paid off once, that's because I seem to roll a blank after a focus, but it's good to have it.

Only card that I haven't used at all in the 4 games I've had it is anti pursuit lasers, because the ships I've flown against have all been lower pilot skill.

So far the only improvement I can think of is drop antipursuit and autoblasters and switch for HLC, but I dont know as the point of fett is to get stuck in.
 

daevv

Member
Might be a little late in the day cos of the timings of your post I presume the fight has already happened by now. But just in case I would go with the 2nd Falcon themed build although tactics wise I would use Han to deal with Whisper while sending the Rookies to keep the mini swarm busy for the few turns it takes Han to out-damage the Phantom. Once that happens he should have more then enough firepower and health to outlast a few Ties.

Was the Imperial surprise a Decimator?

The surprise was a Tie Defender so not as bad as I thought. He had a 3 ship build for the first game with the Defender, Tie Advanced and a Phantom without Whisper. I easily beat that squad with my XXBB one. I only lost Biggs as he kept Wedge alive enough to boost with Swarm Tactics one of the Blue Squadron to shooting first each round. By far my easiest time playing against my friend. Second game was not great to say the least.

Whisper and his mini swarm destroyed Han and the two Rookies. Got Whisper cornered early with Han (what you suggested I do actually happened) However after 12 attack dice rolls I only got 1 hit which he evaded. Hans ability actually hurt me. I would roll 1 hit in my first attack so I would use his ability to re-roll but always roll nothing the second time. Even with Gunner my dice were cold. On my last turn I managed to kill Dark Curse before getting shot at by the rest of the swarm and losing.

Great night of X-Wing though! We are both bummed that no one else really plays it around here. We have played a few 2v2 team games with our board game group but the others didn't get the X-Wing bug as we have. :)
 

Tensketch

Member
So, anyone else reckon we'll get a Raider release date today?

I'm feeling it. It's on the boat, we'll have it by the end of the month. Just in time for a massive epic game against my dad.
 

chubigans

y'all should be ashamed
So, anyone else reckon we'll get a Raider release date today?

I'm feeling it. It's on the boat, we'll have it by the end of the month. Just in time for a massive epic game against my dad.

I have everything preordered. I'm ready to go. LETS DO THIS.

Also I played scum last night and lost twice. That makes, oh, about a dozen losses and not one win for scum. Either I don't understand it (likely) or that faction doesn't have enough to play to my kind of style. I just can't figure it out.
 

Tensketch

Member
I have everything preordered. I'm ready to go. LETS DO THIS.

Also I played scum last night and lost twice. That makes, oh, about a dozen losses and not one win for scum. Either I don't understand it (likely) or that faction doesn't have enough to play to my kind of style. I just can't figure it out.

Scum are great because they're just not conventional at all. You have to play tricky with them. Try some of the trickier builds like Xizor with some Z's or 7 Z's with feedback relay or even Y wings with the title, blaster turrets and the Agromech and you'll find yourself having a lot of fun with them.


I mean, you can try IG-88's if you wish, a lot of people are winning with them.
 

Nete

Member
On the Raider, I'm really only interested on the TIE Advanced things on it, and only for a couple ships at max. Well, and maybe the freaking Emperor :p I've been conflicted on buying the expansion and reselling everything I don't want, or just buying those things on ebay. I'm still not sure which route I will take.


On the Scum thing, the faction has lots of ways to be played (although it's not as good as the Empire or Rebellion on emulating them), so keep searching for your own.

On my case, this last weekend I almost won my first Store Championship (37 players) with a Kath-Emon list, winning all the games without many problems until I had to face the regional champion on the final. There I bite the dust, although it was a really close match. His Boba survived with 1 hull after a mine almost didn't scratch him, and the IG-B had PS0 and ~3 HP.

Emon has become my favourite pilot by far. He is as hilarious as good once you get used to move him and to aim the Proximity Mines and Proton Bombs with the 3-templates. I'm really sad I won't be able to use Extra Munitions with his ship title :(
 

Tensketch

Member
On the Raider, I'm really only interested on the TIE Advanced things on it, and only for a couple ships at max. Well, and maybe the freaking Emperor :p I've been conflicted on buying the expansion and reselling everything I don't want, or just buying those things on ebay. I'm still not sure which route I will take.


On the Scum thing, the faction has lots of ways to be played (although it's not as good as the Empire or Rebellion on emulating them), so keep searching for your own.

