Yeah, and there are alot of other developers that can pull it off.
No, gamers don't know all it takes, but they do know end products. The Starfield end product was simply not as good and dated when compared to other games.
So...yeah. Maybe they just need to realize that their last excellent game was over a decade ago, and they have lost their pedigree status.
Those of us who don't work in the VFX industry, can't we laugh at things such as Lost's infamous sub?
I feel we can..
If you develop games professionally, you're no professional. What pro with any kind of dignity or integrity creates puke posts like this?? Yikes!
5 bucks we're in front of the next BerndLauert or SenjutsuSage.If you develop games professionally, you're no professional. What pro with any kind of dignity or integrity creates puke posts like this?? Yikes!
It's steam, users paid a high price and expect a premium experience, pc is just an experiment, not a real platform, these reviews were expected, he shouldn't let it get under his skin, otherwise this unprofessional.Just keep quiet. Seriously. This, just like those laughable steam review responses, just makes the situation worse.
Been one surprising response after another from Bethesda folks.
First Todd says their game is optimized and we should all upgrade to new expensive GPUs. Then, they start responding to critical steam reviews by essentially saying "you're playing it wrong". Now this person is saying we should all stop the criticism because we don't know how hard it was ?
Bro, my wife does not know how hard my dick gets, but she still criticizes it. Fucking suck it up and improve your game.
that’s a good point.Just look at what modders are able to fix/create in a fraction of time it would take Bethesda. For a company that has been on the success of modders, that dude's statement is even more ridiculous.
Agreed. I'm no VFX artist but i can spot shite from one mile away.Those of us who don't work in the VFX industry, can't we laugh at things such as Lost's infamous sub?
I feel we can..
when it comes to these enthusiasts forums because they a free to say whatever they want to say. And no offense but GaF is notorious for crapping on anything Xbox as its primarily Sony centric.
And no offense but GaF is notorious for crapping on anything Xbox as its primarily Sony centric. By default, that makes this place the LAST DESTINATION you want to visit if you're looking for REAL, GENUINE constructive criticisms or reviews when it comes to the Xbox platform.
Honestly it feels like just a modern societal thing tbh, same as how Disney calls every critic any number of ‘ists’ to deflect from the garbage they make, from Star Wars to Marvel…Bethesda is losing more and more of my respect with each comment they make.
They need to shut up, apologize, do a hello games and CDPR, bunker down, and make their game better. Instead of trying to gaslight the world and tell us all how we don't know what a good game is. I mean these people have been saying the , most ridiculous shit. first 30fps being an artistic choice? then trying to justify where there are loading screens everywhere.....etc
This reminds me of that too-human fiasco... idk.... maybe we are missing the point here, is this a North ameriacan devs thing? Rather than take accountability they attack their critics and fans.
Asmon makes an excellent point. The creative industry's fantasy that anyone cares how hard it was to make a game. Nobody cares. Every job has challenges but you'll never hear the car mechanic who busted the engine go "you know, I just fucked up your car but you don't understand how difficult this was so cut me some slack, okay".
"Making games is hard! There's resources, and stress. People need to work together" Motherfucker what are you talking about? That's like 99% of every job out there. You don't see mee ringing up a customer saying "well I understand you are unhappy with our product but you're wrong because we really tried our best and it was a stressful period".
It's a pathetic mindset. What are you, 12? Just own it, like you own the 70 bucks you took from me for the product.
Asmon makes an excellent point. The creative industry's fantasy that anyone cares how hard it was to make a game. Nobody cares. Every job has challenges but you'll never hear the car mechanic who busted the engine go "you know, I just fucked up your car but you don't understand how difficult this was so cut me some slack, okay".
"Making games is hard! There's resources, and stress. People need to work together" Motherfucker what are you talking about? That's like 99% of every job out there. You don't see mee ringing up a customer saying "well I understand you are unhappy with our product but you're wrong because we really tried our best and it was a stressful period".
It's a pathetic mindset. What are you, 12? Just own it, like you own the 70 bucks you took from me for the product.
I think we're starting to see the effects of the talent drain in the industry. Programmers, engineers, designers etc are taking their talent outside game development and it's showing.I genuinely think we're starting to see the results of a degenerated education system move into employment. This idea that effort is praiseworthy in and of itself feels very modern.
Asmon makes an excellent point. The creative industry's fantasy that anyone cares how hard it was to make a game. Nobody cares. Every job has challenges but you'll never hear the car mechanic who busted the engine go "you know, I just fucked up your car but you don't understand how difficult this was so cut me some slack, okay".
Nah, it's the idiotic choices people - not meant to be directors and leaders - make is the problem. The selection process of these peepz is problematic on many levels. You can have the best talent if the leader is an idiot, you are all going to, figuratively speaking, die in the process.I think we're starting to see the effects of the talent drain in the industry. Programmers, engineers, designers etc are taking their talent outside game development and it's showing.
People work in the games industry because they like what they do, it's a dream come true for them. There are also a lot of maximalists, who just simply love their work.I mean, why would you work at a place to where you're pay isn't as high as it would be somewhere else or why would you work where it has an extremely high turnover rate? You wouldn't, so if you have the skill to work elsewhere you do and for those who don't? They work in the video game industry.
