Someone just fucking killed me by doing nothing but massing fucking Widow Mines.
Fuck.
I lost to a 6 pool and then a Stalker invasion. It sucks, doesn't it!
Someone just fucking killed me by doing nothing but massing fucking Widow Mines.
Fuck.
Finally promoted back to my normal Diamond rank. 14-4 atm.
Maybe ill actually try for masters one day lol
Yay!
I thought that I had made it to diamond once on WOL but looking back it was just top Plat.
Thanks FilterSC!
It's still hard to look back at savior's career without thinking about what he did. I literally couldn't believe it when he was implicated in the gambling scandal.
On the eighth day, God decreed that healing only works for bipeds.Why can medivacs heal hellbats that makes no sense
Why can medivacs heal hellbats that makes no sense
Why can medivacs heal hellbats that makes no sense
Why can medivacs heal hellbats that makes no sense
Yay!
I thought that I had made it to diamond once on WOL but looking back it was just top Plat.
Thanks FilterSC!
lol what.?!?! so what your telling me is that hellbats are basically firebats who can transform into fast moving things. interesting
Hey! I would love to have some feedback
I won this game, I think I did kinda OK.. but Im sure there is lots to improve and a plenty of noobness in it.
replay can be downloaded from dropbox:
http://dl.dropbox.com/u/54496425/ZvT Etnos replay - Whirlwind LE.SC2Replay
Beat my first masters player on ladder today \o/
You a boss now. Big congrats!
Hey! I would love to have some feedback
I won this game, I think I did kinda OK.. but Im sure there is lots to improve and a plenty of noobness in it.
replay can be downloaded from dropbox:
http://dl.dropbox.com/u/54496425/ZvT Etnos replay - Whirlwind LE.SC2Replay
I would strongly recommend you check out this guide over at teamliquid.net:
Bronze to Masters Guide (by filtersc)
He has developed an excellent guide that will help you be a better player, basically by improving your macro (ability to manage your economy and army) by giving you benchmarks according to your skill level. He breaks down the game and tells you key areas to focus on. After you are able to achieve those targets, he slowly adds additional ones so you can add to your skill set.
I can't recommend this enough. You will improve. You might not be able to deal with the early all-ins, cheeses, and a real early pressure but that will come in time. And he also has replay packs at each level (bronze, silver, gold, etc.) so you can also see how he dealt with certain situations.
Each of the sections of the guide is broken into a certain youtube video, after you have mastered the benchmarks in that video, you move to the next one. Don't move too early, really know that you are hitting those benchmarks consistently. For reference, here are the first three episodes (along with applicable benchmarks) for the Terran and Zerg:
Bronze To Masters Episode 1 - The Basics
Quick Reference Benchmarks
50 Scvs @ 10:00
3:45 Natural Started
Bronze To Masters Episode 2 - Bronze League Demonstration
Bronze To Masters Episode 3 - Building Groups
Quick Reference Benchmarks:
50 Scv's @ 10 minutes
3:45 Natural Started
6:50 Factory Started - Take Third Gas
7:55 Starport Started - Reactor Started on Fact (or techlab for tanks/naked starport vacs)
10 Minute Push Out With 100 Food of Units
Bronze to Masters Zerg Episode 1 - Perfecting the Basics
Quick Reference Benchmarks
35 Drones (Including ones in production) @6 minutes
55 Drones (Including ones in production) @8 minutes
10 Combined Queen Energy @10 minutes (After next injects for each queen)
Non Essential Stuff (Don't benchmark this stuff yet, but it will help you execute properly)
14 Pool
15 Hatch
1 Pair of Lings
Quad gas @ 6minutes
Roach Warren @ 7minutes (Or before to block hellions)
Double Evo @ 7minutes (Or before to block hellions)
Bronze to Masters Zerg Episode 2
Quick Reference Benchmarks
35 Drones (Including ones in production) @6 minutes
55 Drones (Including ones in production) @8 minutes
10 Combined Queen Energy @10 minutes (After next injects for each queen)
Non Essential Stuff (Don't benchmark this stuff yet, but it will help you execute properly)
14 Pool
15 Hatch
1 Pair of Lings
Quad gas @ 6minutes
Roach Warren @ 7minutes (Or before to block hellions)
Double Evo @ 7minutes (Or before to block hellions)
Bronze to Masters Zerg Episode 3
Quick Reference Benchmarks
35 Drones (Including ones in production) @6 minutes
60 Drones (Including ones in production) @8 minutes
10 Combined Queen Energy @10 minutes (After next injects for each queen)
4 Queens @ 6:30
Lair Started, 2 Evo, Roach Warren Starting @ 7:00
150 Food, +1 +1, Roach Speed @ 11:00
Start off just practicing against a very easy computer opponent. Make sure you have a notebook to document your progress when you review the replay to check your benchmarks. When you are consistently hitting every benchmark, jump online to test your skills against human opponents.