On my case, this last weekend I almost won my first Store Championship (37 players) with a Kath-Emon list, winning all the games without many problems until I had to face the regional champion on the final. There I bite the dust, although it was a really close match. His Boba survived with 1 hull after a mine almost didn't scratch him, and the IG-B had PS0 and ~3 HP.

Emon has become my favourite pilot by far. He is as hilarious as good once you get used to move him and to aim the Proximity Mines and Proton Bombs with the 3-templates. I'm really sad I won't be able to use Extra Munitions with his ship title :(

That is awesome! What was your list?

Man, Emon is so much fun. I love pulling off the Doug Kinney Slingshot with him and messing with my opponents head. Wave VII is gonna make him even more fun with the Connor Net.
 
I have been taking an X-Wing break lately, catching up on some vidya games and what not haha. Any word on when Wave 7 is launching? How many of each ships are you guys planning to preorder/purchase? It seems like the K-Wing and Punisher might be too expensive to run more than 1 per squad, so I'm probably going to get 1 of each of those and 1 Hound's Tooth. As far as the Khiraxz fighter goes, though, I'm guessing 2 might be a good amount? Or do you guys think 1 would be enough?

I guess it also depends on what upgrade cards each expansion comes with. Might want some multiples.
 

Nete

Member
That is awesome! What was your list?

Man, Emon is so much fun. I love pulling off the Doug Kinney Slingshot with him and messing with my opponents head. Wave VII is gonna make him even more fun with the Connor Net.

Kath Scarlet (Scum) (38)
Push the Limit (3)
Recon Specialist (3)
Inertial Dampeners (1)
Engine Upgrade (4)

Emon Azzameen (36)
Recon Specialist (3)
Inertial Dampeners (1)
Andrasta (0)
Proton Bombs (5)
Proximity Mines (3)
Proximity Mines (3)

Total: 100

View in Yet Another Squad Builder


I'm not sure on the Conner Net with Emon, tho, specially if you plan to use Extra Munition so you can only carry one type of bombs. It may be a great control weapon, but Emon needs some punch on his bombs to be worthy.

The Slave I/Extra Munititions Emon I've tested on Vassal is this one for 48 points, and I've loved it although I really miss the Proton Bombs.

Emon Azzameen (36)
K4 Security Droid (3)
Cluster Mines (4)
Ion Pulse Missiles (3)
Extra Munitions (2)
Slave I (0)

He also makes a great pair with Achmed, the Y-terrorist. Depending on the rest of the list, the Ion Missiles can be upgraded, or you can add some Illicit/Modifications.

@Wave 7 ships, right now I only plan to buy one Punisher, because Extra Munitions, Cluster Mines and Deathrain is awesome. The rest will depend on the tests I'll run on Vassal, but I suspect I'll get 0 or 2 Khiraxz, and a Hound's Tooth. I don't fly Rebels tho, so the K-wing isn't really appealing for me :p
 

Danthrax

Batteries the CRISIS!
I have been taking an X-Wing break lately, catching up on some vidya games and what not haha. Any word on when Wave 7 is launching? How many of each ships are you guys planning to preorder/purchase? It seems like the K-Wing and Punisher might be too expensive to run more than 1 per squad, so I'm probably going to get 1 of each of those and 1 Hound's Tooth. As far as the Khiraxz fighter goes, though, I'm guessing 2 might be a good amount? Or do you guys think 1 would be enough?

I guess it also depends on what upgrade cards each expansion comes with. Might want some multiples.

Wave 7 is practically a lock for early sale at GenCon at the end of the month considering FFG rushed out all these preview articles despite the wave not even being on the boat yet. I'll bet it doesn't hit regular store shelves until October, although there's been no official word on that.

I think two TIE Punishers makes sense just for the Twin Ion Engine Mk. II and Extra Munitions upgrades (and, to a lesser extent, all the new ordnance).

Two or three Kihraxzes (Kihrai?) would be warranted, depending on how well they end up playing. Should be a better backbone for Scum lists than StarVipers, M3-As and Z-95s.
 
As it stands, I'm probably only getting the Hounds Tooth for now. If I had more Rebels I might be temped by the K-wing, it is an interesting ship but for now I'll stick with my growing scum army.
 
Also I played scum last night and lost twice. That makes, oh, about a dozen losses and not one win for scum. Either I don't understand it (likely) or that faction doesn't have enough to play to my kind of style. I just can't figure it out.

