DanielG165
Member
From the perusing of this thread, most of us don't know how game engines inherently work lol. The lead designer didn't say anything here that was incorrect. Bethesda games have systems in place that other open world games simply… Don't. That doesn't make those other games bad nor inferior whatsoever, it's simply a different in design principles and goals. In a Bethesda game, let's take Starfield, I can go up to a book, pick it up, drop it on the floor or on a table and leave, travel to a myriad of different locales across the "galaxy", come back 20 hours later… And the book will still be right where I left it.
Other games simply don't have that level of persistence, nor do most of them have the level of NPC scheduling and agency that Bethesda games do, outside of stuff that comes from Rockstar. So, for the lead developer to state that their games are graphically intensive… They're correct. Graphics are far more complex than just the pretty moving picture you see onscreen.
Other games simply don't have that level of persistence, nor do most of them have the level of NPC scheduling and agency that Bethesda games do, outside of stuff that comes from Rockstar. So, for the lead developer to state that their games are graphically intensive… They're correct. Graphics are far more complex than just the pretty moving picture you see onscreen.