You will lose some matches to early pressure and cheese. Don't sweat it. After you've learned basic mechanics, dealing with these other situations will come. If you are still debating a race and do get frustrated with early pressure, I would choose Terran or Protoss over Zerg when using the guide because the concepts will translate over the easiest. That being said, I am Zerg and love this guide, it will just be a bit harder to deal with the earlier pressure because of the timing that you crank out roaches.
Keep in mind, I'm no SC expert but I love the game and I know how much this guide has helped me. I'm getting back into playing 1v1 again and I need to get back to where I was in the guide (which I believe is episode 4 or 5). Just for reference I am currently a high plat/low diamond level player but where I am in the guide in regards to benchmarks I have to check.
If you have any questions, don't hesistate to post in this thread as there are some great people who will help you out. Have a problem in a match and you don't know what you did wrong, send me a replay and I will take a look.
Don't be intimidated playing 1v1, I was at first and you get used to it very quickly. Just get out there and have fun. GG. ( ._ .)
I'm gonna focus on incorporating actual scouting into my game so, newbie question: When do you send your scouting drone? Like specifically, is it at a certain supply? or time?
I see that you are also following FilterSC's build (as am I) so I will offer a little advice on what I'm doing. I used to always scout with the first drone made after my 9-Overlord but don't anymore and just focus on my macro early game. I still scout, just not with drones.
So for ZvZ:
I send my very first Overlord toward their natural expansion. My second Overlord (which is normally sent to my natural to scout canons or bunkers from Protoss or Terran) is instead sent a little outside my natural expansion along the opponents path to my base. The first Overlord will help spot zerglings coming your way if your opponent does a very early aggression and the second will help spot and also detect if he starts making banelings outside your natural.
I used to send my first Overlord directly in their base if positioning was close enough but I would then miss the zerglings coming my way if he decided to do a 6-10 pool so I've seen that this way helps me more. If no early aggression is coming my way as soon as my pool is finished I pop out 2 zerglings to scout and see what he is doing.
The ZvZ match-up I think is the trickiest because with the FilterSC build the 15-hatch can make it tough to hold off from very early aggression. But with experience it gets a little easier to know what to look for and how to react. Also having a spine early at each base (I believe part of the build) helps out quite a bit. Below are some of my replays with different early aggression situations and what I was looking for:
10 pool all in with drones:
http://drop.sc/313793
Best case scenario on scouting is if their base is situated where your first Overlord can follow the path AND still get into their base but in this case I would have missed the zerglings if I did a straight shot over. As soon as my overload caught the zerglings coming I used my larvae to make zerglings and popped down a spine. Kept my hatch going at my natural in case he attacked that first to buy me more time and then I would cancel at the last minute. But he didn't attack it and I was able to use it as well.
6 pool
http://drop.sc/313800
My overlord was able to catch the zerglings coming even though he tried to stay away from the overlord's vision. As soon as my pool hatched I threw down 2 spines because it seemed like quite a few zerglings. I was hoping he would stop at my natural to give me more time but he was smart to go after my main. I canceled the natural to give me more economy to hold them off. After this initial stop I didn't handle it the best but I was able to still get the job done.
Early zerg baneling pressure into mutas
http://drop.sc/313802
My zerglings at 4:30 saw that baneling nest so I had to deviate from the build and defend my choke and throw down a roach den early. During his attack I botched it a bit because I wanted to focus on the banelings and have two queens block my ramp to protect my main. Was able to get all of the banelings except one and I should have just let my drones mine because one baneling won't kill them.
As soon as the lair is done I always scout again as soon as possible. I think this is critical. The first scout gets you ready for early pressure but the overseer will spot what path they are going with their build. Because of this, even though my build was off, I was able to see that he had mutas and I dropped a hydralisk den asap.
Early zergling/baneling pressure large choke
http://drop.sc/311810
Even though I try to stick to the Bronze to Masters' build, I had to modify this a bit as well. With the large opening to my natural I knew it would be hard to hold off a lot of zerglings. But I saw he threw down his natural before me so I thought I was OK...