I won't pretend I have a great track record with my Scum, but I've found that Scum really do have to be played "selfish". You probably will never get out of a game unscathed, but if you're willing to destroy a few of you own ships via Feedback Relays then you'll find yourself doing well. I also love that Scum have a couple ways to mess with PS bidding.

A game I played against a friend is a great example. Copy pasting from another site:

Opponent was
Carnor Jax
Fel
Tetran

with the usual upgrades.

I decided to try some new things out:

Serissu - Decoy, Cannon Title, Mangler Cannon
Torkil Mux - Autoblaster Turret, Greedo, Inertial Dampeners
Syndicate Thug - Autoblaster Turret, BTL-A4 title, unhinged astromech
Binayre Pirate - Feedback Array
Binayre Pirate - Feedback Array

I've found that I tend to enjoy bigger fleets over small elite fleets. I've never tried the Feedback Array but thought it could be fun. Serissu w/ Decoy combined with Torkil gives me a way to seriously muck with the usual PS bids, but both boosting one of my lower ships AND lowering one of their ships to 0.

I ended up losing Serissu early on (turn 2 I think) before she even got a shot off, but I still pulled out the win thanks to the Feedback Arrays. Holy crap those are amazing if you don't mind sacrificing your own ships a bit. I'm a skaven player, so that's pretty normal for me and 14 point ship that can do 1 automatic damage in any direction at Range 1 is pretty amazing. Certainly better than the Hot Shot for a ship you don't care about. I killed Soontir Fel entirely with Feedback Array damage (there was a big collision that cost a lot of ships actions) and did 2/3 to Carnor with it as well. Torkil Mux played a big part in this, since I was able to lower their PS to 0 and destroy them before they shot down my ships. Tetran Cowell was the only ship that I had to kill with regular shots. It was pretty rough trying to catch him with a Y-Wing and a HWK, but in the end I got him with Autoblaster hits.

--

To build on this, Torkil Mux is a right bastard. Range 1-2, your enemies biggest baddest badass is now PS0, which directly boosts things like the Predator EPT. It also means you have a chance to get shots off with a ship that said badass is about to destroy.

I also really enjoy Boba with Slave I, recon specialist, adv. proton torpedos, and deadman's switch. He gets into range 1, stays there as best as possible and generally wrecks stuff. Even when he does die, he gets that last bit of damage in.
 

Tensketch

Member
I wanted the M3-A to be good so much. But it just seems to be a waste. I've never managed to keep one alive long enough to be worth it.

Friend flew Serissu with a Z-95 swarm and Serissu died in the first round of attacks. Was really poor, even with Stealth device.

Has anyone ever made it work?
 

chubigans

y'all should be ashamed
Thanks for the scum advice, might give it another go soon.

Yeah I tried doing a swarm of M3-As but it didn't work well. I might just have them be completely bare (they had flettchete cannons) and treat them like disposable TIEs next time.
 
I wanted the M3-A to be good so much. But it just seems to be a waste. I've never managed to keep one alive long enough to be worth it.

Friend flew Serissu with a Z-95 swarm and Serissu died in the first round of attacks. Was really poor, even with Stealth device.

Has anyone ever made it work?
Gonna copy myself from another forum:
His list was:
VT-49 (Chiraneau) w/ Rebel Captive, Ysanne Isard
Firespray (Krassix Trelix) w/ HLC


I decided to try out the worst list I've come up with yet:
M3-A Scyk (Tansarii Point Veteran) w/ PTL, Heavy Scyk (cannon), Mangler cannon
M3-A Scyk (Tansarii Point Veteran) w/ PTL, Heavy Scyk (cannon), Mangler cannon
Starviper (Guri) w/ VI, Virago title, Adv. Proton Torpedos, Autothrusters, Advanced Sensors, Hot Shot Blaster

Basically, I've played against a lot of Imperials and have always found Barrel Rolling to be a frustrating maneuver to deal with. So I came up with a (terrible) scum version of an arc-dodger list!

Now, naturally a VT-49 having a turret AND the Firespray having a secondary arc put my arc dodgers in a bad way. My ships are stupid fragile (11 total hull/shields between them).

I lost the first M3-A when it decided to K turn directly into the path of an oncoming VT-49 Decimator. Only 1 hit and 1 crit made it through my green dice, but the hit stripped my 1 shield and the crit was a Direct Hit! to one-shot my Scyk. Guri held on at 1 hull for awhile thanks to her free Focus when at range 1 of an enemy, but eventually went down to a shot from the HLC that was just outside range 2. My autothrusters would have saved me had I not rolled 3 eyeballs; the only roll that could have killed me. My last Scyk took 3 hits to the face at range 3 and all 4 of my green dice came up blank.