Procedural has always been the suit people's own deus ex machina. Let's make gold by making less. If you put a hedge fund manager on top of your gaming company, the goal will be to make procedural games. Money ppl do not understand what gamers need, because, well, they don't play games. They see the numbers.I honestly believe that's the reason why you're starting to see more games shift to procedurally generated content. Not just because it's easier on development but also because it bridges to talent gap.
Not as many as game devs, atleast 3 devs a year bitch and moan and make excuses, movie directors have 2 excuse, producers and executives being to involved in a movie or they generally made a shit movie and blame it on costs, arkane and bethesda literally have no excuses, redfall was shit because it was being made by inexperianced script kiddies because 70% of those that worked on dishonoured and prey left the studio, bethesda had near enough 8 years to make a new ip, realised there engine is total dog shit and some how pulled off starfield, dont get me wrong im impressed with alot of shit bethesda pulled off with that engine to create starfield especially space combat but it shows how much the game suffered because of it, the game has no soulEh, no, plenty of directors blamed their audience for not seeing their films. Marvel schlock lately, the awful Ghostbusters movie and many more.
Look up in the thread. There have been recently many directors complaining their audience was wrong and blaming the audience for their bombas.Not as many as game devs, atleast 3 devs a year bitch and moan and make excuses, movie directors have 2 excuse, producers and executives being to involved in a movie or they generally made a shit movie and blame it on costs, arkane and bethesda literally have no excuses, redfall was shit because it was being made by inexperianced script kiddies because 70% of those that worked on dishonoured and prey left the studio, bethesda had near enough 8 years to make a new ip, realised there engine is total dog shit and some how pulled off starfield, dont get me wrong im impressed with alot of shit bethesda pulled off with that engine to create starfield especially space combat but it shows how much the game suffered because of it, the game has no soul
I know this, not 100% on the marvel directors but dont watch those cuck movie anyways but like you mentioned about ghostbusters, havnt seen it but it looked shit and was sumit no one wanted but i still stand game devs cry way more any directorsLook up in the thread. There have been recently many directors complaining their audience was wrong and blaming the audience for their bombas.
Damn. Reading the list like this makes me emotional.Lol Bugthesda's still at the Anger stage, looong way to go!
6 pages in and still nobody is reading so there are shit posts like these.knowing how it’s made doesn’t change whether you like freaking twinkies.
Asmon makes an excellent point. The creative industry's fantasy that anyone cares how hard it was to make a game. Nobody cares. Every job has challenges but you'll never hear the car mechanic who busted the engine go "you know, I just fucked up your car but you don't understand how difficult this was so cut me some slack, okay".
"Making games is hard! There's resources, and stress. People need to work together" Motherfucker what are you talking about? That's like 99% of every job out there. You don't see mee ringing up a customer saying "well I understand you are unhappy with our product but you're wrong because we really tried our best and it was a stressful period".
It's a pathetic mindset. What are you, 12? Just own it, like you own the 70 bucks you took from me for the product.
Not a gamer issue if the game sucks.I’m sure its frustrating to work on a project so long, knowing its weaknesses, but always striving to make it the best it can be with the resources you have, only for some random ignorant person to harshly criticize it based on the fact it’s not no man’s sky. I see people that think this way a lot, they cherry pick the best features from the wide swath of games available and then complain that x game doesn’t have y feature from z game. It’s as if they think these game systems are mix and matchable across engines and teams, and all developers need do is select the best ideas, completely overlooking the challenge of developing them into a cohesive software package. It’s as if they think the team wanted the game to be a series of boring conversations separated by loading screens, rather than that being how it turned out. They can’t all be zingers folks.
But getting defensive about it, meh.
Lol. People kill me. You dont care how its made but in reality, there is a solar system of difference between playing a game and making one. Thats just the truth. The man put out a genuine statement that's just as valid as your criticisms, but lets just crap all over his thoughts and real world experience because we have a right to our opinions. And you're right, we do. Just dont get confused in thinking because you have an opinion, its correct. Most times it falls flat against someone who actually works in the field.
I work in the film industry. Its always amazing just how out of touch people are when they attempt to tell you how to do your job when they have no idea what it is you actually do. At the end of the day, we bust our asses making the best film we can, do our due diligence to correct any creative decisions that may not be in the best interest of the production, put it in the can and hope for the best. Thats literally all you can really do. There is no formula to determine whats a banger and what isnt until the production is out in the wild, This happens even AFTER youve taken feedback from other films you've made. There's just no guarantee. Game development is the same way. Hell, all creative endeavors are. Its madd easy to criticize someone's creative product from the sidelines.
That said though, I'm glad this man has decided to draw a line between gamers and developers. It NEEDED to be said. There's a lot of genuine criticisms about Starfield, there's also a bunch of it in bad faith. In truth, there's way more positive out there about Starfield than negative, only the negative is much louder and its popular to crap on the game throughout social media. The game is still the tenth best selling game this year, and still sits on the 7th most played game on Xbox, and still talked about after four months from its release. Thats bound to increase after all the DLC, mods, etc. Its still a stellar game (especially being a new IP) even with its flaws. I just believe that gamers begin to believe in their own legends when it comes to these enthusiasts forums because they a free to say whatever they want to say. And no offense but GaF is notorious for crapping on anything Xbox as its primarily Sony centric. By default, that makes this place the LAST DESTINATION you want to visit if you're looking for REAL, GENUINE constructive criticisms or reviews when it comes to the Xbox platform.