Testing further balance changes. These ones are interesting.
http://us.battle.net/sc2/en/forum/topic/11674147788#1
Mothership Core vision radius decreased from 14 to 9
We currently feel this would be a helpful change, but were worried that a vision radius decrease doesnt really nerf the highest end Protoss players who are positioning the Mothership Core perfectly already. Well talk to professional Protoss players about this one once the test map goes live.
Blink cooldown increased from 10 to 15
This is a more direct nerf that affects all Protoss players. If Blink play continues to be problematic, this is the sort of thing wed want to have tested and prepared to put in the game.
Widow Mine splash damage component deals 40 + 40 shield damage
Weve seen some games against Protoss where Widow Mines are used, and they are very exciting to watch, whether theyre just Widow Mine drops or Widow Mines in combination with the Terran army (while sniping Observers). We feel like both of these strategies could use a bit of help. The Widow Mine potential against Protoss basic units will be unchanged for direct hits, but wed reduce the number of indirect hits required against units like Stalkers, Zealots, or Sentries. Also, when using Widow Mine drops against Protoss, the chance of splash damage one-shotting Probes will increase slightly.
Will help with early game tvp, but what about late game? The widow mine change is nice, but it's not going to stop storm spamming.
MC becomes undefeated starting now
Gee, hey look! I want to play some SC2, you know, before it dies, and Battle.net doesn't work!
Kindly fuck off Blizzard, you miserably shit of a company.
Agreed the blink nerf may be too aggressive. But then I think the meta could use an aggressive change or two. It's been stale for quite a while now. I'm happy to see DK considering real changes.
Gee, hey look! I want to play some SC2, you know, before it dies, and Battle.net doesn't work!
Kindly fuck off Blizzard, you miserably shit of a company.
SCII isn't dead Yoshi.
The Blink nerf also helps in making mech that much more viable.
I love how Protoss are crying like it's the ending of the world. Blink Stalkers will still be perfectly viable. They'll just be a lot less effective at all ins. Hopefully it'll also force more interesting unit compositions out of Protoss rather than just mass Stalkers. It's not like they didn't have options before but mass Blink Stalkers are just so stupid effective that you might as well go EZ mode all day, er day.
On the contrary, Reality and Soulkey killed it last night... TWICE!
I actually think Reality killed it himself. Had the advantage all to throw it away.
No wonder Samsung doesn't let him play in their lineup.
Mech is already viable. I feel like Crimson Link hit the nail on the head, it's not just 'balance' that has created stagnation.
Against Protoss? Since when? Maybe if the Protoss player goes for the wrong build, doesn't pressure at all and doesn't know what they're doing... or if they're just a tier below their opponent.
I can probably count on one hand the number of times I've seen a meching Terran win against Protoss since the HotS era began.
I honestly think the stagnation issue always comes full circle to balance issues. Players don't want to try out new strategies/compositions because they want to make money and making money is easy when all-ins are so powerful and tried and true builds/unit comps are either the only effective way or only only way PERIOD that a match up can be tackled. Players don't bother being creative because of how fundamentally broken so many aspects of the game are.
Against Protoss? Since when? Maybe if the Protoss player goes for the wrong build, doesn't pressure at all and doesn't know what they're doing... or if they're just a tier below their opponent.
I can probably count on one hand the number of times I've seen a meching Terran win against Protoss since the HotS era began.
I honestly think the stagnation issue always comes full circle to balance issues. Players don't want to try out new strategies/compositions because they want to make money and making money is easy when all-ins are so powerful and tried and true builds/unit comps are either the only effective way or only way PERIOD that a match up can be tackled. Players don't bother being creative because of how fundamentally broken so many aspects of the game are.
There are masters and GM players who do nothing but Mech TvP and have respectable win rates. The only thing it really has trouble with are carriers. A player in GSL or Proleague beat a Protoss with Ghost Tank Viking Hellbat two weeks ago though I don't remember the name.
Last season my best matchup was TvP using mech. It's viable at most levels, maybe not at GSL code A/S level, but then again maybe it is. We just haven't seen it explored very well in televised games.
They didn't do that. The whole problem revolves around Swarm Hosts. Spores just happen to complement.The Tempest is a lame unit. It looks cool, but otherwise completely lame.
Each attack looks like the apocalypse. An angry, roiling cloud of white hot energy, arcs of lightning crackling over its surface, and then it hits with all the impact of a spitball.
But the real problem is that it's the toss bandaid unit. Oh, is some weird zerg tactic screwing up the meta game? Just modify the Tempest attack to do extra damage to whatever unit's mostly to blame.
So I am looking into getting into this series. I am assuming I need WoL before I can buy HotS?
Whats the best place to buy WoL from?
Snute said:Protoss had it a bit easy with scouting thanks to the 14 vision. Skillful players should not be affected too much by this but will have to put in some extra effort (poking to sides to check, moving msc around, using hallucinated phoenix).
See if you can find a good deal for it. Some places have it for $20. You want new as otherwise you won't get a key to make an account.
I think if you buy from Amazon you can get both for $50-60.
I'd play Toss if I wouldn't get crap for it till I died.
I love Stalkers. I love Protoss theme music when playing. Xeratul is a pimp.
That is all.
I'd play Toss if I wouldn't get crap for it till I died.
I love Stalkers. I love Protoss theme music when playing. Xeratul is a pimp.
That is all.
Dragoon>stalkers
Oh wait.
Brood war>SC2
Pls LoV salvage sc2 :_:
ESPORTS scientists have expressed concern at the exponential increase in the length of games caused by the introduction of the Zerg Swarm Host, indicating that the unit is a cause for grave concern.
StarCraft 2 balance designer and head swarmologist David Kim have rushed to quash the claims, insisting that there is no evidence at all that the Swarm Host is any threat and citing that the accelerated game timer may be misleading audiences into erroneously believing game length has been increasing.
Yeah he said this in the Tasteless' stream chat when everyone was busy circle jerking Starbow or complaining that Nick wasn't playing Brood War.
I was there!