Overall it was a good game. The dice definitely favored me early on, but in the end I left his Firespray at 1 hull and the VT-49 at 4. Not bad for two ships generally considered weakest in the scum list!

Guri can be a monster I think. The free focus at range 1 lets her get away with a bit more since she can Focus as her action to make sure she has both offensive and defensive uses for Focus. Still, a 30 point pilot with 4h/1s is really fragile, even with boost AND barrel roll. Still, it was a fun list. Gave me a bit of an appreciation for the Scyk, even if I recognize it is still really overcosted.

The Scyk isn't a great ship. I'm not sure how they would ever make the Scyk a great ship. It's stupidly fragile and stupidly expensive for how fragile it is. The only thing it really has going for it is the title, which is ALSO too expensive. It is a fun ship, and one of two in the scum list to get the barrel roll action, but it's not worth it for anything but the friendlist of the wtf-iest games. Serissu is somewhat of an exception due to her high PS and EPT slot, which a lot of Scum ships lack.


Thanks for the scum advice, might give it another go soon.

Yeah I tried doing a swarm of M3-As but it didn't work well. I might just have them be completely bare (they had flettchete cannons) and treat them like disposable TIEs next time.
Meh, if you need a swarm of disposable cheap ships, a Binayre Pirate is cheaper, has one extra shield, and STILL has the ever evolving Illicit slot. Feedback Arrays are super nasty, Glitterstim looks to be a great boost (but is probably wasted on Binayre Pirates) and Inertial Dampeners may be among the best 1pt upgrades in the game.
 

Nete

Member
Looks pretty nice!

This reminds me I really should repaint the second Firespray as the Andrasta, but I'm kinda scared. It doesn't have a complicated scheme at all, but that twi'lek pin-up would be a nightmare for my crappy skills.
 

chubigans

y'all should be ashamed
Meh, if you need a swarm of disposable cheap ships, a Binayre Pirate is cheaper, has one extra shield, and STILL has the ever evolving Illicit slot. Feedback Arrays are super nasty, Glitterstim looks to be a great boost (but is probably wasted on Binayre Pirates) and Inertial Dampeners may be among the best 1pt upgrades in the game.

Good tips! Yeah I think I'll wait till the next wave to get back into Scum again.

So I was bored tonight so decided to have a crack at the Nashtah Pup from the pilot card. I think it turned out better than I thought.


EDIT: for reference:
nashtah-pup.png

That looks awesome. Wow.

By the way, has anyone gotten into Armada? How does it compare?
 

Tensketch

Member
Looks pretty nice!

This reminds me I really should repaint the second Firespray as the Andrasta, but I'm kinda scared. It doesn't have a complicated scheme at all, but that twi'lek pin-up would be a nightmare for my crappy skills.

I dare not ever try something so intricate purely because it scares the crap out of me.
That being said, I've seen people on other forums using printed transfer paper to get a similar effect and it seems to work really well (providing you know how to use them).


By the way, has anyone gotten into Armada? How does it compare?

I've not played it, but I know 2 people from my local store who bought it the day of release and then sold their collections later on because no one played it.
I can't say I blame them given the incredibly high price of entry compared to X-Wing.
 

Danthrax

Batteries the CRISIS!
My favorite Scum squad over the last couple months has been this:

Guri w/ Push the Limit, Autothrusters, Virago title, Inertial Dampeners and Accuracy Corrector (40)
Syndicate Thug w/ Ion Cannon Turret, Unhinged Astromech and BTL-A4 title (24)
Syndicate Thug w/ Ion Cannon Turret, Unhinged Astromech and BTL-A4 title (24)
Binayre Pirate (12)
TOTAL: 100

You can easily drop Inertial Dampeners if you want a one-point initiative bid.

You pretty much fly the Warthog Y-Wings in formation to hammer stuff, fly Guri like an Interceptor and use the Z-95 as a blocker or a pesky flanker. (Z-95s are the hidden assassins in any squadron, paradoxically — they always seem to not die and do significant damage somehow.)

It's not the perfect min-maxed squadron to take over the metagame or whatever, but it works pretty well and can win some games.


