So much context needed, but damn did he shoot himself in the foot!
Ok, I get what he was trying to say, he's basically defending devs for some of the design desicions, people say some crazy shit, like they don't know what they're doing, or should be fired, or why can't they make something that's not broken, and not to defend him, but some of the things that break the game are part of the broader design, for example Outposts and cargo links, the cargo links run in real time vs the rest of the production which continues when you wait/sleep, and because cargo links run in real time, they can basically break the game if you create too many. It's cool to see the ships fly in and out of outposts and see your shipments come in and fill in real time, but I would trade that visual cue because it can literally cause your game to crawl, your CPU gets bogged down having to calculate all routes and run the game at the same time, I have to literally disconnect the cargo links if I want to play, that's a major design flaw, it can cause a series of bugs, but you have to change the design in order to fix these kind of things and that's just one example, the other is item ID Tags, the game keeps tabs of EVERYTHING you pick up, buy, produce, etc., and every single item has an ID Tag that keeps growing and growing endlessly if you don't step into NG+, so the longer you play without stepping into NG+ and resetting your item generation, the more likely you're going to start getting into problems... again this is a design decision, it's cool that you can drop some items somewhere and come back centuries later and they're still there, but at the same time, not deleting items gets us in trouble.
If you read all this, you probably still play the game lol.