Draugoth
Gold Member
In an interview with Dennis Mejillones, a former Senior Character Artist on Skyrim, Fallout 4, Fallout 76, and Starfield, Kiwi Talkz asked a series of questions related to his career. These related to werewolves almost being cut from Skyrim, the Creation Engine getting complete rewrites from the ground up, and how much he loved working with Todd Howard. They also touched on the removal of more colorful gore systems.
Kiwi asked, "Why was gore removed in Starfield [specifically, like Fallout or Skyrim]?"
According to Dennis, it came down to scope and themes, "That has a lot of implications with the different suits from a technical perspective. There's a lot that has to go with it. You have to cut the helmet in a certain way; you have meat caps to the bottom where the flesh is. We had systems for all of that, and it got turned into a big rat's nest of all these things you have to count for."
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