[edit] Unhinged Astromech is what makes those Y-Wings, BTW. Changing their natural red 3-turns into green 3-turns is magical. Having green 3-banks and even the green 3-straight is super nice, too. They feel much more maneuverable than a standard Y-Wing or, somehow, even compared to a Rebel Y-Wing with R2 Astromech (all green 1- and 2-speed maneuvers are green).
 
By the way, has anyone gotten into Armada? How does it compare?
I play Armada. It is a bit more tactical than X-Wing, in that the medium ships(the Victory Star Destroyer and the Alliance Assault Frigate) have to plan their commands three turns ahead of time, and the better of the small ships have to plan two turns ahead. You also cannot just speed up or slow down as you want, and until you get the hang of that, the game may feel like you are on roller skates. All in all, I thoroughly enjoy the game and think it was worth my investment.


As for news, I am visiting a friend this week, and we have been playing Armada every day. I have won both of our matches so far, but he is getting better. Gladiator Star Destroyers are amazingly nasty assault craft. I load them up with Engine Techs for extra speed, Assault Concussion Missiles for some splash damage, and I always bring Dominator. Being able to fire your first attack, move, then fire your second is well worth 10 points.
 

daevv

Member
My favorite Scum squad over the last couple months has been this:

Guri w/ Push the Limit, Autothrusters, Virago title, Inertial Dampeners and Accuracy Corrector (40)
Syndicate Thug w/ Ion Cannon Turret, Unhinged Astromech and BTL-A4 title (24)
Syndicate Thug w/ Ion Cannon Turret, Unhinged Astromech and BTL-A4 title (24)
Binayre Pirate (12)
TOTAL: 100

You can easily drop Inertial Dampeners if you want a one-point initiative bid.

You pretty much fly the Warthog Y-Wings in formation to hammer stuff, fly Guri like an Interceptor and use the Z-95 as a blocker or a pesky flanker. (Z-95s are the hidden assassins in any squadron, paradoxically — they always seem to not die and do significant damage somehow.)

It's not the perfect min-maxed squadron to take over the metagame or whatever, but it works pretty well and can win some games.


[edit] Unhinged Astromech is what makes those Y-Wings, BTW. Changing their natural red 3-turns into green 3-turns is magical. Having green 3-banks and even the green 3-straight is super nice, too. They feel much more maneuverable than a standard Y-Wing or, somehow, even compared to a Rebel Y-Wing with R2 Astromech (all green 1- and 2-speed maneuvers are green).

Very cool list. I've been wanting to make a squad centered around the StarViper lately too. I don't have much experience flying Interceptors though. Whats the general strategy for flying them?
 

Won

Member
By the way, has anyone gotten into Armada? How does it compare?

I will admit that after 2 months I still haven't even read the rules. :/

Too many little inconveniences adding up that I don't want to deal with at the moment. I guess they really hit a sweet spot with X-Wing.
 

jstevenson

Sailor Stevenson
played a few games of Armada, I think I got too excited about some of its new systems.

it plays way different than X-Wing. In some ways it fixes parts of X-Wing. It's definitely a bit more tactical (especially since moves are sequential). Objectives are a lot of fun.

it's very much it's own game, though the extra length and amount of set-up and rules (and space needs) make it a bit harder to play a quick game of.
 
Armada is definitely not a quick game, but it is a lot of fun. I love the tactical nature of it. I will say that the difference between a 300 point game and a 400 point game is a lot more severe than you would think. Every ship has something different to offer.
 

Tensketch

Member
I gotta say, I have had a lot of fun running 5 A-Wing squads in the past.

Prototype Pilot (20) x 5
A-Wing (17), Proton Rockets (3)

Flying that and just hammering everyone in sight. It's by no means tourney worthy, but playing casual you can take down a fat han in a single round and ruin a guys day.
 

Nete

Member
Flying that and just hammering everyone in sight. It's by no means tourney worthy, but playing casual you can take down a fat han in a single round and ruin a guys day.

One of the players here would disagree with that. He is in love with the A-wing swarm (and in less degree, with the 3 Hawk list), and it usualy does pretty well on tournaments. Hell, he even finished 10th on the regional (80 players), tied for the 8th place, with a ¡6! A-wing list. Prockets is so mainstream.