At the 5 minute mark I only see 4 zerglings and figure they were just scouts, but at 5:30 I see him bringing more so I plop down some more spines and my roach warren and gas. I didn't see banelings but I assumed they were coming so I placed my evo chambers to help wall off my natural. Sure enough, banelings came in as well as zerglings but since I had 4 queens at this point I was able to block the choke of my main (which I meant to do on the previous example) and prevent the banelings from coming in and eventually the roaches finally hatched to secure victory. If he attacked earlier though, it would have been a lot harder to hold off.
Early roach push
http://drop.sc/313762
In this case when I get my zerglings there at 5:50 I see a roach den so I'm assuming one base roach so I pop down a couple of more spines and situate my evo chambers to help hold off the initial attack while sticking to the build as much as possible.
For Terran and Protoss:
I send my first Overlord to the choke of the natural to scout for an early expand. If I don't see anything against Terran I then move just outside their natural to avoid getting sniped by a marine, for Protoss you have a little more time to peek in before his cyber core and stalker are done. Again, for both races I make a pair of lings with my first egg after pool is finished to get more info. Remember, timing is critical so make sure youre hitting those benchmarks from Filters guide. If you see double gateway or barracks there's a good chance he's sending early pressure so throw down a couple of spines at your natural and keep those same lings just outside their choke to see when they leave. I like to keep one at the choke and the other at the tower close to the opponent. If things look good (no rush by the opponent), I will make another pair of lings, one for the other tower and one for their third.
For all races:
Make sure you have your Overloads placed around the map at strategic spots (along the path for Zerg as mentioned above) and to watch for drops (esp. against Terran). As soon as that Lair is finished I make an Overseer to scout again before pushing out with the roaches. Dont forget to hit C to drop another spy before scouting with the Overseer. The info gathered at this spot will help determine if you keep cranking roaches or if you go tech and expand.
Hopefully this helps. I've been working on FilterSC's build but trying to figure out how to scout and focus on early economy without having to send a drone. Feel free to post replays on games you have questions on.
Edit: the problem I have with scouting is that I feel like can never take my eyes off my base or my macro will slip. So I send scouts blindly to there death and then maybe I can see the shadow of an expansion on the minimap afterwards if I'm lucky. I need to practice macroing while watching my scout/army.
I hear you, that is why I use the overloads now instead of worrying about my drone. Just gotta keep checking that minimap. Very, very important. I think almost all of my early reactions to cheese posted above were just by checking the minimap.
I'm definitely a screen scroller. Ugh. I'm so used to it and I know it's completely inefficient. I always forget to click the minimap, or even look at the damn thing. Fundamentally, I'm a mess.
Thanks for the video's, fatty.
More importantly, why can medivacs heal stuff on the ground when they're in the sky by using some green alien beam stuff.
Rank 2 in my diamond division and had some crazy long games today. People can't seem to stand mech, nobody ever ggs T_T
I just got a vbg just then even though I won
Storms are starting to disgust me. I think I might transition to mech against protoss. It feels winning against late game HT protoss is impossible with bio.
If I were you I wouldn't transition to mech if you think it's going to be any easier. Until you've played it a hell of a lot mech is pretty much you make one mistake and you die. It's a lot better in HoTS but you really need to understand it to win with it.
I've personally found on most maps like Planet S a 2-2 timing when you get maxed is pretty sick with tank/hellbat, but it's really hard to use. If you want I can maybe show you some replays sometime ^^
It can't be harder than trying to beat HT protoss with bio. Ill appreciate it if you posted some replays There is a guide on TL I may look at as well.
HoTS Mario's style is alright, but I personally think mine is better
What server are you on?
You going to be around any time in the next 4 hours in game? I can show you in game, it'll be easier and you can ask me anything you want to know
I don't understand what this means? 1 remaining? I've played a bunch online already so I already win.Play one game of StarCraft II in any online mode before 11:59 p.m. PDT on April 17. (1 Remaining)
I don't understand what this means? 1 remaining? I've played a bunch online already so I already win.
.Beginning March 31
Storms are starting to disgust me. I think I might transition to mech against protoss. It feels winning against late game HT protoss is impossible with bio.
I somehow unlocked these already, bug?
Mission Objective:
Play one game of StarCraft II in any online mode before 11:59 p.m. PDT on April 17. (1 Remaining)
Beginning March 31, play one Arcade, Custom, Ranked, Training, Unranked, or Versus A.I. game to earn the StarCraft 15-Year Anniversary Feat of Strength achievement. As soon as you've received the achievement, all three portraits will be permanently unlocked in your StarCraft II character profile.
HotS only or WoL as well?
Just says SC2, they both use same client so I imagine it works for WoL too.
How do I get that sweet GAF tag?