Prototype Pilot (17)
Chardaan Refit (-2)
Autothrusters (2)

Prototype Pilot (17)
Chardaan Refit (-2)
Autothrusters (2)

Prototype Pilot (17)
Chardaan Refit (-2)
Autothrusters (2)

Prototype Pilot (17)
Chardaan Refit (-2)
Autothrusters (2)

Prototype Pilot (17)
Chardaan Refit (-2)
Autothrusters (2)

Prototype Pilot (17)
Chardaan Refit (-2)

Total: 100


In other news, they are all finally coming! Seems to be few days of difference depending on each country, but it's almost there.

 
TIE Interceptors are Miniature Market's deal of the day. $8 bucks each.

Also

Latest article on FF's site reveals the final pilot for the YV-666.  Can't say I'm too impressed:
moralo-eval.png


I also strongly disagree that Wave VII puts scum fleets on par with Rebel or Imperial fleets.  Not even close, considering some of the best toys that Scum got before Glitterstim were available to everyone (BTL title, Autothrusters) and actually used far more efficiently by those fleets (Autothrusters doing far more for Imperial fleets that they do for Scum fleets, for instance.)

It's also more than a little obnoxious that they repeatedly sperg themselves over the "glorious arc" of the YV-666, meanwhile both imperials and rebel fleets have at least 1 ship with a full on turret while scum still don't have one.

Its solid maneuverability, access to the "0" maneuver, and its glorious arc mean that the YV-666 offers the Scum access to a new set of tactical possibilities that are wholly their own.

This kind of crap.
 

Tensketch

Member
I like the 180 cannon arc, I think it'll add something decent to Scum lists, especially with the ability to stop in place. Throw a ship with wingman near him and you could potentially have a ship that flies in front facing, pulls a stop and just prevents anyone getting near him with 4 dice attacks.

Could be a lot of fun.
 
I like the 180 cannon arc, I think it'll add something decent to Scum lists, especially with the ability to stop in place. Throw a ship with wingman near him and you could potentially have a ship that flies in front facing, pulls a stop and just prevents anyone getting near him with 4 dice attacks.

Could be a lot of fun.

I assume Wingman is the reason that only Bossk has an EPT.

Otherwise you could have two YV-666s just sit there Wingman-ing each other and never moving.
 

Tensketch

Member
I've already heard a lot of people talk about fortessing the YV due to the 180 arc, the lack of EPT is more likely to stop VI 180 degree HLC fortress builds, but I don't think it'll stop bossk fortress builds popping up everywhere.

I'm just glad Tactician got made limited because if it didnt, the YV would make the game both boring and annoying.
 

Tensketch

Member
The Wave 7 spoilers are coming in hot.

K Wing Dial:
Guardian Squadron K Wing:

I don't have images, just text for the new cards:

Crack Shot EPT (1)
When attacking a ship inside your firing arc, you may discard this card to cancel 1 of the defender’s <evade> results.

Maneuvering Fins (1)
YV-666 Only. Modification
When you reveal a turn maneuver [symbols], you may rotate your dial to the corresponding bank maneuver [symbols] of the same speed

Ion Projector (2)
Large Ship Only. Modification
After an enemy ship executes a maneuver that causes it to overlap your ship, roll 1 attack die. On a [hit] or [crit] result, the [enem]y ship receives an ion token

Adv. Homing Missiles (3)
ATT3, Range 2
Attack [Target Lock]:
Discard this card to perform this attack. If this attack hits, deal 1 faceup Damage card to the defender. Then cancel all dice results.

Raider Movement:
raider%20dial%20info.png


Raider Titles:

Assailer
When defending if the target section has a reinforce token you may change one focus result to a evade result

Instigator
After you perform a recover action, recover one additional shield

Impetuous
After you perform an action that destroys an enemy ship you acquire a Target lock


Nashtah Pup Deployment rules:

OK that's all I've gathered. Discuss!
 
Might have to dig out my Rhymer card. Him loaded up with 2 ad homing missiles and extra munitions could be potentially very terrifying, Have to have a long hard look at the damage deck to see what the actual chance of him direct hitting a Phantom or E-wing will be and if that will be worth the points.
 

Tensketch

Member
Just a heads up. New ship announcement inbount later today. I'm gonna be out so I won't be able to post it.

Any predictions?
 
Wave 8 perhaps, I would predict. FFG always seem to like having 1 wave on the horizon so to speak and with wave 7 actually in peoples hands I can't believe it would be that long before that announce 8. That or more Raider stuff or a 'Scum Aces' although I don't think any of their ships need an aces buff as of yet (perhaps a mild Scyk one).

Imperial Gunboat please.
 
Top Bottom